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PAP weapons


MNATTY

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i recently found out something new to me, the ballistic can revive downed allies when its packapunched, the name is a huge hint but i never actually done it........ going off track, what are the effects of all the diff guns when they are pack a punched? please only post serious answers and that actually are true. thanks

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Well the ballistic knife we have known for a while can revive downed players when PaP'd.

The crossbow shoots out bolts that attract zombies like a monkey bomb when Pap'd.

The olympia sets zombies aflame upgraded.

The starting pistol, becomes and akimbo weapon and shoot grenades.

Thats about it.

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Calamity (CZ75): More Damage, Larger Mag, More Reserve Ammo, Becomes Fully Automatic

Calamity & Jane (CZ75 Dual Wield): Same as above

Mustang & Sally (M1911): Dual Wield, Fires Grenades, Smaller Mag, Smaller Reserve, faster reload time, slower rate of fire, lots more damage

Cobra (Python): More Damage, larger mag, more reserve, speed reloader

AUG-50M3 (AUG): More Damage, More reserve, Masterkey that reloads 2 shells at once

Predator (Commando): More Damage, larger mag, more reserve, dual mag

G16-GL35 (Famas): More Damage, Larger mag, more reserve, red dot sight

EPC WN (FN FAL): More Damage, 3 round burst, reflex, more reserve, larger mag

G115 Generator (G11): More Damage, More reserve, becomes automatic, sway on low power is nothing

Lamentation* (Galil): More Damage, More reserve, Red dot sight (sometimes)

Mnesia (M14): More Damage, Larger mag, more reserve ammo, grip

Skullcrusher (M16): Noobtoob, fully automatic, more damage, more reserve

AK-74fu2 (AK74u): More Damage, larger mag, more reserve, red dot sight, nice name

MP115 Kollider* (MP5K): More Damage, Larger mag, more reserve

Afterburner* (MP40): More Damage, Larger mag

MPL-LF (MPL): More Damage, Larger mag, more reserve, red dot sight

Toyko & Rose (PM63): Dual wield, more damage, more reserve, larger mag

Phantom (Spectre): More damage, larger mag, reflex sight, faster reload, more reserve

H115 Oscillator (HK21): More reserve, More damage, larger mag

R115 Resonator (RPK): More damage, more reserve, larger mag

D115 Disassembler (Dragunov): Variable Zoom, more damage, more reserve

L115 Isolator (L96A1): More reserve, Variable Zoom, Larger mag, more damage

Typhoid & Mary (HS10): Dual Wield, More reserve, larger mag, more damage, faster reload

Hades (Olympia): More damage, Dragon’s Breath, More reserve, quicker reload

SPAZ-24 (SPAS-12): More damage, larger mag, more reserve, reloads all in one shell, automatic

Raid (Stakeout): More damage, longer range, larger magazine, more reserve, reloads 2 at a time, grip

China Beach (China Lake): More damage, larger mag, no ADS, faster pump action, reloads all at once, more reserve, higher mobility

M72 Anarchy (M72 Law): More Damage, Semi-automatic, higher mobility, no ADS, larger “mag”, More reserve

Krauss Refibrillator (Ballistic Knife): More damage, increase melee damage(add a bowie knife to it to enlargen it even more), more reserve, quicker reload, shoot a player to revive them instantly

Awful Lawton (Crossbow): more damage, longer time to explode, crossbow bolts attract zombies towards it, kills about 6 zombies max

Porter’s X2 Ray Gun (Ray Gun): More damage through multipliers, larger mag(x2), more reserve, sight changes colors(I only know red, yellow and blue, maybe more)

Zeus Cannon (Thunder Gun): More damage, larger splash radius, larger mag, more reserve ammo

Winter’s Fury (Winter’s Howl): More Damage, larger mag, freezes more zombies, 1st shot slows down speed, 2nd freezes zombies in ice

Hope this helps

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Calamity (CZ75): More Damage, Larger Mag, More Reserve Ammo, Becomes Fully Automatic

Calamity & Jane (CZ75 Dual Wield): Same as above

Mustang & Sally (M1911): Dual Wield, Fires Grenades, Smaller Mag, Smaller Reserve, faster reload time, slower rate of fire, lots more damage

Cobra (Python): More Damage, larger mag, more reserve, speed reloader

AUG-50M3 (AUG): More Damage, More reserve, Masterkey that reloads 2 shells at once

Predator (Commando): More Damage, larger mag, more reserve, dual mag

G16-GL35 (Famas): More Damage, Larger mag, more reserve, red dot sight

EPC WN (FN FAL): More Damage, 3 round burst, reflex, more reserve, larger mag

G115 Generator (G11): More Damage, More reserve, becomes automatic, sway on low power is nothing

Lamentation* (Galil): More Damage, More reserve, Red dot sight (sometimes)

Mnesia (M14): More Damage, Larger mag, more reserve ammo, grip

Skullcrusher (M16): Noobtoob, fully automatic, more damage, more reserve

AK-74fu2 (AK74u): More Damage, larger mag, more reserve, red dot sight, nice name

MP115 Kollider* (MP5K): More Damage, Larger mag, more reserve

Afterburner* (MP40): More Damage, Larger mag

MPL-LF (MPL): More Damage, Larger mag, more reserve, red dot sight

Toyko & Rose (PM63): Dual wield, more damage, more reserve, larger mag

Phantom (Spectre): More damage, larger mag, reflex sight, faster reload, more reserve

H115 Oscillator (HK21): More reserve, More damage, larger mag

R115 Resonator (RPK): More damage, more reserve, larger mag

D115 Disassembler (Dragunov): Variable Zoom, more damage, more reserve

L115 Isolator (L96A1): More reserve, Variable Zoom, Larger mag, more damage

Typhoid & Mary (HS10): Dual Wield, More reserve, larger mag, more damage, faster reload

Hades (Olympia): More damage, Dragon’s Breath, More reserve, quicker reload

SPAZ-24 (SPAS-12): More damage, larger mag, more reserve, reloads all in one shell, automatic

Raid (Stakeout): More damage, longer range, larger magazine, more reserve, reloads 2 at a time, grip

China Beach (China Lake): More damage, larger mag, no ADS, faster pump action, reloads all at once, more reserve, higher mobility

M72 Anarchy (M72 Law): More Damage, Semi-automatic, higher mobility, no ADS, larger “mag”, More reserve

Krauss Refibrillator (Ballistic Knife): More damage, increase melee damage(add a bowie knife to it to enlargen it even more), more reserve, quicker reload, shoot a player to revive them instantly

Awful Lawton (Crossbow): more damage, longer time to explode, crossbow bolts attract zombies towards it, kills about 6 zombies max

Porter’s X2 Ray Gun (Ray Gun): More damage through multipliers, larger mag(x2), more reserve, sight changes colors(I only know red, yellow and blue, maybe more)

Zeus Cannon (Thunder Gun): More damage, larger splash radius, larger mag, more reserve ammo

Winter’s Fury (Winter’s Howl): More Damage, larger mag, freezes more zombies, 1st shot slows down speed, 2nd freezes zombies in ice

Hope this helps

That just about covers it for now, To be continued with weapons in the next map pack(s).

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thats a lot, but its not specific on what each actually adds. Not much guns gain "functionality" when pack-a-punched, just become stronger or get something minor, like akimbo or a sight.

Gained functionality (off the top of my head):

M1911 -> Akimbo grenade launchers

Olympia -> Incendiary rounds

M16 -> Grenade Launcher attachment (very strong)

AUG -> Undermount Shotgun attachment

Ballistic Knife -> Revive Shot

Crossbow (explosive bolt) -> bolts attract zombies

Other minor increases in gun functionality:

Sniper Rifles (both) -> Variable Zoom

CZ75 (and dual) -> Turns Full-Auto

FN FAL -> Turns 3 round Burst

M16 -> Turns Full-Auto

I believe the rest is just things like extended mags, akimbo, added reflex sights, and tapped mags. Which are nice, but they don't significantly change how you actually can use the weapon

I think the M16 has the most dramatic difference between its Pack'd self and its original

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