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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. Like I said, thinking out of the box here. Another reason may just be treyarch had bugs they couldn't fix for the pre-pre-alpha on the Xbox version. The main game is released for all platforms at the same time, so I don't see why this is out of the question.
  2. ​yea ive been wondering about that, its kinda weird that they have the combo pack on amazon for ps3 and 360..man i wish bo3 was out already ​Or even just the beta... Which apparently is guess-tamated to be coming out in July.
  3. You should start with movement abilities too! Swimming- Sliding- Dashes- Thrust-Jumping- Although you may ALSO want to hold off on that as there's a good possibility certain characters can't move as freely as others when the final build comes out. Like a robotic character may swim slower then a human character, but can thrust jump higher. We'll need more stats to confirm any of this.
  4. ​Why would you POSSIBLY be concerned about that?
  5. Didn't the whole microsoft 10 thing just come out like a few months ago? Maybe that has something to do with the whole PS4 tech? Just thinking out loud here...
  6. You LITERALLY just posted the same thing twice... Also, PS users arn't crippled or have been treated unfairly at all the way it seems to be thought of. They made the choice to pick a PS over and Xbox, with that there are rewards, and consequences. To unbalance that with a game as big as COD:BO3, WOULD create a large amount of anger from the Xbox community. PS and PC users CHOSE to get the DLC late when they got the PS or PC version. Xbox users chose to sacrifice their own specialities to get DLC early. Now the game we waited for is coming out and people want to just now bend the tides? How is that fair to the millions that have already bought a next/current-gen console? ' Besides, what are we worried about? If treyarch listened to what people wanted we'd have WAW 2 now wouldn't we?
  7. ​This is a perfect example to why it would be likely that Playstation would get the DLC first before Xbox. The PS4 sales compared to the XB1 sales are very far apart. I hear more and more people are abandoning their XB1's because they aren't performing to what they should performing. I believe that just because of the big difference in sales with PS4 on top of the XB1, PS4 should get early access to DLC and there has been a lot of talk about this happening. For all of those Xbox die hards getting all mad about this potentially happening, do not say that they should make it fair and have the DLC's out at the same time because Playstation has always had to wait another month to get any type of DLC or extra content with the Call of Duty series. I believe that it should be Playstation's turn to have DLC and extra content before Xbox. I got an Xbox for the exact purpose of getting zombies DLC early, that is like, the ONLY reason I have it over the PS4. To give it to playstation now would be a MAJOR dick move to everyone who owns an Xbox. Gamers who truly love COD bought XBONES for the exact reason of getting the DLC early. Also you playstation die-hards should realize that not everything should belong to one console (rude isn't it). You've gotten destiny, the arkham series, and many other things. Xbox gets COD, it's only fair to the COD lovers, and the Xbox community. If treyarch let everyone have it at the same time, everyone's happy, if you let Xbox have it first, everything's normal, if you let PS have it first, that's going to piss a LOT of people off, like me.
  8. I kind of want a re-make of vertigo. That was my favorite map of BO2.
  9. Don't forget the sythe, combustion bow, and gravity spikes.
  10. ​Likely not gona happen mate... Sorry...
  11. Now, I missed out on the COD WAW days when one could play co-op campaign with their friends. So, I refuse to be disappointed this go around! Here's a short list of things I'd like to see return: -Wonder weapon Easter egg: I loved this in BO1, and spent SO long trying to get the thunder gun! From what I've been told and seen, the ray gun was obtainable in WAW, LOVE to see this again! -Shared Intel: If there's intel breifcases hidden in every level (as it was in BO, BO2, Ghosts, and AW), I don't want my friend to pick it up and thus make me have to play through the whole thing to get it again, (If I cared about Intel). Weapon tossing: This is just a concept in general, but I love the idea of being able to toss your weapon on the ground and have another player pick it up. This is possible, you just need to have 2 weapons. I should be able to take the weapon I have, and, oh, hold Y and toss it to my friend, who can catch it with Y, replacing their gun, and shred! Imagine that in zombies: A perk that allows you to toss weapons to your friends to help them survive easier. I'd use it in Co-op. Throw-able things : In AW, you got the newest concept of a bomb or burger you got to pick up and throw. Loved the mechanic, and the use. Honestly if there's such thing as the archetypical "Cartoon BOMB" in MP or zombies I would carry it around everywhere and use it CONSTANTLY. I've already discussed the "death sphere" concept in zombies. But perhaps these new Sonic-the-headgehog-shredder-balls will work like that! Simi-perma-death: When one dies in this mode, I don't want to see the player come back until either all the players die, or a checkpoint is reached. Likewise, both 3rd and 1st person spectating would be enjoyed. Lobby Leaderboards: I want to know certain campaign stats: Which one of our 4 got the most kills, head-shots, and intel, then I want to know who died the most, and other things to base which one of us is the supreme player. That's just the list of things I wanted to see in the Camp. any thoughts?
