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    • rvnleaks

      Amidst the dark and eerie night
      A choice to make – to run or fight?
      The undead horde approaches fast
      Armed with weapons, till the very last
      In Call of Duty: World at War - Zombies
      The battle for survival never ceases
      A test of skill, courage and wits
      As waves of zombies just never quits
      Blood-soaked grounds and a burning sky
      The stakes are high, the danger nigh
      But in this game, we rise above
      To conquer the undead with brute, tough love
      With finger on the trigger and heart in hand
      We face the terror, and take a stand
      For in this game, we live or die
      With Call of Duty: World at War - Zombies, we must survive.
      · 0 replies
    • rvnleaks

      and later released worldwide on December 14, 2011.
      The game features the same gameplay mechanics as its predecessor, with players fighting off waves of zombies as they try to survive for as long as possible. The game also includes a new storyline set in a Cold War-era Pentagon, with the characters from the original Zombies mode returning to fight off the undead.
      The game allows for up to four players to play together via Bluetooth or Wi-Fi, and also includes a single-player mode with a new leaderboard system to track high scores.
      Call of Duty: Black Ops – Zombies received mixed reviews upon release, with critics praising the game's addictive gameplay and multiplayer functionality, but criticizing the graphics and lack of content compared to the console versions of the game. Despite this, the game was a commercial success, with over a million downloads in its first week of release.
      · 0 replies
    • rvnleaks

      The games in this series are primarily first-person shooters that simulate real-world combat scenarios, with a heavy emphasis on multiplayer gameplay. Call of Duty has become one of the most successful and popular video game franchises in history, with millions of copies sold and numerous accolades and awards.
      Each Call of Duty game typically has a different setting and storyline, ranging from World War II to present day and beyond. The games often incorporate real-world events and locations, as well as fictionalized versions of historical battles and conflicts. Single-player campaigns usually revolve around a central protagonist or group of protagonists, while multiplayer modes offer a range of gameplay options and customization features.
      In addition to the video games, the Call of Duty franchise has expanded into other media, including books, comics, and a feature film. The games have also spawned a vibrant esports community, with professional players and teams competing in tournaments and leagues all over the world.
      · 0 replies
    • rvnleaks

      Dr Maxis is alive, the Maxis Drone is a buildable drone that helps kills zombies, revives players and even grabs power-ups. The Maxis Drone consists of a Brain, Frame and Rotors. The Drones weapon is a MG08/15 and shoots for 90 seconds before needing to recharge.
      · 0 replies
    • rvnleaks

      The new Wonder Weapon G-Strike is a tactical Grenade that is an upgraded version of the Monkey Bomb and when activated attracts zombies and becomes the target of a single napalm missile, however, if there is a Giant Robot on the map, the robot will fire several more missiles at the target.
      · 0 replies


