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Reddonkeyham

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Everything posted by Reddonkeyham

  1. Is the Snake out of hibernation??? Let's hope so. Usually pops up when announcements are being mare, pretty sure just to stir things up
  2. I was a fellow donor, will no doubt donate again. Need to if admin can fiddle my accounts around so I can be reddonkeyham with one m. But hope your well, lets hope I'm not to late!!
  3. No love for COTD?? I'm stuck between COTD, buried, and MOTD. Really wasn't a fan of moon, probably because I was crap at it .
  4. Right so I've been away for a wee while, and talks of some metal dude appearing in the next dlc is increasing. So my question is what did we know of him before? Any links, info etc would be appreciated.
  5. Right so I've been away for a wee while, and talks of some metal dude appearing in the next dlc is increasing. So my question is what did we know of him before? Any links, info etc would be appreciated.
  6. Got a link? Mobiles unable to load up video!
  7. Not true, a few of my friends had made new accounts played motd and buried mp. Within 4 games they were both on shottys. No solo play involved!
  8. Jolt, I was a member, but unfortunately my account was linked to a work email and I have since left that job!! Good to be back though!!
  9. As a ps3 user im intrested to see whether this is the first dlc pack? or whether is includes other maps as well as Nuketown? Any info wanted.
  10. How comes I have two and a lot of people have two?
  11. Emp are the way forward! Get the m14, save up till round ten, then take juggaz. The game ends soon enough. run trains round downed players Meh, theres not a lot to it. Would be intrested to see how a game would be with 8 good players.
  12. Same as above, essentially the whole blue eyed story!
  13. My initial thoughts of Tranzit. The opening week or so, I was in the same boat as a lot of people. The bus, the buildable, the knuckles were all exciting new additions to Zombies. I thought all the hype paid off, the months of waiting and been teased by Treyarch was worthwhile. These five smalls maps were tight and perfect for training (when alone anyway) and the fact there were only a door or 2 to open. The bus in itself was like a tiny map, trying to cover all angles, fixing all the windows and thinking this going to be easy, I can make loads of points on here. I liked how the kept it simple yet switched it all up with this transport. I wasn't a fan of the fog and them facefookers were really winding me up, but (regardless of whether it is there to cover up any dodgy imagery) I liked how it forced you stay at your destination because you missed your bus. Then we found out about the cabin, the tower, the hidden old map, after being told there is so much to find that is hidden, I assumed this was only the beginning. With a new perk and pack a punching it was all starting to become amazing. Being able to teleport then meant that missing the bus wasn't an issue any more, it meant we go attempt to get Juggas or wherever without having to wait for the bus and wait out the journey. What I didn't like at the start of Tranzit: No PHD Revival ability (stranding your team and being unable to help them due the vast size of the map) Lava Facefookers No wunderweapon What I did like at the start of Tranzit: Bus Map size Teleporting New perk(although I thought It was rubbish I liked the fact, to me it seemed a better new perk than say deadshot which I despised) My views on Tranzit now: So 3 weeks in and I haven't played Tranzit for over a week. Admittedly my views haven't changed that much, but at the same time I don't like a lot of things. So where do I start? Well I still don't like the fact reviving is near impossible and that regardless of how good the players you are playing with are. It means if they go down odds on there screwed, I wish there was one larger, main map within the buses journey. Other wise due to map sizes it means your cramped (yes I get that its harder) How are you meant to play? Do you all stick together to help ensure no one dies properly, or do you spread and play every man for themselves. If you chose the 2nd option then you may as well play solo. The lava is fine with me now and I now just treat it like the ice in COTD and hop around when ever I see lava. PHD Well now I enjoy not having flopper, I always get bored in games of where I have had the ray gun and have no worries due to being able to shoot at my feet and not having a single worry in the world. I have since adjusted my game, less camping, no more tight training. I feel I have become a better player since its removal. Meh… I'll come back to tranzit and its review at another time. Survival I canny be bothered to split this into before and after thoughts and I also cant be bothered to type all that much. I wasn't a fan of survival at the start, tiny maps, no doors, lack of perks, no power, lava. But since essentially giving up on Tranzit I have played non stop survival. I like