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clueless

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Posts posted by clueless

  1. I'm also not convinced it's a full language, but I'm also NOT against the possibility!

     

    When I first saw these in Mob/Shadows, my brain immediately went to sacred geometry that had been twisted and deformed into demonic runes. (Here's a few examples of sacred geometry, for those unfamiliar.)

    sacred_geometry_diagrams_updated_600x600.webp

     

    Looking back on it now, the "spiritual meaning of various shapes" may have been a huge hint of foreshadowing for BO3/BO4.

    • Brains 1
  2. image.png

    This area, right? I see the fountain in the bottom right but I'm not sure the place itself looks correct compared to Verrückt

    Edit: I just noticed you mentioned that it was taken from here, so I take that back! Apparently this is the place, good find!

  3. 1 minute ago, RadZakpak said:

    If anyone artists reading are interested I'd be happy to talk it through.

    I'd been meaning to get better at drawing and learn digital art, maybe a collaboration between artists on the forums could make the cover arts (it'd certainly be interesting to see the artstyles mix)

    • Brains 1
  4. I've only just started reading this a few days ago and I am amazed at how you tie it all together so far. I admit to having stupid grins across my face during certain parts of this so far just seeing these references being built up to and executed. I can't wait to fully catch up with this!

    • Haha 1
  5. 10 minutes ago, anonymous said:

    The first time we learned something about the technology of the Ray Gun was in the vbush files of Black Ops I, where it was said that “powered by Element 115, Ray Gun works on microwave technology and discharges a burst of green plasma energy between 220 and 230V”. Fans already theorized that it is powered by a combination of Element 115 and Cold Fusion Technology, creating "Cold Cell Batteries" to be inserted into the gun as ammunition, as we can actually see these batteries in-game.

    image.png

     

    I mentioned this in the Discord a while back, but figured this is an appropriate moment for this - if the voltage required for the Ray Gun is between 220-230V and uses two (Cold Cell) Batteries in series (above picture is how they are put into the Ray Gun when reloading), that means each battery has about 115V. Cheeky Treyarch.

    13 minutes ago, anonymous said:

    image.png

    This is an example of a regular electrolytic cell. In case of the Ray Gun, there runs an electric potential of 220V on the grid, and Div115 is the medium within the battery. Electrolysis cells can be either open cell or closed cell. In open cell systems, the electrolysis products, which are gaseous, are allowed to leave the cell. I think something similar with plasma occurs in the Ray Gun, with a plasmalized material blasting out of the weapon’s barrel. So it is not 115, but another chemical compound that is fired, exactly like you mentioned in this thread. In case it is Xenon, why the red colour when Pack-a-Punched? Not to mention is that Meh once said that Xenon-525 is a rumoured compound supposedly used in Die Glocke experiments. Relevant?

    Since plasma is superheated gas, it's not too far of a reach to say the high voltage overheats the gas as it leaves the cell, creating the plasma discharge. Plasma coloration is based on its ionized energy level; that is, other elements involved in the plasma will change its coloration. Given that and the color change after Pack-a-Punching it, I'd think that green is the energy color for the basic 220/230V Ray Gun and the red is when even more aethereal energy gets mixed in with the plasma, vastly increasing its ionized energy (and damage).

    • Like 1
  6. On 10/5/2020 at 9:43 AM, valkyrie said:

    ok look... i know this thread is super old but i just had one thing to say. i saw this thread when i was rather young back in 2014. about i was 12 at the time, and for some reason this thread just popped into my head and i remember this exact message. im not sure if you're still active on here but i just wanted to say thank you

    Hi there, and welcome (back)! If you want to see a continuation of the Eye Color thread, there's been plenty since then! The newest one I can find is below here, and what a rabbit hole to jump down! 

     

  7. Sneak Peek of the first map of Travelling the New World, the custom perk Misfire Mixture!

     

    Cost: 5000 Points

     

    Effects: Upon killing a zombie, a Weapon Power-Up has a chance of spawning just like a normal Power-Up with a prompt to “Hold (Interact Button) to swap weapon for (Weapon Power-Up)”. The Weapon has a chance of being Pack-a-Punched and has an even greater chance if giving up a Pack-a-Punched Weapon in exchange.

     

    Sidenotes: Special Wonder Weapons will not spawn as Power-Ups if you're currently in possession of one, nor if someone else currently owns a Wonder Weapon only one player can have at a time. (I'm also considering adding "knifing the Power-Up to make it available for all players" due to the convenience of it in the Mystery Box of BO4 but that seems to make it so only one player would need to get the Perk at all, right? Plus these weapons are free as opposed to costing money for the Box hits each time, so I'm on the fence about adding it for now.)

  8. Outbreak Soda - $4000 - (Scrapped Perk concept from Back in Session, a scrapped map concept of our high school)

     

    The Perk Machine itself was meant to be a Buildable item, using parts and built in the Science classroom hallway.

     

    Upon buying the Perk, the user drops to their knees coughing up blood before blacking out. Moments later they reawaken with a 30-second Zombie Blood active, with no Perks or Weapons aside from 'BRAAAINS...' with a damage modifier to fight back against zombies. The HUD effects of the Zombie Blood remain even after the Power-Up wears off and the Third-Person model of the player is a zombie with glowing white eyes. The player can buy Weapons and Perks once the Power-Up wears off. When the player goes down in this mode, they return to their original human version retaining whatever Perks and Weapons they had before besides Outbreak Soda (Quick Revive bought as a human will not transfer its self-revive to a zombie in Solo, Quick Revive bought as a Zombie counts towards the 3 Quick Revive purchases in Solo, and if Quick Revive is purchased both as a human and zombie in Solo only the zombie's Quick Revive will be consumed when revived). Perk can be used 3 times per player each game (trying to use it after will trigger quotes saying "[the character] might not change back this time"), and the price increases by 2000 for each player for each of their individual purchases (eg. Player 1 buys Outbreak Soda, Player 1's Outbreak Soda will cost 6000 instead of 4000 but Players 2/3/4 will still only cost 4000).

  9. On 7/19/2020 at 1:13 PM, anonymous said:

    EDIT: Maybe the Conversion Generators in Origins convert this Ethereal Energy into perceivable, liquid 115

    Społeczność Steam :: Poradnik :: ORIGINS - 9 PERKS

    On a whim, I was doing a project for my fiancée involving Wicca which ties into the classical elements. I stumbled across a wikipedia page involving Aether (the quintessence, the fifth element, the bindings of space only accessible to few) and came across a particular quote that relates to the above image. 

     

    "Aether differed from the four terrestrial elements; it was incapable of motion of quality or motion of quantity. Aether was only capable of local motion. Aether naturally moved in circles, and had no contrary, or unnatural, motion."

     

    So what this conversion generator seems to be doing is materializing Aethereal energy into physical form, and conducting it into the central rod to convert into the usable liquid form we see. The localized circular motion in the air is constant and unchanging, only the pattern in which it conducts to the center changes as the Aether continues its motion around the conduction rod. The drill probably uses a diesel-powered starter system that switches to a self-sustaining process once active, which implies why the drill also digs underneath to replenish the backup fuel (in case SOMETHING happens to the generator).

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