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What do you want to see?


hungry carr0t

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What weapons, perks, power ups etc would you want in the next map?

mine

WEAPONS:

stoner:PAP:StAL0WNER115

M60

Uzi:PAP:SL1MER

Flamethrower

PERKS:

Street Rat Vodka:WORKS LIKE SCAVENGER: for every 10 kills, you gain 5 bullets(no wonder weapon ammo is regained)

Life Line Cola:WORKS LIKE HARDLINE/FIRE SALE: Weapons on the wall are reduced by whatever number of kills you have

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I'm not trollin but those perks seem like to much. I want the mp40 back 1st of all and the m60. Then I want double tap back as an option even if I won't use it I want to see all the 10 year olds freaking about which perk to buy :mrgreen: then I wouldn't mind a new wunderweapon and an ammomatic maybe? Ammomatic may be to much. As for the map the nazi base in the dark of the moon sounds epic. And maybe a powerup machine that's kinda like the box but spits out a random powerup but it would be overpriced like 5000 at least so you can't just sit there and use it at those higher rounds or maybe a bad location to fix that to. I have plenty of more ideas but I'd say that's good.

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1. An Advanced Amm-o-Matic

For 400 points for pistols, 800 for SMGs, 1000 for Assault Rifles and 1500 for LMGs. You can get a random amount of ammo from 1 magazine to full, and anywhere in between, the machine will be about as large as a cash register and sit relatively near the player spawn area, if not in it.

2. Random attachment machine

Much like the Pack-a-Punch machine this will be placed in every spot where the box will go, can only be activated IF and WHEN the box moves near it. It will be a slot machine where the gun goes into where coins would spit out It will cost 2800 to get a random attachment, and 800 for every attachment after that. Attachments may consist of an ACOG scope, drum/extended magazines, "Dragons Breath" Incendiary ammo (will only last 3 tally marks), grenade launcher, suppressor, and a grip . Certain weapons will not be able to get the same attachments as other, for example a Colt M1911 .45 ACP will not have to ability to be fitted with a grenade launcher and a Tokarev will not have a forward grip.

3. Zombies drop random perks

Now these perks will last 30 seconds and zombies will ONLY drop them past round 8. They will drop them the same as power-ups and will be used to give the extra advantage so the player can buy the perk permanently.

4. XP is given

At the end of the game when the scores are shown and the message "GAME OVER you survived (number) rounds." the amount of score that is shown for that player is given to be promoted, much like the online ranking system, HOWEVER, Nazi zombies and online ranks are separate.

5. Pistol with unlimited ammo.

A .22 pistol will be used if and when a player runs out of ammo. The pistol will have unlimited ammo, but have small damage, much like using a Colt M1911 on the third tally mark. The pistol will be a Ruger MK II.

6. More perks

The perks given (Juggernog, Double Tap, Quick Revive, Speed cola, PhD Flopper, and Stammin-Up) will be kept, HOWEVER others will be added. Preferred perks would be Stopping Power (Player does 25% more damage with bullets, 2500 points).

7. Ability to carry more than two guns

Without having to do a glitch. Instead of holding X to switch, player holds A to put in new slot. Can only do past round 30.

8. Sharable guns

If you get a gun out of the box you do not need/want/like you can let someone else have it if you do not take it before it is half way in its decent back into the box.

9. Join in session

Ability to join in to game while it is in session, player will spawn with SMG and a default pistol next round (as well as 1500 points if past round 10 and 2500 if past round 20)

10. All guns will be in random weapon box.

Self explanatory, all guns from campaign/online will be able to use.

*FOOTNOTE*

I say tally marks instead of rounds because rounds could be mistaken for me saying bullets.

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