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Nacht Der Untoten: Zombies Library

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You drove them deep into the heart of the Reich.

You thought they were dead.

You were wrong.






Nacht Der Untoten Map Contents


Intel ~



Call of Duty: World at War

Nacht Der Untoten ~ November 11, 2008


Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.


Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle.


From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only-available in multiplayer, including perks, rankings and online stats in up-to full four-player cooperative gameplay. New infantry and vehicle-based weapons, like the potent flamethrower, bring the battlefield ablaze






Mysterious Radio Transmissions


Confidential Information / Security Level 5


Consider yourself lucky troops, because we're about to let you in on a little secret. Soldiers from the darkest reaches of our offensive are finding themselves facing the army of the damned, but that's not all they're discovering. Underneath this evil, we're guessing there is a Nazi spider web that connects all of these outbreaks and that out there, there are clues that can expose its gossamer threads. We are gathering reports of strange sightings and happenings, besides the undead rising from their graves that is, which seem to be creating trends within the field. What we're presenting to you today is one of these trends. Ever since the second outbreak at Nacht der Untoten, troops have been noticing strange radio transmissions and broadcasts taking place in the dead of the night. Back at HQ, we are hoping these rumors can help you soldiers come closer to unraveling the truth.


Some of our men who've braved through the woods of Nacht der Untoten have dug up intel, which we found earlier to be irrelevant, but under recent circumstances, we now deem it vital to our growing case file. Our contacts say that there is a hidden radio, that for all rational reasons should not operate, but does. Those who've managed to activate the radio say that it plays an endless cycle of haunting songs and some of our Soviet allies have reported hearing their homeland's victory song through its cursed speakers.




Of course, these phantom transmissions do not end in Nacht der Untoten. Shi No Numa holds its own fair share of mysteries. Within the walls of Shi No Numa, some have reported hearing not music, but radio calls from a rogue signal. We haven’t been able to get an accurate report on what is said within this radio call, but we are sure it is connected to this conspiracy.


We can't be sure, but we are thinking that hidden transmissions can be found in the recently discovered Der Riese as well. That’s why we’re sharing this information with you troops. We need you to head out into the field and discover what we can't. You'll need to be smart and you'll need teamwork to survive, but if you can get past the hordes of the flesh-eating undead, you may find the truth behind the horror. Within the supplies section of the Call of Duty HQ, you'll find the only known transmissions we have.


End of transmission.





Video Trailers ~

Video Trailers


Nacht Der Untoten Bonus Mode Trailer


Call of Duty: World at War shipped with the popular Co-Op Zombies bonus mode, Nazi Zombies. This is the original trailer for the very first level, Nacht der Untoten!




Loading Screens ~

Loading Screens


Nacht Der Untoten Map Selection Screen





Nacht Der Untoten Opening Cinematic

(World at War)




Nacht Der Untoten Comic Book Page

(Black Ops)





Nacht Der Untoten Comic Book Page Loading Movie

(Black Ops)




Nacht Der Untoten Loading Screen Music

(Black Ops)


”This is the track from the Black Ops Nacht Der Untoten Loading Screen written by Brian Tuey and myself (Kevin Sherwood).


The track itself is an arrangement of a song we did for the original WAW Nacht Der Untoten radio called "WTF"


The song is called "WTF" because it was originally an unfinished Trance progression Brian had from a long time and wanted to see what I would do with. It turned out to be some sort of prog, metaly, trance,....thing. WTF?!





Origins “Crazy Place Portals”

Shown on Nacht Der Untoten Comic Book Page




Playable Characters ~

Playable Characters


Marine 1


<-----------------------Marine 1 Model----------------------->





Marine 2


<-----------------------Marine 2 Model----------------------->





Marine 3


<-----------------------Marine 3 Model----------------------->





Marine 4


<-----------------------Marine 4 Model----------------------->



Zombie Characters ~

Zombie Characters




















Chalk Outlines ~

Chalk Outlines




The chalk outlines (where you can purchase weapons) didn’t come until much later, although you could always buy weapons even in the early prototype. I always wanted chalk outlines since day one. I sort of imaged it like the Hitman series, where there are outlines of weapons on the wall of your hideout, and as you progress they start showing up. Once our Lead Artist, Brian Anderson, starting playing some Zombies, he whipped up the chalk outlines, re-did the lighting and generally made it look pretty. 




