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In-depth MW3 analysis and why I think it's balanced


Fu453

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OK guys, It's Fu453 back at it again, this time defending MW3 and saying it's very balanced.

Now, let's start off with the biggest concern in any COD game, Noobtoobing.

Noobtoobing

So uh, obviously Noobtoobing was most hated in MW2. Black Ops fixed this by things like:

-Flack Jacket

-Invalid with Warlord

-Scavenger unable to replenish ammo

-Farther safety range (farther range for it to explode on impact)

Can you think of any other ways to nerf the damn thing (you know, besides taking it out entirely)?

If MW3 can keep these properties, I think we can be safe from the overexposure of noobtoobing (FYI, MW3's Flack Jacket is a 2nd Tier Perk named "Blast Shield"). They've also added a new equipment called "Trophy System" that can destroy explosives in-flight. I'll get more into this later.

Killstreaks/Strike Packages

Let's start with the Assault Strike Package.

Assault: Basically the same system as other COD games. Killstreaks will reset after death.

Now, since this is so similar, I don't feel the need to cover this, but I'll list the rewards anyway.

3: UAV · Detects enemies on the mini-map

4: Care Package · Random killstreak

5: I.M.S. · Sorta like a Bouncing betty

5: Predator Missile · Self Explanatory

5: Sentry Gun · Self Explanatory

6: Precision Airstrike · Self Explanatory

7: Attack Helicopter · Self Explanatory

9: Strafe Run · 5 helicopters patrol an area

9: Little Bird Guard · The Overwatch that appeared in the Multiplayer Premier trailer

9: Reaper · Calls in an RC UAV that shoots missiles

10: Assault Drone · RC mobile sentry

12: AC-130 · Self Explanatory

12: Pave Low · Self Explanatory

15: Juggernaut · Gain more armor by CP

17: Osprey Gunner · Rumored to be like the Chopper Gunner from MW2

If you're asking about the Juggernaut Killstreak, I'll get to it soon.

Support: Killstreaks from this package solely help the team, which is why they do NOT reset after death.

Some think that this is WAY too overpowered, but you must take a look at the Killstreaks first:

4: UAV · Meh, I don't wanna explain again

5: Counter UAV · self explanatory

5: Ballistic Vests · Limited-time health support for the whole team

5: Airdrop Trap · Basically a booby-trapped crate.

8: SAM Turret · self explanatory

10: Recon Drone · RC UAV that can tag an enemy, showing his/her position to the team

12: Advanced UAV · Blackbird from Black Ops

12: Remote Turret · Unknown

14: Stealth Bomber · same from MW2

18: EMP · same from MW2

18: Juggernaut Recon · Gain extra armor from a CP

18: Escort Airdrop · drops several care packages

So, you can obviously see that this, helps the team A LOT. I mean, damn. This will help your team win BIG TIME. Now, I know this still seems overpowered, but if at least 1 support player is on each, they should balance each other out, no?

Specialist: Gain extra perks for Killstreaks. Reset after death

2: Fourth Perk

4: Fifth Perk

6: Sixth Perk

8: All Perks

Easy enough. You can pick any perks you want and become a powerhouse. BUT, it isn't overpowered because you cannot get ANY actual Killstreak rewards! And it's all reset after death.

Juggernaut Differences: Explanation of the differences between the ASSAULT Juggernaut and the SUPPORT Juggernaut.

Assault Juggernaut: Gains armor, a M60E4 LMG and MP412 handgun. This is like the ones you see in MW2 spec ops. This is harder to obtain since your kills reset after deaths.

Support Juggernaut: Gains armor, a riot shield and a USP handgun. This is strictly meant for a distraction/capping an objective. This is easy to get, since deaths do not reset kills, but yet again it is more helping the team rather than just helping you.

Perks

Perk Tier 1

Recon: Explosive damge paints the target on the mini-map. Pro: +Bullet damage paints

the target on the mini-map.

Sleight of hand: Faster reloading. Pro: +Swap weapons faster.

Blind Eye: Undetectable by air support and sentries. Pro: +Launchers lock-on quicker.

Extra bullet versus air support and sentries.

Extreme Conditioning: Sprint for longer distances. Pro: +Climb obstacles faster.

Scavenger: Resupply ammo. Pro: +Spawn with more ammo

Perk Tier 2

Quickdraw: Faster aiming. Pro: +Recover from equipment and grenade usage quicker.

Blast Shield: Increased explosive resistance. Pro: +Resistance to flash and stun.

Hardline: Killstreaks require 1 less kill. Pro: +Every two assists counts to a kill towards

your killstreak. Deathstreaks require 1 less death.

Assassin: Undectectable by UAV, portable radar, thermal and heartbeat sensors. Pro:

+Immune to CUAV and EMP. No red crosshair or name when targeted.

Overkill: Replaces secondary with another primary weapon. Pro: +Effects unknown

(rumored to be: add 2 attachments to you 2nd primary weapon).

Perk Tier 3

Marksman: Identify enemy targets at a longer range. Pro: +Longer hold breath.

Stalker: Move faster whilst aiming. Pro: +Delay enemy claymore explosions.

Sitrep: Dectect enemy explosives and tactical insertions. Pro: +louder enemy footsteps.

Steady Aim: Increased hip fire accuracy. Pro: +Weapon is ready faster after sprinting.

Dead Silence: Your footsteps cannot be heard. Pro: Effects unkown.

Can you guys see any perks that overpower others? Any others useless? I honestly don't; which means that it's BALANCED!

Weapon Proficiencies

Basically a 4th perk which becomes more effective and levels up as you get kills with it.

Kick - Reduced recoil

Range - Increased range

Attachments - Equip 2 attachments to the same weapon

Focus - Reduced flinch when shot (similiar to Hardened pro)

Melee - Faster melee

Stability - Reduced sway

Impact - Great bullet penetration through walls (similar to Deep Impact)

Speed - Faster movement with weapon equipped

Damage - Shells do more damage (Shotgun only)

Breath - Hold breath while aiming down the sights of all weapons

I am seeing these as a harmless addition, no?

Special Equipment

I felt the need to go over this as well. This will include any new equipment that's introduced in MW3. Not including already known info.

EMP Grenade - Destroys any equipment/electronics within it's blast radius.

Trophy System - A deploy-able turret that destroys explosives mid-flight.

Conclusion

After this, I can honestly see MW3 becoming a better experience than past CODs. We are seeing a BUNCH of new things which have their pros and cons/strategies. (Ex. Trophy System+Support Juggernaut will cap a flag, but EMP Grenades, then explosives will solve the problem). When I first saw the perks, I didn't say "OMG! That perk is gonna kill them all!", nor "That perk is the next Eavesdrop". After analysis, I really feel everyone's needs and play styles are fulfilled with these perks. I am very excited for this game, much more than I was before the multiplayer reveal.

Welp, I'm out.

Stay cool and stay thirsty...FOR [brains]!

-Fu 8-)

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Well that deserved a thumbs up. Thank you for taking the time to type that up.

As far as how balanced I think this game will be, it should be much better than mw2 as far as balancing is concerned.

I will definitely be using the support point streaks. I always have enjoyed using UAV, counter UAV and predator (Or black bird in black ops) because it helps everyone in the team do better. And the fact that they don't reset when you die will make me far less angry when dyeing! :D

The only thing I am not sure about out of all that I have seen, is the assassin perk... Is this just another ghost? I hope not. Hopefully blast shield and hard line will stop it from being regularly used.

The reason I am concerned about assassin is I am a UAV guy. Love using them. But when I earn it and sometimes see NO orange dots on my radar I feel like it was a waste and whats the point in trying to be a team player?

One again nice post.

EMP GRENADE FTW! :lol:

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Never played Homefront (was originally going to, but didn't have the time for it).

What did they take?

"10: Recon Drone · RC UAV that can tag an enemy, showing his/her position to the team

10: Assault Drone · RC mobile sentry"

That's what I could find from a quick summary. There's probably more.

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