Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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Damn... I missed the opportunity... "March 14th! Oh wait... That's not right, IT SHOULD SAY THE DAY CRABS FRIES!"
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Hmm.... I feel like people will automatically say "new characters" despite the sheer amount of work it takes to get that accomplished.
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The "Wunder-ful" Wunder-Weapon Discussion!
Stop Mocking Me0 replied to killerussian's topic in Research & Development
Sounds a bit like the paralyzer.... -
I thought we were going with the Origins characters which HAVE already been re-created?
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A zombies "classic" edition with all the old maps on it yeah? Yeah we've discussed this but we're unsure if trayarch will even bother with the idea.
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I think we've decided to use the young O4 after the events of Origins. NMV has this nice time-loop concept.
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The "Wunder-ful" Wunder-Weapon Discussion!
Stop Mocking Me0 replied to killerussian's topic in Research & Development
do you mean i took your idea? because what i posted i had the idea way back in 2012 for BO2 but it never happened, but i and others liked the idea when i posted it on the official BO2 forums, thought i'd put it on here Oh no, the idea is simplistic enough for multiple people to come up with it. Great minds think alike and all. -
Weapon Feel preference
Stop Mocking Me0 replied to Stop Mocking Me0's topic in General Zombies Discussion
See I hate that. Unless it's a sniper, Shotgun, or single-fire-pistol. Rapid fire I hate with PAPed guns. -
Maybe we find a place deep within the earth to which we find remberance of group 601?
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The "Wunder-ful" Wunder-Weapon Discussion!
Stop Mocking Me0 replied to killerussian's topic in Research & Development
That actually was My original idea for the "time bomb" trayarhc did something different: Any zombie caught in the blast were sent to a future round. -
I don't think we should bother with trying to create our own versions of the O4. I can create 4 new characters with fairly simple backstory and all. I'll take care of that. Ok, so let's settle on argartha. How do we get to argartha, and what does it look like? Is it some sort of new hell with a burning ball of fire in the sky? Is there plant-life? Is there a sort of key symbol like the 935 logo or afterlife symbol anywhere? Does gravity play a roll in this? I think it should! I don't think we need to incorporate afterlife into this, but rather, simply have a round called beast-eclipse. When this happens the "sun" turns blue. This causes the players to gain super strength and obliterate any zombie with a knife for that round. During this round however, players have to keep moving or their heart-rate will increase more and more until it bursts (downing them) after sitting still for too long.
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This map is a collaborative custom map idea that will be discussed and hopefully turned into reality by a custom map maker. Anyone is welcome to submit any ideas they want just as long as it's reasonable. First things first: Where do we want the map? I'll run a poll for this once we've got enough ideas. Some places I'd think would be cool: -A ruined New York. -A London subway system that leads into argartha. -A nuclear testing facility: The goal of the map is to constantly keep the nuke from going off.
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Ok, BHS, NV, meh, and anyone else: I'm making a thread for this.
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When you say custom maps, do you mean actual custom maps, or map concepts? Also: Engineers would be an option.
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Weapon Feel preference
Stop Mocking Me0 replied to Stop Mocking Me0's topic in General Zombies Discussion
It'd make sense, the MP40 would be from the TV and further away to me, but right in your ear it may be more annoying. -
Weapon Feel preference
Stop Mocking Me0 replied to Stop Mocking Me0's topic in General Zombies Discussion
TV and headset (single ear). I personally love the MP40 sound, but hate the rate of fire. -
Weapon Feel preference
Stop Mocking Me0 replied to Stop Mocking Me0's topic in General Zombies Discussion
Ugg... I hate the Scar-H's sound. Good weapon, awful weapon. I prefer a remington NMA. -
Eh, I'll just make a post about it sooner or later... Likely next week.
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What kind of weapon would you prefer to have, assuming they all have the EXACT same stats, only the sound and animation is slightly altered. In terms of starting pistols: Do you want more of a loose pop like in black ops one? Or more of a tight, solid snap like in Black ops 2? (Excuse me I've not played WAW enough to understand the feel of it's starter pistol) SMG wise, do you want strong and solid like an Mp5, or loose and pellet-y like the M1927? Shotguns, do you want a big explosion that pops you back, or a controlled explosion that just shakes you a bit? Tell me bellow. Personally I prefer a solid shotgun blast and a pellet-y SMG. The starter pistol I actually prefer to be more like the mauser from Origins.
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Then I was thinking there could be a "party mode" alongside public match and private match, which sets up a group of custom games: -Mystery Mode: Would send 4 players into a game mode with chosen custom changes (headshots only, perks disabled, first room only, ect.). To be played against each other. Of course, there wouldn't be a leaderboard for this. -Tournament: Would be like Mystery mode, only using continuation it brings your group through 4 different games with different customizations. Each time a different player would pick the customizations: Round 1: Host picks Round 2: Blue picks 3 -> Yellow 4-> Green Should a player leave or there only be 3 players, then the cycle simply starts again. There would be 4 choseable options: - To what round (this depicts how high the rounds go, after the desired round, it's game over) -10, 15, 20. If one was to have their whole team die out before that round, it'd make that round stop right there. -A pick 3 drop ability (chosing 3 drops that will appear regardless of the map) _max amo, Carpenter, fire-sale, double points, instal-kill, nuke. -Then 2 random options between: -Perks disabled -Wonderfizz disabled -Box only Box disabled. No wonder weapons No boss zombies Dogs Headshots only. No magic
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Exactly, if you have a great group going, why not keep going? (Should you all have the time)
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I meant as the games release. So when DLC 1 drops you can move from the disc map to the next one without needing to return to the lobby. Obviously the map would only let you access what's available at the time.
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Ok, I was going to design a map around this for the interactive series, but the way THAT's going, it'll never happen. So here's the idea: Imagine, that after completing one map's easter egg, should your group have all the next DLC available, you are instantly traversed to the next map in the sequence. SO, say you finished transit's easter egg. Well at the end of that, they give you an option to end the game. Should you do so, you're instantly moved to Die rise, then if your team beets that, you're moved to buried. (Not MOTD! That's a different story entirely). Would we want that in a game? Also, lets assume the easter egg will have an ending regardless, the difference is we traverse to the next map after.
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