-
Posts
2,950 -
Joined
-
Last visited
-
Days Won
302
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Posts posted by anonymous
-
-
On 3/10/2020 at 5:19 PM, ot7games said:
or it may be the weasel cause he dies during mob of the dead on the roof cause "Finn" O'Leary, "Sal" DeLuca, and Billy Handsome shot him or killed him on the roof and let him bleed to death
In this thread this is also discussed and I personally think the face looks like Viktor Reznov's. The map Mob of the Dead seems to have more ties with the Russian, but furthermore I am not entirely sure how he ended up in Alcatraz. It would be more likely if it was the Weasel, being there from a prior Cycle where he died, his soul still being in the distance. The jumpscare can be seen in the direction of the Golden Gate bridge, right? That is indeed the location where the Weasel would have died
-
Thanks for the intel man, cool that such myth actually existed. If they were gonna release this after Origins, I wonder if the Primis characters would be playable, or the original four Ultimis. I assume, with BO2, they might have also added multiple kinds of gamemodes in it: Grief Verrückt or Turned Shi no Numa. Or imagine a Der Riese Grief map taking place during the Der Riese massacre...
I would also wonder if it would have any story-related relevance, any more hints, or more like plain re-makes like they did in BO1.
- 1
-
15 hours ago, The Meh said:
-A past-future map
A cool idea, but maybe something with that principle already exists: Buried. I mean, obviously it is an 1800s Western town molted in a modern Angolan mine, but I mean something else: the possibility of something way more ancient (Primary Plates).
I'd like the Hellscape world. How would you imagine it, something like Blood of the Dead and the undercroft of the Final Reich? But with more religious references
-
9 minutes ago, Lenne said:
ayayayayayayayayayayaayyayaayayyaayyayayayayaayayayay Paris with spleens covering everything. you and me mate... you and meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Must be a fleshy and tastefull map
-
4 minutes ago, RadZakpak said:
Hmm... now that I think about it, what if this map took place in the alternate timeline where Ultimis minus Richtofen joined up with Gersh? Let's say at Ascension, Richtofen decides to abandon Ultimis to try and defeat Sam on his own. Ultimis saves Gersh, and they find a way to give him a body at this Black Sea Lab, which Gersh would know about if it was taken by the Soviets. Then maybe Richtofen fails to get inside the MPD since he is alone, and Samantha turns her attention on them as she now wants a body for her father. With new bodies being generated, this might be a good place to go into the whole Super Soldaten program where Richtofen had cloned Ultimis. Maybe you can fight deformed clones of Ultimis?
That'd be incredibly cool, setting the stage for a brand new part of the story, still existing in the grander scheme of the tales about Primis and Ultimis.
I do feel really bad about Richtofen being lonely, though
-
1 hour ago, Lenne said:
Paaaaaaaaaaaaaaaaaariiiiiiiiiiiiiiiiiiiiiiiisssssssssssssssssssssssssssssssssssssssss
Had expected Spleen City or something, but yeah Paris would have a lot of potential: Underground Illuminati catacombs, Group 935 station, the Eifel Tower functioning as a Global Polarization Device, etc.
@RadZakpak I espessially like the Black Sea Lab, as it is located in an area we've never heard about or expected before, yet it features some story intel that explains loose ends. What crew would be playable?
@RichKiller As for Antarctica, Lake Vostok would be perfect: A Soviet research station with under the frozen lake an abandoned Nazi base. Maybe this can be combined with the Volcano map, with an underground volcano near the site. This would feature a parkour-like part in the style of the Buried spawn room. Further the heat of the volcano gives growth to, unexpectedly, some tropical exotic flora beneath the caverns. A volcano is also historically associated with a gateway to Hell...
I always like maps taking place in a location you wouldnt expect. Another idea might be a Soviet training facility based on an American suburb. We know such places existed IRL, so perhaps a cool idea? Or maybe a map taking place in underground sewers with sometimes just a glimpse of daylight from above.
-
I created this thread because I'm curious for your ideas about potential/made-up maps.
As @RadZakpak once noted zombie maps are often merely a glimp of the entire location: Shangri-la taking place in just a small part of the entire temple complex, Tranzit taking place mostly on the surface of a huge underground tunnel-connected facility, Zetsubou laying on top of R'yeh, an enormous abandoned demonic Atlantis, etc. This way, the players can let their imagination go and theorize and discuss about what may lay ahead, out of the map's boundaries.
Anyway, here are some concepts about maps I know Rad and Hunter talked about a couple of months back:
-
Der Riese Grief: As we know, after the abandoning of the Der Riese Waffenfabrik, there was a standoff between American and Soviet armed forces, both interested in the research and inventions of Group 935. This would be the perfect setting for a Grief map within Der Riese: 4 American soldiers against 4 soldiers of the Red Army. The map would remain exactly the same, and the two teams might struggle for the best training and camp spots. I'm not fully sure about the spawnpoints, as 8 players in the original Der Riese spawnroom seems a little bit overcrowded. Maybe each team spawns at either side of the map (at teleporter B and at teleporter A).
-
Vietnam: Older fans might remember the implications of a possible Vietnam map during the Black Ops 1 season: It eventually turned out to be Shangri-la but the idea remained within the community. Now I am asking you, why not? In this discussion you see the arguments: Woods looking like hammered shit, suddenly wearing a 115 tattoo, and then that poster showing Woods surrounded by zombies. It appears like he went on a mission, possibly for Broken Arrow, somewhere in Vietnam. The map will be set somewhere before the events of the Campaign mission S.O.G., deep within the isolated jungles of Vietnam. The map will reveal background information about the Cold War (similar to Classified, Alpha Omega and Tag) and also why the Vietnam War was such an important event for both superpowers. I'm not fully sure if it would be nice to put another old Keeper-related temple complex in this map, or if the map takes place around a crashed vehicle transporting weaponized 115. My personal preference lays at the latter.
-
Expedición de la Muerte (there we go, @Mattzs See this discussion for the full background. Expedición de la Muerte will be set in South America, somewhere between the end of the war and the events of Verrückt. The map will feature Tank Dempsey and his team of marines, stumbling upon a Group 935 facility while searching for escaped Nazi's via the ODESSA program. The facility appears to be abandoned...by the living. What remains is a terrific army of the undead who have failed to obey their creators. A map that combines the dark concrete of Nacht der Untoten with shadowy jungles of Brazil. "Hmmm" you might think: "another jungle map?". Well I would like to adress that while the Vietnam map is more based on the jungle theme of BO1 (lower jungle with more sunlight), the jungle of Expedición de la Muerte is extremely dark, with large trees blocking all the sunlight and vines, fungi and the thick roots of the trees overgrowing the bunkers. Perhaps gives the Kino effect: dark 'inside' but through the trees you see it is daytime, making the map even more scary in my opinion. Map will feature a bit of Tank's background, about the ODESSA program, about what happened to Group 935 in the huge gap we've got between 1944 and 1945, and about Die Glocke.
Now if you have time and feel like, please share your map ideas. You can choose whether it is about continuing the story, about known events in our story that never got their own map or about explaining gaps and loose ends within the already existing story.
Edit: here's the link to the Podcast der Toten episode in which new map ideas are discussed. What map concept do you have?
- 1
-
Der Riese Grief: As we know, after the abandoning of the Der Riese Waffenfabrik, there was a standoff between American and Soviet armed forces, both interested in the research and inventions of Group 935. This would be the perfect setting for a Grief map within Der Riese: 4 American soldiers against 4 soldiers of the Red Army. The map would remain exactly the same, and the two teams might struggle for the best training and camp spots. I'm not fully sure about the spawnpoints, as 8 players in the original Der Riese spawnroom seems a little bit overcrowded. Maybe each team spawns at either side of the map (at teleporter B and at teleporter A).
-
6 hours ago, RadZakpak said:
For that music clip I was waiting for the Inglorious Bastards reference, so I was glad to see 'Gratzi' :). I really didn't know what to expect from a chapter of Peter in Paris, as we have zero in-game clues about that, but the more inpredictability it gives, so I like it alot!
-
Someone who has a good strategy for this map? I feel like all parts are too narrow to run trains
-
Reminds me a bit of the movie 'the Last Samurai', where the Emperor agrees in changing Japan to Western standards in order to "modernize" the nation, abandoning the old culture and traditions. Damn I got shivers down my spine when reading that reference to Unit 731's frostbite experiments, and it was cool to see the Raygun being used not as a fun weapon to zombies but for what gruesome function it actually original had: killing men. Horrific.
By the way, what happened with chapter 12 - 17, including my favourite chapter '....I will build my Church". Seems like they are still in the doc but not in the chapter lis
-
8 minutes ago, Douglas Wickline said:
heheh, thanks. I think I'll try to get to round 100 over the weekend. and who knows? if I'm REALLY lucky I might be able to last all the way to round 200... now that is just a silly thought...
I'm not entirely sure who holds the record of CotD on this site, but I imagine round 100 comes pretty close. Good luck, and may the Box be in your favour!
Thinking about it, some kind of tournament might be a neat idea (in the way of who reaches the highest round). You got any idea what your records are in other maps?
-
3 minutes ago, Douglas Wickline said:
just the sprinting fools... heheh
Ahahah love how you call 'em
-
2 minutes ago, Douglas Wickline said:
why yes I do. that area outside of the lighthouse where you can buy the AK74u that space is pretty good for running circles around zombies and if things get a little hairy, lead the crawlers and any headless zombies into the cold water nearby... don't forget to grab Stamin-up first... and maybe Deadshot... but I only grab Deadshot because I like the jingle...
Ah, gotta be wary of those crawlers getting your anckles but furthermore that sounds like a good strategy
-
Do you have a specific area in the map where you do this, or are you running all around?
Must be the best glitch ever, though
-
Two beautiful chapters. Spoilers alert for those who haven't read it yet, but I feel like this is the absolute end of Richtofen's sanity. After the incident with the Electric Trap that initially seemed to have pushed the Apothicans away, Richtofen finally finding himself to think clear again, but they appeared to be back, constinuing driving him crazy. The stress, the paranoia for spies. And now this: his first direct murder, not on a regular testsubject but on someone he finally started to trust, to befriend.
The moments of Richtofen's insanity approaches: the moments he uses Samantha and Ultimis for cruel experiments. The moment his lust for blood, his joy in death, his character we encounter in the games, come closer. While his mental breakdown, his downfall, has been going on for some years now I knew there must have been one moment, one action or event, that would drive him mad. The flipping point, if you will. I feel like we've reached that point now
- 1
-
A very eerie idea, but yeah, certainly a possibility. Honestly, I didnt understand the thing about the Apothican blood quite well. You're theory about the connection with Vril gives me the feeling the 'negative space causing the influx of energy' has a truly important role in the grander story, though I am unsure what exact. In one of Maxis' diary entries he also writes how all matter, living and dead, contains an energy that potentially holds a gateway to the world beyond. How Yena's description of the blood being seperate organisms would work, I don't know. If these microorganisms would hold an important force, I could see the Apothicans desire to use them. Maybe this was the very first contact of the Keepers with Corruption, causing the War of Agartha. The Apothicans used the divine organisms, forcing their magical abilities being exploited for monstrous machines and devices. For their own organic bodies.
I'm still not fully convinced whether the Apothican worms are the high Overlords (which is most likely because my human mind struggles to imagine something we see as a mindless beast, a monster, to be highly advanced intelligent and the highest in Apothican hierarchy). I'd like to note that in Shadows, as soon as the Shadowman is defeated, the Margwas, Insanity Elementals and Parasites colour purple rather than orange/yellow. The zombies remain the same, though. Does this mean the Shadowman initially controlled the Apothicans in Morg City? Controversial, as Jason Blundell in an interview said that the Overlords control the Apothicans in Shadows of Evil.
When talking about the Apothicans and the "place beyond creation" in Revelations, we do see the Apothican worms. Sending the 115 meteorites to Earth, an act of highly intelligence, possibly the most important thought-out idea of the Apothicans entire existence. We see them floating through the Dark Aether, around the Apothican Sun which is believed to be the heart of darkness. The realm also seems unhabitable for terrestial creatures such as Margwas, implying these are merely organic shocktroopers used by the Overlords to invade terrestial dimensions. That, or the live and thrive in the bodies of the Overlords, similar to what we see in Revelations. But I could see these worms being the Overlords, and thus, the reason for red eyes of the undead. The only thing I wonder about is where their influence is in Gorod Krovi. And how the Apothicans had enough influence in MotD/BotD to made those eyes colour red, but not in Shadows of Evil.
- 1
-
So who's your favourite singer: Dempsey, Takeo, Richtofen or Nikolai?
-
10 hours ago, RadZakpak said:
These songs always bring back the holiday spirit. I urge anyone who has not listened to give them a try.
Getting into the mood I see :)
EDIT: Those are amazing. Love how Takeo asks for honour or order the many times on the background
-
"Beware of the beast man.
For he is the devils pawn.
Alone among gods primates.
He kills for sport,or lust,or greed.
Yay he will murder his brother to posses his brothers land.
Let him not breed in great numbers,
For he will make a desert of his home,and yours.
Shun him, drive him back into his jungle layer.
For he is the harbinger of death."
Damnit, the Shadowman was already there around the time of GkNova-6!
-
I wonder how the HAARP and DUGA towers correlate with the ones we have to activate for MPD Richthofen to get full control...
-
I like it how Pernell's character is so much different than the sort-of prototype of this chapter (the one that is deleted now). While for sure, this version is closer to how Pernell's character appears to be according to the Alpha Omega radios, I actually liked your own, initial, clumsy version of him.
Anyway, good chapter! Like the McCain-Dempsey-Gale thing
-
Never knew this either, definately gonna try it!
-
3 hours ago, RadZakpak said:
I like your thoughts on it, and now that I think about it, yellow may just be the default and Samantha didn't bother changing it. She was traumatized going into the MPD and probably didn't care about the eye color: She just wants revenge. Richtofen, on the other hand, is a very vain individual. He just won his place inside the pyramid, and he is going to flaunt it. Just like Eddie, the man-child Richtofen sees blue as the best color for their eyes and goes out of his way to change them so that EVERYONE knows their CORRECT color.
That's pretty much head-canon but totally fits his character. Him losing power in Buried is him also losing control of the color so they revert to their default state.
Ah, the psychologist's approach. A very potential possiblity, and it would actually make sense as well. Could explain the yellow colour in Origins, Shadows of Evil, etc as well.
Concerning this matter: I found it remarkable that the eyes of the undead after Richthofen enters the MPD in Moon don't merely turn blue, they also seem to be way more bright than the blue eyes in maps like Tranzit, Die Rise and Buried.
This reminded me of how we see the yellow eyes in Buried after Maxis gets into control: Way brighter yellow than seen in every other map.
Particular, isn't it? In both situations someone new became the Demonic Announcer and the eyes turn very bright. Maybe the new person has so much fresh energy, so much adrenaline or so enthousiast, that it can be seen in the eyes of their servants. Not important, but just an interesting note I wanted to make. Also reminded me of Schuster's observation of the sudden brightening of the zombie in a radio in Classified, but since Sam has been in the MPD all along that probably doesn't correlate with my conclusion.
- 1
- 1
-
I've given my thoughts concerning the Nacht-Verrückt issue. Yellow Eyes before Sam entered the MPD. In the Origins cutscene, we see Eddy and Samantha bitching each other for the eye colour, reminding me of the fact that the undead of a realm can posses only one eye colour. First we got Sam yellow, then Richthofen blue and finally Maxis yellow. It ends with yellow again! I always assumed that the black Vrillian device known to us as the MPD holds no dimension of time on the inside. Once in, you enter a realm that not merely enables you to control the walking corpses, you also don't experience time (see how Samantha wasn't aged when we released her in Moon, 80 years after she entered the pyramid: A true cryogenic slumber party). Now as we have Maxis as the final controller in this universe, I think he has left the "yellow switch" on. Indeed, he destroys the universe but the final eye colour of the zombies in this realm was yellow. Since the Demonic Anouncer is timeless, that would mean that before Sam entered the MPD, the yellow switch was still on.
So I hypothesed: Does that mean that in a universe where Richthofen would win in Buried, the zombies in Verruckt and Nacht would have blue eyes? Surely we see none. I think this has to do with the fact Richthofen doesn't destroy the universe in the end. Rather, during his Easter Egg in Buried he even says we have to 'close a tear in space-time'. That, or possibly mending the RIft, could've led to fully isolating the realm, meaning that we never saw the blue eyes in Verruckt and Nacht. Only Maxis' actions echoed back to the past.
- 1
Continuing Zombies & your new map ideas
in General Zombies Discussion
Posted
Okay so a guy named Nanikos posted the following on the reddit, concept art from Nick Choles who originally worked for Raven Software during the development of the original black ops. He posted these on his blogspot back in 2015 which wasn't found till today. All but his crazy 'Ox zombie' were chosen and used in one form or another, he said.