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Posted

Zombies Library Links ~       

~~~ UNDER CONSTRUCTION ~~~

Please Contribute

 

 

 

About the Zombies Library ~

  Spoiler, click to open contents

 

Welcome to the Call of Duty: Zombies Library.

 

This is the second in a series of threads;

 

 

 

 

Have you ever wanted to know everything about COD: Zombies?

Have you ever wanted to find it all in 1 place?

 

 

Within these 3 threads you will find almost everything about this great game called Call of Duty: Zombies.

 

From Map Trailer Video’s, Blog Intel, Wall Writing’s, Pictures, Characters, Perks-a-Cola, Wunder Weapons, Easter Eggs, Side Quest information, Secret Songs through to Character Quotes. I have tried to include everything that would be of interest to help us understand, figure out & explain this complicated game of Run, Shoot & fend for your life!

 

Most sections and header titles will include links to the original source, as-well as links to possible references for which I think the in-game article draws from. I have tried to limit my theorizing as I want all of the information in here to be as accurate & factual as possible. Let’s try to figure out & explain as much content as we can.

 

 

Topics are contained in spoiler tabs to limit major scrolling.

 

 

I hope you enjoy our Call of Duty: Zombies Library

 

 

 

Black Ops: Zombies Index ~

  Spoiler, click to open contents

 

Post 1 ~ From the Creators – Interviews

 

Post 2 – GK Nova Viral

  Spoiler, click to open contents

 

·         Mysterious Delivery

·         GKNova6.com Transmissions

·         Live Drop Videos

 

 

Post 3 – Campaign Intel

  Spoiler, click to open contents

 

·         Intel Preview Screen

·         Operation 40

·         Vorkuta

·         Executive Order

·         S.O.G.

·         The Defector

·         Numbers

·         Project Nova

·         Victor Charlie

·         Crash Site

·         WMD

·         Payback

·         Rebirth

·         Revelations

·         Redemption

 

 

Post 4 – Terminal Files

  Spoiler, click to open contents

 

·        

 

 

Post 5 – Kino der Toten

  Spoiler, click to open contents

http://i856.photobucket.com/albums/ab125/callofdutyzombieslibrary/Black%20Ops/Kino%20der%20Toten/KinoderToten_zps94d41d72.png" />

 

·         Intel

·         Video Trailers

·         Loading Screens

·         Character Profiles

·         Zombie Characters

·         Weapons

·         Wunder Weapon

·         Wall Writing

·         Posters

·         Portraits

·         GK Nova 6

·         Nova 6 Crawlers

·         Mind Control

·         Hidden Notes

·         Manhattan Down

·         Kino der Toten Radio - Wii

·         Teleporter Rooms

·         Black Ops Terminal Files

·         Radios and Film Reels

·         Songs

·         Character Quotes

 

Post 6 – “FIVE”

  Spoiler, click to open contents

http://i856.photobucket.com/albums/ab125/callofdutyzombieslibrary/Black%20Ops/FIVE/FIVE_zpse44c9256.png" />

 

·         Intel

·         Video Trailers

·         Loading Screens

·         Playable Characters

·         Zombie Characters

·         Pentagon Thief

·         Weapons

·         Wunder Weapon

·         Perks-a-Cola

·         Power-Ups

·         Electric Trap

·         Red Telephone

·         Pictures and Posters

·         Weapon Recreation

·         GK Nova 6

·         MK Ultra

·         Songs

·         Character Quotes

 

Post 7 – Ascension

  Spoiler, click to open contents

 

·         Intel

·         Video Trailers

·         Loading Screens

·         Playable Characters

·         Character Matryoshka Dolls

·         Zombie Characters

·         Weapons

·         Wunder Weapons

·         Perks-a-Cola

·         Black Ops Terminal File

·         Side Quest - The Cassimere Mechanism

·         Radio Transmissions

·         Songs

·         Character Quotes

 

Post 8 – Call of the Dead

  Spoiler, click to open contents

 

·         Intel

·         Video Trailers

·         Loading Screens

·         Playable Characters

·         Zombie Characters

·         Weapons

·         Wunder Weapons

·         Perks-a-Cola

·         Corkboard

·         Pictures and Posters

·         Radio Transmissions

·         Side Quest - Ensemble Cast and Stand In

·         Songs

·         Character Quotes

 

Post 9 – Shangri-La

  Spoiler, click to open contents

 

·         Intel

·         Video Trailers

·         Loading Screens

·         Location

·         Playable Characters

·         Zombie Characters

·         Weapons

·         Wunder Weapon

·         Perks-a-Cola

·         Temples

·         Statues

·         Gong

·         Wheel Dial Glyphs

·         Radio Recordings

·         Side Quest - Time Travel Will Tell

·         Songs

·         Character Quotes

 

Post 10 – Moon

  Spoiler, click to open contents

 

·         Intel

·         Video Trailers

·         Loading Screens

·         Playable Characters

·         Zombie Characters

·         Weapons

·         Wunder Weapons

·         Perks-a-Cola

·         No Mans Land

·         Hacker

·         Quantum Entanglement Device

·         Side Quest - Cryogenic Slumber Party

·         Side Quest - Big Bang Theory

·         Songs

·         Character Quotes

 

Post 11 – Call of Duty XP 2011

  Spoiler, click to open contents

http://i856.photobucket.com/albums/ab125/callofdutyzombieslibrary/Black%20Ops/Call%20of%20Duty%20XP/CodXP2011_zps9bc5b6fa.png" />

 

·         Call of Duty XP: Zombie Activity

·         Zombies Infest Call of Duty XP

·         Call of Duty: Zombies - Origins & Evolutions

·         Call of Duty XP Panel: Zombies

 

 

 

Interviews from the Creators ~

  Spoiler, click to open contents

 

Zombies 101

 

Jimmy Zielinski Interview

  Spoiler, click to open contents

Jimmy Zielinski Interview

                                                                                                                                             

 

Jimmy Zielinski sheds a bit more light on the mystery behind Zombies, but may provide just as many questions as answers for all you Zombie fans...

 

 

Q:What has your role been in the development of Call of Duty: Black Ops?

 

I am the lead animator for Black Ops and the creative lead for our "Zombies" mode. As lead animator I get to work with experts in warfare (Major John Plaster and Sonny Puzikas), designers and programmers to come up with various new enemy types and AI behaviors (which I truly had a blast doing this time around) as well as manage a team of extremely talented animators who create all the assets needed to flesh these ideas out and bring the game to life as something the fans can play. As creative lead on Zombies, I (and many others) really get crazy with ideas and game play…I mean really crazy…come on, Zombies? Nothing is out of reach for this mode.

 

 

 

Q: There are few foes in this world that are as universally loved as Zombies. How has the development of this mode been different from the Black Ops campaign and multiplayer modes?

 

There really are no limits that we impose on ourselves while coming up with ideas for Zombies, aside from preserving the core Zombies game play experience. There is no "reality" aspect that we have to uphold in any way. The sky, and perhaps multiple dimensions are up for grabs.

 

 

 

Q: What new surprises can Zombie vets expect from the return of the undead?

 

As always, Zombies is a mode about discovery and survival, so certainly people can expect more of this. Existing fans and new converts can also expect the unexpected when it comes to Zombies, like new boss enemies that can take out the whole team, and map design that can entrap you. There are lots of other surprises we don't want spoil for you...

 

 

 

Q: What's been your most memorable experience in the months leading to launch?

 

One of our programmers, who scripted a certain boss enemy in zombies ran from what he thought was his own monster…but it was not even a powerful boss but rather a standard zombie during a typical, fairly early, round…it was just a zombie…but he exclaimed with great excitement "He's on me! He's on me!!…I have him, everyone else run!!!" to which we all (the rest of the team playing) replied "dude…calm down its round 5 and it's just a zombie" Lots of laughs were had by all.

 

 

 

Q: What about the Call of Duty series and Black Ops in particular appeals to you, and how did you become a member of the team?

 

I have been a part of the "Call of Duty" franchise since I joined the team responsible for "Finest hour" back in '04. The opportunity to work on Black Ops, and have it set during the Cold War era was exciting.  It was a very creative environment for all of us. With "Black Ops" we got to create a new fiction in a new era for our studio. It was quite a change from the WW2 history books that were our guidelines for so many years.

 

 

 

Q: Anything in particular you'd like to say to all the Black Ops fans out there?

 

I would actually like to ask them a question. Can someone please explain to me where the zombies come from? And who is Samantha? I am so confused...

 

 

 

 

 

Arnie Swekel Interview ~ Principle Artist for Raven Software

  Spoiler, click to open contents

 

Meet Arnie Swekel; a principle artist for Raven Software. See how this video game veteran works and hear his advice to young artists looking to break into the industry.

 

Shangri-La Concept Art from 0:55

 

 

 

 

 

  • 1 month later...
