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Naitrax

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Posts posted by Naitrax

  1. The well-dressed man staggers over to the bar, and takes a seat opposite Nai.

    "Huh, this doesn't look like any burger joint I know" he says in a low tone. Nai can tell that this man has had a few drinks.

     

    "Welcome to the Stay & Slay. What can I getcha, sir?" Nai asks, handing the man a menu. "May I recommend today's special, the Juggernog Combo? It comes with a 600mL Juggernog bottle, which I can put in a glass should you want it, and a large chicken sandwich with our famous 'Special Sauce'."

  2. The thing I really like most about your theory is how it actually explains why Richtofen, Maxis and Samantha speak English. I know this is technically for gameplay purposes but your theory also involves the story.

     

    As they are American, they speak English and the it makes sense that they developed German accents along the way. This theory supports why they don't simply speak German. Also, I love the idea of Samantha and Maxis living in Nuketown

     

    Thanks! I appreciate all the feedback.

  3. This being from Weasels perspective makes alot of sense. But I still firmly believe its from Richtofens Point of View. Awesome theory though, makes you think if all of this was planned for a long time.

     

    I think everything we've seen so far (except Origins) has been planned for years. I think the only reason Origins was added was because of the damn community WHINING about not having the O4. Treyarch decided to go out on a limb and hope they'd get more "long-time fans" by adding Origins to keep the masses happy.

  4. Hey there, and welcome to The Great CoDz City! Here, all the members live harmoniously and have much fun.

    ​This role-play will be a simulation of what it would be like if the members of CoDz, and ONLY the members of CoDz, resided in a large area, making up CoDz City and it's surrounds. You can choose to run a business, be a farmer, sell ice-cream or whatever else you want to do. This is a place run by the people! Let me lay down some rules here quick:

     

    1. No Swearing or Abuse of other players. That's not cool, and you will be banned from posting in this thread (as in your posts will be ignored)

    2. Respect people's boundaries. Try not to make fights or push people into something they have chosen not to partake in.

    3. Don't try to ruin the experience for anyone (Nuking the city, creating "overpowered" posts)

    4. Have FUN! This is a place where we can really just calm down and make new friends, live out a dream life that the real world can't give you!

    5. Respect the rules and "admins". They are the private admins of this thread, and can confirm and deny certain creations.

     

    Let's set the scene!

     

    CoDz City is a decent-sized city, located in a hilly valley with ancient secrets and waterfalls and other nature-y stuff (I wouldn't know, I've never been outside [jokes, but for reals]). The city is surrounded on all sides by a 11.5m tall chain link fence, which is extremely hard to break (and a good thing because of the Zombies on the other side!). The Zombies exist everywhere outside the fence, and every now and then we will be assaulted. Our teamwork will be tested and our skills will be hardened.

    There are 3 main entrances to the city: 1 gate on the North side, leading to the Farms, 1 gate on the East leading to the Wastelands, and another gate on the West leading to the Temples. The South side gate was sealed after a faulty electrical line allowed a Zombie breach, wiping out the South sector of the city. It was eventually rebuilt.

    The City is divided into 4 Sections; Northe (Samanthis), Sout (Maxis), Easte (Satania) and Weste (Richtofien). Each Section is overwatched by a Faction. Factions are just like the houses from Harry Potter. Each Faction is lead by it's head. Every 2 months, the Factions vote on who their new leader will be. The 4 Factions are:

     

    Maxis: Maxi value science as the essence of life. They are brought up to believe in cold hard facts before anything else. They are often curious, and let their curiosity and thirst for knowledge stand in their way of emotions such as love. The Maxis Faction wear Orange as their representative colour.

     

    Samanthis: Samanthi value trust and compassion. They are very generous, and are brought up to be loving and forgiving, kind and compassionate. They let their kindness overrule logic sometimes. The Samanthis Faction wear Yellow as their representative colour.

     

    Richtofien: Richtofien are a bunch of people who love FUN! They do all the serious jobs around the city, but make them into games. They are oftentimes sarcastic, and that can be a problem for them. The Richtofien Faction wear Blue as their representative colour.

     

    Satania: Satans are a cunning bunch. Their minds are as sharp as their wit. They undergo training from an early age to be the bravest but most careful people. The Satania Faction wear Red as their representative colour.

     

    Faction Heads:

    Maxis:

    Samanthis: 

    Richtofien: 

    Satania: 

     

    Faction Members:

    Satania: Boom (Boomhauer, outcast)

    Maxis: 

    Samanthis:

    Richtofien: sh3baproject (Proji), InfestLithium (Festo)

    Undetermined: Naitrax (Nai)

     

    Objectives:

    Defend the Gate or Find Shelter

    Defend the Gate and Survive the Seige

    A secret goal of the role-play is to discover Nai's faction :)

    That's all for now! I hope you enjoy the rules, and lets begin the Role-Play!

     

     

    I, Naitrax, own a small, but relatively popular Diner on the corner of Trinity Ave and Focusing St. It is called the "Stay & Slay" and serves beef from Albert's Home Free Range Cattle and Chicken Farm. Our story begins as the doorbell rings and a mysterious figure walks in. 

  5. This is a very well-thought out theory. Thank you so much for sharing and happy 935th post! Personally, Origins is so open-ended you can legitimately say that Maxis is secretly a dog with a plan to destroy the Earth and colonize Mars. I personally believe that there's some dimension-hopping and time traveling shenanigans going on, but not this elaborate. Anything's possible though, and I suppose we'll see November.

     

    Regretfully, I must inform you, neither the Earth, nor its felines will survive.

     

    Thank you muchly. I guess I enjoyed writing it. Suddenly, my passion for CoDz has returned!

     

    *insert celebration here, including many knives at each other and jumping while throwing grenades and shooting the sky, as with all complete Easter Eggs*

  6. Pinned.

    Nice job Nai, brains to you. This is the longest side quest (step wise) in zombies history, crazy to see it all written out.

     

    Thank you very much Grill, I spent a long while compiling this. I hope that if any steps don't work, people'll post exactly where I went wrong.

     

    Excellent thread Nai, makes me want to do some of the old side quests again. Can we get this pinned so it may be more easily referenced?

     

    Boom loves me... Boom loves me not. Boom loves me...

  7. This theory came to me in a moment where the stars aligned, the sun shone bright and the gods felt good. What I am about to bring you today could shatter your understanding of everything you ever thought you knew about the storyline and our main story characters (Samantha, Richtofen & Maxis, the Trinity of Zombies). 

     

    Maxis. A man who is crucial in our story. We've always thought we knew who Maxis was, but I am here today to share with you what Origins' ending brought us story wise, and how it all ties into the game we all know and love. I will divide this into three pieces: Part A, which is mainly theory with no evidence, the other two parts are just the continuation of the story so far with evidence.

     

    Part A: The Escape Plan

     

    Maxis, Samantha and Edward lived in OUR universe. They lived in a place in America which would eventually be dubbed "Nuketown" and nuclear tests would be carried out there. Day and night, Samantha and Edward would play with the toys created by Maxis to entertain them. Maxis was an incredibly advanced man. He had obtained an unknown substance which gave off amazing levels of power. He dubbed this Element 115, or Divinium. This strange and unusual substance could create tears through space and time, allowing for almost anything to happen. Maxis began to see visions of the future due to his increased exposure to this substance, and his sanity was questioned by many a doctor. These visions began to grow in intensity, showing him unsettling visions where he would see his two favourite people in the world being killed over and over again. These visions caused him to get to work on a device which could send him through time and space, pulling him out of the reality he lived in and saving the lives of the children.

     

    As a side project, he turned some of his visions into stories and figures to entertain the children Using these toys, the children created stories of characters in a faraway land who fought mystical Zombies, always eventually being overwhelmed. However, there were occasions where the two were feeling forgiving, so allowed for an alternate end: one where everything returned to normal. While this was going on, Maxis' fervour increased. The visions were beginning to drive him to push harder, eventually finishing construction of the device. However, when he was done, a siren was sounded, signalling the beginning of the time space in which it would be possible to activate the device. He called the children down to the basement, after which Samantha pronounced to Eddy that "[her] father has a plan." When the children reach the basement, Maxis ushers them into the Teleporter. He then flicks a switch on the wall, and transports all three of them to a place in Germany.

     

    As soon as the teleportation takes place, the house they lived in exploded from the power strain. The children succumb to the power of the leap, having pieces of their memory wiped, and Edward's body growth has rapidly accelerated, ageing him significantly. Maxis finds a job a scientist at a Group 935 research facility, and rises through the ranks to become the leader. Samantha and Edward adapt to this new world, Edward heading to school and following his friend Dr "Ludvig von Maxis" the name he has taken for himself here, eventually becoming a scientist himself and joining the ranks of Group 935's Waffenbrïk Der Riese facility. All have by now developed the accent common to Germany.

     

    Part B: The Consequences of My Choices

     

    With the children saved, Maxis' visions all but dissipate. He believes himself to be a scientist who runs the Der Riese facility. He fully accepts his new job, and all visions fade from his head. But soon, the Group discovers a new substance which Maxis is all-too-familiar with: Element 115. The rock looks a different colour in this reality, but by the visions which flash through his mind the moment his hand collides with the rock, he instantly knows. He gives it the same name, except withholding the "Divinium". The Element took the memories of 2 young children and reaped Edward of his childhood. It no longer deserves a name containing divine. Edward begins to work on the Wunderwaffe program with Maxis, and they discover the effects of 115 on dead cells. Edward begins a program on creating Teleporters, but Maxis forbids him, the original teleporter incident now fresh in his mind.

    The rest is history, as they say.

     

    Part C: All That I Have Worked For

     

    Once the events of Moon transpire, Maxis, now trapped half-in, half-out of the Aether begins to look for something which he saw in a vision: 4 survivors located near the Green Run site. He searches for them for decades, until they finally arrive in the Bus Depot. He helps them to construct a system which will allow him to regain power of the Aether, and save his darling Samantha. He believes Richtofen to be beyond saving. Maxis goes to the ends of the Earth to save Samantha, similar to what he did to save her from befalling her fate in the normal world. He announces that he must save her from Agartha once he regains control of the Aether, and begins to use the Rift to pull apart the Earth to reach Agartha. Meanwhile, Samantha convinces the O4 from Origins to help her, as when she reached Agartha, her memory was restored. She knows what her father did, and she must save him before he destroys every dimension to find her...

     

    FIN

     

     

     

     

    How was that? That was my first full-blown, ultra-theory.

     

    I hope I did well and you enjoyed the read. Whether you agree or disagree, post me some feedback and help me to refine it.

    ~Naitrax~

     

     

    Kapow.

  8. This easter egg is about "focusing" the Focusing Stone & freeing Brock and Gary from eternal torment.

     

    Please Note: All steps must be done in Eclipse mode otherwise they will not work!

     

    Requirements

     

    • Four Players
    • Spikemores (can be purchased in the Power Room)
    • The Power to be activated
    • A weapon capable of dealing explosive damage, such as the Ray Gun
    • Cooperation
    • A Napalm Zombie
    • The 31-79 JGb215 (must be Pack-a-Punched for a later step, creating The Fractalizer)

     

    Step 1: The Eclipse Switches

    After the power has been activated, the four buttons surrounding Quick Revive must be pushed simultaneously. To activate these switches, the use button must be held. Once all four have been pushed in, the sky will darken and your vision will blur, accompanied by the sound of activating something. You will know for sure you have done this correctly when the sky turns blue and the sun is eclipsed.

     

    Step 2: The Stone Tiles

    I'm not quite sure of this step, so I will refer you to the method used by the Call of Duty Wiki, which is also used in most YouTube guides:

     


     

    After activating the switch from the previous step, several panels will appear along the area on the bridge, near the rotating statue and the area which contains the MPL, somewhat perpendicular to each other. The players have to make them all disappear to complete this step of the easter egg. At first it seems confusing but the method is simple. On one side, one player stands on a plate and tells another player what the symbol is. That player then steps off the tile whilst the player in the other area searches for the matching plate. Once the pair are found both players step on and those plates and they will disappear. Then simply repeat for every other one until all plates are gone. If a pair is incorrectly matched all plates will re appear and have to be paired up again. Also note that if a player stands on a plate whilst the other checks for a match, all symbols will change to a different plate. Note that this must be completed in 4–5 minutes or players will return to the present and will have to start over again. The following are known Illuminati symbols to appear on the tiles:

    •  
    • A Female gender symbol.
    •  
    • 3 Short straight lines intersected by a long straight line.
    •  
    • A Diamond outline.
    •  
    • A star that looks like an asterisk (*)
    •  
    • A crescent moon
    •  
    • A Circle with a straight line cutting it in half.
    •  
    • A Circle with a small dot in the middle.
    •  
    • 3 Dots arranged in a triangle.
    •  
    • A Triangle outline.
    •  
    • A "D" shape
    •  
    • A "T" like shape that has a line through it.
    •  
    • 2 arcs crossing
    •  

    If done correctly the player will hear a sound and a Focusing Crystal will appear on top of the MPL boulder.

     

    There is also an image there detailing all the symbols.

     

    Eclipse_symbols.jpg

     

    Step 3: The Water Slide

    Have 3 players head to the bottom of the Water Slide after reactivating the Eclipse (I assume you will have run out of time at least once by now) and position themselves on the metal grate which is located at the bottom of the slide. Have the 4th player head over to the top of the slide and ride it down the right-hand side, holding the use button as he does so. If done correctly, the current Eclipse should end automatically.

     

    Step 4: Shrinking the Crystal

    Above the Water Slide entrance, there should be a glowing crystal up on the right ledge. Throw a grenade or shoot a Ray Gun bullet at it to knock it down. Shoot it with the 31-79 JGb215 to shrink it, then knife it. It should slide into the Water Slide. Follow it down, and as it exits it will fly toward the geyser. Stand around it to launch it into the air, and it should move itself to the stand.

     

    Step 5: Igniting the Gas

    For this step, you will need a Napalm Zombie. Lead him into the tunnel leading from the MPL to the Water Slide exit. In the tunnel, there will be a valve. Turn this 4 times using the use button, then lead the Napalm Zombie through the leaks. There is one at the MPL entrance of the tunnel, one above the Mystery Box spawn location next to the geyser, and two right next to the entrance to the Power room from the valve side. Once you have passed the Napalm Zombie successfully through these, pull the lever next to the valve and the step will be completed.

     

    Step 6: Plug the Holes

    In the MP5K tunnel, there will be four holes in the walls. You must place Spikemores facing the holes, one for each, and use a zombie to trigger them. Once done, head over to the waterfall and use the "Do Not Press [use]" button. The Eclipse will end, signifying the end of the step.

     

    Step 7: The Misplaced Tiles

    There are twelve tablets on the walls. These are scattered around the map, and must be knifed in any order. Once done, a snare trap will appear near the Minecart, and you must use an explosive (such as a grenade) to destroy it. Once complete, the Eclipse will be over.

     

    Step 8: The Dials

    Once again, I will refer to the Call of Duty Wiki for this step.

     

     

    After completing Step 9, there is a radio found near the Minecart gate on a barrel, stating a code, which is "16, 1, 3, 4". Players have go into the past for this to work. After going to the past, players will have to go into the mud pit temple and set the dial to their corresponding numbers as the top number:

    • The first one, coming from the eclipse button area, is the far right one. Switch it to ' [ | - '
    • The second one is directly behind the first one (near right side from the eclipse button area). Switch it to one dot.
    • The third one is diagonal from the second one (far left side from the eclipse button area). Switch it to three dots.
    • The fourth one is behind the third one (near left side from the eclipse button area). Switch it to four dots.

    After this is done, the characters should say that the code worked. If done correctly, a diamond will appear above the mud pit temple, signifying that the step was successful.

     

     

    Step 9: The Gongs

    There are 8 Gongs scattered around the map. We need to activate 4 of them. Each Gong will be close to a Focusing Crystal. Once knifed, if the crystal glows red, that is the wrong gong. Trial and error will serve you here. Once this is done, the crystals will glow yellow. On one will be hanging the dynamite. Shoot it with the Fractalizer, and it will knock the bag off. Stand under the place with the bags and you will catch it when it falls.

     

    Step 10: The Meteor

    Have the player with the Fractalizer come to spawn and shoot the crystal atop the Mud Pit Temple. It will reflect around the crystals and shrink the Meteor. NOTE: This MUST be done on the same Eclipse.

     

    Step 11: Pack-a-Punch Has Been Replaced

    Next, activate the Pack-a-Punch stairs and place the dynamite on the wall where the PaP used to be. Back up, and the wall will explode and disable the Eclipse switches. The water will push you down. Re-activate the Pack-a-Punch steps and walk up to the Focusing Stone and have the player who wants it the most grab it. That player will receive all perks semi-permanently, lasting until the end of the game. The achievement will pop for EVERYONE, regardless of who grabbed the stone. 

     

    Step 12: Repeat as Necessary

    Once complete, you may do the Easter Egg up to 3 more times in the match. Simply look for the radio at the base of the Pack-a-Punch, and once it has played, the Eclipse buttons will re-activate!

     

     

    Thanks for reading this.

  9. Disclaimer: There will most likely be spoilers in this thread, so hit that back button now if you do not wish to have this told to you.

     

    You can learn much from a first impression. Here at CoDz, for each Zombies map released, the forum has had a "first impressions" thread for people to share the feelings they underwent as they embarked into this unknown realm of discovery, in which many are captivated by the various aspects that make up a map, such as the soundtrack, story, gameplay and other features. This feeling of adventure is a feeling I personally love. However, no member has decided to bring us a first impressions thread for Extinction. But I am here to change that. Now, without further ado, I pronounce to you:

     

    CALL OF DUTY GHOSTS: EXTINCTION

    POINT OF CONTACT

    EPISODE 1: NIGHTFALL

    IMPROVEMENTS, IMPRESSIONS & SUGGESTIONS

     

     

    What did I first feel when I loaded up the map? Excitement. As soon as that intro cutscene began to play, I knew I was hooked. Who is this mysterious Samantha Cross, who needed to get this information out about Nightfall so much that she was not afraid for her own life? Who is David Archer? These were just some of the questions that flooded my mind when the Prologue began. It captivated me. Then, when the man outside the gate was impaled by the behemoth of a Cryptid, the Breeder, I began to feel vulnerable. The first Hive netted me a good 11000 points due to Infinity Ward's Egg-stra XP challenge, requiring you to find and shoot 4 Cryptid Hives located on the four MP maps included in the DLC. I began to look around, and came across the fallen soldiers' Maverick, which I then purchased for $1500. I used this to clear the next 3 Hives, feeling anxious, as I thought that the Breeder would come back to finish the job, and then went to investigate the Security Gate. When that pile of snow exploded, my heart died and I screamed. I was demolished by the Breeder's machine cannon.

     

    That was a quick synopsis of my first game, detailing how I felt at each stage of the game. I am throughly enjoying the challenge of this map, and the Breeder was an intense fight.

     

    What was your first impression?

     

     

    EDIT: At the request of LiamFTWinter, this has become the unofficial "Suggestions and Impressions" thread. Enjoy.

     

    ~Naitrax

  10. You could always pray that an audio glitch happens. It occurs primarily when a host migration occurs, but that leads up to none of the characters (except for zombies) talking. I believe that happened during my second run-through of the Easter Egg.

    The second run through was the one with Way, PINNAZ and I right? I don't think there was a host migration, but we did manage to wreck Sam.

    I think it happened when PINNAZ joined and then we were forced to become blind in the progression and just hope.

  11. The N4 were not terrible. I really liked them, and kinda hated Misty because of the objectification by many immature younger (and older!) players.

    Now, everyone thinks that the N4 died in Buried because Richtofen shows us!
     

    How? Well, remember the Round Infinity step where the N4 were found dead holding the switch? So many people have tried to tell me that the reason we'll never see the N4 again is because ya know, they died at Buried, Treyarch shows they die in Round Infinity! But what this theory lacks is a bit of LOGIC. They died at "Resolution 1295" when they HAD the switch. This means that they had NOT completed the Easter Egg at this point. Completing the Easter Egg rules out that future as a possibility. The N4 didn't die in Buried.

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