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lead_psychopath

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Posts posted by lead_psychopath

  1. Thanks for the welcome everybody

    Good to have you here Dave. You helped me ages ago back on the Activision forums. I remember when Origins came out you were the only person to explain exactly what I had to do to get the ultimate wind staff. Thanks again for that. ;-)

    Sent from my D2303 using Tapatalk

    No problem, I remember you. You used to go by your steam name over at activision didn't you? thecalmquail? I was obsessed with working out the wind puzzle as everybody knew how to line up the ceiling tiles correctly, but no one could explain how to solve the puzzle. Yep, that's me. ;-) it was mental, so many people tried to help, but I really wanted a formula, which you gave me!

  2. Good to have you here Dave. You helped me ages ago back on the Activision forums. I remember when Origins came out you were the only person to explain exactly what I had to do to get the ultimate wind staff. Thanks again for that. ;-)

    Sent from my D2303 using Tapatalk

  3. I miss the pause button / option. I also see it as a "game breaker" myself.

    I probably had maybe three games of solo Extinction. But I played it quite a lot with other people. The reason? I'm killer for starting a game, playing for 20 minutes, getting a little bit bored so I'll pause it and go do something else for a while. If I get 20 mins into a game, get bored/ distracted and can't pause, the ps4 is just going to be turned off.

    So in short, no pause option is a game breaker for me but only for solo games. Having said that for me it will shorten the lifespan of the game. I have a gaming partner that only comes on at 10pm, so for a few hours I'll be playing on my own. If I can't pause the game at any point to faff around, I'm just going to play a different game altogether.

    Ps. Out of interest, all of you people that are pro the lack of the pause option, how old are you?

  4. That long ago, going from memory but I was sure they came at the launch or did they come between release and DLC 1?

    Did what? Diner? Diner Turned was with the Revolution pack. I cant remember when but I think Nuketown was after (for those who hadnt preordered) Die Rise. As when I got my BO2 it was before MotD and I got Die Rise and could get Nuketown. Nuketown was released at the end of December for season pass holders, then some time in Feb as a micro purchase.

    The maps that came with the game were Tranzit, Bus Depot, Farm and Town, with Turned (Diner) being released with the first DLC.

  5. Wait so its confirmed that Raven are working on this, or is it still speculation?

    I'm pretty sure it's still speculation.

    Just people connecting the dots and then assuming it's fact.

    I'm with @ though, I'm here for Zombies. I hope its a good gamemode, but I don't have any set expectations. If it's good, fantastic. If it's bad, then it's a pity.

    Really though we should all consider ourselves lucky that they even included zombies. They didn't have to. They also didn't have any plan to do so.

  6. So wait, the one time I defend exo zombies I get yet again shot down? What is with this mode and everyone just hating my opinions no matter what? Like really I have said so much that it rips off of Treyarch and now when I try and see it in a better light I am wrong? I dont think its fair that this keeps happening all the time.

    Um... this is not me shooting you down man, just giving my opinion on the game-mode in question. I believe that it is simply a different studios take on Treyarch zombies. Sure it may have some subtle differences, but even with a some "best of Extinction" features thrown in, it is still going to be zombies but by a different developer. I have was not trying to start a heated debate with you... just stating my opinion based on what I have seen so far.

    I notice you seem to take any persons disagreements with you as some kind of personal attack. I can assure you that is not what I was doing, and I apologise if you felt this way but I can assure you now if you carry on with the defensive attitude all the time, people will just stop interacting with you.

    The last forum I was on wasn't very nice, sorry if I misunderstood you its just I was used to a lot of hostility. This is CODZ, everyone's as friendly as hell!

  7. Whatever console you are on, I'd put it into a DMZ. once you've worked out how to do it (I just watched a few youtube videos), it's really easy to do. Generally speaking it'll make your Nat type open all of the time, and seems to resolve the disconnecting issue.

    I was disconnecting a lot. I'd be lucky to make it to round 30 without getting a disconnect. After putting my PS3 into a DMZ, I haven't had a single disconnect on Call of Duty.