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Posted

CalloftheDead_zpsb87c14c6.png

 

 

A shipwrecked crew of fearless explorers is hopelessly stranded in an abandoned Siberian outpost. Their dream of discovering the true origins of the mysterious Element 115 unravels into a Hellish nightmare.

 

 

Escalation-KeyArt-horizontal_zps60172246

 

 

===================================

 

Contents ~

  Spoiler, click to open contents

 

Intel -

 

Video Trailers -

  Spoiler, click to open contents

Video Trailers

 

 

Taste of Escalation

 

"Escalation", the second Call of Duty: Black Ops map pack, contains 5 all-new exceptionally varied maps; featuring 4 Multiplayer maps and an epic Black Ops Zombies experience with all-new playable characters.

 

 

 

 

===================================

 

 

Call of the Dead Trailer

 

The zombie-killing dream-team of Sarah Michelle Gellar, Robert Englund, Michael Rooker, and Danny Trejo against a new and unnerving zombie menace. Set in a mysterious, ice-covered, remote Siberian island and inspired by legendary writer and director George A. Romero, a group of four fearless explorers fight for their lives amidst an army of bloodthirsty Soviet zombies.

 

 

 

 

===================================

 

 

Inside Xbox Escalation Preview - Featuring Call of the Dead

 

Inside Xbox Escalation Preview with an extended look at Call of the Dead.

The Inside Xbox team goes behind-the-scenes with Jimmy Zelinksi (Treyarch Creative Lead / Zombies) to get an insider look at how the team at Treyarch found the creative spark that led to Call of the Dead. Don't miss Jimmy's developer tips for Call of the Dead and some great gameplay footage of the new Black Ops multiplayer maps.

 

 

 

 

Loading Screens & Cinematics -

  Spoiler, click to open contents

Loading Screens & Cinematics

 

zombie_coast_zpse92c6090.png

 

 

Call of the Dead Comic Book Page

 

loadscreen_zombie_coast_zps21827214.png

 

 

===================================

 

 

Call of the Dead Intro Cinematic

 

 

 

 

Call of the Dead Outro Cinematic

 

 

 

 

 

Playable Characters -

  Spoiler, click to open contents

Playable Characters

 

 

Danny Trejo

<-------------------Character Models Images-------------------->

 

 

===================================

 

 

Michael Rooker

<-------------------Character Models Images-------------------->

 

 

===================================

 

 

Robert Englund

<-------------------Character Models Images-------------------->

 

 

===================================

 

 

Sarah Michelle Gellar

<-------------------Character Models Images-------------------->

 

                                                                                                                                             

 

Zombie Characters -

  Spoiler, click to open contents

Zombie Characters

 

 

George Romero

<-------------------George Models Images-------------------->

 

 

===================================

 

Zombie Character Types

<-------------------Zombie Models Images-------------------->

 

                                                                                                                                             

Weapons -

  Spoiler, click to open contents

Weapons

 

 

Wall Weapons

 

 

===================================

 

 

Mystery Box Weapons

 

Wunder Weapon -

  Spoiler, click to open contents

Wunder Weapon

                                                                        

 

VR-11

<------------------- -------------------->

 

 

===================================

 

 

The Scavenenger

<------------------- -------------------->

 

                                                                                                                                             

 

Perks-A-Cola -

  Spoiler, click to open contents

Deadshot Daiquiri

 

<-------------------Deadshot Daiquiri Screenshot-------------------->

 

 

Deadshot Daiquiri Jingle

<-------------------[soundcloud][/soundcloud]-------------------->

 

Lyrics

 

 

 

Corkboard -

  Spoiler, click to open contents

Corkboard

 

 

Corkboard

<------------------- -------------------->

 

                                                                                                                                             

Posters & Pictures -

  Spoiler, click to open contents

Morse Code Radio Location Pictures

 

 

These pictures are hints/helpers for the Side-quest. They show the locations of the Morse Code Radios.

 

 

Lighthouse

<-------------------Lighthouse-------------------->

                                          

 

 

Ship

<-------------------Ship-------------------->

 

 

 

Ship Container

<-------------------Ship Container-------------------->

 

                                                                                                                                             

 

Dock Building

<-------------------Dock Building-------------------->

 

 

===================================

 

 

Aztec Calendar

 

 

Scattered around the map are 4 pieces that are part of the larger Aztec Calendar Picture.

These pieces of paper are coloured & have a number on each of them.

These are hints to the Light-house dial step for the Side-Quest.

 

 

Aztec Calendar

 

Aztec52yearCalendar_zps43eba102.png

 

AztecCalendar_zps26be834c.png

 

 

===================================

 

 

Blue # 4

 

Blue4_zps40a216b6.png

 

 

 

Blue4_zps9f9e82b9.png

 

 

===================================

 

 

Yellow # 2

 

Yellow2_zps5dac1256.png

 

Yellow2_zpsf0e5a10b.png

 

Yellow2_zps2b56cdc8.png

 

 

===================================

 

 

Purple # 6

 

Purple6_zps77a7d05a.png

 

Purple6_zpsc28862b1.png

 

Purple6_zpsf179ee0e.png

 

 

===================================

 

 

Orange # 7

 

Orange7_zps2e49bd8f.png

 

 

 

Orange7_zpsc737fa2f.png

 

 

===================================

 

 

Russian Poster

 

 

Russian Poster

<------------------- -------------------->

 

 

 

Radio Transmissions -

  Spoiler, click to open contents

Radio Transmissions

http://www.callofdutyzombies.com/forum/viewtopic.php?f=100&t=11929

 

 

There are 5 radios around the map which play an audio recording from Dr. Edward Richtofen.

To active the radio you must press the “use” button with the cross hairs pointed at the radio in close proximity

 

 

Radio Transmission # 1

 

Location

 

1. In the building with Stamin-Up, behind the lighthouse. Under the roller door

 

CalloftheDeadRadio1_zps08e60a68.png

 

 

Transcript ~

 

Log entry 1471

Date: September 2nd, Nineteen Hundred Forty Five:

 

Deeeear diary,

 

Another day. Another failure. This time subject N3WB just slightly improved. The Russian subject still smells like urine. Even after he was given a bath and deloused TWICE. I think I might have killed the specimen from Mexico. His spleen is on the floor and he's not moving anymore. I can verify with certainty that the barrier is not located in the spleen. Dr Maxis must continue no matter the cost. I wonder what he might think of the experiments on the little girl.

 

*Richtofen laughs and monkey screeches*

 

NIEN!!! Drop that! That's my Spleen! MINE!

 

 

 

 

Radio Transmission # 2

 

Location

 

2. At the top of the lighthouse, outside, near a Mystery Box spawn & Deadshot Daiquiri

 

CalloftheDeadRadio2_zpsb056b578.png

 

 

Transcript ~

 

Log Entry 1472

Date: September 10th, Nineteen Hundred Forty Five:

 

Deeeear diary,

 

Today was a good day. The swelling has subsided, the ice helps.

They made liverwurst for lunch. It was *static*. I still have not had any luck reprogramming any of the live specimens. Dr. Maxis says the key to unlocking the human mind will be more easily discovered of someone who isn't dead yet. I am not convinced. The army is stored until I can fix this, this trust barrier. Oh. Apparently someone in security found a spy today, they are delivering him from Verruckt, to replace the one that I broke.

 

 

 

 

===================================

 

 

Radio Transmission # 3

 

Location

 

3. In the water of the lower section of the ship, near the trail that leads to the lighthouse

 

CalloftheDeadRadio3_zpsd59cd36d.png

 

 

Transcript ~

 

Log Entry 1473

Date: September 17th, Nineteen Hundred Forty Five:

 

Deeear diary,

 

Dr. Edward Richtofen: Today-

 

Tank Dempsey: Get your hands of me you damn dirty Nazi.

 

Dr. Edward Richtofen: Oh ho! Get *inaudible*.

 

Tank Dempsey: Yeah that's right, you want some of this? I'm talking you home in bags, freaks!

 

*scuffle occurs*

 

Dr. Edward Richtofen: Nien *static* little Americans!

 

Tank Dempsey: Ok now I'm mad!

 

Dr. Edward Richtofen: I suppose this must be the replacement specimen. Time to get to work!

 

Tank Dempsey: I can still hear you*

 

Dr. Edward Richtofen: HIT HIM AGAIN WITH THE SCHTICK!!

 

 

 

 

===================================

 

 

Radio Transmission # 4

 

Location

 

4. At the front of the Ship on a crate, near Double-Tap Root Beer

 

CalloftheDeadRadio4_zps6ef08ab8.png

 

 

Transcript ~

 

Log Entry 1474

Date: September 20th, Nineteen Hundred Forty Five:

 

Deeear diary,

 

It would seem that the O.S.S realized that we have captured one of their spies. They tried to send a rescue team into Verruckt that was (static) the first batch of test subjects. I suspect that there are other moles in the organization, Dr. Harvey Yena, or Doctor Peter McKay to be precise. Dr. Maxis doesn't *inaudible* any Americans at Group 935, no matter how much genius they have. Stupid Americans with their... Apple pies and baseball and children, but I digress. The new American test subject is interesting, and muscly. His intellect seems low but his will is strong, like the others he doesn't seem to know who he is anymore. Unlike the others, he keeps breaking the restraints and yelling at me. Test Subject N3WB is still staring at the floor, muttering what sounds like some kind of proverb over and over again. I think his mind may have been destroyed by the *inaudible*... Oh well. The Russian subject recently begun responding to stimuli, but only after injecting him with a new serum made primarily from vodka. Perhaps this is the break through we've been waiting for.

 

 

 

 

===================================

 

 

Radio Transmission # 5

 

Location

 

5. On a rock in the area between the Ice slide & the drop-off. (past Speed Cola)

 

CalloftheDeadRadio5_zpsb4b2f690.png

 

 

 

Transcript ~

 

Log Entry 1475

Date: October 1st, Nineteen Hundred Forty Five:

 

Deeeear diary,

 

As for the control group tests, they have been put on hold. Recently I discovered that Dr. Maxis has not been mass producing the DG-2 as he swore he would. If he won’t move those plans forward, then I won’t continue following his dream of an undead army! He doesn't deserve his perch of power. He doesn’t know what to do with it! I know just what to do with him, but I'll take care of that little brat when I get the chance to.

 

 

 

 

Side Quest – Ensemble Cast & Stand-In -

  Spoiler, click to open contents

Ensemble Cast & Stand-In

           

 

Songs -

  Spoiler, click to open contents

Songs

 

 

Avenged Sevenfold Contributes to Call of the Dead!

 

A7X_NotDeadYet_large_zpsfae57bf2.jpg

 

 

Avenged Sevenfold, in collaboration with Treyarch, has created an original music track titled “Not Ready to Die” for Call of the Dead - Escalation's Zombie experience that assembles a zombie-carnage dream team to fight against a new and undefeatable zombie horde menace.

 

"Being able to collaborate with such talented artists and musicians was an absolute honor and thrill for everyone involved," said Treyarch Studio Head, Mark Lamia. "We think the fans are going to go crazy over it!”

 

“We're all huge fans of each other's work and have been talking with Mark and his team at Treyarch about creating something special,” said Avenged Sevenfold’s M. Shadows.  “So when the opportunity came together to do ‘Not Ready to Die,' it was a natural fit.  We're stoked to be part of ‘Call of the Dead'.”

 

 

===================================

 

 

”Not Ready to Die”

 

The Secret Song in Call of the Dead is called “Not Ready to Die” by Avenged Sevenfold

To activate the song you must press the action button on 3 meteors hidden around the map.

 

 

Meteor Locations

 

1.      Starting Area - On top of a barrel, opposite a mystery box spawn

 

CalloftheDeadSecretSongMeteor1_zpsdc384f

 

 

 

 

2.      Ship – Inside the ship on a bench seat, the floor below the power room

 

CalloftheDeadSecretSongMeteor2_zps692853

 

 

 

 

3.      Lighthouse - In the PHD Flopper Room, underneath a table which has a clock on top of it

 

CalloftheDeadSecretSongMeteor3_zpsf18b9c

 

 

 

“Not Ready to Die” Activation Walkthrough

 

 

 

“Not Ready to Die” – Lyrics

 

Avenged Sevenfold Soundcloud

 

 

 

===================================

 

 

Game Over Song

 

The game over song is a preview of "", The Secret Song in the next Map "".

 

Game Over Song

 

[sc5]&show_artwork=true">

 

 

 

Character Quotes -

  Spoiler, click to open contents

Character Quotes

 

 

Danny Trejo Quotes

 

Transcripts ~

 

 

 

===================================

 

 

Michael Rooker Quotes

 

Transcripts ~

 

 

 

===================================

 

 

Robert Englund Quotes

 

Transcripts ~

 

 

 

===================================

 

 

Sarah Michelle Gellar Quotes

 

Transcripts ~

 

 

  • 3 weeks later...
Posted

Shangri-La_zps6f5dcf14.png

 

 

A legendary shrine lost in an exotic jungle, where the undead lurk within a treacherous labyrinth of underground caverns, deadly traps and dark secrets.

 

 

COD_DLC3_KeyArt_large_zps91464bdd.jpg

 

 

===================================

 

Contents ~

  Spoiler, click to open contents
 

Intel -

 

Video trailers -

  Spoiler, click to open contents

Video Trailers

 

           

Annihilation Behind the Scenes Preview

 

The developers at Treyarch give a behind-the-scenes look at Hangar 18, Drive-In, Silo, Hazard and Zombies.

 

Obliterate the competition with "Annihilation," the newest downloadable content pack for "Call of Duty: Black Ops", with 4 unique Multiplayer Maps and a wild new locale for the latest in unrelenting Zombies action.

 

 

 

 

 

Shangri-La Trailer "In the Jungle"

 

Zombies are back in "Annihilation", as players unearth the mysteries of "Shangri-La," a legendary shrine lost in an exotic jungle, where new undead species lurk within a treacherous labyrinth of underground caverns. Navigate through deadly traps and solve the dark secrets buried within the shifting walls of this zombie infested temple.

 

 

 

 

 

Loading Screens -

  Spoiler, click to open contents

Loading Screens

 

zombie_temple_zpsf6c1e530.png

 

 

 

Shangri-La Comic Book Page

 

loadscreen_zombie_temple_zps76d85a8e.png

 

 

 

 

Shangri-La Comic Book Page Loading Movie

 

 

 

 

 

Shangri-La Loading Screen Music

 

This is the track from the Black Ops Shangri-La loading screen

It's based on the Pareidolia theme

 

 

 

Location -

  Spoiler, click to open contents

Location

 

 

Shangri-La

 

http://en.wikipedia.org/wiki/Shangri-La

 

http://en.wikipedia.org/wiki/Shambhala

 

http://en.wikipedia.org/wiki/Tibetan_Buddhism

 

http://en.wikipedia.org/wiki/Lost_Horizon

 

http://en.wikipedia.org/wiki/1939_German_expedition_to_Tibet

 

http://info-buddhism.com/Nazis-of-Tibet-A-Twentieth-Century-Myth_Engelhardt.html#Legends

 

 

 

Playable Characters -

  Spoiler, click to open contents

Playable Characters

 

 

Dr. Edward Richtofen

 

 

===================================

 

 

‘Tank’ Dempsey

 

 

===================================

 

 

Nikolai Belinski

 

 

===================================

 

 

Takeo Masaki

 

 

 

Zombie Characters -

  Spoiler, click to open contents

Zombie Characters

 

 

Zombies

<------------------- -------------------->

 

 

Sak Yant Tattoo’s

 

SakYant-Back_zps6c616f40.jpg

 

 

Yantra tattooing, also called sak yant (Thai: สักยันต์, Khmer: សាក់យ័ន្ត), is a form of tattooing practiced in Southeast Asian countries including Cambodia, Laos, and Thailand. The practice has also begun to grow in popularity among Chinese Buddhists in Singapore. Sak means "to tap [tattoo]", and yant is Thai for the Sanskrit word yantra. Sak yant designs are normally tattooed by wicha (magic) practitioners and Buddhist monks, traditionally with a long bamboo stick sharpened to a point (called a mai sak) or alternatively with a long metal spike (called a khem sak).

 

 

Yantra tattoos are believed to be magic and bestow mystical powers, protection, or good luck. In Cambodia, the tattoo is used for self-protection. Cambodians believe a yantra has magical powers that ward off evil and hardship. The tattoo is particularly popular amongst military personnel. The tattoo supposedly guarantees that the person cannot receive any physical harm as long as they observe certain rules.

 

 

Yantra tattooing originated in Cambodia with the use of ancient Khmer script writing. During the Khmer empire all the Khmer Warriors were covered up with tattoos from head to toe, including their chest, arms and even fingers. King Jayavarman VII, tested this out with his own body, being struck by arrows, all hits bounced off his chest. Proof was written in the diary of Zhou Daguan. Chinese chronicles describe yantra tattooing among the Thai cultures of southwestern China and northwestern Vietnam at least 2000 years ago. Over the centuries the tradition spread to what is now Thailand, Laos, Cambodia and parts of Myanmar. Today it is most popular in Thailand, whereas in Cambodia and Laos the tradition has almost completely vanished.

