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Posts posted by jiipee95
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uh oh well.. there's a bottle of carbonated water and a chair :D
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There's a lot of older games I don't play anymore, but I think this thread is more like a game you never played much though you have it... In fact all my PS1 and PS2 games I used to play all of them quite a lot when I got them, but now with Playstation store sales I find myself buying some games and then just trying them once or not even downloading them...
So here's few I can think of without having to turn on my consoles:
-Resident Evil 5 (Played the first mission didn't like it much)
-The Evil Within (planning on playing it once I have more time and patience as it requires you to strategise a bit etc..)
-Dishonored (played it for few hours, not very far in the game but somehow don't appeal to me atm)
-Tekken 5 or 6 (I bought Tekken Tag Tournament 2 soon after and liked it more)
-Ratchet & Clank: All4One (didn't like it, too different from the original consept)
-Rathcet & Clank: Q-Force (Same reason as above)
-Battlefield 4 (cost 5€ on ps store, haven't even downloaded it yet, maybe some day)
-Devil May Cry 4 (played few mission, then got bored)
-Dead Island: Riptide (fun game, but lagged like hell on ps3 so it was not enjoyable)
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Hmm... oh yeah yesterday while I was searching I found the Descent dlc itself but there wasn't an option to pre-order (I think it's because of my season pass). Well I guess I'll just have to wait, but the theme looks so badass :D
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Okay... so how can I download this theme? I have the season pass, but I can't find it anywhere :( I tried watching a youtube video and the guy just goes to ps store and there it is, but I don't have it there :(
Is it only for US or should Europe players also get the theme already? If someone knows and can help I'd appreciate it a lot :)
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Welcome Lauren! I agree it's annoying if someone leaves during the match on public lobbies. And for using the mic I rarely use it unless I'm trying to do a EE or if I'm playing with my brother :)
Anyway see ya on the forums :)
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Oh my god!
This looks so amazing! I'm overhyped at the moment!
We get the PPSH back and dragons and everything!!!
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13 hours ago, JJMFP said:
There has been two updates and no DLC 3!!!! I am impatient now. The only good thing that has come out of it is that the Bowie Knife is now able to level up. Your thoughts on DLC 3??
Idk why it's been so long and not even a picture or anything really has been relesed yet... Maybe they're not done with the map and try to get it working properly before releasing it (not to release a glitchy map like ZNS again)... But I think it's about time to get a new dlc... haven't played much BO3 lately ting simply because I'm wanting a new map already and to prevent from getting bored of BO3 already.
I'm pretty sure we're getting a trailer or something any day now.
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I played exo-zombies (only the first map though) and... I just didn't like it... Maybe I'm too used to how things are in BO3 zombies, but there's a lot what bothered me on exo-zombies.
First of all... there was too much different types of enemies. Like every round was a special round. While it may keep things interesting, but it just didn't feel like how zombies should be.
The upgrading system was kinda meh... Upgrading once did only a minor enhancement and you could upgrade a total of like 20 times or something...
I think the later maps would have been better but I just disliked the first one so much I didn't bother to waste my money on more dlc...
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14 hours ago, 83457 said:
Understandable. It isn't broken at all, it's just like a choice; slow start to 3-10k on Round 1, or simply burn through rounds faster at the normal pay scale.
In contrast, if the start room loading dock has Instakill, i always skip to round 15 and play from there. So it's not like I need the easy start, it's more that I'm amused by it: running around with the max # of zombies on round 1-3 is surreal. Usually 80+ zombies killed by end of round 3.
It makes me realize that the game would simply be less time consuming (and therefor arguably more fun) if we started with 5,000, not 500. Cloning is like that, but slow.
I agree since the first rounds aren't really challenging so the game could start with a bit more points (I think 5000 might be too much at least if playing with 4 players cause you'll pretty much get the whole map opened on round 1 then...) and the zombies could start out being faster and stronger on round one.
On the other hand part of the fun is having to strategize what you'll spend your points to... Should I get a better weapon or maybe juggernog or would it be best to open that door over there...