Weapons ~



Starting Weapons











Wall Weapons





M1A1 Carbine



Double Barrelled Shotgun









M1897 Trench Gun





Mystery Box Weapons


.357 Magnum









M1897 Trench Gun



Double-Barrelled Shotgun









M1 Garand



Gewehr 43



M1A1 Carbine












M1919 Browning






M2 Flamethrower






Ray Gun









Molotov Cocktail




Power-Ups ~



With only like a week or two before submission, I was satisfied with the game play but there was something still missing. Power-ups! I was heavily advised against it, but I added the four power-ups in a day of mad scripting. At first I just grabbed whatever models I could find that were kooky enough to be a power-up model. The original point doubler was a tea kettle. The first Insta-Kill was a crow model. Max Ammo was a rat, and the bomb was… well, a bomb.


Some people hated the drops at first. They had been playing a lot of Nazi Zombies, and thought it took away from the “survival horror aspect” of the game. But, that’s not what we were going for. Really, the most fun part about Nazi Zombies is playing with friends and seeing how long you can hold out. While the atmosphere is somewhat freaky, the game isn’t meant to be a serious survival horror game. It’s meant to be more arcadey and fun.


So the power-up went in, and all around the office you’d hear “GET THE BIRD, OH TEA KETTLE DOUBLE POINTS!” It was an awesome feeling. In fact, by this point in the project the team was mainly bug fixing and content locked (haha!) so everywhere you went in the office you’d see people playing Nazi Zombies. You could hear them across the office, yelling at each other for revives, talking trash about what levels they got to and how far, what strategies they used to get as far as they did, and so on. Nazi Zombies was the buzz of the office.




Double Points 


“The original point doubler was a tea kettle” 







“The first Insta-Kill was a Crow model”


<-------------------Insta-Kill Model-------------------->





Max Ammo


“Max Ammo was a Rat” 







“And the bomb was… well, a bomb”


<-------------------Ka-Booom Model-------------------->



The Magic Chest ~

The Magic Chest - Mystery Box



I had the idea for the “Magic Chest” (people just starting calling it that, I used to call it the Mario Kart box) when we were still in the prototype phase, but never quite got around to implementing it. It wasn’t until we moved the prototype into the new map I started creating new interactive objects like the rifle cabinet, the treasure box (which was influenced from Mario Kart and a trip to Las Vegas) and so on. I knew that to keep the game interesting, there needed to be some randomness as well as some strategy to the game play. People simply loved going to the box and seeing what weapon they’d get so I knew it was a keeper.





The Ray Gun ~

The Ray Gun



The Ray Gun is another awesome, semi-accident that fit perfectly with Nazi Zombies. One of our weapon artists, Max Porter, did the Ray Gun as a total fun, side project for himself. One day he walked by and was like “Hey, want to see something cool?” That was pretty unlike him, so he brings me over to his desk shows me the the Ray Gun model in first person (it looked pretty finished minus the animations).


You should understand that we basically only see guys in olive drab carrying mp40s, thompsons, and garands all day, so this shit looked amazing. I knew then that we had to get animations, sounds and particles to make the Ray Gun shine. So, I went and grabbed our Audio Director, Brian Tuey, who was also amazed, and said he’d do sound for it. Our Particle FX Lead, Barry Whitney, said he’d do custom particles. Jimmy said he’d do animations for the gun. So, when it was all done, we had something that was just perfect as the ultimate Nazi Zombie killer. Once again, the stars aligned.


Right up until the end we were finding little exploits. For example, people starting dying (on purpose) with the Ray Gun as you were given 160 bullets in the clip (full ammo) every time you were downed. So, people would sit at the bottom of some stairs, die, blast zombies, get revived and repeat. The tactic was cheesy as hell, but I’m glad people started using it so we could fix the exploit before it went out the door.