 

 

 

Round - mean the face of Buddha or Brahma

Triangle - mean the Triple Gem of Buddhism or the three Lords of Brahminism; Shiva, Brahma and Narayana.

Square - mean the four elements; Earth, Air, Fire, Water.

Drawing - The meaning of this kind of Yant depends on the portrait of each Yant.

 

 

 

Front & Back Tattoo

 

viet_zombie_vcgrunt-BackTattoo_zps33d0c4

 

 

Gao Yord Yant

 

The Gao Yord Yant or 9 Spires Yant is a sacred tattoo with magical powers which will protect and bring good luck to the bearer and has a similar meaning to another Sak Yant design, the Hah Taew Yant.

 

The Gao Yord Yant is usually tattooed on the nape of the neck but may also be placed elsewhere. The 9 Spires Yant is a geometric design and represents the 9 Sacred Peaks of Mt. Meru and also contains 9 symbolic images of the Lord Buddha, demonstrating just how important the number 9 is in Buddhism. The Buddhas are the 3 ovals, in diminishing sizes, placed one above each other.

 

YantKaoYod_zps8dd12b90.jpg

 

 

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Arm Tattoo

 

viet_zombie_vcgrunt-RightArmTattoo_zpsc1

 

 

Hah Taew Yant

 

Each of the 5 lines of the Hah Taew Yant can carry a different meaning bestowing various benefits depending on the Sak Yant Master and the wishes of the recipient, making the 5 Sacred Lines Yant the most comprehensive and versatile of all the Yant designs. The Hah Taew Yant is not just a pretty design but is a powerful and sacred blessing bestowed on the wearer and therefore to receive its full powers the Yant should only be given by a Buddhist Monk or a Brahmin Priest.

 

 

Yant5Taew5Rows_zps58d1eb60.jpg

 

 

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Head Tattoo

 

HeadTattoo_zps30f4e7a9.png

 

 

Paed Tidt

 

The Sak Yant design ‘Paed Tidt’ or Eight Direction Yant is a sacred Geometric Yant containing eight Mantras written in 2 concentric circles in the centre of the design. The design of the Paed Tidt Yant also incorporates eight representations of the Buddha. These are the groups of 3 ovals each increasing in size from the top.

 

The Paed Tidt Yant will give you protection in whichever direction you are traveling and ward off evil spirits. The script used on the Paed Tidt Yant is an ancient Khmer script known as Khom. The Mantras written in the Paed Tidt Yant and which should be chanted when going out to give further protection are as follows.

 

 

YantPadTid_zps2803cd72.png

 

 

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Monkeys

<------------------- -------------------->

 

 

===================================

 

 

Screecher Zombie

<------------------- -------------------->

 

 

===================================

 

 

Napalm Zombie

<------------------- -------------------->

 

                                                                                                                                             

 

Weapons -

  Spoiler, click to open contents

Starting Weapons

 

 

===================================

 

 

Wall Weapons

 

 

===================================

 

 

Mystery Box Weapons

 

 

 

Wunder Weapon -

  Spoiler, click to open contents

Wunder Weapon

                                                                        

31-79 JGB215

 

31-79JGb215-SideView_zps69a370a0.png

 

31-79JGb215-AngleView_zps75c3d879.png

 

31-79JGb215_zps1d731183.png

 

 

Perks-A-Cola -

  Spoiler, click to open contents

Perks-A-Cola

 

specialty_quickrevive_zombies_zps9141c32~ Quick Revive Soda

 

specialty_three_guns_zombies_zps5f6a4399~ Mule Kick

 

specialty_fastreload_zombies_zpsd67611d6~ Speed Cola

 

specialty_juggernaut_zombies_zpsfba5ad12~ Juggernog

 

specialty_doubletap_zombies_zps68aba6fe.~ Double Tap Root Beer

 

specialty_ads_zombies_zps0cf6f678.png~ Deadshot Daiquiri

 

specialty_marathon_zombies_zpse73da03e.p~ Stamin-Up Soda

 

specialty_divetonuke_zombies_zps8b2cf2f2~ PHD Flopper

 

 

 

Temples -

  Spoiler, click to open contents

Temples

 

 

Statues -

  Spoiler, click to open contents

Statues

 

 

Gong -

  Spoiler, click to open contents

Gong

 

-gp_ztem_gong_s-rgbamp-rp_zt318b04f1_zps

 

 

Wheel Dial Glyph -

  Spoiler, click to open contents

Wheel Dial Glyph

 

 

Radio Transmissions -

  Spoiler, click to open contents

Radio Transmissions

 

Transcripts ~ Taken from Tac’s Thread Transcripts of Zombies Radios

 

 

~ All Radios appear in the present time

~ Radios will not appear during an Eclipse

~ If you complete certain steps in the side-quest, the previous radio will disappear

 

 

Radio # 1

 

 

·        This radio is located around the corner from the MPL near the tunnel entrance

·        This radio appears from the start of the game, & will disappear after the first step of the side-quest is completed

 

 

<-------------------Screenshot-------------------->

 

 

Transcript ~

 

Brock: The heat and humidity is just excruciating! According to the locals, the temple should be in this mountain range just up this river. Gary, do you hear that? A waterfall! We must be close, hand me the binoculars! There is a structure up ahead. If this is truly a gateway to Agartha, my work with finally be validated!

Gary: Uh, Brock? I don't think this place is abandoned.

Brock: Don't be silly! This place has to be thousands of years old.

 

*Brock starts recording*

 

Brock: I have found some unfinished carvings around the structures I can't make out. They do not look like... wait... what is this?

 

*presses button, activating Eclipse*

 

Gary: What the hell was that? Why is the sky dark?

Brock: It's an eclipse, we must have-

Gary: RUN!

 

*Zombies moaning and characters running*

 

Gary: What are those things?

Brock: Zombies. We have to find another way.

Gary: ZOMBIES?! What are you talking about?

Brock: The writings must have been right, th- NO! DON'T TOUCH THAT!

 

*hear moving stone*

 

Brock: Damn, take a look around and try to find a way out.

Gary: I got nothin'.

Brock: We will have to conserve our supplies. Take your shoes off and hand me your socks.

 

*Brock starts another recording, and zombie moans in the background*

 

Brock: I have been trapped in the temple structure for days. Gary is dead, and I don't see a way out of here. I can still hear the zombies outside. I fear this is my last recording, as the battery's about to die, and I will soon follow. One thing I can be certain of is that blood-

 

*recording device runs out of battery*

 

 

 

 

===================================

 

 

Radio # 2

 

·        This radio is located in the tunnel near Radio # 1

·        This Radio appears after you have completed the waterfall slide step

 

<-------------------Screenshot-------------------->

 

 

 

Transcript ~

 

Brock: We're moving through a small network of tunnels. This appears to be some sort of aqueduct system. Unless this was carved out of a much later-

 

*meteorite hits*

 

Gary: Holy crap!?

Brock: We need to start digging and get past this cave-in!

 

*digging can be heard, and rocks fall*

 

Brock: Well, we lucked out on that!

Gary: I wouldn't classify any of this as 'lucky'.

Brock: Well we are still alive.

Gary: Shhh! Do you hear that?

 

*Zombie moaning*

 

Brock: Quickly, under there!

Gary: Great, another dead end.

Brock: Well at least were safe for now.

Gary: Really?

 

*choking can be heard*

 

Brock: Gary! Get up, let's go!

 

 

 

 

===================================

 

 

Radio # 3

 

·        This radio is located on the path to the right of the waterfall slide

·        This radio appears after you have shrunk the crystal

 

<-------------------Screenshot-------------------->

 

 

Transcript ~

 

Brock: That did it! His leg is free and the way is clear. Let's get moving.

 

*Brock starts recording*

 

Brock: We're moving through a small network of tunnels. This appears to be some sort of aqueduct system. Unless this was carved out of a much later-

 

*meteorite hits*

 

Gary: Holy crap!

 

 

 

 

===================================

 

 

Radio # 4

 

·        This radio is located under the waterfall at the end of the tunnel

·        This radio appears after you have used the Napalm Zombie to light the gas leaks in the tunnels

 

<-------------------Screenshot-------------------->

 

 

Transcript ~

 

Gary: Let's get out of here before spikes shoot out of the walls and the floors opens up to a pit of lava!

Brock: This place is massive! The architecture is NOT what I expected to see. It's more of an interpretation of-

Gary: Oh what the hell's wrong with you?! If this place doesn't kill us the freaking undead will! We are stuck in some kind of trap-filled temple of death surrounded by a horde of undead and you were talking about the rugs not matching the curtains! If you don't...

 

*weird liquid goo sound*

 

Brock: Well, this is unfortunate.

Gary: Yeah! I rest my case.

Brock: The walls are too slippery to climb. I can see a chute about halfway up the side of the well, but we can't reach it.