Only thing i'd probably change is the speed of the first 3 rounds as zombies are very slow and you'll just waiting for them to appear...
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So my post seems to have been lost during the downtime so... here I go again :D
I like to build the shield in the church if I'm playing solo cause it's the closest location as I train in the courtyard.
If I'm playing co-op with my brother we buiuld it next to the pyramid since both of us can go grap it without messing up each others trains.
Ragnarok location doesn't matter since you need to grap it once.
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I just found out about a Playstation 4 exclusive game called Detroit: Become Human. It looks pretty damn cool. Here's a trailer of it!
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Oh I'm so excited! I'm definitely going to get them once they release. Just for the nostalgia and possible trophies. Crash 1 is the most nostalgic as it is the first one I've played and I got to play Crash 2 Cortex Strikes Back and Crash 3 Warped not until I was already 18.
I think the first game is the worst though... mainly because the controlling wasn't as "smooth" and accurate as in the later games. Also the saving system was kinda stupid as you had to find and complete the bonus level to save... And as a kid I couldn't always find it and when I ran out of lives I sometimes went like 4-5 levels backwards which was annoying :D
There's not much information about this yet but it was announced in E3 that it is coming. I don't know if it's just a HD remake or are they going to make a whole "new" game like Ratchet & Clank was for the PS4. Personally I wouldn't mind if they changed things a bit but had the original level themes, layouts and gameplay.
What are your thoughts about this?
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So I was looking at games in the playstation store a while ago and noticed that this game was on sale like -60% and I had thought of buying it before and now with a cheap price I decided to get it.
And oh was it worth it! This game is the best game I've played on PS4. It has interesting storyline, lot of sidequests and collectibles and the gameplay is quite well carried out. The combat system reminds me a bit of Assasins Creed 3 but feels like it's so much better. The game rewards you for being stealthy (especially in some parts of the game) but getting caught doesn't instantly mean failure but rather a sword fight or running away.
There's a lot of skills you can unlock which make you stronger and give more options to take down enemies, but the enemies get also stronger and there are multiple types of different enemies as you progress in the game.
I still have the DLC to be completed and few side missions in the main game, but I'd like to hear your opinions about this game if you have played it :) In my opinion it's worth getting as it is on sale at the moment and if you like AC games you might like this one too :)
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This is annoying yes and one of the reasons I got a bit bored at multiplayer though I liked it at first in BO3... Since now matchmaking throws me in lobbies full of prestige masters who jump around like ballerinas with their dark matter snipers and aargh... I don't care about my k/d much but the game isn't fun this way...
On 11.6.2016 at 0:05 AM, Masema said:a partridge in a pear tree
This actually made me smile :D
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11 hours ago, Doppelgänger said:
But that's the thing. You really don't have to. Call of Duty is the furthest from a tactical shooter. So Objective-based gamemodes don't require "teamwork" where in Battlefield for example, they would.
Yeah I know you don't need much teamwork, but I'd rather play it if it did and I had a team to play with. Though I think it would make those game modes even more unpopular due to the fact that you'd have to have a team to have a chance at winning. I'm getting a bit bored at BO3 multiplayer in general atm and haven't played at all in the past month... same for zombies but maybe I'll get more hype when we get some dlc3 information :)
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I haven't played BO3 in a while but if I play multiplayer it's always just TDM...
Your idea is pretty cool cause I know I would play other game modes too if they had double xp or something like that. It's just that objective based game modes feel like you'd want to communicate and do teamwork, but playing in public match with randoms it's not gonna happen so that's a small downside to those gamemodes.
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I bought this game for PS4 a while ago (more than a while ago actually :D).
I really like the puzzles and how hard they are, and when you finally solve you're like oh it was so simple after all. I haven't nearly completed the game yet though since it requires to be very patient to solve the puzzles sometimes. I literally have to stop playing every once in a while just to prevent myself for looking solutions to the puzzles and so far haven't looked any solutions but the progression is a bit slow because of that.
I also like how the environments look so calm and beautiful :3 It's really fun to explore new areas and unlock places by completing puzzles :)
It was a bit expensive though... 40€ might feel like a lot but if you like puzzle games then I'd suggest to try it :)
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So what do you think about it?
