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Boom115

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Posts posted by Boom115

  1. Good point, i'm far less cautious with it. That's one reason I don't use quick revive in solo, I take way more risks when I know I have that safety net.

    Mine has nothing to do with risks, it has to do with it not protecting my back when its supposed to. My cousin was witness to it, she was dead and watching my screen when a zombie slapped me from behind, she said the first hit got blocked but the 2nd hit from it went through and that caused me to die.

    So I don't know if it doesn't fully block against doubleslaps but it is annoying as heck.

    Oh I see, unless it's broken it should not matter if its a single or double slap. I think you were the victim of a first week bug, or possibly a lag issue (if you have connection problems).

  2. It is at the point where I am just going to not get the shield because it causes more harm than good to me, getting hit in the back where I think I am good.

    Good point, i'm far less cautious with it. That's one reason I don't use quick revive in solo, I take way more risks when I know I have that safety net.

  3. I definitely think it's nerfed. Seems like it stops working much earlier than in previous maps I beleive it was a one hitter until 20 in Green Run. I'm wondering if it is just Origins or if they did it other maps too. I haven't played tranzit in months so I can't say for sure. It is still my favorite buildable, it watches your back when no one else will.

  4. Some people talk to much, and you can't get a word in edge wise. An playes down and you can't hear the location because another player is narrating their game. I will admit I sometimes screen the lobbies for people with some personality. If you are going to be spending 4-5 hours with them, they should be at least a little but interesting.

  5. Other than sam not having an accent, I loved the ending. This opens up some many new possibilities for future zombies maps, and raises so many more questions. Theres so much we don't know, and I for one can't wait to find out what happens next.

  6. Hah. Funny. The guy in your team disconnects after shooting a charged version of the Thunder Staff, but then the effect of the shot stays on the ground.

    But what's more funny is that you guys think it's an Easter Egg step. Nice try though!

    I have to agree, I've seen this with no easter egg steps completed. It's similar to the green mist in buried. I think thats it for this one guys.

  7. This is going to turn out like the fucking laundry door on Tranzit. I can already tell. -_-

    Get ready to shoot the SPARKY batteries with the Death Machine, everyone.

    Oh, stop it. Remember how we all got PHD Flopper in Die Rise by completing the Easter Egg, doing a Leaper round with 100 percent accuracy, going back up the main elevator, and Sliqifying the Flopper entrance at JUST the right time!?

    come on guys cut him a break. Obviously this next step activates the 2nd bus route so we can get marlton out of the bomb shelter to upgrade the sliquifier so we can sliq the bars in Alcatraz and get Al out so he can take over control of the zombies with the devil and reznov.

  8. Hi people my name is Emily. I am Naitrax's sister and we play zombies together sometimes. I really like it.

    Just stopping by here to say hello!

    Welcome to the forum!

  9. The staves and ray gun or very effective, also for some reason he keeps freezing and not re spawning when im on the tank. Probably something that will be patched, but its happened in the last few games. Dead shot really helps too if you aren't a head popper.

  10. Yeah, well actually the empty blood vials picture is new. I haven't seen anyone discuss it for awhile, and I don't want it to be simply glazed over.

    They aren't empty though. The character model in the trailer was far more detailed than the one in game. As for the TotH I think there are several of these through out the map. 25 cents back, bi planes, early wonder gun type staves, Dempsey referencing another team possibly the ones at nacht, im sure theres more. Not trying to debunk your theory, just giving my input.

  11. Alcatraz wasn't repurposed as a prison until the 1930s.so even if we were to believe that they had traveled through time the setting would look a bit different. It could not be in in the past as the prison cells, warden cell, and gg bridge are still present. Im not sure about the paper, can you provide an image of it?

  12. You can get up to six perks by digging up the glowing mounds while in zombie blood.

    Wait, so it'll just give you another Perk? Why only six?

    It gives you an empty perk bottle drop that opens up additional spots for perk inventory it lasts the entire game, even if you are downed. The mounds glow orange.

  13. Does anyone know when they stop becoming a one hit kill? I ran them to 28 but stopped playing because the other players had left. Im trying to determine if it is worth the time to rerun the side quest for a high round run.

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