Campaign Mission – Little Resistance

The Ray Gun



Sniper Cabinet ~

Sniper Cabinet


Scoped Kar98k


On the 1st floor of the building there is a ? pointing to a case




It will cost 1500 points just to open the cabinet 




For an additional 1500 points, you can purchase a Scoped Kar98k




Wall Writing ~

Wall Writing 















Ammo Crate ~

Ammo Crate






Translates to 

Ownership of the German Wehrmacht




Trucks ~



The trucks outside of the building are Opel Blitz Trucks 



Opel Blitz was the name given to various German light and middle-weight trucks built by Opel between 1930 and 1975. During the years preceding the Second World War Opel was Germany's largest truck producer.


The Blitz name (German for lightning) was first applied to an Opel truck in 1930 and by 1934 there were four base versions offered of the 1 tonne model along with fourteen versions of the larger 2/2½ tonne trucks. From 1939 onwards the 3-ton version was used frequently throughout World War II.






Crashed Plane ~

Crashed Plane


The crashed plane is a B-17 Flying Fortress 



Of the 291 attacking Fortresses, 60 were shot down over Germany, five crashed on approach to Britain, and 12 more were scrapped due to damage – a total loss of 77 B-17s. A total of 122 bombers were damaged and needed repairs before their next flight. Out of 2,900 men in the crews, about 650 men did not return, although some survived as prisoners of war. Only 33 bombers landed without damage. These losses were a result of concentrated attacks by over 300 German fighters.




The Boeing B-17 Flying Fortress is a four-engine heavy bomber aircraft developed in the 1930s for the United States Army Air Corps (USAAC). Competing against Douglas and Martin for a contract to build 200 bombers, the Boeing entry outperformed both competitors and more than met the Air Corps' expectations. Although Boeing lost the contract because the prototype crashed, the Air Corps was so impressed with Boeing's design that they ordered 13 more B-17s for further evaluation. From its introduction in 1938, the B-17 Flying Fortress evolved through numerous design advances.


The B-17 was primarily employed by the United States Army Air Forces (USAAF) in the daylight precision strategic bombing campaign of World War II against German industrial and military targets. The United States Eighth Air Force based at many airfields in southern England, such as Thorpe Abbotts airfield and the Fifteenth Air Force based in Italy - with many units stationed at the existing bases surrounding Foggia - complemented the RAF Bomber Command's nighttime area bombing in Operation Pointblank to help secure air superiority over the cities, factories and battlefields of Western Europe in preparation for Operation Overlord. The B-17 also participated to a lesser extent in the War in the Pacific where it conducted raids against Japanese shipping and airfields.




From its pre-war inception, the USAAC (later USAAF) touted the aircraft as a strategic weapon; it was a potent, high-flying, long-range bomber that was able to defend itself, and to return home despite extensive battle damage. It quickly took on mythic proportions, and widely circulated stories and photos of B-17s surviving battle damage increased its iconic status. With a service ceiling greater than any of its Allied contemporaries, the B-17 established itself as an effective weapons system, dropping more bombs than any other U.S. aircraft in World War II. Of the 1.5 million metric tons of bombs dropped on Germany and its occupied territories by U.S. aircraft, 640,000 tons were dropped from B-17s.





Radio Tower ~

Radio Tower





Red Antennas ~

Red Antennas


CoDz Threads discussing the Antennas ~

Nacht Der Untoten-Red-Antenna

More Red Antennas Helipad 





Songs ~



Brian Tuey – Audio Director


So by now, most of you have heard about the Nazi Zombie mode in Call of Duty: World at War. 

This amazingly fun little mode was originated by Jesse Snyder (our lead designer). You can find out more about how it came about on his blog.

In terms of the sound, I've seen posts recently wonder what in the world the song that plays is when you 'die'. Most people liken it to John Murphy's piece from 28 Weeks Later.


While quite a compliment, Kevin Sherwood (one of our many talented sound designers) wrote the riff that plays when the camera flys through the environment essentially as a quick fix (we could have just clipped some of the in game music, but we thought it could be cool to do something totally different). Once it got in, however, we didn't want to change it...and in fact, decided that it should be a full song.