Personally I haven't played it much and haven't made even close to the end, but I kinda like it. I really need to focus on playing DOA2 rather than regular maps especially since I feel a bit bored of them honestly at the moment.
In my opinion DOA2 is way better than the original (and I liked it too! Though I like normal zombies more so haven't played that much either :/). It has all kinds of "bonus" rounds and different things. The first person mode is actually pretty fun and changes up the game quite a bit :) Also I like how fast paced it is instead of spending 10 minutes after every round doing chores...
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So far we have 2 elemental wonder weapon designs (the staffs and the bows). I'm not bored of it yet but idk if it's a good idea to recycle that idea for the third time or if they're going to use it I think it would be better on dlc4.
One thing they should add in dlc3 is a new perk... but I want it to be a good useful perk rather than "let's just add something new" that's fun to try out a couple of times and then going back to your usual perks. At least they could bring back some older perk that hasn't found it's way to bo3 yet if they can't think of an idea for a new perk. (PhD 2.0 or Vulture Aid 2.0 would be quite handy though both of them needs some changes to be made since you can't dolphin dive and Vulture Aid is a bit overpowered IMO)
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What gobblegums are useful or not also depends if you're playing solo or co-op.
Phoenix Up is pretty damn good if you're playing Co-Op
In Plain Sight is one of my favorites and useful both in solo and co-op.
Perkaholic is good and useful though I don't like Mule Kick
Alchemical Antithesis is quite good with wonder weapons if you're running low on ammo
Wall Power is actually becoming my favorite gobblegum on ZNS
Who's keeping score is always useful on early rounds when you need points
Unquenchable if you think 4 perks isn't enough
Immolation Liquidation is a free set up from random box if you choose to use box weapons
I agree that quite many gobblegums are completely useless but there are a lot of useful ones too :)
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5 hours ago, InfestLithium said:
I'm sorry, but I gotta throw down a big fat NO on faster spawning for mini-bosses. Having a meatshield with target points like the head of a Panzer Soldat or orbs on a Thrasher requires technique and concentration sure, but ramping down the difficulty just to have them appear more alongside regular zombies and whatever extra mini threat (spiders, dogs, etc) just creates an unnecessary clusterfuck.
Nothing feels worse than dealing with regular zombies while being aware of what's near your foot and attempting to remember where that big guy was last you saw him. There needs to be separation between each unique threat so you can strategize instead of unloading everything you got into a horde of different enemies in hopes to wipe 'em out.
The real challenge is knowing what may come next and worrying if your current loadout is able to handle it.
THIS! I mean a boss needs to feel like a boss instead of just extra annoyance. I mean in DE I count the rounds when the Panzer is supposed to come and make sure I'm prepared for it... I don't want to go against him with low ammo, no shield, empty ragnaroks etc.
54 minutes ago, Koslans said:I pretty much never leave zombies alive.
I haven't seen a World at War map that would need it so far.
It depends on the way you play the game I guess. Crafting a shield can be done in-between rounds for example.In Black Ops 1 and 2 I never needed to leave one alive either.
Granted, I'm not that good with Origins, but I never took the time to learn it anyway.
In Black Ops 3, half of the time I play with randoms, I have to wait for the round to end way too often.
I've never experience that on Mob of the Dead for example....
It depends on how you play the game... I mean back in BO1 we used to leave the last zombie alive to go hit the box, upgrade, etc.. It's not necessary though... We were playing safe. In BO2 the same reason + buildables and Staff Upgrading in Origins.
I agree that in BO3 though leaving the last zombie alive and do stuff has gone from optional to must, which is not nice and also makes enjoying the game with playing random people very hard.
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@JJMFPLet me share my opinions on the matters you discuss here:
1. Swimming works quite well, but I'm not sure if they should continue with it anymore unless it fits the map REALLY well... As the next map might be Stalingrad and kinda think it's more of a city based map, underwater segments might not fit well there...
2. The zombie bosses (Panzer Soldat, Margwa etc..) are a must on BO3 because of how easy the game would otherwise be... As for easier bosses more often, or harder boss with smaller spawn rate, I'm not sure which would be better... A lot depends on how the map plays etc... Would be nice to get a challenging boss like the Panzer rather than something similar to Trashers...
3. I must disagree with this... I want the wonder weapon back to the Random Box. It would make the box actually useful again. Also you want the wonder weapon building to be more like a easter egg rather than just finding the pieces is another thing I just can't agree with you... It only makes things tedious if it's too long and hard process and if it's easy what's the point? I think wonder weapon upgrading could still stay EE like step progress.
4. Those kind of EE boss fights are nice as long as they're optional.
5. Only one wonder weapon is how it should be. Also this is why it should be in the Random Box... You know you just collected all the pieces to build the wonder weapon and someone else builds and takes it. If they are buildable, then make it 4 wonder weapons, if they are in the Random Box make it only 1. Also if there are many wonder weapons they should at least limit the ammo count significantly.
6. This collides with what you just said in the previous part... Having elemental weapons (so you're going to have 4 wonder weapons), because they are wonder weapons after all... You could always make them a bit more balanced (less ammo for example) so you couldn't just build all 4 and camp till you get bored.
7. I don't mind random perk locations... But it really just makes the game unejoyable if I have to wait forever till I get juggernog... yes it would make the game harder and more interesting, but would often mean that the average player has to get lucky to get jugg early enough... And if the map is even half as tedius as ZNS is then it's gonna be just awfully bad... It kinda works in Nuketown cause it's a small map with fast set up, but in larger maps... No just.. NO!
One thing I want also in dlc 3 is a special zombie round that actually feel even slightly challenging... Hell hounds and spiders are literally a free round + max ammo...
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4 minutes ago, NaBrZHunter said:
The shield doesn't really help you, though, if you're stuck in a corner.
Honestly, I don't miss the shield in The Giant, though. I'm less of a fan of The Giant, anyway, and would rather play it on BO1 or WAW.
The shield has saved me so many times I don't even know... getting stuck at corner and having that small extra time to live just enough to swap to your Apothicon Servant or Upgraded Bow really makes a difference.
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1 hour ago, NaBrZHunter said:
It's the frking whirlygig zombies, man. They are the cancer of Black Ops 3. I understand and kick myself when I make a tactical miscalculation; but when I empty a whole HVK clip into 3 oncoming zombies, but one happens to be so close that he whirlwinds me at the last second, that pisses me off. The zombie hit rate needs to come down. It's killing the casual replayability of BO3 for me.
Not only that, but also their 1:1 rotation rate. You move 1 point to the left, the whole train moves 1 point to the left, you move 60 points to the right, you're still staring them in the face. In fact, I had one turn a 180 from chasing someone else and slap me full in the face in a half second tonight. Thankfully, I got away, but that was just a reminder of how terribly imbalanced the rotation rate is. They also used to slightly slow when hitting you. Now they seem to continue to run until they have pushed you as far into another object as possible, leaving you with no mobility except slightly turning side to side, waiting until they reach around the shield. There have been multiple occasions (especially on the DE PAP platform and tonight against the protruding corner of a lone boulder on ZNS) in which I might as well just put down my controller until my shield breaks, since turning to try to shoot them will only down me sooner.
Also, the number of Berserkers is exhausting. A few can be fun and challenging, but half a train of them is overkill.
I don't mind the zombie hit rate etc.. cause there's so much features that help you (like the shield, gobblegums) Only map I find it annoying is The Giant since it lacks the shield and a good wonder weapon though the challenge is what makes it the most fun map for me in Black ops 3...
And for me failing it's not always like the game was unfair or anything... I made a mistake and I can admit it, but it doesn't remove the fact that starting a new game in ZNS means doing all the set-up again and it's gonna take about an hour...
Possibly worst map
in Zetsubou No Shima
Posted
I like it because it's challenging, but I don't like how tedious it is... The set-up takes so much time. The atmosphere is nice and as BO3 zombies are generally easier than the previous games, I think it's nice to have a bit more challenging map :)