Recently, I have seen many people discussing the fact that Sam wants 115, and that we need to Pack-A-Punch all the guns which have 115 in their name after and after reading about the PaP machine, I had a brainwave :geek:. Maybe we are not supposed to take the gun from the machine. If a gun is left in the Pack-A-Punch machine, a timer will start and when it ends, an alarm will sound. So this may be 'the key to the lock' in a way, and could unlock something, show us a new easter egg or do nothing at all. I don't have access to my Xbox atm, so could someone try this if possible? Post video results afterwards. I think we may be on to something here.