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BinSys

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Everything posted by BinSys

  1. All ammo of RPG was run out in 3 - 4 cycles of this strategy. As 2 players have RPG, 7 - 8 cycles are carried out.
  2. Thank you for your comments. Thank you for your comments. When I have tried this, 16 shots of RPG was used to annihilate about 24 zombies. But I think that it is possible to reduce the consumption of ammunition.
  3. Thank you for your information. Alto I think that It may occur by using a knife. Because although I carried out it using X botton, I cannot do it. The display of press X botton on the game may be wrong.
  4. Hi everyone, I would like to report 2 strategies for Nuketown zombies. These strategies are carried out by spawn control of zombies. 1. I recommend this for solo play. At first, a player stays at backyard with a shelter. When zombies spawn, the player starts to slowly go to another backyard. When the player arrives at another backyard, he kills all zombies there. Then the player slowly go to the backyard with a shelter. This strategy is very safety. And this can be used until about R40. The film of this strategy is bUynWk6B1xg 2. I recommend this for coop play. At first, 2 players stay at backyard with a shelter. When zombies spawn, a player stay there and another player goes to the first room through a window of a second floor. The player at backyard aggregates zombies. Another one slowly comes back from the first room. When the player who came back from the first room goes to MB near the shelter, zombies from the second floor go to the player who is doing train. 2 players kill all zombies. In this strategy, zombies concentrate to one player. But another one is safety.The film of this strategy is ExCYzvgjnOI If these strategies have already reported, I'm apologize. If these strategies are useful for you, I'm glad.
  5. I think this is the adfgvx cipher. This was used by the German Army. A key word is necessary for decoding it. If the key word was obtained, we can decode it. But I don't know the key yet.
  6. It means that zombie's steak thrown can be caught.
  7. Thank you for the comments. I'm glad that is useful for you. :)
  8. I made a script to calculate zombie's health and number for each round using our experimental results. If this is useful for you, I'm glad. This script is made by HTML5. I performed the validation by Google Chrome. You can use this script by inputting number of players and round. This can calculate as follows. 1. Zombie's health for inputting round. 2. Number of zombies for inputting round. 3. Total number of zombies from R1 to inputting round. The script is here.
  9. Also I have thought that this is a bug when I experienced it. :o
  10. Thank you for your comments. I had known this phenomenon as a qualitative information. But I had never known about it as a quantitative information. So I investigated it as the quantitative information.
  11. I would like to report about 2 mysterious damaeges. First, please watch this video. Iq9JAcIKcMw When the player shoots a raygun, it is given an exploded damage by an invisible wall. I sometimes see this phenomenon even after a 1.06 patch was applied. I think that this is a bug. This bug also occurs at Bus depot. There are no perks there as you know. So this bug is serious problem. Have you ever seen this phenomenon? Second, please watch this video. xSvjBDmIO8I At that time, I have thought the zombie's hand has not touched me. I felt that the zombie's hand became longer after the 1.06 patch was applied. I think that this is not a bug. I think that the parameters were changed by updating to 1.06. I felt that zombies became stronger. How do you think about it? If this has already been reported, I apologize for reporting this.
  12. First, thanks BinSys for the knowledge. At 5and5: on the last q; if the zombie is at full flame, they explode, as soon as it dies down a notch, they will be crawlerable or stabable without exploding. Thank you for your comments and support.
  13. I have to prepare some experiments to get it. Those are necessary to know the accurate value. Please give me a time to do.
  14. Thank you for your comments. Yes. Magma is the pools of lava. At the fire line, it is difficult to get the touch time. The fire source of lava pool is easy to get the touch time. So it may be difficult for Farm to use. For the last question, I don't know the reason yet. Now I have a project to measure the weapon damage statistics. I'll report it when it is completed.
  15. Thank you for your comments. I assume to use this information for survival mode. Because there is only a raygun at the survival mode. Especially I think that this is useful for town and bus depot at higher round.
  16. Introduction Recently we have a project to measure the weapon damage statistics. Today when we have been performing a preparation experiment, we have obtained a new information. That is the magma damage for zombies. We have measured it as an experiment. I would like to report it. Experimental procedure The new zomibes spawned from a barricade were used. The zombies have no damage. They were guided to a magma pool and were stayed there. The staying time at the magma pool is the touch time. The magma damage to a zombie was given by changing the touch time. The zombie's health was measured using a default knife. Results and discussion The magma damage to zombies is almost the same to players. That is related to the touch time with the magma. When we have measured this damage at some rounds, we have found that the magma damage has influenced the ratio of zombie's health. Figure shows the touch time vs. zombie's health. From this Figure, it is found that the reduction velocity of zombie's health is about 1.7 %/s. The maximum-reduction ratio of a zombie's health is 50 %. Summary We obtained follwing information of the magma damage. 1. It influences the touch time with magma. 2. It is not constant damage. It is at a rate (%) of the zombie's health. 3. The reduction velocity of zombie's health is about 1.7 %/s. 4. The maximum-reduction ratio of a zombie's health is 50 %. This doesn't depend on the round. We think that this result will be helpful to go to higher round. If this report is helpful for you, we are glad.
  17. Actually I have also been surprised, because I have thought as well as you. At lower round, the zombie's number at BO is larger than that at BO2. At higher round, that is quite opposite. Total zombies at BO2 are more than that at BO. :o
  18. Thank you for your information. We also felt the walk slow. We have thought that "Is it a penalty or something?" The surprise you think is very nice. I want to try it! And also I want some maps to be added for grief mode.
  19. Thank you for your message. Recently we have begun to measure the bullet dispersion for typical weapons. After it is completed. we will be able to have a plan to measure the damage for weapons. Can we have a time to measure it? Take as much time as you need to ensure the data's accuracy. Just don't forget that there are some weapons exclusive to certain maps: like the M27, LSAT, PDW, SVU, and AN-94. I had a project to measure the weapon's damage statistics. So I will be able to begin to do it in the near future.
  20. Maybe he doesn't have it. Nice job BinSys as always. ^.^ Yes! I don't have it. Thank you for your support!
  21. Sorry. I don't still have it. Players which have Japanese version cannot buy a season pass. So we cannot play Nuketown.
  22. Recently I bought it. But I think that the Xbox's controller is still difficult to use, because I had used PS3 for a long time. I want to use it easily soon! So I don't still know how to add a new friend. Can you do it? ;)
  23. Thank you for the comments. This table is the number of zombies for BO and BO2. There is a little difference for the number of BO and BO2.
  24. Thank you for your comments. It is difficult for me to catch the meat. I want to try to do it more.
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