Jump to content



#0
Guest

User Menu


Sign In

Sign In



Or sign in with one of these services

Sign Up

Forum Menu


More Staff Online



Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Sign in to follow this  
Stop Mocking Me0

Continuation concept

Recommended Posts

Donor

Ok, I was going to design a map around this for the interactive series, but the way THAT's going, it'll never happen. 

 

So here's the idea:

 

Imagine, that after completing one map's easter egg, should your group have all the next DLC available, you are instantly traversed to the next map in the sequence. SO, say you finished transit's easter egg. Well at the end of that, they give you an option to end the game. Should you do so, you're instantly moved to Die rise, then if your team beets that, you're moved to buried. (Not MOTD! That's a different story entirely). 

 

Would we want that in a game? Also, lets assume the easter egg will have an ending regardless, the difference is we traverse to the next map after. 

Share this post


Link to post
Guest

It would depend on if the maps were finished by then for it to work really, if the maps could be beat in one day you would need all maps done on day one.

Share this post


Link to post
Donor

I meant as the games release. So when DLC 1 drops you can move from the disc map to the next one without needing to return to the lobby. Obviously the map would only let you access what's available at the time. 

Share this post


Link to post
Guest

Oh, actually thats an interesting idea and it kind of sounds a bit like what I did in Dystopia where you have connected maps that you get to by completing a goal.

Share this post


Link to post
Donor

Exactly, if you have a great group going, why not keep going? (Should you all have the time)

Share this post


Link to post
Guest

Yep, thats what my thinking was when I made the idea of switching maps, its definitely something 3arch should test out.

Share this post


Link to post
Donor

Then I was thinking there could be a "party mode" alongside public match and private match, which sets up a group of custom games: 

 

-Mystery Mode: Would send 4 players into a game mode with chosen custom changes (headshots only, perks disabled, first room only, ect.). To be played against each other. Of course, there wouldn't be a leaderboard for this. 

 

-Tournament: Would be like Mystery mode, only using continuation it brings your group through 4 different games with different customizations. Each time a different player would pick the customizations: 

Round 1: Host picks 

Round 2: Blue picks

3 -> Yellow

4-> Green 

Should a player leave or there only be 3 players, then the cycle simply starts again. 

 

There would be 4 choseable options: 

- To what round (this depicts how high the rounds go, after the desired round, it's game over) -10, 15, 20. If one was to have their whole team die out before that round, it'd make that round stop right there. 

 

-A pick 3 drop ability (chosing 3 drops that will appear regardless of the map) _max amo, Carpenter, fire-sale, double points, instal-kill, nuke. 

 

-Then 2  random options between: 

-Perks disabled

-Wonderfizz disabled

-Box only

Box disabled. 

No wonder weapons

No boss zombies

Dogs

Headshots only. 

No magic

Share this post


Link to post
Guest

You should add that into the OP dude, so that it doesnt get lost in the comments.

Share this post


Link to post
Donor

Eh, I'll just make a post about it sooner or later... Likely next week. 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

About Us

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

Partners & Affiliates

Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!

Social Links

Facebook Group Join
Twitter Follow
Youtube Subscribe
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .