I'm still around, still playing Zombies all the time, and loving it. Recent lore developments on Astra got me in my feels. Shout out to Tac, Slade, and everyone here who paved the way for this insane little world we've all enjoyed.
Amidst the dark and eerie night
A choice to make – to run or fight?
The undead horde approaches fast
Armed with weapons, till the very last
In Call of Duty: World at War - Zombies
The battle for survival never ceases
A test of skill, courage and wits
As waves of zombies just never quits
Blood-soaked grounds and a burning sky
The stakes are high, the danger nigh
But in this game, we rise above
To conquer the undead with brute, tough love
With finger on the trigger and heart in hand
We face the terror, and take a stand
For in this game, we live or die
With Call of Duty: World at War - Zombies, we must survive.
and later released worldwide on December 14, 2011.
The game features the same gameplay mechanics as its predecessor, with players fighting off waves of zombies as they try to survive for as long as possible. The game also includes a new storyline set in a Cold War-era Pentagon, with the characters from the original Zombies mode returning to fight off the undead.
The game allows for up to four players to play together via Bluetooth or Wi-Fi, and also includes a single-player mode with a new leaderboard system to track high scores.
Call of Duty: Black Ops – Zombies received mixed reviews upon release, with critics praising the game's addictive gameplay and multiplayer functionality, but criticizing the graphics and lack of content compared to the console versions of the game. Despite this, the game was a commercial success, with over a million downloads in its first week of release.
Nintendo's decision to host a Nintendo Direct this June befuddles me. The virtual showcase wasn't terrible, but it certainly didn't wow me either. Deltarune is very cool, so it was nice to see a release date for Chapter 5, and I'm sure plenty of folks are thrilled to jump back into Pokemon Pokopia with its new expansion pass. But the games that would have been this Direct's big hitters, Kingdom Hearts IV and a remake for The Legend of Zelda: Ocarina of Time, got extremely short teasers that didn't drum up much hype (for me, anyway). The entire Direct felt somewhat lackluster, and I wonder why Nintendo didn't just hold off on having a showcase until later this year.
The current landscape of virtual game showcases owes a lot to Nintendo. While major virtual presentations being livestreamed were a major part of E3 when that was still a thing, Nintendo established the framework for how showcases should work with its Directs, starting back in 2011. Nintendo basically separated itself from E3 entirely in 2013, ditching its annual stage presentation to just host Directs. And because of that, Nintendo no longer needed to be restrained to summer for big announcements. The community understood that Directs were their own thing, and they could be hosted at any time.
This has been incredible for Nintendo as it's been able to have showcases whenever there has been something to showcase. While some Directs have been far more impressive than others, most of them--especially in recent years--have done a great job of getting the audience excited and talking about at least one game. Each one felt carefully curated and well-prepared.
The lack of substantial gameplay or news for Kingdom Hearts IV and The Legend of Zelda: Ocarina of Time leaves me wondering why Nintendo revealed anything about them at all. These announcements felt undercooked, like they both could have spent a bit more time in secrecy before their public unveiling to the world.
Comparing this Direct to more recent June Directs paints a stark contrast. In 2025, we got a substantial gameplay reveal for Donkey Kong Bananza; in 2024, we got the announcement and gameplay reveal for The Legend of Zelda: Echoes of Wisdom and both a gameplay reveal and plenty of new info for Metroid Prime 4: Beyond; and in 2023, we got the announcement and gameplay reveal for Pokemon Scarlet/Violet's two DLC expansions, the announcement and gameplay reveal for the remake of Super Mario RPG, the gameplay reveal for Pikmin 4, and the announcement and a pretty big gameplay reveal for Super Mario Bros. Wonder.
When I compare those showcases to this year's Direct, it feels like night and day. Maybe something was happening behind the scenes that prevented Nintendo from being able to show what it planned to, or perhaps Nintendo thinks the mere mention of Ocarina of Time getting a remake for Switch 2 is an announcement on par with an entire gameplay reveal for Mario, Pokemon, Donkey Kong, Metroid, or any of its other first-party franchises. If anything, however, this showcase felt more like an act of obligation than anything else, as if Nintendo felt a need to showcase something, anything, to warrant being in the Summer Game Fest conversation.
And, frankly, Nintendo doesn't need to be a part of the SGF conversation. It continues to draw viewership for its Directs and hype for its games, largely because its showcases for upcoming games almost always celebrate them with detailed looks at gameplay and fun insights from game directors or producers. If Nintendo somehow feels like it needs to host a Direct within the vicinity of SGF, I hope it ditches that philosophy soon. I'd much rather only have Directs when Nintendo has something it wants to show off, not when it feels pressured it has to show anything off.
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Prior to this week, the only options that Switch owners had to play the Kingdom Hearts franchise was via the cloud versions offered by Square Enix. However, with the new Switch and Switch 2 versions on the horizon, Square Enix has announced that Kingdom Hearts' Switch cloud versions are being delisted.
The following titles will be affected by the decision and no longer playable after today, June 9.
・Kingdom Hearts - HD 1.5+2.5 ReMIX - Cloud Version ・Kingdom Hearts HD 2.8 Final Chapter Prologue Cloud Version ・Kingdom Hearts III + Re Mind (DLC) Cloud Version ・Kingdom Hearts Integrum Masterpiece Cloud Version
Separately, those game collections ranged from $40 to $50, while Kingdom Hearts Integrum Masterpiece brought them all together for $90. The newly announced digital versions of Kingdom Hearts - HD 1.5+2.5 ReMIX for Switch and Kingdom Hearts Collection [I~III] for Switch 2 are available for preorder now. Players who owned Switch cloud copies of previous Kingdom Hearts games are eligible to get a 50% discount on the following digital versions:
・Kingdom Hearts - HD 1.5+2.5 ReMIX - (Nintendo Switch and Nintendo Switch 2 version) ・Kingdom Hearts HD 2.8 Final Chapter Prologue (Nintendo Switch 2 version) ・Kingdom Hearts III + Re Mind (DLC) (Nintendo Switch 2 version) ・Kingdom Hearts Collection [I~III] (Nintendo Switch 2 version)
https://www.youtube.com/watch?v=ldMqRmTwy80
There will be a physical version of Kingdom Hearts Collection [I~III] for Switch 2, but the discount will not be offered for that compilation. There is one bright spot for players who owned cloud versions of these games. Square Enix has confirmed that the save data from those editions will be transferable to the Switch 2 digital versions.
As for the future of the Kingdom Hearts franchise, Kingdom Hearts 4 received a surprise teaser during today's Nintendo Direct. That came with the news that the Switch 2 port of Kingdom Hearts 4 will arrive alongside its counterparts on Xbox Series X|S, PlayStation 5, and PC. For now, the sequel doesn't have a release date.
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