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Ragdo11706

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Posts posted by Ragdo11706

  1. I will try this now.

    EDIT: Ok so I'm making my way thru the Rounds trying to get the Reborn Sword to get Margwa kills in the PaP room. 

    So in this game I decided to do things differently. Since these *Dings I've been hearing are normal (although I've had times where I didn't hear them). So this time I decided to do Waterfront second.

    Well once I got all 4 Rituals completed, as I went to the PaP room to place the worms. Sure enough the first one I placed was the Waterfront.

    I don't know if this is significant or not, but I did find it rather odd. My character btw is Nero.

  2. 42 minutes ago, Nightmare Voyager said:

    HO9S0qR.png

    @yourmapper actually posted this on the Reddit, not sure why not here. This literally is him figuring out how the language works. Literally understand how letters and words are formed. It cannot be as hard as people are making it out to be.

    All WW names span from a mix of these words. The language can be figured out if people actually put their minds to it. I have already figured out that Kor can be used in words that start with "On" but can also be used in Elemental for some reason. Their is a way to figure it out with just the information we have. I am going to keep looking at it because I am sure the answers are here if its translated right.

    @yourmapper actually posted a more up to date version of this forum.

    Apothicon.jpg.562721a40efd091bae16c9dd9b

    Notice how now "Envy" is with the Dancer.

  3. @DaveLo07

    Not only are we dealing with a different language. We're dealing with a completely made up language, by a game developer. 

    I agree as well. The problem is we've only got a few of the words that are important to go off of. With that being said I don't see any logical way we could actually determine what the other symbols actually translate to. Even if we were to figure out what the "Apothicon" pronunciation is. That still doesn't give us the English definition.  

     

  4. For what it's worth here you go. 

    IMAG1614_1.thumb.jpg.321b30bbc502ce67fe6

    @Nightmare Voyager I don't really know. But if you take a look at the thread I made the other day. "Something interesting I found".

    Those textures sure do look a lot like the Gateworms. Funny thing is, there only located in the Canal District. Except for 3 in Junction & 1 in Waterfront at the Docks. Except there all located at Cocoon Locations.

    I also think the gateworms relate to them simply because, they light up 4 Symbols that revolves directly around the word Apothicon. If you think about it the Shadow Man and whomever else he's involved with are the Apothicons. 

    Then you have the Keepers. When we receive the Reborn Sword I think that also has to do with the Apothicon Servant being "Reborn". Which ironically enough, just so happens to be us. 

    We are the Servants to the Apothicons until we become Reborn.

  5. That's not true about the placement of the Worms. I always do Waterfront last and that's always the first one I put down. This I can definitely 100% confirm.

    Mind you this is after getting the *Ding on all 4 Rituals. So that may have something to do with it. I honestly believe there is a reason why sometimes you can get the *Ding and sometimes you don't.

  6. @83457

    I believe the gateworms are the "Key" to upgrading the A.S. Did you see my post earlier about the "Cycle of Life". Maybe I need to make it it's own thread. I just don't know if I should. 

    I know when I was playing earlier when I was Jackie "Fn" Vincent. When I placed the Egg in the final Statue he said this, "Yea so what if there's a crack in it, I may have dropped it a few times along the way. That bitch was heavy." 

    Anyhow back to the "Cycle of Life". Basically it goes like this. Egg-Larva-Pupa-Imago.

    So we have the Egg. Which just so happens to be called the "Apothicon Egg". 

    We have the Larva, which just so happens to be connected to a Symbol named "Apothicon". 

    Pupation occurs when the Larva is ready to mature. They begin wrapping themselves in a Cocoon. We know they are exist. How we make them come to be, that's what we are searching for.

    Finally Imago/Adult. Once they've finally matured and become an Adult there "Top Priority Becomes REPRODUCTION"! Which we know a second version exists as well.

    But Ragdoll there's no way the Gateworms are the Larva of the Apothicon Servant. Ok I digress, but let me present you with this, thanx to @GlitchingQueen for actually even figuring this one out & even more so, her permission to allow me to use this 

    Screenshot_2015-12-27-04-27-22.thumb.png

    Now you tell me.

  7. 4 minutes ago, Nightmare Voyager said:

    I think that this bump image thing can just be found on a wall somewhere as a stone scripture saying exactly that, the gateworms are the key.

    Agreed

    I am curious though, @83457 what do you mean the lock from the box holding neros pen lands on his circle. Do you mean the Altar or do you mean the actual blood circle. Are you sure it's not from the Summoning key or the Rift/Drop door?!?!

  8. See that's what I was thinking. About him saying the quote about telling me if I'm doing it wrong. I always kind of took that as him breaking the 4th wall, and actually telling me. If that makes any sense.

    @Nightmare Voyager knowone knows at this point. To me it's just saying that the "Gateworms" are the "Key". However a lot of other people seem to believe that this is a bump image meaning there's an actual 3d model in the game. I do not know either way.

  9. Haha right. Yea you may be correct on the order, I'll double check as well. I know while playing as Jackie "Fn" Vincent. Whilst placing the worms from time-time he'll say, "You will let me know if I'm doing this wrong won't you."

    Also I'm not positive but I feel as if you place the worms (on solo) in the order in which you pick them up in. I cannot 100% verify this. Maybe we should try testing out only grabbing one at a time and placing it. As opposed to grabbing all 4.

    I would say starting with Canal or Waterfront would be a good place to start. Meaning that was the final Ritual you completed/gateworm picked up, thus making it the first one you put down.

     

  10. @83457

    Yes! This, the gateworms. I hadn't mentioned it before because I couldn't,

    A) Confirm it

    B) Did'nt think it mattered

    However now that you have stated this. I can now say without a doubt the Gateworms are the key. I believe this also has to do with the Shadow Man and the *DING during the Rituals.

    I'm pretty certain that you have to do Waterfront or Canals LAST, in order for this to work. The reason being as you said the Basins inside PaP are for a Specific Worm. There order is as follows. 

    *Standing at PaP Alter facing PaP*

    • Front Left: Waterfront
    • Front Right: Canals
    • Back Left: Junction/Rift
    • Back Right: Footlight

    Now that's the same way they appear on the PaP wall. You know the one with the 4 Symbols that light up after each Ritual, that pertains to a specific character. In the very center of this is Treyarchs logo/way of saying, Apothicon.

    Here's an image pulled from with-in the game files, that leads me to believe this. Not too mention the little symbols I made a post about the other day you can find in the Canal District next to each Cocoon location, look very similar to a Gateworm.

     

    894c9299267381b093a173548a98bbec-5.thumb

     

  11. I agree. You would think that would mean the A.S. would also be character specific. However we all know that's not the case.

    I know in the past Treyarch have had a pattern to most of the things they did. However I feel as if this time they've made it where everything you do changes the outcome. 

    Seeing as they've went to the extent of creating there own damn language this time. Knowing damn good and well none of us would know how to solve it or what it meant, until they told us. Even then they didn't give us every thing we needed, only a step in the right direction.

  12. Ok it may very well just be Random. Game to game.I think it has more to do with actions performed in-game. I was just going off the research I had done, on my own time. Again for every action there is an equal yet opposite reaction.

    But I know that myself personally normally ends up with Kor or Nar. The swords and the Egg from the Sword are Charcter Specific, meaning the same character will always grab the same Egg & Sword.

  13. I agree the quote is Zor'Nash Na'orruja Zor'Nash. Definitely not Gwa'Nash.

    As far as the name of the Apothicon Servant is concerned. I may not be 100% correct in what actually makes the name. However I do know that I personally never get Lor-Zarozzor or Mar-Astagua. 

    With that being said I always get either Kor-Maroth or Nar-Ullaqua. Every game I try to do things differently while keeping some the same. 

    What I mean by this is whenever I collect parts for Rituals. I collect them all once I can collect them all in the same Round. Then I'll place all 4 in the order in which I plan on completing them in.

    Also I always complete all 4 Rituals in the same Round. At least I try to. I also like to do things on an "Elemental" Round. 

    I normally always do the Apothicon Egg before the Rituals. The way I look at is like this.

    Basically the Apothicon Servant is going thru a "Developmental Stage". Ragdoll what do you mean, allow me to explain. 

    • Egg
    • Larva
    • Pupa
    • Imago/Adult

     

    Alright so now we've got a list. The cycle of Life If you will.  So first is the Egg. We have an Egg right, right. It just so happens it's name is.

     "Apothicon Egg": The fertilization of an Egg lasts until the Embryo hatches. It goes from a single cell - larva.

    "Larva": Lasts from hatching - The Larva Pupates.

    "Pupa": Pupation - Eclosion or Construct a Protective Cocoon.

    Finally 

    "Imago/Adult": REPRODUCTION BECOMES TOP PRIORITY!

     

  14. 1 hour ago, Pasta said:

    I agree with chaos,

    I've ran the EXACT same path as well.

     

    Mine was: I started the ritual at East Street, then completed the waterfront ritual (OBTAINED THE HEART), completed the canals and then the Burlesque.  I did this exact sequence so many times and my gun name has varied.  Also, I don't believe the egg affects the gun name.  Why don't we try building the ww without even using the egg? Then we repeat the exact same sequence with the egg.  We need more people testing in solo matches to see if we can narrow down a definitive guide to reproducing the gun name we want every single time if the conditions are met.  

    Yes, please do this. Try to prove me wrong. Again you guys aren't listening to me. There are so many different variables that go into what the name is. 

    So let's say you did your first Ritual at Junction/Rift. Ok so now your looking at Nar-Ullaqua. Then you go to Canals & do your second Ritual. You also just so happen to kill the Margwa & collect his Heart. Well now your weapon WILL be Lor-Zarozzor.

    Say you go from Neros Ritual to Jessica's & you collect this Margwa Heart. Well now your A.S. WILL be Kor-Maroth. 

    Nero to Flloyds, then collect this Margwa Heart. Now your A.S. WILL be Mar-Astagua.

    As for the Apothicon Egg. Don't even waste your time, I'm going to give you the answer. You just prove me wrong. Now then when it comes to the Apothicon Egg and it being the factor for the name.

    Wherever you place the Egg first will determine what the name is. Here's where the Variables come in. None of the Rituals can be completed. So for instance you've opened the Sword Chamber and HAVE NOT completed a single Ritual. Wherever you placed the A.E. to begin with, will determine the name once built.

    • A.E. placed in Canals to begin = Lor-Zarozzor.
    • A.E. in Footlight to begin = Kor-Maroth
    • A.E. in Rift to begin = Nar-Ullaqua
    • A.E. in Waterfront to begin = Mar-Astagua

    Again it's not as simple as 1, 2, 3, & 4 because of the different variables. For every action there's an equal or opposite reaction.

  15. 2 hours ago, Completechaos27 said:

    I only see these in canal distract, near most of the cocoon locations. However none of these puddles are near any of the cocoon locations in waterfront or footlight.

    Yea I know. There is one or two in the Waterfront District. Way down on the Docks, on the Left side near the wide path.

    there are also 3 in Junction. In between Chang's Laundromat, At the front of Waterfront, Beside Footlight Entrance. The textures seem really glitchy in this spot.

    As far as the *Ding is concerned. If you listen to the "Shadow Man" once you begin a Ritual. He will say something along the lines of "Here We Go!" *Ding.

    Well you can have this occur on all 4 Rituals. If you complete them in this order, Canals, Footlight, Junction/Rift, Waterfront. Thus giving you the *Ding*Ding*Ding*Ding*.

  16. 1 hour ago, Completechaos27 said:

    Your saying if I

    a) do Footlight ritual first

    b) place my egg at Footlight first

    and

    c) kill and pick up a heart in Footlight

    my WW name will be Kor-Maroth 100% of the time?

    Yes. Any of the above. If you place the Egg before you begin the Rituals, do the Ritual before the Egg, or simply be there and have a Margwa Spawn (in Footlight District) and collect his heart.

    All of these will result in the Apothicon Servant being Kor-Maroth. I studied this for 3 weeks religiously, Back when SoE first released. 

  17. So earlier today I was yet again searching on how to Upgrade this damn Apothicon Servant. At the time in the game I was Jackie "Fn" Vincent and I had the Kor-Maroth.

    Also I had gotten my *Ding*Ding*Ding*Ding* during my 4 Rituals. Eventually getting back to the point where the Gun is taken out of the box.

    So I had a crawler and walked the entire map, "Slowly" observing everything. When I got to the Canal District something began to catch my Eye. Something I hadn't seen anyone until now mention before.

    IMAG1592_1.thumb.jpg.4588ad2bb695b6f7251

    IMAG1577_1.thumb.jpg.f9f5f649f7f05adcde7

    So I saw a bunch of these "Puddles" on the Ground in the Canal District. One of them caught my eye near the Arch-Ovum Circle. I immediately started looking for more.

    The first image is directly underneath of the RubyRabbit sign. Coincidentally everyone of these "Symbols"/"Puddles" I found were in the same exact spot as a Cocoon location.

    What do you guys think?!?!

     

    IMAG1573_1.jpg

    IMAG1603_1.jpg

  18. Just to elaborate a little on what @83457 was saying. 

    As far as the names of the Apothicon Servant go, well it's rather complicated. See there are more than just one single variable that determines what the outcome of the name is going to be.

    Now the main factor is the District/Ritual. Depending on which Ritual you do first in your game will determine the outcome of the name. For example: 

    • Kor = Footlight
    • Lor = Canals
    • Mar = Waterfront
    • Nar = Junction/Rift

    Now Another factor that goes into this is the Apothicon Egg. So depending on where you place the Egg first will determine the outcome of the Name. The "Egg" follows the same rule as the District/Rituals. 

    The final factor in determining the outcome of the name is where you are when you kill & then pick-up the Margwa Heart. Once again the same rule applies here, which is the same as the "Egg" & "Ritual".

