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**NEW ZOMBIES GAME-MODE** (Sudden-Death)


Pizzaboy5799

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Time for another game-mode idea!

 

**NEW GAME-MODE**

Sudden-Death

 

Technical Settings:

 

Grief Style Play Approved

 

4 - 8 Players Necessary (Not just 8 like Grief on BOII where it is practically impossible to obtain a full match nowadays...)

 

Playable On Story-Line Maps - (Kino Der Toten, Moon, Tranzit, Origins, e.t.c)

 

Play As Side-Characters - (CIA, CDC, e.t.c)

 

Counts Towards Statistics And Ranking System

 

Ending Can Be Triggered On Last Player Standing At End Of Round

 

Summary/Description:

 

Inspired by Chaos mode in MW3 and Exctinction, become the sole survivor against the endless waves of zombies. They're stronger, faster and even tactically enhanced, could you survive... Sudden Death?

 

New Achievements:

 

Clutch Master (20G) - In Sudden-Death, become the final survivor and end the round.

One Of Us (5G) - In Sudden-Death, merge with your mortal enemy.

Now I'm Mad (40G) - In Sudden-Death, come back to the realm of the living and win the game.

Who's A Good Boy? (10G) - In Sudden-Death, lure another player to their demise with a Monkey Bomb.

Invincible (5G) - In Sudden-Death, take 10 hits from the zombies and survive.

What Goes Up... (5G) - In Sudden-Death, be killed by a fellow player.

...Must Come Down (10G) - In Sudden-Death, take out a member of the competition.

It Burns! (5G) - In Sudden-Death​, experience a thermonuclear blast.

Nice Disguise (25G) - In Sudden-Death, take out a player with Zombie-Blood.

 

Sypnosis:

 

All players start in the spawn area of the map chosen. with a 10:00 truce timer ticking down at the top of the screen and a flak-jacket like appearance on screen for each player (green around the edges). During this time, none of the players can hurt or injure each other, with the rounds progressing as usual. Also, zombies can not deal sufficient damage to harm players, with only the "hit indicator" appearing on screen and no damage dealt. Perks such as Quick-ReviveJuggernogTombstone and Who's Who will be replaced by other perks such as Electric CherryDeadshot Daquiri, PHD Flopper and Stamin-Up.

 

After the truce is over, players can dynamically cause other players to incur minor effects of flash bangs or concussion grenades when shooting, knifing or throwing explosive devices at other players. A sound similar to the Panzer Soldat alarm and Brutus entering the map merge together with a flashing red text reading "SUDDEN-DEATH!" replacing the timer, which flashes momentarily throughout the match.

 

When a player is hit by a zombie, they spawn back as an undead, with the same speed as a normal player if they were carrying a Heavy Weapon or a rocket launcher. They then spawn in a random barricade that is accessible by the human players, and must rapidly tap the action button - (X) on the Xbox controller - to break down the barricades. They deal the same amount of damage as a normal zombie, and contain an identical amount of health. They are also affected by Insta-Kills, Nukes and other power-ups. If a human player utilises Zombie-Blood, he will be viewed as an individual zombie to the playable zombie character.

 

The playable zombies characters constantly respawn as zombies until the round ends (they are not included in the normal zombies count) in which they can then respawn as a human player. If one human player alone survives a round, he is declared the victor of the game.

 

What do you think about this idea? Please leave a comment below!

 

Have a spectacular day!   :D

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I feel like after 10 minutes the game will take all of 2 more minutes to win...

 

I think it should work like this: 

 

Take a map like tranzit or die rise, but put enemy players on opposite sides of the map. Zombies come to take you out and so do other players from the start. The game lasts 10 rounds: 
Round 1, round 3, round 5, round 8, round 10, round 12, round 15, round 20, round 25, and round 30. 

 

At the end of the round, all players that haven't been shot dead gain an extra 1000 points. 

Should a team kill the entire team off, the dead team will spawn back in with 5000 points as opposed to the amount left. 

Should both teams be killed off by zombies and others, the round will restart with each player given their weapons back. 

Players who kill other players receive 1000 points upon kill. 

All perks can be implemented but juggernog is only effective against zombies, not bullets and knives. 

The mystery box weapons can be picked up by another team mate, or the enemy team, but only if the player who hit it is still alive. 

Once killed the player will return the next round with none of their perks but will maintain the weapon they last held in their hand (not including the weapon they held dying) 

The game ends once all 10 rounds have been completed. BTW, I should mention that each round where everyone dies subtracts one round from the goal: So if everyone dies on round 10, they only go to round 25, then if they die again they go to round 20, ect. 

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