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RZArazorSHARP20

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Posts posted by RZArazorSHARP20

  1. Being an Xbox owner who went out and bought the hardened edition like 2 weeks ago just for the maps, I can say even though I spent a bunch of money on it, I want them to release the maps to everyone. Seriously, every time you try and get on a Classic Map on BO, there's like 50 people playing Nacht, 20 combined people playing Shi No and Verruckt, and 200 people playing Der Riese... It sucks, and we need more people playing these maps... I'm not going to cry if no one gets them, but fuck exclusivity, lets get some better players on there...

    As for this guy ninezerowill above me, I don't know if you played the classic maps but the BO zombie game engine is a billion times better than the WAW game engine, and with WAW being modded out in every lobby, its reasonable that people don't want to go play that... You keep telling people to stop whining, but all I see if YOU whining about other people... Shut up and go play WAW if you think its that awesome...

  2. you always get 4 arrows, if you don't see them it's like was said, just lag...

    Never knew this before, this will help me make it to 50 :)

    cheers! [brains]

    Actually if you're playing with an HDMI cord connection, you don't get all four arrows.... Standard def connection gives you all four everytime... Confirmed on Xbox...

  3. I played 4 solo games just last hour, but the lighting and color has been modded. It did limited the zombies each rounds like 10 to 30 zombies. I never got to make plenty points. I tried to play live but theres always a modder on every game. I have avoiding the modders on each game! This makes me mad about it. Are you serious? What happened to those decent players that dont cheat and doesnt do glitches. I really want to kick modders out the game. It does ruin my good ole W@W zombie games. :(

    I think after a few games with people who are modding it essentially infects your game for a little. I've had it happen to me where people were modding the round I was in, so I left, but the next lobby I went into wasn't being modded and all the colors were off and shit. I hate that you can't play W@W anymore, but thats why I just bought a hardened edition!

  4. I've been looking around and it's hard to find a strategy that will work for four people past about Round 20 on these maps. There isn't really any good circuits that I know of on these maps. Does any one have an idea of what to run on these maps in later Rounds?

    Shi No Numa is more of a camping map. You move as the box moves, and try and stay near the main gate downstairs so you can use the flogger. There is a way to horde zombies by running around the Comm Room area, but that's more for Solo or two-player, and doesn't work that well. I usually like to start a round by the gate, and eventually make a run for one of the huts, use the trap, clear the windows and move on.

    Verrukt is tough too, it all depends how long you can keep that back power room door closed. If you can hold the hallway by the power room until sometime beyond 15, you should be good money to survive. Don't buy any unnecessary doors. And always go to the power-room through the German side, which is up the steps rather than through the Thompson room. Verrukt is probably the hardest map to play with randoms, given that you need to cooperate to get to the box, and there are so few places to camp.

    Both of these maps and Nacht Der Untoten are more camping maps than maps that have a loop. Running the circuit on W@W was something you did on Der Riese once it got into the 25-30 range, but before that W@W zombies were all about communicating with your team and picking a good area to hold up, and then hoping the guy fighting next to you will do his job. I wouldn't worry too much about finding a loop to run, I'd worry more about finding good teammates.

  5. After you complete round 40 you fight the boss round. After you beat the boss, you start over on the first map, but now you deal with every type of zombie, with no more individual challenge rounds. After you beat round 80, you fight TWO cosmic silverbacks at once. There is no second room of fate, and the later rounds require team work and strategy to reach them and be successful, even more of an example of how people shoot their mouth off about DOA having no strategy, and then post they made it to round 30 like that means something. Step your games up.

  6. I mean those of you who say its easy and involves no skill have clearly never gotten very far. There's just as much strategy as regular zombies, just a different strategy. I know if someone who had gotten to round 6 on Shangri La came in and said it was stupid and easy, everyone would tell them to shut up because they sucked and clearly didn't get it. So now, to anyone who has never gotten past round 30 and insist that its "easy" or "simple", I tell you all to shut up, because you have no fucking clue what you're talking about.

  7. I feel like I should receive some sort of honorary moderator status, seeing as how this is stickied and I get asked to play DOA with people 24/7 haha... Btw sorry to anyone who read this and tried to contact me on XBOX, I haven't been playing DOA for a few months, but I'm thinking about getting back into it, get past 80, I've dropped to 65th in the world! Ridiculous. But anyway, soon I'll add some more stuff to this about late round strategies once you get past the first monkey.

  8. Once the 4 Nodes are activated and the orb is on the ground, you need to throw the Gersh Device and shoot it (the Gersch, not the Black Hole) with the following things:

    1. 2 Upgraded Thundergun Shots

    2. 3 Upgraded Ray Gun Shots

    3. 3 Upgraded Crossbow Shots

    3. All 3 Matroyshka Dolls

    Thats it... It's extremely easy, can be done by Round 15 if you're smart with your points... And since the Death Machines are likely the end of the Easter Egg, it would be smart to kill your crawler and get the next round started, and put those Death Machines to use...

