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About TreyarchFreak1

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  1. Zombie Suggestions

    PHD Flopper... 8-) Oh yeah, lol.
  2. Zombie Suggestions

    PERKS Gunslingsi Allows a player to pick up a dead teammate's gun for the cost of 1500 points. Disappears when down. Vision-Up Allows the player to see a = farther distance, also able to identify teammates subtitles across the map. NEW ZOMBIES Ice Zombie Can only be found on outdoor maps or maps with water sources, such as lakes, rivers, or ponds. Emerges out of water. When too close, the zombie lunges at the player and he turns to ice and is frozen in place for five seconds. Boss. Comes every five rounds once debris barrier is opened. Flying Zombie Can be found generally on any map. Indoor maps have to have windows. This zombie comes through a window or flies over an outdoor map. To avoid this zombie, you must stay away. Otherwise, it will come near you and pick you up. It will carry you around the map for a while and drop you from great heights. This perk of the zombie is only available on outdoor maps. Can fly over map quickly and can also land and enfold its wings to walk like a regular zombie. Boss. Appears every ten rounds, regardless of any doors opened.
  3. Zombie Suggestions

    Perfect. Just, perfect. And they already have it for iOS.

    This kind of takes away the point of Jugger-Nog, but... Devil's Hand Take less damage from zombies' lunges

    I would like to see a perk like you can hold more grenades or ammo.
  6. Zombie Suggestions

    The only problem is the characters. We need more. Maybe Treyarch will introduce some scientists that worked with Ricthofen?
  7. Zombie Suggestions

    Few suggestions: Leveling Up When you complete a game, you get Experience Points (XP) and you can level up. Leveling up can unlock new weapons, new areas of maps that are only accessible by high levels or playing Co-Op with a high level, and new titles. As you get higher and higher in levels (ex, Lvl. 1: 5000XP, Lvl. 10: 700000XP) the harder it is to gain XP and you have to gain more to level up. Achievements/Trophies Professional Zombie Killah 25G - Reach Lvl. 100 Electronic Banking (EB) This sort of goes with leveling up. When you reach Lvl. 5, you unlock EB. EB is a machine that is set beside important obstacles like perks or mystery box stands. When you interact with EB, you go into a screen (which you will be vulnerable unless in solo) where you can take out deposited money that you can put in via game or main menu. Also, whatever you did not spend during a game is divided in half and that half is put into an EB machine. Achievements/Trophies My Very Own Personal ATM 5G - Unlock the EB machine. Zombie Tycoon 10G - Deposit over 1,000,000 points of earnings in the EB machine. Ammo/Weapons Tired of running around the map just to get MP5K ammo? Yeah, me too. That's why I came up with this idea. This idea is a box that looks like an ammo box in the campaign. You interact with it, a screen comes up with a variety of weapon types (ex. Handguns Submachine Guns Shotguns Machine Pistols Light Machine Guns Assault Rifles Shotguns) and you can decide to buy ammo, too. Prices will vary, like the number of ammo you shot multiplied by three. When pack-a-punched, the rounds you shot will be multiplied by nine. You can also not buy ammo for mystery box guns or buy them off of the weapons cache. This would help in occurrences such as being overrun, running out of ammo, or HAVING TO RUN ACROSS THE MAP TO BUY MP5K AMMO! Achievements/Trophies Mah Guns are the depended Ones 15G - Buy every weapon out of the Ammo/Weapons cache. WHERE ARE MY ROUNDS! 3G - Run out of ammo and buy rounds with your money. Big Spender 10G - Buy two pack-a-punched weapons and buy ammo for it.
  8. Zombie Suggestions

    Please ignore this post. I had an idea here but it was stupid.
  9. Zombie Suggestions

    I so agree with this. I have an add on, such as when near the gun you tap the left-dpad and it opens a menu like in MW3 survival. You are completely vulnerable except in solo.
  10. Zombie Suggestions

    I'm suggesting a new map. Name: Mehrfamilienhaus (Apartment Building) Setting: Abandoned apartment building in Paris, France. Appearance: Yellowed building because of age. The first room features a few windows that you can look out of and when you do looks like a courtyard with surrounding buildings. There The barriers (windows) are rooms that are offices or conference rooms or "hotel" rooms. (There are four, just like the standard.) After you open the first door (which is covered by toppled-over desks, tables, and some debris like scattered bricks), you step into a hallway with an elevator. (This hallway features two barriers (windows)). When you go up in the elevator, the same side you get in, the door opens and you step out into another hallway. (This has three barriers (windows)). This hallway features two paths: one is the caved-in ceiling, which forms a ramp which leads to the roof. On the roof, there is a Perk-a-Cola machine with the M16. This is also the power room, which has a generator someplace on the roof, on a "fan." (There are no barriers here). Now let's rewind a bit. The second door, when you open it, is a abandoned hotel room. (This has one barrier (window)). There is also a AK74u. In order to reach the next room, which is also the roof, there are two broken windows in the corner of the room, which stretch from floor to ceiling. There is one more window, which you can knife, and it will cave in. However, when you exit out of the room, you will be standing on a small platform. There is a maintenance ladder, which you need to buy before use. This features an automatic escape route from the roof or from any zombies chasing you. Zombies may jump up this, like the jumping from 'Ascension' in Black Ops. And on the platform, you can fall off. You will automatically bleed out when you hit the ground, instead of going to the 'revive' downed. This is to, even though no one can reach you, being hit with the Pack-a-Punched ballistic knife and glitching. Speaking of which, every room has a 'mystery box' stand, and it always spawns first in the power room (the roof). The pack-a-punch is opened by opening every door. Maybe you guys can add a catch to make something else! Costs: Round-trip, to open every door, it will cost about 5,000 points to open every door. The first door costs 750. The elevator costs 250 every trip. The second door, the ramp-roof one, costs 1250. The other door in that hallway costs 1000. The ladder costs 750. It can also be opened from the roof. That's all for now.