So once the project was completed, Kevin blew the 8 bar piece into a complete song. Kevin is on guitar(s), Elena Siegman (a really kick ass game producer and singer) is doing the vocals. All of it was recorded and produced at Treyarch Studio's. Its called "Lullaby of a Dead Man".


Aside from the end game stinger that's in there, you'll also find a little radio if you look around enough. (HINT: check near the magic box in the HELP room!)


World at War Soundtrack Front Cover




If you shoot (or otherwise damage) the radio, you'll hear a new song pop up every time it's damaged. Most of the tracks on the radio are edits from the Call of Duty: World at War soundtrack...but we also thought it would be fun to have some crossover with True Crime: New York City, given that Sean and I worked together on that game as well. So if you are familiar with that title, you may recognize 3 or 4 of the pieces on the radio now that you know what it is.


In addition to the gameplay score from TC: NYC, you'll hear a few other interesting pieces. The first song that plays on the radio is called "WTF". Kevin basically tossed some guitars on a trancy piece I did a few years ago just for fun. We thought it fit pretty well for kicking zombie ass, so we put it in.


Also included on the radio is a song I wrote for the 'dance' station in TC:NYC called "Dusk". Yeah, dance music doesn't really go with the WWII era, but hell, you're killing Zombies with a ray gun, so we just threw 'period' out the window for this one.


World at War Soundtrack Back Cover





Secret Radio Songs


  • Next to the Mystery Box is a radio on a table.
  • By either knifing or shooting it will play 12 tracks consecutively.
  • You can also knife or shoot it again to skip the current song.


Tracks ~




Dog Fire



True Crime Track 4



All Mixed Up






Königgrätzer Marsch






Russian Theme




(Titled “Areia” on the Black Ops Version)



Stag Push



Pby Old








Secret Radio Songs - Activation Walkthrough

(World at War)



Secret Radio Songs

(Black Ops)

The Black Ops version of Nacht Der Untoten also features the Secret Radio, though most of the songs are different & there are only 9 songs in total.


In order of play ~


WTF – From Nacht Der Untoten Radio (World at War)

Abre Macabre – From Dead Ops Arcade

UHF – From Nacht Der Untoten Radio (Black Ops)

Dusk – From Nacht Der Untoten Radio (World at War)

Boatdeck – From World at War Campaign Mission “Redemption” & the Verruckt Loading Screen Music

Slasher Flick – From Dead Ops Arcade

Mask Walk  From Black Ops Campaign Mission "Rebirth"

Areia  Originally called “Sand” on the Nacht Der Untoten Radio (World at War)

Temple of Shroom – From Dead Ops Arcade



Secret Radio Songs - Activation Walkthrough

(Black Ops)




Call of Duty: World at War - Audio Credits


Audio Director

Brian Tuey


Senior Sound Designer

Gary Spinrad


Sound Designers

Kevin Sherwood

Collin Ayers

James McCawley


Additional Sound Design

Scott Eckert


Audio Engineer

Stephen McCaul


Audio Production Tester

Jesse Booth


Additional Audio Support

Julia Bianco




Secret Song “Undone”

(Black Ops)


  • In the Black Ops version of Nacht Der Untoten, there are 28 ‘RED’ explosive barrels scattered around outside of the building.
  • If you shoot 3 specific Red Barrels you will activate the Secret Song called “Undone”. 
  • The barrels do not have to explode, a single bullet can activate the song
  • ·    The Barrels can be shot or damaged in any order



Shoot either of these 2 Red Barrels ~




Shoot either of these 2 Red Barrels ~ 




Shoot this Red Barrel ~ 




 Undone’ – Activation Walkthrough




‘Undone’ - Music




Game Over Song


The Nacht Der Untoten game over song is a preview of “Lullaby for a Dead Man”, which is the ‘Secret Song’ in the next Map, Verrückt.


Nacht Der Untoten Game Over Song



Please add anything you think is relevant to the Nacht Der Untoten: Zombies Library

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About Call of Duty Zombies

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

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