Jump to content

BOD3AN

Member
  • Content count

    83
  • Divinium

  • Joined

  • Last visited

  • Time Online

    4d 3m 58s

Community Reputation

0

About BOD3AN

  • Rank
    Gas Zombie

Profile Information

  • Gender
    Male
  • Location
    England
  • Xbox
    BOD3AN
  1. We saw the cutscene and i got the calling card, but no gamerscore or xbox achievement wich i weird.
  2. Hi All, I finally found a team of talkers that wouldn't (and for once didn't) back out and we completed the Easter Egg. I have the summoning key icon showing but i didn't get an achievement for it. Did we do something wrong or only half finish the EE? Im sure there will already be a topic on this. If someone could please point me in the direction of finding what ive missed it would be much appreciated. Thanks Bod
  3. Pack-A-Punch Location Theories

    I agree. My theory/hope is that you have to build something (access or transport), to get to off island locations. The locations will respawn and be lit by the guard tower like CotD. Imagine if you had to build a raft and row it to get there. Like the guys who escaped. Image of the Mythbusters recreation of their escape raft. Made from rain macs and other materials collected in the prison:
  4. Reposting as there are 2 topics i've commented on: Here are a few things that will keep you safe and minimise your risk on this dodgy map! People are still dieing when going down the slide to the box or when dropping down to the AN-94. I have noticed that a death in these locations is MUCH MUCH more likely if ANYONE is 3 barring or less. I have never gone down in a good game with 0 lag and a fully stable connection. Recently I have also noticed in some games serious lag (which you would associate with 2 bars or a unstable connection), even when when all players have a constant, stable, 4 bar connection. This is making me think that the Activision/Treyarch servers or the data speed to their servers may now be under performing... has anyone else thought this? Here are a few tips on how to avoid glitched downs: (1) If you have a greatly extended time in the load screen, BACK OUT! (2) At the start of the game wait 5-10 seconds and if you are seeing low bars and you want to go 20+ rounds then leave. (3) I find that the risk of death due to lag is much higher if your connection is unstable (going from 3 to 4 bars every few seconds), than if you have a constant 2 bars. (4) If someone has already had a glitched death in your game, then minimize your times of leaving your spot. Every trip could be your last... (5) Avoid all jumps/slides when you see people killing large groups of zombies (you will see lots of yellow numbers by their points), as this will cause a natural lag in most games and could put you under the slide or short of your jump. As the rounds get higher this issue becomes a greater risk. Also, remember that when someone is not revived there could be a mass re-spawn of their zombies. Every player has their way of doing things. Here is my safer game strategy: (1) Never go down starting room elevator (unless grabbing keys later in the game)! You don't need power on strait away and it creates many opportunities to go down that just aren't necessary. (2) Stay in the starting room until round 3 or 4, letting zombies in and maximise your points with bullets then a knife kill. If you stay at your windows you dont need the PDW! (3) Build the Trample Steam before round 5 starts. Use this for the first free perk at round 5-7. In later rounds it is better to run circles around a Trample Steams and make sure you grab fresh ones! (4) DONT HIT THE BOX! Go down and grab the AN-94. It is the best gun in zombies by far. When its Pack-a-Punched, it will kill more zombies with the amount of ammo you have than any other gun (yes a lot better than an RPD because it doesn't spray and I believe it has higher damage per bullet but I could be wrong. (5) Before the next Nova Jumper round (10-12) you should have enough points to buy the rest of your 4 main perks in this order (Jugg & Double-Tap first, then Whos-who & Speed Cola). This will mean that you then get your 5th perk early in the game. (5a) Its still not time for the box! You dont need it yet even if you get mule kick. I wait until I have PAP AN-94 and at least 15000 points so I can just keep hitting the box to get what I want in 1 trip. If you are on the roof with a PAP AN-94 you will not run out of ammo in the early rounds. Also, if you wait until you have more points you can guarantee getting Galva-Knuckles as well in the one trip. (6) Time to go to the box. If it is in the spawn location DO NOT USE THE SLIDE! Drop down from the Trample Steam room and go to the window that looks at box. Use your Trample Steam to get in the window if you cant master a jump off of the sofa. (7) No matter where your spot is or your play style, the main things are to just minimise ammo usage (headshots) and try not to go around the map unless you have to. If someone is down in Buddha Room and you are on the roof you will probably not make it in time, so stay alive and spawn them in a good location (they will always spawn with white or the first player that is alive in order). (8) This is hard when in random games but, try to use Trample Steams to jump from the Trample Steam room to the roof or from the room with the hole that leads down to the AN-94 shaft, over to the roof box location (lower level). This stops deaths when going down to the AN-94. (8) If you make it to 25+ and you are playing with all 4 players on the roof you will want to start thinking about using a Trample Steam on the slope going up to the tower to save ammo. Also, I use the Sliquifier on the slope directly in front of you and wait 15-20 seconds and you can kill the build up of 10 or 20 zombiies with 1 shot of Sliquifier. If anyone knows a good thread with Die Rise tactics can you link it for me please and I will copy this last bit over if it isnt covered already. GOOD LUCK!
  5. That's a good rule of thumb for zombies, but even if you die at the bottom of the shoot and you have all four players there, they can not revive the downed man. He is in unplayable space.
  6. This had never happened to me until the last week. Now its happened 4 times at the bottom and once when I hit the porch roof looking drop and it shot me through the wall. i was always 100% health and with both jugs. It has only happened at the bottom of the slide when I have whos-who as well (may not be a factor though) and out of the 4 times at the bottom, twice its happened strait after buying Galva-Knuckles. I have a video SLOWLY uploading, so I will post when its rendered and hopefully people can explain where im going wrong until this is patched. IT HAD BETTER BE PATCHED! Its a map ender for me! kills any will to play this map :cry:
  7. Achievements!