    The other thing you could try is port forwarding, it's safer than using a DMZ, but personally I found it a lot more complicated to follow/work out how to do. Hope you get past the disconnects. :-)

    Sent from my D2303 using Tapatalk

  8. Wait so a poster, I have been looked down upon for one poster. Im not gonna talk about exo zombies anymore then if your all that hyped...

    You haven't been looked down upon. You seem to be taking everything a bit personally, don't.

    Also not talking about exo zombies just because everyone is hyped about it is a bit crazy man.

    But hell, the hype is real. On Tuesday we may well have something that is going to blow our minds. That or be the biggest disappointment ever.

    And as I'm writing this I've just gotten an email from CODZ.

    The hype is very very real.

    But you know what guys?

    I CAN'T FING WAIT FOR TUESDAY.

  9. @MrRoflWaffles - always welcome, the hype is surely starting and will only increase over the coming weeks and months.

    I guarantee upon trailer release, the site will explode with posts, users and the like. 100% right mate, I just popped onto CODZ to see what people were saying about the trailer. I wasn't expecting to see several pages on topics that were only posted last night. It's great to see.

  10. @Nightmare Voyager

    Wooo, no ones ganging up on you bud - chill. I would need to go an look for the pictures but to give you an idea, sledgehammer had pictures of Treyarch games/zombies in the the office and they have acknowledged this in interviews (which I would need to go and find). They have said that they are zombie fans previously, again I need to look for this information.

    If memory serves me right, it was actually a CoTD picture amongst others, that Sledgehammer had in there office.

    No ones ganging up on you, that's not what we do here.

    I'll second exactly what Hells Warrrior said, I remember seeing interviews of Devs commenting on how they were zombies fans. Having said that, I can't for the life of me find the COTD poster in any of the videos. I thought it was the in the Afrojack visits sledgehammer games video, but I can't see it at all. Just spent a good 20 Mins watching various videos.

    Edit: fairplay dude, you posted while I'd left this page open.

  11. It's funny, for me Origins was the greatest disappointment of all time.

    I'll start from the beginning.

    My first experience of zombies was WaW Nacht, I'd finished the campaign and was like what the hell is this!!? I fell in love with it, but I didn't have broadband at the time, so DLC wasn't an option, and there was only so much I could play on the same map on my own.

    Skip to Black Ops, and it was the same story, I had Kino and Five, but no DLC or broadband, so again played the hell out of the maps, but slowly got tired of playing the same maps on my own.

    When MW3 came out, broadband finally came to my area. I got hooked on multiplayer, so the hype of BO2 for me was unreal. I waited at gamestop from about 10pm till 2am when I finally got served, and rushed home to play the hell out of it. I really wanted to try the new zombies experience too, so whacked Tranzit on. The best description of Tranzit came to me in a random lobby of free for all, of these two guys chatting.

    "dude, did you play zombies yet?"

    "yeah man, what the hell did they do to it? zombies sucks now! "

    But I did enjoy Town and Farm, they reminded me of Kino, Nacht and Five.

    But I grew tired of them quickly, and went back to multiplayer. Skip forwards to December, and I heard that Nuketown would be available for free with the Season Pass. I was so happy, I'd watched loads of videos on it and really wanted to play it. January finally came, and I played like crazy. I'd finally been taken over by the zombies spell.

    Multiplayer never had the same captivation, and I grew totally obsessed with zombies. I went back to Black Ops and bought all of the DLC.

    Back to Origins, when the first teaser came out (the one showing all of the zombies maps in order), I was spell bound, was I really going to be able to play all of the WaW and BO1 maps with futuristic weapons?!

    Alas no, when they revealed the Apocalypse dlc to be one zombies map and four multiplayer maps I'd never been so disappointed in my life. How was one map going to keep me playing for the next year?!

    I love the hype, and I love the community getting together and finding bits and pieces from the trailers that don't seem to be apparent at all! But sometimes, I had equal times disappointment. The paralyzer in Buried for one. What happened to the new awesome wonder weapon ideas? Instead we had Jetgun Mk 2.

    I've waffled on a fair bit, but that just my 2c on the hype and anticipation.

