Jump to content

shirtlesservice

Member
  • Posts

    642
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by shirtlesservice

  1. I'm gonna come out and say that this is a glitch guys, its definitely not in the game intentionally. It might be related to some Easter Egg or secret that we simply haven't found yet, and is a byproduct, but a lack of Margwa spawns can't be part of Treyarchs mentality. That being said, I currently have game paused, and taking advantage of this helps immensely. I agree with @Chopper the Margwa are not skill based, they are just a nuisance on this map, that just take up extra time, and removing them doesn't feel like cheating, not to me anyway.

  2. Here is a video explaining the process:

    Video from GamerTutorials: https://www.youtube.com/channel/UCBMXwOIB0Url2gsysQEsjBw

     

    I haven't seen a thread on this yet, and I figured it was something everyone here could be interested in, Basically, complete all the rituals but don't enter (or even bother opening) the rift until you build the wonder weapon. Once you build it, don't switch weapons, just hold onto the wonder weapon, go into the rift, open and activate PaP, and the shadowman will spawn. Once he spawns, he won't go away, and no Margwas will spawn from this point in the game forward. This most likely a glitch, so keep that in mind, I just wanted to bring it forward.

    What do you guys think? Fair to use?

  3. Browsing Youtube again, found this awesome video on taking advantage of zombie spawns and beastmode:

    Video from Glitching Queen: https://www.youtube.com/user/mountainbikingrulz

     

    This video shows the whole process. Basically, when you enter an area while in beastmode that you wouldn't be able to enter in human form, any damaged zombies will duplicate. AND any zombies that die as a result of the ritual completions will re-spawn with full health. Exploiting this allows for a player to get up to ~60 zombies by round one. This is good for a variety of reasons, namely the number of points you can get, and the health of the zombies. This makes filling up the statues for the sword easy, and makes it easy to get all of them done at a very early round.

    After filing the statues just go and get your arch ovum and follow the steps to get your upgraded sword by around round 5.

    And that's it. Just a quick tip post for getting things done earlier on SoE, and even if its not used to get the swords, can lead to a ton of points really early in the game.

  4. I don't have too much too add, I just used the old "train them out of pap" strategy to get my highest round on Five (like 35 or something like that, not really impressive) but I can see the time that went into this idea, and the work it took to get the calculations together and everything.

    Next time I play Five I'll be sure to keep this post in mind. Thanks for the addition :D

  5. In case anyone hasn't see this yet, I didn't actually know about it....

    http://youtu.be/AQgeoXs-ACg

    i can across it while looking for more strategies for the fast strategies thread. I figure the extra 500 points could be really useful in the early rounds, but probably not beyond that.

     

    i apologize if this had been found already, this is my first time seeing it.

  6. 2 hours ago, TimelordAlex said:

    People said they didnt like whos who as it gave them an extra down - which mattered in BO2, but imo, it was die rise that gave them the extra down.

    I always thought that it would be good because it could save quick revive... The only problem is that it often spawned you in places where it was just impossible or too difficult to really train the zombies, and that made its effect worthless, especially because when you down in Who's Who mode, your game ends.

  7. I know everyone has already done their nominating, but I have to put another good word in for @Tac. The amount of quality and informative content he's pushed out over the past month is vast. I think there are other good choices (cough @Chopper @PINNAZ cough) but Tac has just done so much STUFF that it deserves recognition. Especially given that the game isn't even A MONTH OLD, the amount of information and detail he goes into is admirable, and he's got my vote.

  8. Hey everyone, sorry I haven't responded at all, I've been on break and I haven't even touched a computer in the past week.

     

    But I'm back, and I want to respond to all of you, as best I can.

     

    @Rinthis I personally find the vesper to be in a better spot for this on SoE, because it's in the rift and it's so easy to get to, but on The Giant I can see your point. It was just frustrating to have to use the weapon I used to use as the primary zombie killing tool as the panic weapon now.

    @DrVonstool Thanks man I appreciate it, I just wanted to hit 50 on my main account, and this was a disappointing run. However, I too hold out hope that our amazing community will find the way to upgrade the weapon, and I'll do whatever I can to contribute to that :D

    Also, I think the entertainment of the game, for me, is accomplishing whatever goal I put out for myself, whether it be 50, 100, or more so. The issue arises when something that is considered unfair (glitches, the problems on die rise, etc) create an "unfun" environment, and it feels like a player has been cheated. It's hard to do really well at a game, when you don't necessarily know all the rules to it.