    Once you realize that K, L, M, & N are nothing more than Treyarchs way of saying A, B, C, & D or 1, 2, 3, & 4. You'll see that the answer was in the Opening Cinematic the whole time. Footlight, Canals, Waterfront, Junction/Rift.

    Hopefully this has helped clear up some of the lesser known things about the Apothicon Servant & where it gets its name from.

     

    TL;DR 

    If you want to know how you got the name Mar-Astagua or Kor-Moroth then I have the answer you've been waiting for. It's simple, now that I've studied it as if it were an SAT. 

    The answer lies within the Opening Cinematic. Kor = Footlight, Lor = Canals, Mar = Waterfront, & Nar = Junction/Rift.

    • I do this on the XBone all the time. I've also been wondering once you acquire the Margwa Head, if the Traps did less damage to the player.

      Another thing that's weird, the other night I was messing around with the Traps in the mid 40s and they would chop off the Zombies Heads. However they didn't die, they kept on running after me until I killed them.

    • @jross cway the *Ding is in reference to the Rituals. Which also happens to be linked to the Gateworms, the PaP wall, the PaP Room, and the PaP Ritual itself. Also I think there's a lot more prerequisites than just getting a couple audio quotes from the Apothicon Servant. 

       

      @83457

      Yea I can def agree with you about the Traps/Chains. Earlier I was listening and I didn't hear anything. Once I opened PaP I still didn't hear anything. Once I finally used the Trap in the PaP room now all of them are doing it. 

      As for my thoughts on this. I believe what this may be, is an audio cue for when we need the Second heart  for the second form of the Apothicon Servant. I don't believe that we will be able to upgrade the traps themselves, rather somehow kill/destroy one of the 8 hearts.

    • I'm not really sure. I just know that there are Times when I do the Rituals, once they started the Shadow Man would speak and that would be it. Now when I do them in a specific order he'll say something along the lines of "Here We Go" *Ding*.

      Now I'm not really sure the significance of it, but it would have to mean something. For him to go from "Your Sacrifice has been Chosen". To "Here We Go" *Ding*. Although I get that first quote with a *Ding* sometimes as well. 

      You'll know it when you hear it. I also think the wall in PaP as well as the 4 Basins you place the Gateworms in to do the PaP Ritual. I think there's a specific order in which they must be placed determined in which order you picked them up in.

    • Alright so I'm currently in the middle of another game. I just started Round 10 or the Elemental Round. Where you have nothing spawning in except for the Meatballs. 

      As soon as the Round began, I immediately started placing the "Gateworms" in there basins. Once I had placed all 4 I went ahead and activated the Apothicon Rift Stone.

      So as I was kiting the Meatballs and Keepers around the entrance to PaP, I noticed that the Meatballs weren't really coming for me. I also kept hearing the "Screech" of a dying Keeper. 

      As I turned around I shit you not the Meatball was attacking the Keepers. Almost as if one of its many mouths ate it. I''ve never heard anyone mention anything about this before. This is also the first time I've ever witnessed it myself.

      Now it could just be nothing but I'm not really sure what to think. I have done a few things differently this game compared to most. They are as follows. 

       

      • Bought Stamin-Up Round 2.
      • Bought Jugg Round 3.
      • Rode Tram Round 4 & got 3 Symbols.
      • Round 5 collected all parts for Shield, Fuse Box, & Rituals.
      • Round 6 "Parasite" Round, began Rituals in Canals *Ding* left Worm entered the "Rift" for the first time. Bought Widows Wine.
      • Round 7 Footlight Ritual *Ding* left Worm.
      • Round 8 Rift/Junction Ritual *Ding* left Worm.
      • Round 9 Waterfront Ritual *Ding* Collected worms in reverse order. I never used a Rift while collecting the 4 Worms. Also I Collected the Apothicon Egg before I ended the Round. 
      • Round 10 "Elemental" Round. Placed Gateworms in basins starting on the Left then the 2 across the gap from left-right (when facing from entrance). Finally the one on the right.
      •  

       

      I figured this may help if anyone  wanted to try and recreate this. If this is already known my apologies, as I've never seen any mention of it before. Do you think this is anything or; I just found it odd as I've also had "Parasites" kill the last zombie or 2 if I'm running around with them.

       

      TL;DR

      So basically as soon as Round 10 started it was the usual "Elemental" (Meatball) Round. Immediately I began placing the Gateworms to start the PaP Ritual. Once I activated the Apothicon Rift Stone.

      Instead of the Elementals attacking me and trying to kill me. They completely ignored me and were Attacking and killing the Keepers. Almost as if they were Eating/Consuming them with one of there many Mouths.

       

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