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Stop mocking me's: World at War 2


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So after all the speculation of what I've seen on youtube and trayarch's pearl harbor posts, I've decided to write my own version of "call of duty: World at War II". 

 

Now, for those who know me, you know there is a SERIOUS issue with returning to the WW2 era for COD: Gameplay.

 

In my opinion, any video game relies on 3 standpoints: Story, Gameplay, and Graphics. Graphics and story are not and issue for next-gen WW2. The issue comes with gameplay. WIth the MOST jam-packed game of gadgets and syfy wonder seen in a COD game being released before this, no one is going to like moving from being at control of drones, cloaks, double jumping and laser guns to being constantly pinned down in a trench with a STG-40 again. So, to compensate this issue, I've devised a way to import the classic World-at-War feel, while also improving gameplay. 

The best way I could come up with was re-writing history to a more extreme scale. SO, without further adu: Call of duty WAW2.

 

 

The game begins not actually in war, but at the manhattan project's base. 

You are attending the last test before the bomb's a go for use against the Japanese. 

You are a scientist escorting President Roosevelt, Vannevar Bush, and Vice President Henry A. Wallace to the test site. 

Your name is  Doctor Lemming Faux.  You are Oppenheimer's right hand man (literally, he sits right next to you). 

 

You are debriefed on the subject, then introduced, and before long, a buzzer will go off, this will signify that a spy is attempting to flee. It's your job to make sure he doesn't. The spy runs into the briefing room and attempts to shoot Roosevelt (whom is paralyzed). You save him by removing the person's gun and killing him with the scissors you were holding, the bullets only appear to have hit Roosevelt in the legs, which he has bandaged and laughs off. T-minus one hour till launch. 

 

You look at your own hands in horror at what you've done. You eventually end up in the hallway, and begin running down the corridor. Eventually, you reach the bomb's site, where no man is to be. You climb and dis-arm the bomb, taking the uranium out and putting it into a special briefcase for this exact reason. You return to the base with 30 minutes to go.. No one has noticed what you've done. You begin to see delusions of roosevelt laughing and war and the blood on your hands. Doing the only thing you can, you hide the uranium in the other nuclear device, not yet being tested, inside the base, then set the timer, and then return to the nuclear-empty test site, bringing three scientist who had gone to find out what the issue with the bomb was hostage. You remain horror struck when you watch roosevelt and the others die in the explosion that should have whipped out the 

very land you're standing on. 

 

BANG, one of the scientists you killed, a man by the name of "Doctor Howard Derain"  then shoots and kills your other hostages, stating that you've made his job all the easier. Now he has a fully functional nuke in his possession, and he plans to make good work with the money it will make him. He then ends by killing you. 

 

 

"World At War/    II     " 

 

 

At this point you're offered one of three tasks to pursue, but know, each path can have a choice that will effect the outcome of the war/game. But typically you will be tasked to play as one of 3 characters, each with it's own story. NOTE: The game progresses by time, so if you complete one mission, the two missions you didn't complete are left with an automatic outcome and can not be re-completed. 

 

 

Now the 3 players: 

 

Joseph Carlile: Former italian-American mob boss. Lost his power when america came to hate mussolini. Now battles  in the front lines for his own objectives. He will play as part of the 42nd ground force on the invasion of germany, but will then branch off and travel across nazi-england, france, and Italy until he finds mussolini and takes the sun-of-a-bitch down himself. His secondary is always his trusty "problem solver" revolver. Likewise, he has two lackeys who fallow him into battle: Thorndike McVan, and Klauz manwiths: Thorndike is an expert sharpshooter, and Klauz is super handy with modern technology. 

 

 

Officer Laura Valderaz: First women chief of police for american forces. Her job is to keep forces in america from acting out. Her partner "Dylan Mikes" is a wisecracking alcoholic and former war-veterine. Together they maintain piece outside the dead-zone (a no-man's land war-zone in which anyone whom crosses are instantly obliterated by Japanese turrets) Her job is to repress the dead-zone as well as keep it from expanding. AND making sure hordes of people stay out of it. 

 

 

Spec-Ops opperative Lewis Ninevi:: Special opperations-ist in charge of tracking and exciting the biggest threat of the war: Doctor Howard Derain. His issue is his squad is currently lined up in a mobile german death camp on the ocean. You must escape, regroup, and find Derain. 

 

 

 

Derain is the madman behind all of this. Because of his selfish intentions, he sold the bomb to japan. In turn, the bomb was used to save germany from american forces, although hitler is still dead. Due to this, Germany never fell and Italy is still under it's power. Furthermore, germany has now conquered most of russia as well with this new technology. 

To make matters worse, Japan has now crossed the sea and is stationed on the opposing side of the dead-zone. Here they developed war turrets and drones to keep their side safe. Meanwhile, germany, now under control of a man known as "Jacoviar Quinzel" has set up more death camps specifically for the american soldiers. Although germany continues to fight, it it's self is in civil war with it's own views on nazi-ism. Half of them want no more, and the other want it back. This isn't totally bad however. Under command of President Cordell Hull (The next member of the white house who wasn't killed in the explosion) this would later leave to advancements in weaponry. This is an odd hybrid of futuristic and WW2 warfare. Drones, juggernauts, flame throwers, napalm, nano-bots, cloaking tech. (no boost jumps), grappling tech (which allows one to grapple like in Advanced warfare, but not boost jump, this is available in MP), tommy guns, shock grenades, but no in-head coms, just walkie-talkies. 1984 (time of this) is a REALLY interesting time period for warfare in this universe.

 

And that's the basis! What do you think? 

 

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Very nice! Could be very interesting as a World at War 2 on next gen. I think Treyarch personally should start a new series which is set in another universe, a bit like Wolfenstein but obviously their own take on it. That is what I am hoping for but nothing to drastic that makes things too far from our universe if that makes sense? Also it would be perfect if Zombies had say one or two more maps that ended the story and then a new story linked to the new universe was to be implemented.

Edited by Nightmare Voyager
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