    @Ragdo11706 Good to know that the portal is available somewhere else too, just another glimmer of hope, maybe another clue of some sort?

    Also, I do remember that spawn control, I saw relaxing get to round 100 in like 5 hours. That was RIDICULOUS.

    @Chopper I would glitch it out, but it just feels a bid illegitimate. But I do agree with your point on the set up, its just too damn long, I think more of a reward for accomplishing it would lessen it's annoyance to me.

    I really do enjoy the map as well, I just don't understand why Treyarch would go through the effort of making a map harder to play, and limiting the variance of play, through the removal of a weapon. UNLESS, there were a different way to obtain it.

    @DeathBringerZen I feel for you my zombie-slaying friend. We do learn from the mistakes, it was just the circumstances of it that were so unfortunate for me, and that's what really irked me. Not that it happened, mistakes happen in the game, more that it was basically out of my control.

    Also, the fact that they limited the playable area of the map by removing the PaP wonderweapon (and made the map slower to play, in my opinion) upsets me as well, and is one of the small negatives that adds to my complaints about the map.

    @Nightmare Voyager I really enjoy the map too, the scene, the ambiance, I even enjoy how fast the zombies are and the general chaos that it can sometimes create, because it varies the gameplay. I think its just the tiny things that add up that make this map annoying to play on occasionally. Honestly, I'm just happy they didn't give us another pile of TranZit after waiting so long.

    @steviewonder87 @TimelordAlex I agree, some things you think they would patch because they are overpowered or game breaking go unnoticed, while some of the things they have patched over the years have just been odd or detrimental to the gameplay as a whole. But overall though, I have never had too many complaints.

    @Rissole25 Your comments were similar to what the 2 above were saying, I just wanted to say something different to you, in that I think your thoughts had more to do with overall design problems than things that were patched, which is a legitimate concern, just a different type of one. I haven't talked to one person yet that liked Who's Who as a perk, mostly due to how inconsistent it was.

     

    Thank you all for responding guys, I didn't think my mild annoyance over screwing up would generate all this input. Personally I do like the map overall, and I just have a few complaints that contributed to this post. But for us wanting innovation without changing the game entirely, I think Treyarch did a pretty good job... Minus the hour long set up.

     

     

  9. I'm right there with you, I just posted something similar to this... I almost exclusively play solo games, and getting screwed with the Easter egg, especially after it's been such a long term complaint, is just unacceptable. Plus, it's not like there's a real reward, it's all story based, so there should be no reason it's unavailable solo. C'mon treyarch. I enjoy this map, I really do, I just wish a few things that bring it down were fixed.

  10. So let me set the scene. I'm on round 32 after using one of my 2 perkaholics. No downs up to this point, running trains downstairs. I've got the Ray gun for margwas, the wonder weapon, and the vesper for instakills. I'm doing awesome but I'm starting to lose ammo In the apothicon, so rather than just getting blast furnace on the vesper (which I should have done, don't get me wrong) I go and try to trade out the wonder weapon from the box.

     

    Fast forward to round 35. I've accidentally ended the round a few times. I've farmed every single pod in hopes of a max ammo. I spent 60 THOUSAND in three rounds on the box. Still no wonder weapon. So I make a mistake while running a train in the rift, turn at the wrong moment, zombie breaks my shield then I get 6-tapped and go down. First down round 35. Not horrible. But I still have no wonder weapon. So I inevitably get trapped trying to get jug after downing mid round, and there goes my flawless game.

     

    I guess what I'm trying to say is that the wonder weapon has become a panic weapon at the higher rounds, a shotgun or the Ray gun is necessary for taking out the margwa in any reasonable amount of time, and you have to use a weapon with blast furnace (the best augment for training IMO) or the traps to actually kill the zombies. It's just unfortunate what's happened because of the patch to the wonder weapon, and the map in general, and I wanted to put up a thread to see who agrees or disagrees and why.

     

    So have at it. Am I being a bit too uppity about it? (Or more than a bit) or am in the majority here?

  11. 3 hours ago, Rissole25 said:

    Regarding the gumball not working, it might be because we have to "upgrade" it, not PaP. Like the Staves, we upgrade them but never PaP them. It's the same thing I know, but could be a reason why it doesn't upgrade.

    Maybe we have to kill zombies in a certain location or something? That would make sense

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .