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Call of Duty Zombies Library - In Conjunction With Pinnaz
Everything posted by SeveranceZero
I noticed a few of you guys stating that you need to drop the hacker to use the box in the power room/outside by mule kick but you can actually keep it, same strategy works in the quick revive room if people blow out the windows. What I do is I'll hit the box then run into the PES mask side room. For example, if the box is in the power room; start off in the doorway leading out from tunnel six, run down the stairs, hit the box and run back up into the room. You can immediately run back down and either hack the box for another spin or take the weapon. Same thing if it's by the mule kick,
Honestly I don't understand people like you, Xbox users also HAVE to pay if we want to play online, PS3/PC users do not have to pay a separate fee for that. So it makes sense that we would get extra perks such as an earlier release of new map packs. A quick example that comes to mind is this...you can take the bus from point A to point B, it is much cheaper than taking a plane from point A to point B, however the plane gets there much quicker, as a result you end up paying more. It's pretty much as simple as that. We pay more so we get something sooner. Personally, I could care less
I've had similar experiences to OstonedshooterO. The other day in a match with 3 others they were knifing him to death with the sickle, near the quick revive machine. I was by the box closest to the Stamin-up hitting the mystery box and when he died both the perk bottle and the death machine spawned right next to me in the water. This happened a few other times as well. So, I don't think the items actually glitch out and don't spawn but instead I believe they just spawn at some other area on the map.
Does anyone know if there can be only one Scavenger out per game in COTD? I know it still shows up as one of the random weapons in the box even after someone gets it (So did the Thundergun - but you could only have one of those). I ask because I've never actually seen two of them out at once but couldn't find anything online about it. Thanks.
Thanks for the welcome and your reply. I understand that the PaP'd VR doesn't kill him but it does make him go away for a few rounds, if you shoot it at him while he is in water. I've camped a few straight rounds by the quick revive and he didn't show up for 2 rounds so I do believe it does more than shift him to another side of the map. I do like the idea of George but I find it to be more annoying keeping him around than it is interesting. Especially online...people seem to enjoy griefing and shooting him deliberately during the middle of the round. Anyways I have another question too now th
Alright so yesterday I was playing COTD with my roommate and I wanted to kill George, we made some crawlers and I started shooting him with the PaP'd Scavenger then after a while I used the Semtex, PaP'd HK and just my roommates regular non pap'd HK. I noticed a few things...if you shoot him when he's not enraged you get 10 points but if you continue to shoot him while he's enraged you get no points. Only after you bring him back to the water then shoot him again when he's OUT of the water do you get another 10 points. So this leaves me with a few questions: Do the shots where you get 10