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The following is a map idea however I will be describing it through visuals and story. I’m not really gonna go into specifics about traps or weapon mechanics. However Through this description I will be hinting out at gameplay elements such as traps, perks, and enemies. Also I will be describing the easter egg so read carefully because certain parts are the steps. For those who like to find easter eggs I will be leaving some phrases in this post that hint out what will happen in the course of these 5 map ideas.

 

Now…..Imagine that it has been a very long time since the apocalypse happened. Most of humanity is pretty much dead and there are 2 types of survivors. Those who survived on the surface of the planet alongside the undead, and those that survived inside an underground human habitat known as the cocoon. On the surface humans live a harsh and brutal life. The dead walk the earth and feed on the flesh of the living. However there is something hidden that barely anyone knew about and most of the people who were involved with this project are now dead. Project Archangel gathered certain people that had specific attributes and brought them into a place called the cocoon. This cocoon is a massive underground base where machines keep the last hope of humanity in a form of stasis. The chosen people are kept inside these pods as they await the day that they can awaken and rise to the surface. However this project is a failure as the undead eventually break into the cocoon and kill most of the people who can awaken the people of the cocoon. Time goes by and the machines are still keeping the cocoon stable but eventually even machines will begin to fail and this is where our story begins…….

 

Inside this cocoon the people live in ignorance of the apocalypse. These people would have never lived long enough to see the the dead rise if they had not been chosen for this project. In this world they live in, the undead are not present yet this world is programmed to teach it’s inhabitants about the true nature of the real world. All people in the cocoon start over as children. Their physical bodies are adult yet in the cocoon they start over and their memories are replaced. Perhaps there are stories, toys and books that subliminally teach the members of the cocoon about the undead and how to kill them during their time as children. Once the residents have matured and their age in the cocoon matches their physical bodies they will remain that age until they are awaken. In the meantime they live life the way it was before the apocalypse. They have jobs, families, schools, etc. It’s a pretty normal society.

 

The machines work day and night to keep the “ children of the cocoon” alive. However these machines are now very old. Because of this the machines will sometimes Eject members of the cocoon into the outside world. This time it will eject 4 people. Now, these 4 people we shall call Ian, Edward, Demitri, and Sam for the time being. The machines are programmed to simulate the apocalypse the moment that members are being ejected. This was done in order for them not to enter the world without experiencing the danger firsthand. This however is merely a simulation and what comes after will define who these people will become.

 

You wake up in a room filled with toys. On the ground you see a model of a long forgotten place and 4 men standing tall. Posters are taped to the walls and the sun is shining brightly through the window. This room is part of a small 2 floor house. You can hear the sound of the undead trying to get inside. They break in through the window and step foot into the house. Luckily there seem to be weapons lying around to help fend off this strange new menace. The town is now heavily infested with blue eyed undead. In this simulation there are no such things as perk bottles. Certain Items are programmed into their world as substitutes such as fish, pills and vests. Everything is messed up the same way a dream can go from being happy to suddenly going dark. The closer you are to the toy room the sunnier it is and the further away you travel the darker and cloudier the sky gets. The undead are not the only threats to be found. A bug in the program will cause worm like beings to enter the world. These electric worms have the ability to alter the coding of their surroundings and cause things to change such as making zombies bigger or causing items and structures to appear and vanish.

 

The town is a desolate place with overturned cars, bloodstained lawns and ransacked homes scattered around. A children’s playground lies abandoned while the undead feast on unrecognizable lumps of flesh. Escape from this town seems impossible except for a single ray of hope. A run down bus driven by a robot driver can be found at the edge of the town. It is missing a few components but looting the surrounding houses will yield the necessary parts. The road to the city is a long one but the city itself has been moved closer to the town by the program. The city literally looks like hell. Lightning strikes the top of a skyscraper as the clouds darken the streets. A crashed helicopter protrudes from the side of this skyscraper. Ambulances,  firetrucks, and police cars are scattered around the streets. The bodies of the undead are stacked into piles forming barricades that must be burned to clear the path and end their misery.

 

The skyscraper holds the key to awakening. Elevators are still working and will drop you off on 4 different areas. Now, each floor will have some sort of secret radio that tells the story of what happened in the real world. Consider this yet another way of teaching the children of the cocoon. The first floor is full of offices and cubicles. The computers are still running and display different pictures of teleporters, missiles, pylons, and the number 935. This location will make a great home for the worms.

 

When the elevators open once again a new room is revealed. This is a new area added in by the A.I into the ejection protocol. It resembles a theatre or demonstration room and will play a video showing you a man who’s face is blurred out performing an experiment on another man. This man was, is and will be very important to the world. A toybox appears in this room as well. Like the man, this toybox has been seen by many survivors after the apocalypse began. It is said that the box is the reason many people still survive on the surface. However when it has been used too many times it will vanish and reappear somewhere else. All the information known about the box is archived inside the cocoon and used to teach our cocoon crew in case they ever find it on the surface.

 

The 3rd floor is merely a simulation within a simulation. The walls shine brightly and the labs make up most of the structures. Within these labs notes are scattered around with tiny scribbles on them. The bodies of the undead are strapped to the tables as experiments were being performed on their brains. 935 crates are scattered around this room and a giant map has certain locations pin pointed. On the map there is writing in blood, numbers. 40.7127. Behind a contained testing room more bloody numbers can be found, probably left behind by the men working here 74.0059 .  A television flickers in darkness as yet another clip of this man plays over and over and over again. He is trapped. He is screaming. He is alone in a world of the undead. The man begins to draw on small sheets of paper. Suddenly the man looks up and his eyes have turned blue, then it loops.

 

The 4th floor is the top of the skyscraper. The black clouds are circling above the building as lightning strikes a radio tower that stands tall. Half the roof is missing and a short drop will be necessary for one who wishes to awaken. The final piece of the puzzle is hidden somewhere within the maze of debris that makes up the lower half of the roof. The undead are unrelenting as they pour in without allowing our cocoon crew to take a break. Luckily The Pack a Punch has been waiting here for you. With the final piece of the puzzle found there is one thing left to do…..It’s time to awaken.

 

As the Tower lights up it shines red as sparks fly from the base to the tip. The clouds have formed what resembles the eye of the storm as it catches the sparks as they ascend from darkness. You will also ascend from darkness.

 

The sound of a siren fills your ears and you try to move but you can not. You see smoke and feel an immense pressure as you rise from your underground tomb. You crash onto the sand as you are knocked out. You do not know your name…...you are alone with 4 strangers who you have never met……….you are the last hope for mankind. The metal pod opens and lets in the dead air.

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Note: A few things I could not fit into the map due to the story format are listed here. The map that comes after will be written using the normal format involving quotes and more details about traps and gameplay elements. It will also begin to develop the characters who’s origins or personalities I will not reveal yet.

 

The Pixelator- A weapon that resembles the flamethrower. It will turn zombies it touches into smaller chunks of data that fly away and are deleted. It has an ammo capacity of 25 and a magazine clip of 5 shots.

 

Juggernog - A vest found inside an army van in the city street

Speedcola - A green bottle found inside the labs

double tap - A pair of swift gloves found in the playground

quick revive- A fish found in the starting area. Found in refrigerator

Electric cherry - A cherry found in between the city and the town. Found inside a shed

Moonshine - A pair of goggles that give you the power to find hidden weapons within structures found on the roof of the skyscraper

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