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Mocking me count down: Part 4


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Previous: http://www.callofdutyzombies.com/forum/viewtopic.php?f=138&t=34234

New survival map idea: parallel

This is a fairly medium sized map that takes place in a park, or rather, two parks…

One park is the destroyed burning version of the other, and players can warp between these two maps via gates and flashes…

Certain doors (gates) on this map will take one to the hellish world from the normal world, weather you can get back or not is a mystery, however if one needs to simply have access to one room for a small 60 seconds, they can use flashes, a buyable light sourse (500) in every room that will warp everyone in it to the opposing area for a small while.

You play as an odd group of park-folk: A man in a suit, a woman in a black dress and a veil, a criminal with a wielded-shut iron gag on his face…. And a hooded shadow figure, whom wears a mask and will not allow one to see his face… These characters are quite odd as the only one that truly does ANY talking is the man in the suit…. The masked man will grunt in an approving fashion or sigh in disapproval depending on the situation. The same could be said about the criminal…. The girl will sigh and act surprised when given weapons she likes or disapproves of, as well as squeal when cornered.

You start off in a normal grass-y park with lots of trees, fog (denizen free) a boardwalk and a (starter-room) information depot.

The depot its self is fairly bland… M-14, Olympia, …. But where's quick revive? OR AN EXIT?!?!

Well in the center of the room there's a VERY suspicious structure covered in blood and surrounded by writing…. At the end of the first round it will go off and flood the room with a red light….

You're now in the hellish world, specifically, in the same depot in another world… A world where a massive chunk of a wall is missing, the wall weapons are gone, and quick revive sits in the corner…. You walk outside to see a transformed park:

The trees are burning or black, the ground is gray and cracked with lava, the fog is replaced by smoke, the boardwalk now holds a roller coaster (broken), and the only things that stay constant are the mysterious lamps….

basically there are four areas of interest: The park, which is wide and open with a few rocks and trees blocking your way, does have a heavy layer of mist around it though blocking vision, the hell version has no mist and many of the trees are gone, the dis-advantage is that there is lava in multiple places….

The next area is the board walk, here in the normal world, one can buy speed cola here…. In the hell world, there's a large roller coaster one can hop on here… Riding it will cause you to enjoy a wonderful ride of blasting zombies when the ride pauses, be it upside down or high above ground… When the ride is over the car will disconnect from the rails and fly off into the water, stuck in the train, you'll be forced to wait out the ride until the train lands in an under-water cave….. With air so don't worry.. In the light world this is a tunnel blocked at both ends...

In the cave there is the mystery box in the hell world (hell-chest form), and juggernog in the light world…. In the light world I might add, there is a stair case that will bring you right up to a shack inside the forrest…. Wander around a bit and you'll find a tipped over car behind a gate, wander some more to find a small church with a box location and double tap on the upper floor…. In the hell version, there is no church, only a wide hole with a box location... and the car is replaced by pack a punch which IS accessible, but when you flip back you pop up back inside the fence….

Wander around some more to find a small cliff that when you drop off of will bring you back to the field….

Now for the easter egg bit….

To start you need to be in the hell world at the board walk, and activate the flash, when you do you'll see a ghostly image of the man in the suit, his wife, and his kid walking out of the board walk to the (inaccessible) parking lot….

After this, head to the cave where you will see a little wisp, knifing it will cause it to expand into a car that will continuously drive from one end of the tunnel, disappear and drive off again from the other side…. and will continue to do so until the player playing as the cloaked person knife's the car… This will cause it to spiral out of control and disappear at the edge of the tunnel….

Next if you go to the church, you'll see the ghost form of the lady in the black dress at a funeral, crying…. When one leaves the church one can return to the field (in hell) to see the criminal receive judgement as he is hung from the gallows….

Simple story right? A car crash ends up leaving a husband and wife, childless at the hands of an escaped cereal killer? Where everyone but the bride meets their horrible demise?…..WRONG!

Return to pack a punch, which is now gone and instead there is a flash-lamp that will bring you to the light world from hell…. Right next to the car, where you can see after the car crash, the wife stabs her husband and child! Return to the field to see she blamed the prisoner for the death of her husband and child…..

Lastly return to the pit, where the church would be in the light world… There is now a pentagram in the floor… Have all four characters stand on a point and FLASH!

Everyone gets split up, the criminal, the cloaked man (which their name nested to their points has now changed to "death") and the man in the suit are now permanently stuck in the light world, where as the bride is stuck in the hellish world…. The rounds won't change what world everyone is in anymore, only flashes will do that….. It should also be noted that the bride is no longer on the other's team…. And when she flashes through, she CAN shoot the other players and try to get them down…. Same goes for the other 3 and shooting the bride….

This doesn't end the game however once one team goes down… as zombies exist in both the light and hell world, meaning the bride can shoot zombies next to the criminal and from behind him without the criminal actually being there….

Guns:

M-14

Olyimpia

Mp5k

Ak47u

galas.

(box)

Ray gun

Ray gun M.2

death machine

mini uzi

tommy gun

s-12

lsat

monkey bombs

dsr

fal

Barret Sniper

lock

Perks:

Jugg-tunnel

speed-boardwalk

double tap-church

quick revive- depot

pack a punch- Car location

drops:

Double points

max amo

insta kill

nuke

Achievements:

30gs (bronze): Not what it seems… : In parallel discover the truth…

Hope you enjoyed! I am fully aware we won't be seeing this map in "apocalypse" However I still owe it to everyone to complete this countdown!

Next: http://callofdutyzombies.com/forum/viewtopic.php?f=138&t=34799&p=323753#p323753

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