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Can some good players chime in, please? This might help...


Zombie-cowboy

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Firstly theres the b wling,(bowling) wich relates to commitment, said by JZ. In there there are three images of four perks colours, quick revive, staminup speed cola and jug, maybe theres an order to drink the perks and or do things. I was following the order today and the first left set of lights was blinking.

Has anyone tried to go via teleporters or by foot and not use the bus to get to the pylon? Maybe using the bus will make the navcard useless...

I was searching acronysm and the closest i found was DAY = dial-a-yeld, wich is a method to increase or decrease a nuke power before the bomb leaves the ground. Its used since the 60's. Then signs on the tunnel then may suggest reduce the power of the nuke (x)/2 ME(master engineer?)

Another thing thats bothering me is the uselessness of specially the trap. Maybe it helps short circuit the eletric locks?

Cn someone try using the turbine on the 4th stop as if opening the pap door and someone else with the trap on the bank?

Another sugestion, two with traps two with turbines and each stays at a corner, around the town lights and turn them all on?

Also, it seems misty and marlton are a pair and russman and marlton another, instead of randomly using 2 with richtofens ee and two with maxis side, using these particular charachters. (M and R richtofens and M&M maxis)

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Variable yield, or dial-a-yield is an option available on most modern nuclear weapons. It allows the operator to specify a weapon's yield, or explosive power, allowing a single design to be used in different situations. For example, the Mod-10 B61 bomb had selectable explosive yields of 0.3, 5, 10 or 80 Kt, depending on how the ground crew set a dial inside the casing when it was loaded onto an aircraft.

Variable yield technology has existed since at least the early 1960s. Examples of variable yield weapons include the B61 nuclear bomb family, B83, W80, W85 and WE177A warheads.

Most modern nuclear weapons are Teller–Ulam design type thermonuclear weapons, with a fission primary stage and a fusion (or fission) secondary stage which is collapsed by the energy from the primary. These offer at least three methods to vary yield:

Varying primary yield by boosting with fusion, using small amounts of deuterium / tritium gas inside the primary fission bomb to increase its yield.

Varying primary yield by varying the timing or use of external neutron initiators (ENIs).[1] These are small particle accelerators which cause a brief fusion reaction by accelerating deuterium into a tritium target (or potentially vice versa), producing a short energetic pulse of neutrons. Precise timing of the ENI pulse as the nuclear primary's pit is collapsing can significantly affect yield, and the rate of neutron injection can also be controlled.

Shutting down the thermonuclear secondary, either by firing the primary at low enough yield that it does not compress the secondary sufficiently to ignite, or by blocking energy transport inside the warhead briefly as the primary is firing using shutters or a similar mechanism. If the primary's energy starts to disperse through the radiation case before being focused on the secondary then the secondary will likely never detonate.

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