Jump to content


  • Xbox One Scorpio & Slim


    Hells Warrrior

    The rumour mills are rife of a new Xbox potentially releasing in 2016, the slim version of the current model with a 2TB hard drive, more news is expected on this at E3 according to Polygon on top of that a new Xbox is potentially happening in 2017 with a higher GPU and running at a massive 6 teraflops - which wipes the floor with the current Xbox One at 1.3 teraflops and PS4 at 1.8 teraflops or the PS4 Neo at 4.1ish teraflops.

     

    The sources are also saying that Microsoft at looking at a deal with Oculus for the new consoles as well, in line with Microsofts plans to bring combine XBox/Windows ecosystem under "Project Helix" - when we know more we'll let you know

    Edited by Hells Warrrior


    • Like 1
      Report News



    User Feedback

    Recommended Comments

    There are no comments to display.



    Guest
    Add a comment...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • rvnleaks

      Amidst the dark and eerie night
      A choice to make – to run or fight?
      The undead horde approaches fast
      Armed with weapons, till the very last
      In Call of Duty: World at War - Zombies
      The battle for survival never ceases
      A test of skill, courage and wits
      As waves of zombies just never quits
      Blood-soaked grounds and a burning sky
      The stakes are high, the danger nigh
      But in this game, we rise above
      To conquer the undead with brute, tough love
      With finger on the trigger and heart in hand
      We face the terror, and take a stand
      For in this game, we live or die
      With Call of Duty: World at War - Zombies, we must survive.
      · 0 replies
    • rvnleaks

      and later released worldwide on December 14, 2011.
      The game features the same gameplay mechanics as its predecessor, with players fighting off waves of zombies as they try to survive for as long as possible. The game also includes a new storyline set in a Cold War-era Pentagon, with the characters from the original Zombies mode returning to fight off the undead.
      The game allows for up to four players to play together via Bluetooth or Wi-Fi, and also includes a single-player mode with a new leaderboard system to track high scores.
      Call of Duty: Black Ops – Zombies received mixed reviews upon release, with critics praising the game's addictive gameplay and multiplayer functionality, but criticizing the graphics and lack of content compared to the console versions of the game. Despite this, the game was a commercial success, with over a million downloads in its first week of release.
      · 0 replies
    • rvnleaks

      The games in this series are primarily first-person shooters that simulate real-world combat scenarios, with a heavy emphasis on multiplayer gameplay. Call of Duty has become one of the most successful and popular video game franchises in history, with millions of copies sold and numerous accolades and awards.
      Each Call of Duty game typically has a different setting and storyline, ranging from World War II to present day and beyond. The games often incorporate real-world events and locations, as well as fictionalized versions of historical battles and conflicts. Single-player campaigns usually revolve around a central protagonist or group of protagonists, while multiplayer modes offer a range of gameplay options and customization features.
      In addition to the video games, the Call of Duty franchise has expanded into other media, including books, comics, and a feature film. The games have also spawned a vibrant esports community, with professional players and teams competing in tournaments and leagues all over the world.
      · 0 replies
    • rvnleaks

      Dr Maxis is alive, the Maxis Drone is a buildable drone that helps kills zombies, revives players and even grabs power-ups. The Maxis Drone consists of a Brain, Frame and Rotors. The Drones weapon is a MG08/15 and shoots for 90 seconds before needing to recharge.
      · 0 replies
    • rvnleaks

      The new Wonder Weapon G-Strike is a tactical Grenade that is an upgraded version of the Monkey Bomb and when activated attracts zombies and becomes the target of a single napalm missile, however, if there is a Giant Robot on the map, the robot will fire several more missiles at the target.
      · 0 replies


  • Posts

    • Get To Know Our Team Chad Senior Software Engineer April 23, 2024 Hi, everyone! Wynn here again. Welcome back to another Xbox Insider Team interview. Today’s chat is with Chad—the very first of our incredible Xbox Insider engineers. How’s it going, Chad? Doing pretty well, Wynn. Glad to hear it! Well, let’s jump right in. Tell the community a little bit about how you joined the Xbox Insider team. Yeah, so, I joined the team ten years ago. Probably like a month or two after everything initially launched. Oh, wow. So, you’re pretty OG on the team? I’m the longest-serving engineer, and I think only Leland has me beat on overall tenure for the team. That’s really impressive man. You must’ve seen a lot in your time here. Haha. It’s been a journey. I’ve seen the program evolve from a little applet, where we just had a few visible rings, to where it is now, with a fully blown hub app and multiple different types of flighting. It’s been really rewarding to be part of that transformation. Let’s talk more about that transformation. How have you seen things change over the years? In the beginning, the program was a kind of scratch group of different people all trying to just get things working and stood up. We had the flight dashboard setup, but we realized really quickly that we needed an actual app for people to access. So, we worked to build that out. Then when Todd took over, he was really focused on the outward expansion of the program. Game flights, app flights, better infrastructure for all that, Todd pushed a bunch of those initiatives forward. Now, with Brad’s leadership we’ve been working on a lot of the crystallization of process and harmonization aspects. I love hearing about this kind of history. I didn’t think about it initially, but I guess you’ve worked under everyone who has led the program. Yup! I’ve seen every manager, every leader, every re-org, etc. that’s happened throughout the years. Well—since you’ve been here for so long—what’s your favorite moment from your work or like something you’ve worked on that you’re the most proud of? Hmm. That’s a great question. I think I have two different answers. To answer the “what I’ve worked on part”, it’s really the feedback system as a whole. There’s probably not a single thing in that codebase I haven’t touched over the years, and I’ve been building that from the ground up all the way to now. But the favorite moment portion is definitely something that’s not related to the work I do at all. Before the lockdowns started, we had these holiday parties every year. Just a small thing with the flight team, a white elephant type deal. The cast may have changed somewhat, but there was also a static core throughout the years. So, there’s this series of cherished memories that I have with all of my teammates from each of those parties that I hold dear. I’m torn between being mind blown about the feedback reveal and being moved by the holiday party anecdote. I wonder if there’s any way we could start that back up. It would be cool to see them come back in some form. Well, we’ve seen what you’ve worked on in the past. Do you have any updates about what you’re currently working on that you can share with the Xbox Insider community? Lemme think if there’s anything I can talk about publicly. The nature of engineering work isn’t always the most flashy or interesting to everyone, but we are doing a lot of upcoming modernization work on the backend for all things XIP. Okay. I can get behind that. Sprucing up the infrastructure? Yeah, exactly. Tech progresses pretty quickly, so you always want to make sure you’re doing things as efficiently as possible. With some of these changes, it’ll end up freeing up our engineering team to work on more “fun” projects later in the year. That sounds awesome! Looking forward to seeing how that turns out. Okay, let’s move on to the more rapid-fire style questions. What’s your favorite video game or one that’s impacted your life the most? This is slightly tangential from the question, but as far as a game that impacted my life, the first thing that comes to mind is a teacher I had in high school. I grew up in a more rural area where we didn’t have many AP classes at the time. I had a particularly cool computer science teacher who saw potential in myself and a handful of other students. He hand-crafted multiple years’ worth of computer-related courses specifically for us. He showed us everything: computer history, visual logic and visual basic, some computer animation and modeling. A lot of the classes were designed around us creating little apps and games. That memory: those games I built with that teacher and my classmates, are what I remember the most. That might be the best answer that isn’t quite an answer to this question I’ve gotten yet. I’m incredibly glad you shared that. I think a lot of people had that one teacher in high school that really connected with them in a meaningful way. Definitely. I don’t think I’d be where I am today without those experiences in those formative years. Agreed. Let’s try a little lighter fare. Favorite album? Renaissance by Beyoncé has been a go-to for a while now. I’m a bit of a house-head and I’ve always loved the Queen Bee, so that album has really been firing on all cylinders for me. I know purely from my wife’s excitement that the next album in that trilogy is dropping soon. Yeah, it comes out at the end of the month, but it’s actually a country album instead of a more dance/electronic one. [Note: This interview was conducted prior to the album’s release.] Haha. It seems I’m far out of the loop when it comes to Beyoncé. I’m like, “The same person who did Single Ladies is doing house and country?” The Queen Bee has range. Truly. Let’s move onto the screen. Any favorite shows or movies you like to rewatch? Avatar: The Last Airbender I can literally watch any time, start to finish. For movies, I’m a Miyazaki guy, and Spirited Away is my favorite. Oh, you and Austin should do a simultaneous rewatch of ATLA. You can start a podcast! That’s not a bad idea. Lemme write that down. I’ll be the first subscriber. Okay, do you have any hobbies outside of the realm of entertainment media? I love travelling with my partner and my friends. I’ve actually been to Antarctica before. But traveling is too cliché, right? Let me just check my notes here. Nope. We don’t have a single other person who says they’ve been to Antarctica. Haha. I guess it was one of those once-in-a-lifetime things even though I do hope I get to go back someday. I wish we had a little more time to dive into that because I’m so curious about what that was like. Anything else besides being an actual literal globetrotter? I’ve gone to Burning Man for the past nine years and I spend a decent amount of time working on projects for that. The environmental dichotomy of Antarctica and Burning Man being your answers is truly perfect. Thank you. Well, any last thoughts for our Xbox Insiders before we wrap? I just want to say thank you to everyone who has ever submitted feedback through the program. Whether it was system related, a game flight, or just a one-off, we really do look at all of that and it’s extremely important for what we do as a team. We really can’t thank everyone enough. I can cheers to that! Chad, thank you so much for stopping back to chat with everyone. The pleasure’s mine, Wynn! Xbox Insiders, be sure to be on the lookout for more content all throughout February including more interviews from the team, a trip down memory lane, and so much more. All of our 10th Anniversary content can be found on our Hub Page. Until next time! Wy\nn/ The post Get To Know Our Team: Chad – Senior Software Engineer appeared first on Xbox Wire. View the full article
    • NetEase Games, the publisher behind the upcoming hero shooter Marvel Rivals, has shared a video showcasing what the god of mischief, Loki, can do in an arena. In true Loki fashion, many of his moves will be based on confusing players as much as possible. In this new trailer, we can see his efficient long-range attacks, but that's not all he has up his sleeve. If players get too close to him, he can leave his body and move somewhere safe. He'll also have the power to teleport to nearby areas, similar to Reaper's ability in Overwatch 2. What's most notable about Loki is that his ultimate move allows him to become another character, and in doing so, he gains all of their abilities. As of now, Marvel Rivals doesn't have a release date, but it'll be free-to-play when it launches on PC. However, those who want to try it soon can sign up for its alpha test, which is scheduled for next month in May. It is worth mentioning that the test will only be available for PC players, but they'll be able to play various Marvel characters such as Black Panther, Spider-Man, Magneto, and Scarlet Witch. It's unclear whether or not the game will come to console when it's fully released. However, PC players can wishlist the game on both Steam and the Epic Game Store. View the full article
  • Join Our Discord
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .