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Everything posted by Abel!
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If you are with Nvidia, some graphic cards can enable Performance Boosters in the Control panel, it helps me siphon out the crap stuff even when I don't need it. If not you should really find out what card you have and the size of your video ram. I'm no expert but there is a way to get good performance on your game, by optimizing it via the Steam launcher. I used to play DayZ a lot and everyone I knew got terrible performance for the game, but they figured out a way via Steam to optimize your start-up settings so it uses up a dedicated amount of your Ram, without the changing sporadically and causing leakage like this. This may look like an extreme way to fix your game, and I don't even know if it works with Call of Duty. Anyway, if you're desperate this could work. Go to your Steam and right-click your Black Ops III in the Library, Go into your Game's Properties and find the "Set Launch Options" option and a box will pop up. These are the things you can type in that I found when trying to optimize DayZ: Do what you can. If it doesn't work, well, at least you tried something. For me with a lot of games it helps in the long run. Hope this helped mate.
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"You think the city will be just as you left it?"
Abel! replied to AlphaOmega's topic in Shadows of Evil
That's a good way of putting it. I never really listened to that part in Alcatraz, "They just vanished". This has been said but not really proven in a physical dimension. Since jumping into one time to another, it can cause serious rips in the universe. Where two time-zones (either relative or dimensional) can interlock with eachother. Yet nothing can fall in or out these unpurposely, you can simply walk into these pockets making it appear as though you disappeared. They are called Time Pockets, and they were probably here even during the World at War days. Theoretically, the Zombies could be travelling through these pockets as well, that's why their origin is unclear. And I do understand it does sound like a stretch that each individual spawn point in the maps have these things, and Treyarch probably aren't even focused on this aspect. It is too much to think about. However, if they were to play off this idea any time soon, it would be interesting to hear them tell us that these pockets were intentionally placed in these areas for a specific reason... I sort of just rambled off there but it's good to be open to these possibilities. -
I think Treyarch will do whatever they can to stretch Zombies out, even if that means releasing maps that aren't really relevant to the main story... Which I'm fine with really.
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Well, until we see it! Treyarch know that by them releasing Der Reise, it's going to attract people who love Der Reise. These new gimmicky aspects added into the map (as pointed out above) are really just a given. If we don't find something aesthetically-to-the-map that hasn't changed... Then that will really just set the agenda for the rest of the game... Most of us have been waiting for something like this for three years, do you think Treyarch have the balls to disappoint us?
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