  9. A theory i had was that the death machines could be used to obtain the 5th perk... Apparently if you successfully defend the machines when you have 4 perks, you are awarded the 5th with a power-up... Wouldn't it stand to reason it would be easier to defend the perks with death machines? If you did the Easter egg right before a monkey round, killed your crawler, and rushed to defend your perks, you could probably hold 4 of them with death machines...

  10. Everyone wants to talk batteries but thats not it... Ive wasted far too much of the last few days on this, and now I've seen the no clip through both closed doors and the alleged 5th lander pad... Since there's nothing there, I'm really at a loss as to where to look... My first thought is either the centrifuge, or back over near stamin-up...

  11. Here's the deal. The monkey rounds are tough, yes, but they are also extremely rewarding if played correctly. I believe this is the smartest way to maximize GETTING perks, and avoiding losing any. This strategy is ideal for 3-4 players, but the early steps can be done by any amount. This is a guide for 3-4 players.

    1. Don't buy any perks until someone has a good enough weapon to defend it. The monkeys don't come until someone has a perk to lose, so hit up the box and get either a Ray Gun, LMG, or Thundergun. Shotguns work early for the first monkey round.

    2. When everyone buys Jugg and it's the first monkey round, all of you should go to Juggernog. Since no one has any other perks, you only have one to defend.

    3. The best two guns stand out side of the Jugg hallway. Hopefully its a Ray Gun, which dominates monkeys on early rounds. The other two people stand in front of Jugg to lend support. They are the last line of defense.

    4. As long as the monkeys DO NOT TOUCH the perk machine, when all are killed in addition to a max ammo they drop the new power up, a free perks-a-cola bottle, random for every player.

    5. At this point, you should have max ammo, Jugg, and another free perk, and it's so easy it's ridiculous. Wait until you do it.

    That's really it. If you get lucky and say, everyone somehow gets the same random perk, then here's what you do: say you do the first round perfect, and you all are given Speed Cola. When the next monkey round happens, split up 2 and 1 or 2 and 2, and defend Jugg and Speed. Again, if you've been lucky with guns you should be able to get a second free perk, at which point you would have 3 perks, only one of which was paid for.

    Bottom-line is, make sure your team does it's best to have the same perks. The monkeys only attack the ones owned by players. For example, if no one has PhD Flopper, no monkey will destroy it. These little fuckers get tricky after a while, and it's near impossible to not lose any over the course of a game. Hope this helps!

  12. For the 100th time, it's not ONE ROUND. Its a round as a whole, as in however far the teams survive until no one is left alive. Also, NGT DOES have a pistol/knife only challenge, as well as a Shotguns only challenge. These would have been proposed at some point, but if the idea of 2v2 is too complex for you clowns I doubt you could even figure out what a Shotgun Challenge is. I suppose dominating you with intelligence is "acting thug" as you so eloquently put it. Those posts were put there to illicit responses from idiots like you. It worked. See?

  13. The team with most combined points at the end of the round wins.

    So like, a Round? Round 1? Who can shoot the legs of Zombies 8 times and then knife them once the most? I dunno Dude, that doesn't seem very hardcore.

    So why are you here commenting then, shouldn't you be jerking off to your blood-stained Elmo doll?

    Oops...

    So by "the end of the round" you thought he meant round 1? Well the fact that you don't understand the concept of "a round of zombies" meaning the entire thing as a whole means you're too dumb to speak to anyway.

  14. haha, what?

    Is this a serious post?!

    2v2 Zombies wouldn't be a measure of skill atall!

    And who would want to challenge a couple of bitching 12 year olds anyway :lol:

    Good call on 12 years old, but try again, and add a college degree... While we're on the subject of your stupidity, learn to spell before you come into a thread spewing ignorance

    I recommend not starting a war..it will only end in someone's wallow and misery. 2v2.....whats the point two people got lucky and got most points you can probably take others windows too and kill steal am i right? throw a Gersh device here and there on the other teams kills to claim them for your own? and here comes the dolls of doom! no doubt you use those to kill steal? wait we also have PhD Flopper which you probably have some clearly devised out plan to use that perk to your advantage in the score points right? Lets not forget downing yourself?...anyways all i say is Abracadavre...with leeks?

    Of course you steal kills dumbass, it's two VERSUS two. Versus means against. Like a competition? Know what that is? That's why it's a challenge, otherwise this thread would be titled Who Wants to Play Zombies. Jesus, people own computers, you'd think they could read.

  15. Actually it's not a game I made up, it's a challenge provided by NextGenTactics for people who get tired of dominating zombies, and the repetitiveness that comes with that domination. I also never said it was limited to one round, that would be pointless. Your child's brain must have projected that into the thread. So again, you fail. However many times you want to get owned by superior intellect, let me know.

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