    Sent from my D2303 using Tapatalk

  12. This thread is amazing. And my mind is totally blown. Totally totally blown.

    @GRILL do you have a copy of the full video? I'd love to watch it!

    Too many ideas are in my head at the moment. I'm not one for theorising much, so bear with me.

    Back to @Tac 's original idea, but the opposite of @GRILL 's. What if the zombies can be controlled through HAARP towers, and the MPD, but they are exclusive. Whichever one is stronger, that's the one that controls the zombies.

    That could explain why we had to choose a side in Black Ops 2. HAARRP towers are stronger than the MPD alone, but with the towers linked plus the MPD, you'd have total control. (giving Maxis a chance to take control).

    One argument against this might be why didn't someone else control the zombies on earth before/ after Sam entering the device. Perhaps because there weren't that many cases of zombies? Just a few isolated incidents mainly involving Group 935 &Co . Perhaps HAARRP themselves were unaware of the zombies? Or at least the power of them as a weapon? Or maybe that's why there is so many colours to the eyes of the zombies. Each colour is a different power that controls them.

    Another question while we are all here, what about the time displacement theory with the vrill as an energy? How would one control that? It would explain the timeline to Origins, but who is in control of the timeline.

    Also, what about the timebomb in Buried. Is that maybe using vrill energy as opposed to 115?

    Sent from my D2303 using Tapatalk

  13. What rounds do you really start to have problems with? As early as 5?

    Good advice for no Jugg, not specific to Nuketown -

    Use closed doors. Let's say it's round 7, which has around 28 zombies. If you can survive the first 15 seconds of a round say, and then open a door every zombie is behind you. It's much easier to control a hoard coming through a single doorway, especially when you have an AK. So you will only have 4 new zombies spawn.

    You can do this pretty much every round until you run out of doors. Then use spawn control (look for a video on old Nuketown WRs, they probably used it).

    Outside of the above, you gotta practice mate. These are tips to control spawns, but dodgeability is something else entirely.

    Another user asked for the below video a while back, maybe it will help you somewhat but the spawns at 20 are much different than at say 7. At 7 it's definitely going to harder than what I'm showing.

    https://www.youtube.com/watch?v=lSjVJs-3gH8

    Since Destiny, I keep looking at my PS3. It's not connected up, and I just can't be bothered to set it up.

    That video is zombies for me. Adaptation. Learning to survive, no matter what.

    When I get home, I'm loading up Nuketown, and I'm going to beat my record.

    Thanks Chopper, for all of the inspiration!

  14. My tip for no perks is run a weaker gun, reason being you can spam points and kill zombies with a lesser spawn in. Reason being if you wipe out a horde you have 24 new ones spawn in as apposed to a constant readable flow of just a few zombies. Only until you get jug

    All honesty, I bet you 70% do not know about the magical number of -24-. I thought it was a "everybody knows this" but most either don't know, do not believe it, or think it's a lie! But that's some of the best advise you can ever get, thumbs up!

    There will never be more then 24 zombies on a map at once. Unless there's more than one player, in which case it does go up.

    @OP. Choppers advice is really sound, but you might need to go back to basics altogether if you're struggling with round 5-7.

    I learnt zombies on Nuketown and Town. I got good from resilience.

    My advice:

    load up a game of Town. How far do you get without Jug. Now how far do you get with Jug?

    Learn where the zombies spawn from. Don't get caught up with the whole idea of camping everywhere. Learn to move around without panicking if there's two zombies infront of you.

    Once you can last past round 5-7 on Town, you'll hack Nuketown a bit easier.

    Two of the best pieces of advice regarding zombies I've ever received:

    1) if there's two zombies blocking your path, always run at one zombie if you don't have jug. You can take two hits. If you run through the middle of the two zombies, you'll probably get hit by both of them, you're now down. If you pick to hit into one, often you'll only get once, and pass the zombie. Also, learn to jump in the situation too. Often you jump out of reach.

    2) one random guy I was in a lobby once was going ham (or so I thought back in the day) it was round 20, and he hasn't got a down. I'd gone down several times. I said to him "how the hell are you doing that man?!" to which he responded "bro, when you realise how close you can get to them, it becomes a lot easier". That ones more confusing, but as you learn to escape and survive you'll understand it.

    My last set of advice is watch lots of people, particularly on YouTube. I really rate Ali-a. (gonna get hate for that) He's not a particularly good zombies player, but he's brilliant at explaining stuff, particularly if you're at a beginners level.

    Even if you know someone who's a really good zombies player, ask if you can watch them. Go down at the beginning of a round, and see what they do.

  15. Keep it the same I reckon but instead of days played tally marks, use these marks as map specific. Eg, shotguns

    Say 5 tallies you are very good at that map, 1 tally being not so good.

    Well what depicts good is the question... Consistent high rounds, no different to how it is now, but weight the maps. Eg bus depot round 15 is the same as round 30 on die rise as a deciding factor. Sorry mocking, but I'm in agreement with muffin, maybe it should stay the same but have weighted maps.

    Zombies can't turn into a destinyesque bounty style ranking system. It would suck.

    "Today open 100 doors to remain max rank"... Screw that man.

    Muffin mate, that rant was a bit mental dude. Not quite sure it was needed to that degree.

    The current ranking system is flawed. If I made a new account now, I'd have no issues getting shotguns. On my current account I'm a knife, work out my kd and it's around the 130 mark, goes up and down with what map I play.

    Do I care that I don't have shotguns? Nope. Could I get them? I dare say I could if I wanted to spend a few hours on die rise, but I really don't have the time.

    Either way, the best idea in this thread yet is weighted maps.

  16. @GRILL Recently played Nuketown Z again and thar reminded me of this thread. Nice read, bwains to you sir Grillos I.

    Could you elaborate on why you think Nuketown's loading screen is set in the future? It doesn't make much sense to me. Merci.

    @ thanks for them bwains,GIRLL.

    Elaborate? why yes, yes I can. [cracks knuckles] Please pardon the rambling, but it's quite hard to respond to such a question without doing so. Oh also, don't be surprised if this happens to you :D:

    Slh6dBU.gif

    "It doesn't make much sense to me" <----- this is a perfect place to start.

    The whole reason I made this thread is because the Nuketown Zombies loading screen made no sense to me. The only true link between any past story elements is the 115 Extraction Drill, which apparently was technology accessible enough to be made in the early 1900's (however we really don't know what the hell ORIGINS is - and we don't know if ORIGINS occurs in the same timeline/dimension as Nuketown Zombies).

    Here are the factors that drove me to believe that the loading screen occurs in the future (also I'm using future loosely, all I'm really getting at is that I think it happens after the events of Nuketown Zombies):

    o9QyMQy.png

    (please click here for a zoomable larger version of the loading screen if you want a closer look at what I'm talking about)

    1. - Okay so here we have a 115 Drilling Device drilling a crater. Presumably, this is the crater from the 115 rocket that happens after Nuketown Zombies (because why would a 115 Drilling Device be needed for a nuclear crater?). The act of drilling the 115 crater can only occur once the 115 rocket collides with the earth, hence what's going on in the loading screen is in the near or distant future following the events of Nuketown Zombies.

    + The sky is blue, in Nuketown Zombies the sky is incredibly dark - and would only be made darker by the 115 rocket that comes at the end and seemingly blows it all to kingdom come. This means that whatever we are seeing in the loading screen must be happening well after the smoke and dust dissipated.

    + There is something MASSIVE attached to the 115 Drilling Device. A large space ship would be my first thought, considering it looks like it's just floating in mid air - but we've also had encounters with "larger then life" machines (such as the bucketwheel excavators from Moon) so it's hard to say for sure what is holding the 115 Extraction Drill in place:

    6a935f69f331f5da3bf6ff91b4d7a947.jpg

    2. - This being is wearing technology of a like we've never seen before. There are multiple breathing tubes coming from the helmet, it's certainly not the typical Government CDC suit - this is something different, futuristic, and possibly alien (in my opinion). This guy in the yellow jumpsuit is here for a purpose, he knows exactly where to go - what to do - how to work the extraction drill. This is an individual who perhaps is a time traveler, but whatever they are - they are well aware of what happened in Nuketown, and came prepared to get what they need.