    I'm pretty sure the XBL Marketplace updates at around 2 AM PST, but I'm not sure if that applies to you European folk as well. If anything, perhaps 10 AM for you, but 8 AM could also be true. Cheers
  8. Achievements!

    I think this could be like you say a quick revive like solo (instead of tombstone) or it might be like the new insta-kill power up or "persistent/perminent" perks. meaning if you revive players several times in one game (you may or may not need the QR perk) then you will have this. but again the question would be do you need to buy the normal QR and have done the revives? Just a possibility sorry if someone has mentioned this but i read a lot of comments and didnt see anything and i need to get my rank up ready for tomorrow (lost blue eyes and have no tallies so im nearly a 2 boner!) also what time is DLC available? im guessing midnight in CA (8am UK)? Peace
  9. Maybe A Post From Treyarch? Hint?!

    a few ideas for people. i have seen posts about some of these but never someone saying they have tried them. 1) handle for jet gun - could this be used anywhere else 2) jimmys tweet about doing things in order and keep running - dont take/go on bus strait away. do the EE/EEs first then maybe you can use the "2nd bus route". or maybe never use the bus at all 3)diner roof does seem significant as pointed out already. my thoughts are its a large space for just collecting galva knuckles and sacrificing a bus part just for that seems a bit much. also all the ac,power boxes on the roof say high voltage - could you galva knuckle electric guy up there to make a difference before killing him at tower? 4) when someone teleports, i was told the church makes a sound (maybe only heard by one character) 5) the mm scanner is a crap attachment, its a good bet for looking around map so if you ever get one keep hold of it and have a look around when you get a sec (i know ppl have done this but its a big map + the sky). 6) there are several comments from (EDIT characters players) and the bus driver about bridges (one saying jump off a bridge). and the fact that it the bus slows on the bridge and it breaks even when you walk on it (although twice it hasnt for me - maybe certian player) 7) you can hear the bus in nuke town and i once heard the 100 kill gong when in transit. i cant remember who i was, where i was or what round it was. sorry - this of course could be nothing and just be a feature to make play more interesting 8) bus driver ideas - i EMP'd the bus and the driver went to sleep. could this be tried anywhere interesting on the map? could you keep knifing the bus driver for ages (as after a few red eyes he locks doors and passes next stop? someone told me that in their last game the got the bus driver to crash into the bank in town, this was a noob girl playing by herself and didnt sound like a troll at all and because she was by herself theres no one to boast to about it. thats it for now, PEACE
  10. Treyarch hinting at another EE step

