
optimus555
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Everything posted by optimus555
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wrong. crosshairs get smaller when you get double headshot.
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Anyone else notice the patch wires everywhere all around the fucking diner? like rolled up hanging on the wall and stuff
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I dont recal a wire being near there? are you sure... or does the last person need to have their turbine at power plant door
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Okay where are all 4 wires? Theres 1 in Town where you open Rare books 1 aat diner where you open Shed 1 At farm where you open the garage and??????
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It could even be a secret location somewhere in the fog guys
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Denizens will only create portals where there is green streetlights. That being said, you'd probably have to open up every streetlight with portals on the map to ensure neither of them take you someplace different. Even then, if you attempt to bring them into any particular station (Depot, Diner, Town, etc etc.), they will quickly jump off your head if you go in too deep. The only known area that they will not jump off is at power. For some reason, they will continue to swipe at you for as long as they're on your head regardless whether you just entered or are already in the middle of the area. Im referring to a secret place you wouldn't expect. Not underneath a teleporter. If you were to take them to a certain spot on the map where (not underneath a streetlight) They would jump off and make a secret teleporter
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What if there is a secret place on the map. Where if you have a denizen on, they will jump off and create a secret teleporter that takes you to an undiscovered location? Just looking to brainstorm possible places where you would have to bring the Denizen on your face to, to open up the teleporter. And, if its feasible?
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oh fuck balls. you are right. im wrong... and wow its pretty obvious now that he was talking about the tower when he refers to "spire" unless there is some secret buildable location around the Church
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Yeah i dont think your 100% right man. I dont see the table being a control mechanism that can program a computer. There might be more to this then we thought previously
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"Excellent, you have constructed a control mechanism that programs a computer" People seem to forget this quote from Maxis (from the ripped audio). Theres only one set of compters on Tranzit and they're in the Power Plant... somehow, those computers can be programed to do something. Maybe open up the Avogadro prison revealing a teleporter??? So....How do we make the "control mechanism" That Maxis mentions??
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Denizens Used As A Power Source? Possible Next Step.
optimus555 replied to optimus555's topic in TranZit
thanks tips, you added nothing to the thread by the way but thanks for that -
Denizens Used As A Power Source? Possible Next Step.
optimus555 replied to optimus555's topic in TranZit
i tried,it was strange because he jump away when he was not attacking me ,just ''flying'',and he 'drops away' and go to underground O.o what bout a flaming denzien? and IF THAT IS TRUE WITH THE JET GUN, MAYBE IF YOU JET GUN THEM IN THE RIGHT SPOT THEY WILL MAKE A SECRET TELEPORTER????? -
Get the "Fire walker" Perk and search the lava and sides of lava for items. Maybe.
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Denizens Used As A Power Source? Possible Next Step.
optimus555 replied to optimus555's topic in TranZit
that would be crazy if that was what youhad to do all along, kill denizens infront of the church lol. listen for the bell... -
Denizens Used As A Power Source? Possible Next Step.
optimus555 replied to optimus555's topic in TranZit
Hahaa yeah true. But if you get Stamin- Up and run fast, dont have galvaknuckles or bowie..and slowly knife after 2 scratches each time Maybe you can make it.... :P -
When you kill a Denizen have you ever looked at the animation? And how it explodes in a puff of Light that looks Similar to the Orbs on the Streetlight / Mystery box? I have a feeling that we can channel that Denizen energy (from killing them) To be able to power something. 1) Go into the fog, get a denizen. Run it back underneath the Tower of Bable and kill it. Do this 50 Times 2) Get a Denizen on your head, run over to a train solar Panel and kill it infront of the Panel (Maybe a Cargo Contairner would open) 3) Get a Denizen on your head an Sprint to the Streetlight in Town that has an Orb on it, Then kill it... What happens to the streetlight? Again, I think this might have some significance the animation for the explosion is just too lusterous to over look.
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Yeahh the clocks play a big part in it, its so obvious. People need to forget the beams for a bit and focus on the clocks
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I can confirm I seen a video on this as well.
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you guys could still be right, but it just does not make sense to me. Most of you guys haven't even done the ee more than once or experimented with this stuff in the field...no offence. we need to be focusing on the clocks in the buildings
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Next Step Has Most Likely Been Found!!!!!! Update
optimus555 replied to blackfire561's topic in TranZit
Guys, i think we got it all wrong I do. this whole clock thing, just is not feasible. The only way you can make beams shoot from the streetlights with a turbine is during the Step 3 of maxis easter egg. After wards you cant. In games after that even when tower is lit up, turbines do not produce beams. I tested this on both sides of the easter egg today. I think we should leave this tranzit is a clock theory behind and focus on the clocks. Things we gotta do to the clocks like all players semtexing a seperate clock, or all 4 staring at a clock or clocks. -
Tried earlier today to Turbine certain streetlights in order to send the beams from streetlight to tower and set the "Time". I had Maxis side done already so we went in game, and turbined the streetlights but NOTHING HAPPENED. No beams shot out. So we do Richtofen Side and then turbined the steetlights - It Had no effect whatsoever! A beam NEVER shot out when you put a turbine under, just randomly as the Richtofen EE was completed so randomly it will shoot out to the tower. SO the only time you can get these beams connecting to the Tower, is DURING the process of completing the Maxis ee, at the FINAL STEP. Where you have to put 4 turbines down. Thats the only time the turbines trigger beams from the Streetlights that I know of. I've tested everything else and it just dosen't work. So is tranzit a lock? I don't think so. Do I think there are ways to change the times ON the clocks? Yes. The clocks in the bus terminal have sun rays around them, and the clock in the Diner has a blue circle around it which looks like the Moon. Just wanted to clear this up as alot of threads are up about the beams being able to set the time. The only time the beams come out is at a specific stage in Maxis easter egg and it just dosen't make sense that this would be the answer.
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All Turbine/Streetlight Permutations - Community Wide Effort
optimus555 replied to optimus555's topic in TranZit
Man i would but i play on PC lol, dont have xbox :( -
All Turbine/Streetlight Permutations - Community Wide Effort
optimus555 replied to optimus555's topic in TranZit
Do we need the navcard table to be built? I did maxis's side so i didn't build it I would recommend having it built, takes about 10 minutes :) -
All Turbine/Streetlight Permutations - Community Wide Effort
optimus555 replied to optimus555's topic in TranZit
I know it sucks guys, but we are going to have to try them all. but who knows... you have a 1/154 chance every time you try a new permutation to nail the next step ofthe easter egg haha and those odds only increase every time somebody tries a new one! lol reminds me of the combat arms weapons roll Lmao -
All Turbine/Streetlight Permutations - Community Wide Effort
optimus555 replied to optimus555's topic in TranZit
Power can be on, its just easier this way cause you got Jug and movement speed perk. I do not think power on/off would effect the outcome at all. If anything, power on would be helpful cause it activates the power line on the Antenna in the corn field.
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