Gary: What the? I think something just swam past my leg!

Brock: Where?!

Gary: I don't know?!

 

*Gary is pulled underwater. Screams and gurgles are heard*

 

 

 

 

===================================

 

 

Radio # 5

 

·        This radio is located on a crate next to the Mincecart

·        This radio appears after you have plugged the holes in the tunnel with spikemores

 

<-------------------Screenshot-------------------->

 

 

Transcript ~

 

Brock: Yes! We can reach the top!

Gary: I can see the outside!

Brock: Thank heavens we are finally out of the wretched catacombs.

Gary: It's still a full eclipse!

Brock: Yes, it's very strange. I've been thinking about those unfinished carvings we saw before the eclipse occurred, and can't help but think they hold some sort of key in all of this. We should investigate the stepped pyramid for some clues.

Gary: I think we should get the hell out of here while we have the chance!

Brock: But were so close to proving the existence of-

 

*More liquid goo and an arrow bouncing, as if thrown at them*

 

 

 

 

===================================

 

 

Radio # 6

 

·        This radio is also located on a crate next to the Mincecart

·        This Radio appears after you have knifed the 12 panels & exploded the snare trap

 

<-------------------Screenshot-------------------->

 

 

Transcript ~

 

Gary: I can see the outside!

Brock: Thank heavens we're finally out of the wretched catacombs.

Gary: It's still a full eclipse!

Brock: Yes, it's very strange. I've been thinking about those carvings we saw before the eclipse, give me a moment. Hmmm....

Gary: Ah jeez man, do we really need to do this now?

Brock: YES! They DO match the pictures from the tattoo. It's a code! 16, 1, 3, 4. This doesn't mean much, perhaps the answer lies inside that stepped Pyramid-

 

 

 

 

===================================

 

 

Radio # 7

 

This radio is located at the base of the temple that leads to the Pack-a-Punch

This radio appears after you have completed the Mud Pit wheels

 

<-------------------Screenshot-------------------->

 

 

Transcript ~

*Zombie groans and stone moves*

 

Brock: We have made it inside the top of the temple, I can see an antechamber through a crack in the wall, but there is no way to get inside. It's completely enclosed.

Gary: If we had a stick of dynamite, I could get us in there.

Brock: Well unless you brought some, I think we’re not getting any further.

Gary: I had some in my bag but dropped it when we were attacked by that horde of zombies.

 

*Zombies still groaning*

 

Gary: By the look of it out there, we're not gonna be able to stroll around looking for it.

Brock: So close to the answers...

Gary: We need to get the hell outta here before it's too late.

 

 

 

 

===================================

 

 

Radio # 8

 

This radio is also located at the base of the temple that leads to the Pack-a-Punch

This radio appears after you have “Acquired the Focusing Stone”

 

<-------------------Screenshot-------------------->

 

 

Transcript ~

 

Brock: I am now entering the antechamber. I see... some sort of alter, and there is a rock suspended above it. This is just wonderful! An inscription! Rich-to-fen. Richtofen. Gary, take an etching. The rock above the alter seems to be suspended in thin air! I'm going to remove it now.

 

*Teleporter sounds occurs*

 

Gary: We've been in this jungle for days and haven't seen any sign of this hidden temple.

Brock: We cannot give up! It has to be here.

Gary: I can't shake this feeling that we're going in circles.

Brock: We should get to higher ground and take a look.

 

*climbing can be heard*

 

Brock: The heat and humidity is just excruciating! According to the locals, the temple should be in this mountain range just up this river. Gary, do you hear that? A waterfall! We must be close, hand me the binoculars! There is a structure up ahead. If this is truly a gateway to Agartha, my work with finally be validated!

 

 

                                                                                                                                             

 

Songs -

  Spoiler, click to open contents

Songs

 

 

“Pareidolia”

 

The Secret Song in Shangri-La is called “Pareidolia”

Pareidolia is performed & written by --------------------

 

To activate the song you must press the action button on 3 meteors hidden around the map.

 

 

Meteor Locations

 

1. Starting Area - Behind a pillar that has fallen over

 

Shangri-laSongMeteor1_zpsc8abc0c0.png

 

 

 

2. Rope Bridge - In front of a brick wall before the rope bridge (coming from the starting area)

 

Shangri-laSongMeteor2_zps7a1eb0ba.png

 

 

 

3. Mine Cart Turntable Cave - In the caves where the Mine Cart Turntable is, near the semtex grenades

 

Shangri-laSongMeteor3_zps297f1ed6.png

 

 

===================================

 

 

“Pareidolia” Activation Walkthrough

 

 

 

 

“Pareidolia” Lyrics

 

 

 

===================================

 

 

Game Over Song

 

The game over song is a preview of "", The Secret Song in the next Map "".

 

Game Over Song

 

 

 

                                                                                                                                             

 

Character Quotes -

  Spoiler, click to open contents

Character Quotes

 

 

Dr. Edward Richtofen

 

Transcripts ~

 

 

 

 

 

===================================

 

 

‘Tank’ Dempsey

 

Transcripts ~

 

 

 

 

 

===================================

 

 

Nikolai Belinski

 

Transcripts ~

 

 

 

 

===================================

 

 

Takeo Masaki

 

Transcripts ~

 

 

 

Posted

 

 

I believe that this nation should commit itself to achieving the goal, before this decade is out, of landing a man on the moon and returning him safely to the Earth. (JFK, 1961)

 

 

 

           

=================================

 

 

Map Contents ~

  Spoiler, click to open contents

 

Intel ~

 

Video trailers ~

  Spoiler, click to open contents

Video Trailers

 

 

Rezurrection Behind the Scenes Preview

 

The developers at Treyarch give a behind-the-scenes look at Rezurrection. 

Lift off into the latest Zombies epic with "Rezurrection," the new downloadable content pack for "Call of Duty: Black Ops," and the first to launch players into space for a new dimension of undead action!

 

 

 

 

 

=================================

 

 

Zombie Labs 1

 

Lift off into the latest Zombies epic with "Rezurrection," the new downloadable content pack for "Call of Duty: Black Ops," and the first to launch players into space for a new dimension of undead action! Old school Zombie strategies get blown out of the airlock in "Moon," where armed with new perks and a space-age arsenal of weapons, our heroes must overcome undead astronauts and fluctuating gravity as they unearth conspiracies that began in 1943.

 

 

 

 

=================================

 

 

Zombie Labs 2

 

The great minds at the Call of Duty Zombie Labs invite you to take a look at phase 2 of their low gravity undead research. They're probing deeper than ever before, all in search of the answers needed to survive when Call of Duty: Rezurrection launches for PC and PS3 on September 22nd. Because you're not truly alive, until you're out killing the undead.

 

 

 

 

=================================

 

 

Inside Xbox: Rezurrection Insider Moves

 

The Inside Xbox team gets a behind-the-scenes perspective from Zombies Creative Lead Jimmy Zelinski on what made Rezurrection possible, as well as some of the unique design elements behind Moon.

 

 

 

Loading Screens ~

  Spoiler, click to open contents

Loading Screens

 

 

 

Moon Comic Book Page

 

 

 

Playable Characters ~

  Spoiler, click to open contents

Playable Characters

 

Dr. Edward Richtofen

 

 

=================================

 

 

'Tank' Dempsey

 

 

=================================

 

 

Nikolai Belinski

 

 

=================================

 

 

Takeo Masaki

 

 

Zombie Characters ~

  Spoiler, click to open contents

Zombie Characters

 

 

 

 

Weapons ~

  Spoiler, click to open contents

Starting Weapons

 

 

=================================

 

 

Wall Weapons

 

 

=================================

 

 

Mystery Box Weapons

 

 

 

Wünder Weapon ~

  Spoiler, click to open contents

Wünder Weapon

 

 

The Wave Gun

 

 

Quantum Entanglement Device

 

 

Perks-A-Cola ~

  Spoiler, click to open contents

Perks-A-Cola

 

 

Mule Kick

 

Lyrics ~

Legend tells us of a man, a hero in a tortured land, where Senoritas lived in fear.

Their lonely nights in deep despair, he was -

El Burro!

Across the fields, across the plains. He ran so fast he dodged the rain. He was -

El Burro!

He hurried in to save the day, gun in hand, and thrice they say.

He was strong like a Mule, he was stubborn like a Mule, he even kicked like a Mule,

El Burro! (El Burro!).

A man not equal, so they say. But some and more, it's just the way!

He was El Burro!

He was El Burro!

EL BURRO!

 

 

Mule Kick Jingle

 

[sc][/sc]

 

 

Power-Ups ~

  Spoiler, click to open contents

Power-Ups

 

 

 

No-Man’s Land ~

  Spoiler, click to open contents

No-Man’s Land

 

 

 

No Man’s Land (Hanger 18)

 

Level names change all the time.

Hangar 18 was originally Area 51, until the lawyers stepped in and said that name couldn’t be used. Other times, names change because their themes change (as with Havana) or they simply have too many levels that start with the same letter, and they want to make it easier to tell them apart. A few working titles of interest: Convoy was Gridlock, Summit was called Mountain, Jungle was once Havoc, and Launch was originally Cosmodrome – a name Alex said the team particularly liked.

 

 

=================================

 

 

Greetings from Groom Lake Banner

 

"Greetings From

Groom Lake

Nevada

Detachment 1, 1129th Division Special Activities Squadron"

 

 

 

Here is an Epic thread from @Shooter

 

 

 

The Hacker ~

  Spoiler, click to open contents

The Hacker

 

 

 

Uses of the Hacker

 

The following is information from Duckcall00’s Post

 

Note ~

Having Speed Cola gives you a 0.66x Hack Time multiplier (Speeds up Hacking by 33%)

 

 

Another Player - Costs 500 pts. and takes 10s. The player being hacked is awarded 500 pts.

Window - Awarded 100 pts. Takes 2s. If more than 3 windows are hacked in a single round it will cost 300 pts.

Door - Costs 200 pts. and takes 32.7s.

Pack-A-Punch Gates - Awarded 1000 pts. and takes 5s. The gates will close for 30s.

Wall Weapon - Costs 3000 pts. Takes 2s. The ammo prices will flip.

Perk Machine - Awarded the Perk's cost and takes 5s. You loose the Perk.

Power-up - Costs 5000 pts. Takes 5s. All power-ups become a Max Ammo, except Max Ammo will become a Fire Sale.

Mystery Box Weapon - Cost 600 pts. Takes 1.5s. Weapon is rerolled.

Mystery Box Reroll - Awarded 950 pts. and takes 1.5s.

Mystery Box Location - Cost 1200 pts. Takes 5s. Summon the box for a 1-time roll. Fire Sales will not spawn the box in the hacked location. Box will not spawn in the hacked location when moving to a new location.

 

 

=================================

 

 

Hacker Bonuses

 

Hacker Bonus - is awarded at the end of a round if completed without dropping the Hacker. You earn 500 points for each round completed without dropping the Hacker. It caps after 5 rounds, with a max of 2500 points as the bonus for every following round.

 

Example – Round Ending

Round 1 - 500 Points

Round 2 - 1000 Points

Round 3 - 1500 Points

Round 4 - 2000 Points

Round 5 - 2500 Points

 

 

No Man’s Land Double Bonus - If you teleport to No Man’s Land (at least) once per round whilst carry the Hacker, you double the “End Round Bonus”.

 

Example – Round Ending

Round 1 - 1000 points

Round 2 - 2000 points

Round 3 - 3000 points

Round 4 - 4000 points

Round 5 or more rounds: 5000 points

 

 

Quantum Entanglement Device ~

  Spoiler, click to open contents

Quantum Entanglement Device

 

 

 

The following is information from this thread ~ Quantum Entanglement Device: Discussion & All Known Effects

 

 

Spawns a turret of a random weapon that will turn 360 degrees, shooting throughout, then disappear.

Weapons seen so far are ~

·         Ray Gun

·         M72 LAW

·         China Lake

·         SPAS-12

·         Python

 

 

Spawns a random type of explosion/other Tactical Grenade effect. Explosions/Effects seen so far are ~

·         Explosion identical to that of a killed Astronaut Zombie

·         Frag Explosion

·         Several medium sized explosions with Punji Stakes flying out of the center

·         Gersch Device effect

·         Explosion similar to a rocket from the Scavenger

 

Spawns a power-up ~

·         Random weapon (and randomly Pack-a-Punched)

·         Points (may give all players points or will deduct their points to 0

·         Perk Bottle

·         Gersch Device that other players may pick up to replace their Tactical Grenade slot with Gersch Devices/refill the player's Gersch Devices

·         Red Perk Bottle (if a player or zombie touch it, every player loses a perk)

·         Red Max Ammo (if a player or zombie touch it, every player loses all of their ammo)

 

Effects players in a certain radius ~

·         Revives player(s)

·         Teleports players to another area

·         Pack-a-Punch a player(s) current weapon

·         Downs player(s)

 

 

Other effects ~

·         Makes Astronaut Zombies become on your side and charge at Zombies

·         Opens a door

·         Spawns more zombies if thrown at the last zombie of a round

·         Absolutely nothing

 

 

Side Quest – Cryogenic Slumber Party ~

  Spoiler, click to open contents

Side Quest – Cryogenic Slumber Party

 

Perquisites ~

 

Vril Generator – received by completing Call of the Dead’s Side Quest – “Stand-in” (Solo) or Ensemble Cast (Co-op)

Focusing Stone – received by completing Shangri-La’s Side Quest - Time Travel Will Tell

 

 

Items required ~

 

·         Hacker

·         Quantum Entanglement Device

·         Wave Gun

·         Gersch Device

 

 

The required weapons do not have to be obtained at one time, and can be used individually.

 

Not all of the following steps below have to follow the order in which they are listed and may be done as soon as the opportunity to complete them is available

 

 

=================================

 

 

Step # 1 – Samantha Says

 

Turn ON the Power

 

----------------Screenshot----------------

 

Go to the 4 computer terminals outside of the receiving bay at the entrance to Tunnel 6.

 

----------------Screenshot----------------

 

Computer - "Main system offline. Please perform system integrity check."

 

Each computer screen will show a different coloured screen ~ Red, Green, Blue & Yellow.

 

----------------Screenshot----------------

 

You have to press the activate button with your cross-hair pointed at the corresponding colours screen. Watch & remember the sequence of colours for each of the screens & repeat their sequence

 

----------------Screenshot----------------

 

Continue the correct sequence until ALL screens flash GREEN & the audio below is heard.

Transcript ~

 

"Integrity check complete. Main systems online. Performing internal routine check."

 

----------------Audio----------------

 

=================================

 

 

Step # 2 - Hacking Griffin Station

 

Item required ~

·         Hacker

 

Go the second floor of the laboratory

On the wall at the bottom of the stairs to the third floor, there are 4 switches.

You should hear this Griffin Station Announcer quote "Security system activated. Access denied."

 

The switch on the right needs to be hacked (Cost of 500 points)

 

----------------Screenshot----------------

 

 

You then have 60 seconds to find 4 computer panels within the 3 floors of the laboratory that have a GREEN light.

(there are a total of seven of these panels,

·         Two on the top floor

·         Two on the middle floor

·         Three on the lower floor

 

(Only 4 will be lit GREEN these will always change per game/attempt)

Hack the 4 GREEN panels in any order

 

----------------Screenshot----------------

 

Computer: "Security systems breached. Reinitalizing: system reboot initiated. Reboot in T-minus 60 seconds...50 seconds...40 seconds...30 seconds...20 seconds...10 seconds...5, 4, 3, 2- reboot complete. Security systems online.

 

Go back to the 4 switches on the wall and hack each one in quick succession. (Left-to-Right or Right-to-Left would be the fastest)

 

----------------Screenshot----------------

 

 

Additionally, the center of the Vril Interface on the front of the pyramid will now be indented.

 

 

=================================

 

 

Step # 3 - Egg of the Devil

 

Item required ~

·         Hacker

·         Wave Gun

·         Explosive Weapon (Grenades/Ray Gun etc)

 

You must now wait for excavator Pi breach tunnel 6. When this has occurred, return to the receiving bay & hack the terminal that is lit GREEN

 

----------------Screenshot----------------

 

Go back through tunnel 6

On the floor near the door next to the M16, you will find the “Black Egg”

 

----------------Screenshot----------------

 

Either Knife or use an explosive to start moving the egg (i.e. grenade, ray gun, etc)

Keep moving the egg by knifing it when it stops. You will have to open the doors for it to continue.

It will travel back outside & position itself in a satellite dish on the roof of the Receiving bay building

 

----------------Screenshot----------------

 

 

Using the Wave Gun, shoot down the egg from the Satellite Dish

The egg must now travel through tunnel 11

The egg will stop multiple times through tunnel 11, use explosive items (Ray Gun/Grenades) to dislodge the egg

You will also have to open the doors for it to continue

Once the egg travels through tunnel 11, The egg will now position itself near the Vril device at the front of the MPD (Pyramid) and a glass tube will rise up at the front corner of the Pyramid

 

----------------Screenshot----------------

 

 

=================================

 

 

Step # 4 - Killing Freakbags

 

 

You must now kill approximately 25 Zombies in close proximity to the glass tube.

When zombies are killed, a RED mist will start filling the glass tube

When the tube is full, you will hear a sound queue

You can now pull the switch (looks the same as the power switch) on the wall next to the glass tube

 

----------------Screenshot----------------

 

This will release Samantha Maxis! – Your reward is a Death Machine for 90-seconds

 

----------------Screenshot----------------

 

 

Achievement Unlocked - Cryogenic Slumber Party

 

 

Side Quest – Big Bang Theory ~

  Spoiler, click to open contents

Side Quest – Big Bang Theory

 

 

Step # 5

 

 

 

=================================

 

 

Step # 6

 

 

 

=================================

 

 

Step # 7

 

 

 

=================================

 

 

Step # 8

 

 

 

=================================

 

 

Step # 9

 

 

 

 

Radio Transmissions ~

  Spoiler, click to open contents

Radio Transmissions

 

Transcripts ~ Taken from Tac’s Thread ~ All Zombie Radios Transcripts

 

Radio Transmission # 1

 

Dr. Edward Richtofen: Log entry 38. Date: December 4, 1939. The matter transferring prototype is prepared for test run number 151. We have now reduced our test subject's mass to prove that this is possible. Dr. Schuster, please give an overview.

 

Dr. Schuster: Yes Dr. Richtofen. We have a new test subject, a walnut, weighing in at a 10 grams. The target platform is now at three feet with no obstructions. We have one microgram of the element which, according to our calculations, will be entirely used up during the test.

 

Dr. Edward Richtofen: Excellent, Dr Schuster. Commence test number 151.

 

Dr. Schuster: Yes Doctor. Uh, please insert your earplugs.

 

*Buzzing, whizzing, clanging, propelling, and a metal clanging on the ground are heard*

 

Dr. Schuster: Good God! We've done it! We have powered up the prototype, and it moved a walnut directly from the prototype device into the receiving device. It moved instantly. It... it-

 

Dr. Edward Richtofen: Teleported. Get me Dr. Maxis immediately!

 

 

 

 

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Radio Transmission # 2

 

Dr. Ludvig Maxis: But this is not the crucial experiments that you were supposed to be working on!

 

Dr. Edward Richtofen: With all due respect, Dr. Maxis, this is a breakthrough of unimaginable proportions.

 

Dr. Ludvig Maxis: What? That you moved a walnut a few feet? Yes Edward, we will improve the human condition by revolutionizing the walnut industry. I can see it now: 'Edward's Walnut Delivery'.

 

Dr. Edward Richtofen: Don't be obtuse.

 

Dr. Ludvig Maxis: How dare you call me that! We are at war, Edward! I will admit that there is promise here, but until this war is won-

 

Dr. Edward Richtofen: Correct me if I'm wrong, Dr Maxis, but Group 935 is a research organization. What was the motto? To improve the human condition? What business of ours is this for?

 

Dr. Ludvig Maxis: Fine Dr. Richtofen, I will let you in on a little administrative secret. We are finalizing a deal with the Nazi party. We need funding, we need equipment, they need new weapons. Chances are this war will end soon with a treaty or two and we will be in a much better position to help the world.

 

Dr. Edward Richtofen: Are you certain this won't cause massive defections? We have scientists from all over the world working with us.

 

Dr. Ludvig Maxis: That is why it is with the utmost confidence that I share this with you. No one will know of this. This is simply the breaking of an egg to make an omelette.

 

Dr. Edward Richtofen: Think of the tactical advantage we would have...

 

Dr. Ludvig Maxis: Think of the cost, think of the time! We can provide the Nazis tactical expertise in various areas without putting all our eggs in your walnut basket. Good day, Edward, and get back to your real work.

 

*Dr. Ludvig Maxis walks out the door*

 

Dr. Schuster: Bloody jerk.

 

Dr. Edward Richtofen: I think Dr. Maxis has lost his perspective. No matter. We will do this on our own and publish the findings before he has a chance to.

 

Dr. Schuster: You're not suggesting that Dr. Maxis would steal this technology and perfect it without us, are you?

 

Dr. Edward Richtofen: I would by no means discourage that thought. Great scientists must stick together and achieve great science.

 

 

 

 

 

 

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Radio Transmission # 3

 

Dr. Edward Richtofen: Entry 42. Date: January 4th, 1940. Dr. Schuster and I, despite mounting pressure from Dr. Maxis, have continued working on the matter transference prototype. We have made great strides in the last thirty days and are ready for our first human subject. If our calculations are correct, we will send a test subject to the receptacle station sitting thirty yards away and behind a cinder-block wall.

 

Dr. Schuster: Are you certain you want to do this, Dr. Richtofen?

 

Dr. Edward Richtofen: Nein, Dr. Schuster, this must be done. Quickly, put in your earplugs and power up the machine.

 

*Teleporting noise is heard*

 

Dr. Edward Richtofen: Is there a power outage? Why is it so dark? I feel almost... weightless. How very unexpected.

Dr. Schuster? Hello?

 

*Clicking can be heard*

 

Dr. Edward Richtofen: Ah, I can see now. Oh my god. I am standing in a circular cave, surrounded by some kind of machine like, it's like nothing I've ever seen before. It looks almost alien in nature. There's a pyramid structure at the centre of the room. I'm going to try and carefully touch it.

 

*Shock is heard as Richtofen touches it*

 

Dr. Edward Richtofen: Ahhh! Static electricity. It's sharp to the touch. Very cold. Not a speck of dust.

 

*Dr. Edward Richtofen bangs on pyramid structure*

 

Dr. Edward Richtofen: Hmm, might be hollow. The chamber's quite large. I see what looks like capacitors at the ceiling of the chamber. There are no obvious connections to anything electrical. What is this place? Dr. Schuster, is that you?

 

Dr. Schuster! Look at this. It appears to be covered in some kind of hieroglyphic language. I've not seen anything like it before. Why are you whispering to me? There's no need for that.

 

*Odd noise is heard*

 

Dr. Edward Richtofen: Was it lost? Do you hear that? It sounds like...

 

*Loud static and noise is heard*

 

Dr. Edward Richtofen: My god, what happened? I seem to be in some kind of jungle. I can't be certain of where I am.

 

*Jungle noises are heard, presumably teleported to Shangri-La*

 

Dr. Edward Richtofen: Oh no!

 

 

 

 

 

 

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Radio Transmission # 4

 

Dr. Schuster: Log Entry 43. Date: January 23rd, 1940. I cannot be certain what happened to Dr. Richtofen. Once the test was commenced, he just disappeared from the machine into thin air. I have searched the area for days and have no evidence that he is anywhere. I am afraid I might have to scrap the-

 

*Banging is heard*

 

Dr. Edward Richtofen: Don't scrap anything! We have done something, something wondrous. Shhh. Do you hear them?

 

Dr. Schuster: Dr. Richtofen, you're alive!

 

Dr. Edward Richtofen: I'm more than alive, Mr. Schuster. Is the device still intact?

 

Dr. Schuster: Yes, but, what happened to you?

 

Dr. Edward Richtofen: Aaah, something wonderful! That chamber was incredible, the wonders we could learn!

 

Dr. Schuster: What are you talking about? Are you alright?

 

Dr. Edward Richtofen: Get in the matter transference prototype, Dr. Schuster. We have work to-

 

 

 

 

 

 

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Radio Transmission # 5

 

Dr. Edward Richtofen: Gentlemen, for two long years we have toiled here and at Eagle's Nest to build up fortifications. For two long years we have taken equipment to build up our labs. For two long years we have worked under Group 935, believing that Dr. Maxis truly wants to help the world. For two long years we've led a double life. Today, that all ends.

 

*Inaudible conversing is heard from crowd and continues through Richtofen's speaking*

 

Dr. Edward Richtofen: I bring to you what this project is all about. What I have worked to keep from my enemy.

 

Dr. Groph: What is it Dr. Richtofen? It looks alien.

 

Dr. Edward Richtofen: It is an ancient VRIL machine. And you, Dr. Groph, are now the lead scientist here at Griffin Station.

 

*Applause for Dr. Groph is heard*

 

Dr. Edward Richtofen: You will be the one to discover how it works.

 

*Applause ends*

 

Dr. Groph: We first must discover what it does.

 

Dr. Edward Richtofen: Nein, Dr. Groph, I know what it does. It is a direct connection to another dimension.

 

*Crowd begins conversing again*

 

Dr. Groph: Preposterous!

 

Dr. Edward Richtofen: No more preposterous than teleporting all of you to (Static) Griffin Station.

 

Dr. Groph: Is it (*Static*) How do you know what it does?

 

Dr. Edward Richtofen: I found many interesting vril artifacts here. I have decoded them and all signs point to this device being a stable gateway to the Aether.

 

*Loud conversing again*

 

Dr. Schuster: Dr. Richtofen, I am aware of a project being run by Dr. Maxis at Der Riese concerning VRIL.

 

Dr. Edward Richtofen: As am I. I am going back to my port at Group 935 to continue the charade. I will be figuring out just how much information Dr. Maxis has (*Static*) Once the machine is operational, I will enact my plan and return. Gentlemen, let the games begin.

