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Prazia

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About Prazia

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  1. Well naturally the first thing that comes to mind is "flinger", so potentially you could use trample steam to launch them? Not sure, just a guess.
  2. Personally, my own theory is that each of the locations for the DLC's will represent a character in the original crew (with this oriental themed one based in Shanghai representing Takeo, of course) and through the easter eggs, we will need to "unlock" these original characters. I think we can expect another DLC in Russia (Nikolai) and another DLC in America (Tank), perhaps having one in Germany (Richtofen). What would this mean for the navcards, though? I believe that they are useless to the main easter egg of finding the characters, HOWEVER, I also believe that once we find all of the characters, in the final DLC you will be able to use the navcard from the previous DLC (as with Die Rise and Tranzit navcards) to unlock the "night" bus route on Tranzit, which you will then be able to play as the original crew. It's a pretty far-out theory, but anything's possible, and all of the evidence we have so far can support it.
  3. Sliquify the ball, then shoot it out perhaps? Just a thought. The only problem I have with this whole theory relating to them, is how are we supposed to interact with them? Especially when one is outside of the range of the playable section of the map.
  4. Don't forget that after the footsteps, we hear a muffled / low tone growl. THEN we hear the gate, not right after the footsteps. Also, on the death screen you're looking at a Dragon. Personally, I think it's either pointing us to the dragon, or a sound effect to match the view of the dragon on the death screen.
  5. Hello everyone, as most of us already know, on January 24th JimmyZ tweeted the following: "Where there's a bomb, there is also a brain. But what's this? It's happening all over again..." Now, most everyone is saying that this points to Marlton at the bomb shelter on Nuketown zombies, but I'm not so sure. I haven't really done a lot of digging, and I could be completely wrong here, but I was just thinking about the allusion to a "Bomb". Sure, it more than likely is hinting us towards Nuketown, but what about something in World at War? Think about this... "It's happening all over again..." so, when was the first instance of this happening? Certainly not Nuketown, but what else do we have to go on? Well, if we look at the setting, the time, and overall the plot for World at War itself, we see that it's a WWII game, and (although I can't remember, it's been forever since I played that game) I believe the zombies story for it takes place before Hiroshima and Nagasaki. Now, what if the "bomb" is either one of the bombs dropped on Hiroshima or Nagasaki? If this is true, then we need to re-visit Shi No Numa. It is known that Shi No Numa takes place at "A swamp in the pacific" (according to the wiki), but this could be telling us that it is located at either Hiroshima or Nagasaki. Now, on to the "brain" part of the tweet. The brain could be something physical on Shi No Numa, yes. But that isn't exactly what I think. I think this is more evidence pointing us towards Shi No Numa, read this again: "Where there's a bomb, there is also a brain." If Shi No Numa really is where either one of the bombs dropped on Hiroshima or Nagasaki were, then this is actually a hint to Verruckt, I believe. Verruckt, from my understanding, (which is loose as far as World at War maps go, hence my references to the wiki) is an insane asylum, of sorts. A mental hospital / place of study. If this is the case, most of the study work, or indeed any of the ailments the patients suffer from, have to deal with the brain. I'm not saying there is directly something on Verruckt, I'm simply connecting the dots. "Where there's a bomb, there is also a brain." points us to Shi No Numa, at first, and then to confirm it, points us to Verruckt. So, perhaps we are missing something on Shi No Numa? Or indeed World at War as a whole. Again, I just want to re-iterate that this is a loose theory I have, and something that just sort of "popped" in to mind. I don't have a 100% grasp on the story of the World at War maps, as I didn't play Call of Duty much then, and have neglected to return to World at War for much more than just getting my round count up. Thanks!
  6. IT'S THE BUS! 1. "Overlooked, and never found, but one does simply run around" Don't use the bus! Simply run, don't touch that darned bus! Maybe something will appear, maybe something is there in the fog until we step foot on the bus, and afterwards it disappears. Or, as someone else said, maybe we need to complete the EE without using the bus at all. 2. "Everyone looks for the missing piece, and they think they have it, between their teeth. Crashed and derailed, it is the players that have failed". This one, I'm not quite sure about if someone could interpret this with relation to the bus that would be great. Even if it isn't referring to the bus, it's still referring to a train, an alternative form of mass transportation. 3. "You have seen the key, but it is too large, you see. In plain sight, but out of mind, without me, you would be blind." THIS is one part that truly makes me think about the bus. "It is too large" the bus is the largest interactive object on the map, as far as I know, and you rarely think about the bus in terms of the EE (until now). "Without me you would be blind." without the bus you would have to run through the blinding fog, that makes it nearly impossible to see. 4. "I thought you could be clued, because you're picture of beams may be skewed." This still ties in to the laundromat beams, I believe. 5. "The hands of time do never stop, then again, the hands should swap." The bus constantly moves in a certain rotation (counter-clockwise, I believe) and it never stops! If you could somehow reverse the movement of the bus, you'd change something (obviously) related to the hands of time. 6. "Sometimes the largest objects hold the most significance, the end result, may be magnificent. " Fairly obvious again, the bus is the largest interactive object on the map. If the bus is so important (it's in the game types name for goodness sake, Tranzit!) maybe we should try to accomplish something larger with the bus. 7. "The next step is not too far, looking in the wrong way is what you are." Perhaps this shows that the bus is never far away, we're just doing something wrong when it comes to interacting with it. Think about it, we have a Navcard (Navigation Card), a sign in the tunnel that reads "DAY X /2 ME" (Day cross over to me), and sufficient evidence that the bus is largely the most important part. I could provide more evidence but, I'm going to hop in to a game and check some of this out right now. Also, first post! Hi everyone!
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