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For whom the bell tolls: Game-mode idea


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This game mode focuses around a 3 team basis: Team Red, Team Blue, and Team zombie. 

 

Team red has 3 players

Team blue has 3 players 

Team zombie has 2 players

 

Each team goes about killing zombies as predicted, however they will find that one or two zombies are actually players, one red one blue. Team blue wins if they accumulate the most kills by round X (Picked by slot machine between 20 and 10, can be set in custom games), the same for red, team Zombie however doesn't win, ever. However there are ways from leaving zombie mode and returning to the conscious world, two infact. The first is the turned way: Consume teammate (can not eat other team) obtain humanity, so protect yourself or let your team mates be eaten! The other way involves the other team's side ringing a bell (shooting it, knifing it, ect.) which will automatically switch a zombie and a human (this can not be done on the final round). Likewise collecting a bell drop will do this too to both teams. 

 

I should mention:

-The start of the game (before the first bell drop is obtained) will have all players and no zombies. This gives players time to set up. If neither team collects a bell drop by round 5 richtofen/whomever will spawn one in the center of the map and refuse to let the game progress until you do. 

 

-While a zombie you keep your perks and guns (but have no access to them), so if you're taken down, you'll get your things back if you switch back. 

-Players whom are taken down by regular zombies will become a zombie and the player playing a zombie will turn back. They will NOT maintain perks. 

- Remember, you can fight for humanity all you want, if the other team gets more kills then you, you lose anyway. 

-If killed while a zombie, you return as a zombie. 

-Zombie drops:

-Singe: You're on fire now and if the player is killed by your burning residue you get their humanity. 

-RAWR!: You are even faster then normal turned speeds.

- Stealth: Hides one's nameplate and other revealing features to blend as a normal zombie. 

 

 

 

Other then these changes it's sill zombies however. You can't knife players like in grief, but you still have access to perks, the box, and PAP. 

 

This IMO would be a fun and challenging way to show in the zombies universe you can't even trust your team-mates. It is a fun 3 team mode which incorporates both grief and turned elements. 

Edited by Stop mocking me0
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