  • Posts

    • New images have emerged of what appears to be a brand-new Xbox Series X console model. The leaked pictures show a white Xbox Series X with a similar design to the current model, but no disc drive. The shade of white also appears to be the same as the one used on the Xbox Series S console--and the one-off model seen in a 2022 Logitech advert--and it has been claimed that this version has a few minor hardware upgrades. According to Exputer, the console comes with an improved heatsink, could be priced at $50-$100 less than the current $499 Xbox Series X console, and may launch in June or July. Microsoft hasn't commented on this leak, but The Verge corroborated these claims by saying that it has seen additional documents suggesting the photos are the real deal. Last year, leaked legal documents also revealed the apparent existence of a new cylindrical Xbox console as part of a mid-gen refresh strategy. Codenamed "Brooklin" and featuring an all-digital design, the documents showed a targeted release date of November 2024 and a $499 launch price. Recently, Xbox president Sarah Bond revealed how Microsoft is working on the next-gen Xbox and said it will be "the largest technical leap" ever seen in a hardware generation. Outside of hardware, Microsoft appears to be changing its approach to the gaming business by releasing more of its first-party games on other platforms. Microsoft Gaming CEO Phil Spencer also spoke about how the company is attempting to create more open ecosystems on its hardware and how he'd like to see other storefronts like the Epic Games Store on Xbox in the future. View the full article
    • Despite being whimsical and colorful adventures with flexible action-RPG combat to boot, the Mana series has largely existed through remakes instead of new entries for the past 15 years. This is what makes Visions of Mana--the first fully-realized entry in the modern sense in a long time--such a big deal for fans of Square Enix's dormant franchise. Visions of Mana makes the most of its newest outing with vast regions to explore, breathtaking vistas to take in, and an emphasis on magical elements woven into both its combat mechanics and exploration that create synergy between the two. Having had the chance to play a brief two-part demo for Visions of Mana, I was left eager to dig into its systems as that's where the game's real potential lies. I spent the first part of the demo exploring the open region of Fallow Steppe, which let me get my feet wet in basic battles against enemies sprinkled throughout. The three controllable characters--Val, Careena, and Morley--all had their own combat classes with their own assortment of magic spells, and I could switch between any of them on the fly. It felt like pretty simple action-RPG fare with light and heavy attack combos and a mix of magic, but after this warm-up, I got to play through the Mt. Gala dungeon, which is a more linear story-based scenario with greater combat challenges. I also had access to more advanced combat classes at Mt. Gala, and once I got to mess around with Morley as a Nightblade--a swift ninja dual-wielding daggers--I started to really feel the flow of Visions of Mana's combat. This came in handy when I faced off against Mantis Ant, the gargantuan beast lurking at the end of Mt. Gala. With a huge combat arena and a fast opponent with multiple targetable parts, being fast and closing the gap was my solution to taking it down. Instead of using a heavy attack, I would teleport next to my target and start serving up quick combos, almost like a Warp Strike in Final Fantasy XV. While the Nightblade class was definitely more of my speed when it comes to my preference in action combat, Val and Careena had their share of effective abilities such as fireballs and wind gusts to tack on big damage from a distance. The best damage dealer is the Limit Break-style Class Strike, which you can activate after filling up the CS Gauge. Each character has their own based on their class and they all come with brief, beautifully animated cinematic cuts before wreaking havoc. Taking a step back, what I'm intrigued by is how the class system works. Elemental Vessels can be equipped to any character and these determine their class. However, each character has their own unique set of classes when equipping the same Elemental Vessels. For example, when Val has the wind-based Sylphid Boomerang, he becomes a heavy sword-wielding Rune Knight but if Careena equips that same Elemental Vessel, she turns into a nimble Dancer. And I could only access the Nightblade class if I had the Luna Globe equipped to Morley, or the paladin-inspired Aegis set to Val. This all may sound like standard action-RPG stuff, but combined with the variation available in each class and the specific playstyles they offer through every party member, it seems there's a lot worth digging into that can genuinely change the gameplay experience. It's worth noting, though, that Visions of Mana sometimes doesn't feel as fluid as it should be. While it's definitely a step up from the Trials of Mana remake from 2020, there's a bit of a stickiness when it comes to how characters move and attack. This took some getting used to and the targeting system was often a point of frustration in the demo--while the game does feature a lock-on mechanic, the camera struggles to follow the target, and since the right stick changes the target you lock onto, you can't really move the camera to get a better view of the combat arena. We've seen several action-RPGs get this right in the past, and the hope is Visions of Mana can improve this small but important aspect before launch. There wasn't much story content shown in the demo since it was more focused on combat and the use of Elemental Vessels. From what I can tell, the main protagonist Val seems like your typical headstrong lead, but Visions of Mana appears to be giving its other party members proper screen time as well. After the Mt. Gala portion of the demo, I got to see Careena take the spotlight alongside her adorable owl-cat hybrid name Ramcoh as they saved the wind sylphid Mantis Ant. With her background of being half-dragon and half-human, she's dubbed the One-Winged Oracle and the wind Sylphid agrees to lend her his power. In talking with the game's producer Masaru Oyamada, he mentioned that we can expect to explore the various cultures that fill Visions of Mana's world along with a story about questioning things that are taken at face value. Gallery As Oyamada told me, "One thing that we wanted to explore thematically was this idea that there might be certain things that people think of as a normal way of looking at the world. But that might not actually be the case. And so this feeling of sort of questioning what you feel is common sense is definitely an important theme to support the story." My broadest takeaway from playing roughly 30 minutes of Visions of Mana is that it's going for a classic RPG feel. It's not necessarily breaking the mold, but it's a modern extension of Mana's core elements wrapped in a bigger, more vibrant fantasy setting. While I'm interested in unraveling the possibilities with its class system, I'm hoping combat can be tightened up a bit more or evolve in a way that makes sense for the flow of its gameplay. However, it's going to be the story, characters, and sense of adventure that will likely determine whether Visions of Mana can stand out among the sea of great RPGs we've seen in recent years. View the full article
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