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The Manufactorum (map idea)


TuUhmazyn

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Characters: The Original Crew

Name: Manufactorum (there a German word for that?)

Setting: An abandoned Factory, located deep in the heart of Germany.

Menu story: one year after the cataclysmic events of the rocket launch, the heroes return to where it all began to look for ways in which to stop the Richtofen, and his deranged scheme. Fortunately, the Factory still seems to function, but what dangers could lie inside?

Facts and pieces: an abandoned factory, which upon discovery (start of the game), Samantha will make note that this was the main supplier for 935, and from quotes from her, will reveal she used to visit it here with Maxis. First room starts you off in the loading and unloading area for the many trucks and service vehicles. Rit in front is a a truck with an open back with quick revive in it. Zombies climb the barb wired fences and climb some rubble produced by the war. Zombies appear as normal citizens or various workers, such as plumbers or firemen. 2 weapons will be here, depending on the Cod 9 weaponry. There is two ways to go from here; the managers office, which has another weapon and Deadshot in it. Various files and items are strewn about on the desks. The windows looking out to the main assembly and production room can be broken to provide cover fire. The other room is the storage area, a large open area with a maze of crates and barrels. 2 weapons and a truck with speed cola in it. A modern radio will be found in this room along with a Teddy bear. From storage you can travel to either the main production area or the cafeteria. From the managers office you can go to the main assembly area, or back the way you came. The cafeteria would be somewhat large, with school cafeteria tables, and a lunch line where you can run through. One of the tables will have a Teddy on it and another will have a old 4 pack of beer (double tap) on it. There will also be a PhD dispenser on the side, in the form of a soda machine. The main assembly area has 3 entrances, the managers office, the storage area, and the employee entrance (935 pass card required, located in the managers office) "marketing department" where PaP is found along with Stamin-Up on one side and Mule Kick on the other. In here is a map of shipments to various 935 bases, including Der Reise, and other bases found in the storyline. Now for the assembly area. It would be a large, open area, with 3 weapon locations, a soda line for the new perk, and several crates with zombies climbing out, amongst aesthetics that belong here.

Easter Egg/wonder weapon: traveling throughout the factory, you begin to notice keyholes near machines and aesthetic doors. There will be five locations of such keys. 2 will be on the map, the other 3 will be found along steps for the Easter egg. The keyholes activate either a compartment containing another key or piece of the puzzle. Once all five keys have been used, a aesthetic door won't be so aesthetic revealing another room with but one item in it., (btw is a closet) the nullifier. This is a device that was built by 935 scientists feeling concern with the 935 projects that were amounting. It is a disk like item that is fitted with other pieces you find around the map and from the Easter egg. Once all items are collected, they are put into the assembler device in the "Marketing department" to form the Scr33cher. It emits a high pitched sound that is barely audible to our heros immune ears. It will stun any zombies in it's AoE blast, and make them stumble and fall over. If stumbled zombies are shot again, they hold there ears as blood flows out of them and they slowly die. it has 3 shots in a clip and 15 shots total. Upgraded it would become the Wretcher. It has 5 shots and 30 shots total. Among it's original effect with upgraded AoE effective range, it also make any zombie that is shot a third time turn into a bomb sound, affecting any zombies that may have spawned or walked by. With the Scr33cher/wretcher, you would find an audio clip on the map and play it on one of the managers machines. Standing by the auto-play sound with the scr33cher, which would overcharge the nullifer inside, creating a map sized explosion, which would set off all the alarms in the building, making the factory go into lock down. The round would immediately end, and go into a round where the catwalks above the assembly area break, and drop crates of nova six crawlers all over, and also breaks the security, so much more zombies come in. Once this round is over, security systems go back in place, and you locate the golden key from one of the foreman zombies. With this key you go back into the "marketing department" and activate the computer. Samantha then reveals she has a downloaded copy of her fathers computer software from Griffin station, and then plugs him in. From here he appears on screen and explains a plan of action against Richtofen. The Easter egg ends and the armory locker in the department opens, dropping an all perk bottle for everyone, and death machine for a minute 30 seconds.

Here is an image that I requested by PuR3x Bladez:

http://s646.photobucket.com/albums/uu18 ... eapon3.jpg

Box locations: start room, by a half unloaded truck. Storage, by the speed cola truck. Cafeteria, embedded into a lunch table. Assembly line, by one of the assembly machines.

Teddys: in the managers office, in his office chair. In storage, hanging in one of the half open crates. In the department, up above on the armory locker.

Knife: standard. 3000 dollar knife; a German officers sword.

Perk locations: quick revive, in spawn in the truck. Juggernog, on one of the assembly machines. Speed cola, storage, in a truck. Double tap, in a beer case in the cafeteria. PhD, in a soda machine in the cafeteria. Stamin-up, marketing department. Mule kick, marketing department. Dead shot, management. New perk, on a different soda assembly machine.

New perk: reaper. Upon drinking this drink, you learn of better ways to decapitate and kill zombies, giving you a 20% damage bonus. Doesn't effect explosive weapons or wonder weapons.

Primaries: frags, Semtex.

Secondaries: matryoshka dolls, slash and dice*

Equipment: Pro enabler**

* a bouncing Betty type object that jettisons it's self into the air and has an initial explosion, followed by a series of spikes that slash zombies apart.

** a hacker type device that enable pro versions of perks to better aid you in the battle. You may only have 2 pro perks per person. Can get rid of pro perks as you would give up perks with hacker.

Pro perks will be edited in later, sorry.

Leave any feed back, concerns or comments. Catch y'all later.

Pro perks:

Jug: more damage resistance (1 Mose hit), faster health regen

Double tap: 10% more fire rate, make trigger lock less time (L96 would cock faster, for example)

Quick revive: revive 25% faster, ballistic knifing (Krauss, slash) revives. Solo, more downed weapon ammo, 20% longer revive time

Speed Cola: reload 25% faster, switch weapons faster

PhD: bigger explosion, less height needed for explosion

Stamin-up: faster sprint, longer sprint. Move faster while being hit.

Dead shot: steadier aim, No sway (if assault rifles and such do have sway), twice as much points for headshots

Mule kick: switch to your third weapon faster, carry more ammo for all guns.

Reaper: 15% more damage. Killing 100 zombies fills the reaper charge, which allows you to instantly revive someone (by shooting) or kill a zombie instantly with your knife. Activated with a double tap of X.

Leave suggestion for the perks, please try not to be brutal.

Additional perk ideas: viewtopic.php?f=81&t=19423

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