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PIGoPRIOR

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Everything posted by PIGoPRIOR

  1. Hmm how about a melee wonder weapon? Get it from the box and maybe a one-hit until a high round or maybe even forever. This may seem over powered, but it'll practically be useless when training anyway. Give it some insane range and make it compatible with both Ballistic Knife and Tactical Knife (see my future of PaP thread) and you got yourself something awesome. One thing this would be useful for is doing quick errands on a high round. Any zombie that gets in your way can be quickly dealt with, avoiding getting trapped.
  2. Yeah pretty much what RequixEclipse, both the bank and fridge are universal with the exception of map specific guns: AN-94, PDW-57, SVU-AS and the Remington New Model Army which turn into the Galil, Chicom CQB, FAL and Python if tooken out on a map in which it is unavailable in. By the way Eclipse it's SLDG HAMR, not SLOG. I made this mistake too :P
  3. Wow I like all of your ideas ZombieGK. I also think the part where the zombies can become too powerful can be quite true but hey, it's hard mode what do you expect I'm thinking about if they increased the zombie count from 24 to 48 for this. Hmm I think I should add that to the OP.
  4. Thanks for the reply! I personally would enjoy it if Treyarch added something like this Can't wait to see what you have to say
  5. Hey I was wondering what it'd be like if the PaP machine accepted all weapons for the multi-pap so they too can get different attachments. Here is a list of attachments using weapons from TranZit as an example: M1911 | Mustang -Dual Wield (Mustang & Sally) -Extended Clip -Red Dot Sight Five-seven | Ultra -Dual Wield (Ultra & Violet) -Red Dot Sight -Tactical Knife Olympia -Sawed off -Long barrel M14 | Mnesia -Red Dot Sight -Select Fire Ray Gun | Porter's X2 Ray Gun -Not sure yet (so tempted to say dual wield lol) B23R | B34R -Red Dot Sight -Tactical Knife Instead of having the chance of getting both the single or dual wield, you'll start out with the single wield and when PaP, you may or may not get dual wield.
  6. I'm going to have to say a tie between Beauty of Annihilation and 115.
  7. Then thats not really the thunder gun is it? I wasn't aware anyone was talking about the Thundergun.
  8. Hey guys PIGoPRIOR here, and I thought of some ideas for a Hard mode for zombies. Here the zombies on round 1 would start out with about round 10 health, which increases much faster than in Original, having round 5 zombies running around with HP usually found on round 25 or so. Zombies on Hard will be running from the get go and eventually (round 10) they'd be running faster than you do, making training useless. This would force you to use more creative methods to deal with your horde. So instead of the usual 6 walking zombies you're graced with normally on round 1, you're dealing with 12 runners with around 1150 health who'll eventually start catching up to you in speed. Have fun More later.
  9. DaPikmin, while the Jetgun may not technically be a WW, it is a one-hit and has infinit ammunition, if used correctly. I think the WW of the last map will be something similar to the Wunderwaffe or like someone said above, a laser gun. It could shoot a tight yellow burst that goes forever in one direction, killing everything in its way instantly. And Stop Mocking Me, it wouldn't crash, just lag for a second. A fix for this would be by making each kill slightly delayed, as with the Wunderwaffe, Sliquifier, etc.
  10. No Satan or Maxis? Satan probably be my favorite announcer. Other than that, Richtofen.
  11. Hey Tattoo, you mind if I add you on PSN? I have shotguns so I'm no scrub. Maybe play sometime? EDIT: Nevermind about this thread I guess. Just played some BO1 and had encountered similar movement. Weird that I'm only now just noticing. Hmm.
  12. MMX, are you talking about that specific situation, or that zombies have always had movement like this? If so, I don't really know why I just noticed this. Wierd.
  13. It seems to me that in the latest patch the movement of zombies has been changed a bit, being a tad erratic. Instead of coming straight for you, they might run to the left or right of you, or maybe even stand in place for a few seconds. This is especially noticeable on the last zombie of a round and also while training, which is made a bit more difficult from this. It seems that there is quite a bit more changes that came along with this patch that wasn't in the patch notes, such as the new HUD icons for wall weapons and buildables, the DR elevator shaft glitch fix (accompanied by the addition of a bank + fridge). What do you guys think? Have you guys noticed anything with their movement or is it just me?
  14. Hey I'm PIGoPRIOR! I've been browsing these forums for quite some time now and decided that I should make an account. I started playing with the first Black Ops and got hooked ever since. If you are on PlayStation and want to play with me sometime just hit me up. My PSN is PIGoPRIOR. Thank you.
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