the fact that there are 3 small maps and that each one in there own is a different take on survival. You have Bus stop for the hardcore no juggaz type players. Town for pack a punching, farm for just surviving with perks (and guns of course) Maps are tight, zombies vary in speed making it slightly harder to train. To me these maps are made for Solo, but when I'm playing with friends on these maps, wow do I Struggle (rhetorical question, I struggle a lot) you might camp in a room and when it gets much jump down to train them, but oh look when you jump down your friend/random is down there with his train. Haven't played a lot of grief and haven't really formed an opinion yet, I like the concept. But I always thought it would work better on Tranzit (and I assumed pre release this is where it would be played) The other thing that annoys me is when it comes to reviving it seems that f you lay down you won't get pushed and that way make it very easy to revive (dependant on zombies of course) So if Treyarch fix this and find a way of pushing Greif on Tranzit, they may well have a winner here. It feels like I keep writing so I'll finish up with this message to Treyarch regarding DLC. I guess they will bring out a different Tranzit, a new transport, a new map. That's fine by me, but please bring out an old style map no transport just a large map and walkable from one end to other in time to help revive someone. I play the game and although I'm not the greatest 90% of my game involves reviving and with Tranzit you have made my job on the field impossible. Also now that you have cocked up making diner, do not attempt to charge us for Diner and Nuketown and leave it at that. We want fresh stuff. P.S Fix the leaderboards, I wanna see who I'm playing with. Fix the fact when some one leaves that's it game over Change it so solo leaderboard and team play. Now is all.
  14. Kills: 8804 Downs: 224 Deaths: 147 skull emblem. that is a roudn a 40 k/d ratio, I keep hering you need like a 60+ for next level , then 100+ for the following . This would be horrible for the players who have a bad k/d then want to ttry and rank up, because you have a steep hill to climb now. For instance you would need about 5000 more kills with practically no downs, to "Rank up" So if i were to play say 7/8 games of surivival hit a 1000 each time and go down just once at the end i would rank up, easily done. What about if i hit a thousand, dont go down, then quit. and repeat would that work?!?
  15. Hmmm, even though i broke my records. Made 15+ revives per game, got more kills than i have in a game yet.
  16. Well I was level 5, then I stopped playing for a week or so. Have only played Town Surival since playing again. 3 days on the trot hitting level 28 solo and 30 odd with friends yet, no change in my emblem. Is it Tranzit specific?
  17. Way, you being one of very few members on my friends list, I think we will need to play soon, this weekend?
  18. I hear you, the headshot one i got on day of release and just thought it was the glitching. Boards don't bother me, but the revives whether you call it boosting or not I want. I've played a lot of games in Tranzit with oplus 10 revives in (most games to be fair) but I'm not getting hence why I'm now just trying to get it regardless of how.
  19. You have a point it all just speculation like the church it there and looks accessible via the fog could be an extra stop. As for the wrong part bit it might need and action to create a response since you can't mess with T.E.D.D without pissing him off hence emping him so you can try to tamper. I have a lot more hope that the church plays a part within all this (not this with the driver , but more with the story or the map) just what I do not know!!! Emping the driver doesn't do much apart from allowing him to take a well deserved break. Maybe his quotations are important, but the physical side to him doesn't mean too much. But I guess keep trying and I'm always more than happy to be proved wrong.
  20. So far no news, except Xbox users will get it December at some point. For non season pass holders they will be able to buy the DLCs separately and as far as I know they will get it the same time. It will work like the BF3 premium works, instead of purchasing the pack individually you will find it on your store/marketplace as a free item, whilst non season pass holders, will have to purchase it for 15£ or normal price. Playstation users, such as myself will be forced to wait until next year!!!!!
  21. Ok I assumed it worked in split screen, but Ill try again in an online game. Do you know if it works in split screen if both users are logged in and playing an online game?
  22. I doubt there is another route, and I also doubt that the bus driver can be the source for using the nav cards, otherwise I'm guessing it would say "wrong part" or "nav card doesn't work here" But, I really hope there is something else here, if he has these switches I really hope there more than just something to look at.
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