    sorry for spamming but i like trying to keep ideas seperate. has anyone found a good use for the electric trap? i used it once and zombies avoided it! also has anyone tried catching or interacting with the electric guy using the traps? also something random to note on top of the diner is that the A/C type units say high voltage on the side.
  11. Treyarch hinting at another EE step

    i was just starting to think this because there are areas that look like they might even later link to this map when cars, train cars or fences are removed. this is a very long shot as i havnt seen anything of interest. but do you think there is anything in the survival/grief maps that may link in?
  12. Treyarch hinting at another EE step

    no prob at all mate, i really appreciate all the responses and the speed in replies! this is my first game forum, but i have used other forums before and they were a bit of a bore and i stopped viewing so its a nice change! yeah, i heard them before but i just saw that they were T.V. casts so it made me think a little more about what was said (see my post i wrote when you were writing this). game on
  13. Treyarch hinting at another EE step

    You know, this is usually my attitude regarding the maps and EEs too. Everyone went on about more steps to Ascension, I said no way. People kept talking about that Ice Cave in CotD... I said it didn't exist. Every map, people search and search for things that obviously aren't there, and I've always bee right when I said "No, that's it." But this is obviously different. The TV broadcasts were JUST discovered, and it's much more than a week after release. I'm still not ready to say "There's definitely more!", but I'm not 100% sure this time that there isn't. Things were still being discovered a couple days ago. Time will tell... you have given me an idea. i heard the clips before but i missed something which i just picked up watching these TV CASTS. one says "half of the camp is carrying out demands of...... only through electronics, this voice is a BIG LONG...... and its ultimate goal is unclear, the other voice cant be heard by humans" - maybe you can only hear the rest of one voice through an electronic device (can you put the radio anywhere else?) and the other cant be heard by humans (well we will need to hear it, so how? being dead?). the other "we destroyed everything including this evil radio box thing" this probably means the table at the tower. but the guy in the below video talks about 3 radios. are there 3? if so where are they? (can we move/listen to/interact with using other items etc) good video below: http://www.youtube.com/watch?v=kHF3Jc-Yzwc
  14. Treyarch hinting at another EE step

    we had all the parts built i think(meteorite, radio, desk and the part that joins reader to the wires) i actually thought that is what it looked like but a guy in a game assured me it was a navcard, hence why i asked the question. as we played that game the third didnt appear til round 11. but when i viewed the same game in theater i cycled at round 1 with the game paused and it went from 1 to 3. so i was pointing out that it isnt likley to be a slow load but maybe you have to somehow unlock players cards by surviving rounds/buying boxes. also during this game i kept asking who could see cards and we occasionally saw different things. just thinking that maybe every player has to be able to see 4 or something. i kinda realised this as thats what it said on my screen... but i hadnt seen others talk about it on here yet because ive just joined so "chill yo beans son" (as da getto boys say) while i catch up. im just throwing things out there. feel free to throw em back, but just not in my face yet please. Peace
  15. Treyarch hinting at another EE step

    NavCards i just went into theater mode and at the start of the game there was one navcard visible. i clicked RB until i got back to myself and then there ware 3 cars visable. i have also notice that they dont just appear in game when you hit the box (cost of 1000 points) but i also saw one appear at the start of round 11 when everyone was stood still. how do you collect or interact with the NavCard that is under the bus driver seat? someone was telling me there are other cars around the map... is this true? why when i try to put my card in the reader that we have built does it say "wrong NavCard?" i built the NavCard table but it didnt save as was sugested. do you have to complete the EE for it to save or build it in solo or something?
×