  12. It's sarcasm danny, trust us, you can tell from the first one: MORE LAVA Now my list: 1: CRAWLERS THAT DON'T DIE OUT. 2: Character customization for game-mode maps! 3: More focus on story 4: Easter eggs aren't shoved in our faces like that elusive airplane full of peas mother held in her hand. 5: Perma-perks are optional and generally take away from the XP you earn. 6: Ray gun M2 comes back!
  13. CRASHING THOUGH THIS PARTY LIKE MY NAME'S EL NINO! 

  14. For those who don't know, BO3 will allow players to chose to play as at least one robot character, and as of right now, that character seems pretty OP. Reaper comes armed with either a scythe (big mini-gun-arm) or the ability to flash back in time a second or two. Where as Ruin comes with a decent gravity spike attack, but then a stamina boost special, then there's the bow and the hardline perk, and finally the one-shot-kill pistol and whatever the last perk was that I can't for the life of me remember. Now, why the personal weapons seem pretty balanced and the perks seem balanced, at least to me, between the 3 humans, reaper seems REALLY OP. I mean, a bow and 1-shot kill is one thing, but a MINIGUN? That' s insane! Then you get hardline and stamina boosts versus being able to JUMP BACKWARDS in time, carefully avoiding fire? I think to balance Reaper out he's going to be weak to certain attacks. Like EMPS and System hacks. He's a robot after all, how would we expect him to act? An added weakness would help balance his OP state as of now. Of course, I wasn't there at the pre-pre alpha playing so what do I know about evened out gameplay?, but that's just my thinking on this. It could be a very prominent factor for this game: EMPs could play a whole new deadly role now for some... Your thoughts?
  15. Our orbit would be thrown out of whack causing massive temperature changes. The tides would go flat and the constantly rise as there is no longer a "bulge" in the water to keep it at bay. (Literally) Furthermore the sudden loss in our moon would cause numerous issues with electric fields, migration patterns, and maybe even cause the earth's axis to fly out of control.
  16. I love these ideas! Here's one derived from yours: that I would like to see: Missing link: How this works is every player starts off the game with no augmentations. However for every kill a player gets, they get an augmentation at random (night-vision, thrust slam, scythe, etc.) With each augmentation their battery life becomes less and less, at first giving an advantage, but later really draining the player. The max amount of augmentations is 10. This continues until the player is killed. When killed the player reverts to the original only-human status. A bit like " Agar.io " (put that into your hotbar and have a FUN time)
  17. Lol... IT's like TIME-TRAVEL! I CAN GO BACK AND STOP MYSELF FROM DRINKING AND POSTING!
  18. Its.... It's fine... I'll just go to the forum down the stre.... STREET! Your... Not my baby.....sitter....
  19. The PC is always going to be the superior gaming device, but local MP (when you bring your friends over to play) is always better on consoles.
  20. I think when the game releases there will be many different types of MP characters, each with a specific skill and weakness. Bit like TF2 ( a lot like TF2, will the zombies be like Mann vs machine?). Here are the 9 classes as I see them: Humans: These 3 rely on gadgets to survive, and arn't as "perfect" as robots. But this also means their internal batteries are less prone to draining. Ruin- Gravity well class: Overdrive Seraph- Annihilator class: Combat focus Snap- Grapple class: Gung-ho (Works like in advanced warfare. The grapple is applicable on all maps, but only to snap Gung-ho does what it does in AW) Cyborgs: These get benefits from both robotic and humanistic types, and some downfalls as well. Mag- Chainsaw class :Scavenger (Mag is the most resourceful character, using his scavenge skill to turn extra amo into his amo, and using his chainsaw effect to not only take-down players with ease, but also smashing 50% faster into ANY care-package of any kind. ) Outrider- Bow class: threat-detection Yui- Guardian class: Eagle Eye (The guardian weapon puts players in front of Yui in the same position as a guardian from BO2, the difference is Yui can move slowly. However she can not fire and once her battery is drained the guardian effect stops. Eagle eye on the other hand allows for perfect vision in the dark, and under water. Robots: As we've seen, there are fully robotic players in this like reaper. These soldiers are considered the strongest and the toughest but are also HARSHLY effected by things such as EMP devices. Reaper- Scythe Class: Glitch -Death- Bomb :Cloak (The cloak move turns the player invisible until they shoot their weapon or run out of battery. However, their shadows will still give them away. The bomb move loads a large sized bomb, like the ones you pick up in burgertown/the funhouse map in AW. Toss this for a big AOE attack, but watch your bomb-amo, and the FUSE! Even works underwater! ) -Angel- Hover class :Slam: (Angel, as the name implies, is an air enthusiast, but decisions decisions, you have to chose one: Either the ability to fly (which works like hover from AW) or the ability to slam like you can after jumping off from height or thrust jumping) I suggest this class may receive more hate then others, simply due to the fact it maintains maneuverability, while still slowed, similar to AW. And those are the 9 classes I think will come and how I think they'll be administered. I also think that ONE of the DLCs is BOUND to include a 10th class to play as.... What are your thoughts on that?
  21. TWO exams on the SAME day... BOOOOORRRRRREEEEEDDDDDDD AAAAASSSSSSSS HHHHEEEELLLLLLLLLLLLL!

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