    Iy9m4U0.png

    + Also, just realizing this now but there is without a doubt something (of possible importance) being reflected in yellow dude's helmet. Why do I see a Shangri-La temple? Perhaps I'm just seeing what I want to see, or what I think I might want to see... (this doesn't have anything to do with future stuff)

    + Also also, bubbles - anyone? Why bubbles? Seriously, the f***? (nothing to do with the future, either - sorry haha)

    3. - Panel 3 is a mystery honestly. It looks as if the wing of a plane/spaceship, or perhaps the side of the giant structure holding up the 115 extraction device. When enlarged, you can clearly see a little squiggly square face on the ship - which means nothing, but is funny regardless.

    + In my humble opinion, Panel 3 is illustrating the spaceship peacing out after it's extracted all the 115 it needs. If you look at the negative space in the top left, it's dark blue - very "outer space".

    tl;dr = There is a crater, so we know this is post Nuketown. There is a 115 extraction device, so we know the crater has 115 and probably was made by one of the 3 115 rocket's. The 115 rockets hit Nuketown Zombies after you die in gameplay, HENCE - the loading screen depicts events that happen after Nuketown Zombies (i.e. in "the future" to when you are actually playing on the map in-game).

    ~~~

    Having broken this down for you (the best I can), I've come across a couple questions of my own for you all:

    - why does this being need to be on the ground for the 115 extraction process? Why can't he just chill in his ship, and let the drill do it's thing?

    - is this being absorbing the 115 himself, as well as the device? (bottom left of large left panel). this could be the reason why yellow dude is on the ground while the 115 is being extracted.

    IB30fVy.png

    - is there more than one yellow-suit guy? It almost looks like 2 figures (below/slightly to the right of the red 1 in panel 1). I'd wager a spaceship/large machine large enough to have a 115 extraction device would require more than one operator.

    RnOxrfr.png

    - the gum packet, which has already been brilliantly explained by @MixMasterNut , seems to indicate that there is time travel involved. We have a very 1950's bazooka joe-esque gum pack, which is named after the Aztec mythological God of the Dead, slapped over a comic book showing some futuristic crazy spaceship mineral extraction. Is this simply breaking the 4th wall, or does it mean something larger? Does it literally reference cross-timelines with altered histories? Were said "histories" altered by time travelers interfering with fixed points in time? How does the Aztec God of the Dead wind up on a pack of gum, unless history "as we know it" gets severely f***ed?

    This... is why it's hard to theorize about what "future" this loading screen exists in. With 115 being able to temporally displace anything in time, anything is possible. I could go in circles for hours - but at this point there is really is no way to explain the majority of elements that make up the zombies storyline.

    Anyway - thanks again for causing me to dig deeper. It's always exciting to consider new aspects. Christ, that gif is exactly what I'm like after reading that post.

    The bubbles have me intrigued though.

    1) on the drill picture, it also has them, they look like matter being chucked out from the drill though. Could the bubbles be just rocks/ random objects being thrown out from the drill digging?

    2) the guy in the suit. Hmmm. What if it's a suit to protect against the effects of 115? The screen isn't set in the future at all, but it's an agency that has worked on something to protect against 115 toxicity? Or the complete opposite, it's set so far into the future everything has stabilised, governments are back and they're trying to work out what the hell went on with

    3) what if the skeleton guy is infact just a zombie, showing that nuketowns already been taken.

    4) Seeing as BO2 rather enjoyed messing around with alternate timelines/ parallel stories, what if NTZ has nothing to do with the O4's story, and in it's own time. Explain the Tranzit references?

    Same with Weasel on MOTD.

  17. Mate, I'd help you, but I'm on ps3. It's really really easy though. Load up buried and get the timebomb.

    Go to the bank. Take out all of your money from the bank, throw down time bomb. punch the thing that creates the money drop till you have no money left. Use timebomb. Grab the money drop. You now what whatever you had before, plus everything you put in the drop. Simples.

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