 

*Applause is heard*

 

Dr. Edward Richtofen: Shhhh, the voices are so loud!

 

 

 

 

 

 

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Radio Transmission # 6

 

Dr. Groph: Log 1075. Dr. Schuster and I have spent countless hours with the pyramid device in an attempt to understand how it functions. We have made little progress... until now. Today we uncovered what appears to be some kind of tank with a glass-like front. The glass itself seems-

 

Dr. Schuster: I've got you now rat!

 

Dr. Groph: Kill it Schuster!

 

*Squishing sound followed by a whooshing sound*

 

Dr. Schuster: Did you see that?

 

Dr. Groph: Look! The capacitor is illuminated, the tank is filling-

 

Dr. Schuster: The machine. It seems to be activated! What did you do?

 

Dr. Groph: I think we just discovered what powers this machine.

 

 

 

 

 

 

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Radio Transmission # 7

 

Dr. Edward Richtofen: Griffin station. This is Eagle’s Nest. Status update. Over.

 

Dr. Groph: Hello Doctor. We have the shipment, and are carrying out your orders.

 

*Gunshot, grunting, and a whooshing sound are heard*

 

Dr. Groph: It is grim work Doctor.

 

Dr. Edward Richtofen: All in the name of science Dr. Groph. Continue until the tanks are full.

 

Dr. Groph: Yes... Doctor.

 

*Gunshot, grunting and a whooshing sound are heard*

 

Dr. Groph: May God have mercy on us all.

 

 

 

 

 

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Radio Transmission # 8

 

Dr. Groph: Eagle’s Nest. This is Griffin Station. We have an update. Over.

 

Dr. Edward Richtofen: Dr. Groph, have you made any progress?

 

Dr. Groph: Yes Doctor. The machine is ready. Awaiting the conduit.

 

Dr. Edward Richtofen: Very good, I will proceed with Operation Shield and join you shortly.

 

Dr. Groph: Security Protocol 935.

 

Dr. Edward Richtofen: Yes, I will dispose of Dr. Maxis and that little brat personally. Do not... touch... Anyth-

 

 

 

 

 

 

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Radio Transmission # 9

 

Dr. Groph: -tor Schuster, Report.

 

Dr. Schuster: The tanks are full and the shields are down. The machine is humming nicely.

 

Dr. Groph: Good, but what of the shipment?

 

Dr. Schuster: Most are buried outside of the base, the live ones we’ve sent back to Kustover Posten.

 

Dr. Groph: Excellent, then there is nothing left but to wait for Dr. Richtofen’s return.

 

Dr. Schuster: Perhaps this is a good time to work on my low gravity putting in the bio-dome.

 

Dr. Groph: Yes, I did believe that time would-

 

*Alarm sounds: “Intruder Detected - Receiving Bay”*

 

Dr. Groph: Security, Report.

 

*Static*

 

Dr. Groph: Can you repeat?

 

Dr. Schuster: She’s coming right towards the-

 

*A girl’s scream heard*

 

Dr. Groph: Get her!

 

Dr. Schuster: Get back here!

 

*Girl’s screams are retreating, running footsteps heard*

 

Dr. Groph: Nein! Do not let her-

 

*A loud bang, smashing glass and hissing gas sounds are heard*

 

Dr. Groph: Dammit, Dr. Schuster, find a way to get her out of the pyramid, I will contact Edward, let him know there’s been an incident.

 

 

 

 

 

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Radio Transmission # 10

 

Dr. Edward Richtofen: How did she end up there? No matter, I know what must be done, in the meantime see if you can find Dr. Maxis, perhaps he can talk some sense into her.

 

Dr Groph: Did you not deal with him already?

 

Dr. Edward Richtofen: Yes, but if the child ended up here, then Maxis must be somewhere too. Find him.

 

Dr Groph: How do you propose-?

 

Dr. Edward Richtofen: Dr. Groph I cannot do everything for you. I leave this in your capable hands. There is much to be done.

 

Dr. Groph: Yes Doctor.

 

Dr. Edward Richtofen: Oh and Groph?

 

Dr. Groph: Yes?

 

Dr. Edward Richtofen: I'd keep an eye out for an evil looking dog while you're at it.

 

 

 

 

 

 

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Radio Transmission # 11

 

Dr. Groph: Hope this works. Schuster, power it up.

 

*Hissing gas and a loud bang are heard*

 

*Computerized voice: “Systems Nominal. Accessing Pyramid Device. Interface via M.P.D. active. Accessing M.P.D. M.P.D. integrity check nominal. Awaiting input."*

 

Dr. Groph: Excellent, bring the sample.

 

*Loud bangs heard*

 

*Computerized voice: “Analysing M.P.D. Creating profile. Profile Created.”*

 

Dr. Groph: Excellent. Now, scan for target.

 

Dr. Schuster: Yes Doctor.

 

*Gas hissing and bangs are heard once again*

 

*Computerized voice: “Target located.”*

 

Dr. Groph: Bring him here, immediately.

 

*Gas hissing and bangs are heard followed by the sound of a teleporter. The thumping of someone landing is heard afterwards*

 

Dr. Schuster: Greetings, Dr. Maxis.

 

Dr. Maxis: Schuster! I should’ve known. Where is that rat Edward? Where are we? And how did you get me out of that wretched tunnel?

 

Dr. Groph: None of that is important right now. Allow me to fill you in.

 

*Static*

 

Dr. Ludvig Maxis: Samantha. Honey? Daddy is here. Come dear, please. Open the machine. Daddy will not let them hurt you anymore. Honey? Daddy knows he’s made some mistakes, I am truly sorry that you were put through so much. When your mother died I could not bear the thought of losing you too, that’s why I kept you so close. I did not mean to neglect you, I just wanted to know you were safe from harm-

 

*Sam opens the pyramid & a girl crying is heard crying.*

 

Samantha Maxis: Daddy!

 

Dr. Ludvig Maxis: I love you, Samantha.

 

Samantha Maxis: I love you too Daddy.

 

Dr. Ludvig Maxis: Can you do something for me? Something very important.

 

Samantha Maxis: Yes.

 

Dr. Ludvig Maxis: Kill them... all.

 

*A gunshot is heard and something falls to the ground*

 

No!

 

*Gas hisses*

 

Samantha Maxis: (Demonic Laughter) Hahahaha

 

Dr. Groph: We are doomed.

 

 

 

 

 

 

Songs ~

  Spoiler, click to open contents

“Coming Home”

 

The 1st Secret Song in Moon is called “Coming Home”

Coming Home is written and performed by ----------------------

This song is activated by pressing the action button on the 3 Teddy Bears wearing the Cosmo naught suits.

 

 

Teddy Bear Locations ~

 

 

1.     Outside the Receiving Bay (Starting Room) – Outside of the starting room just to the right of the "Samantha Says" computers.

 

 

 

 

2.     Tunnel 6 – Opening the door next to the M16, the Teddy is above the locker with the P.E.S suits.

 

 

 

 

3.     Tunnel 11 - The third one can be found close to the Stamin-Up/Semtex in a hole in the wall ().

 

 

 

 

“Coming Home” Activation Walkthrough

 

 

 

 

“Coming Home - 8-bit version” – Music

 

 

 

 

“Re-Damned” – Music

 

 

 

 

“Pareidolia 8-bit version” – Music

 

 

 

 

 

“Nightmare” - Avenged Sevenfold – Music

 

[ytfull][/ytfull]

 

 

=================================

 

 

Moon Music

 

 

“Samantha's Reveal”

 

Samantha's Reveal is written by Brian Tuey

Samantha's Reveal is played when the pyramid is opened.

 

 

 

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“Samantha's Lullaby”

 

Samantha's Lullaby is written by Brian Tuey

Samantha's Lullaby is the Moon loading screen music.

 

 

 

 

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Game Over Song

 

This is the “Game Over” Music for the Map Moon.

 

[sc5][/sc5]

 

 

Character Quotes ~

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Character Quotes

 

 

Dr. Edward Richtofen’s Quotes

 

Transcripts ~

 

 

 

 

 

Dr. Edward Richtofen’s Quotes (As Announcer)

 

Transcripts ~

 

 

 

 

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'Tank' Dempsey's Quotes

 

Transcripts ~

 

 

 

 

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Nikolai Belinski's Quotes

 

Transcripts ~

 

 

 

 

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Takeo Masaki's Quotes

 

Transcripts ~

 

 

 

           

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Samantha Maxis' Quotes

 

Transcripts ~

 

 

 

 

Samantha Maxis' Quotes (As Announcer)

 

Transcripts ~

 

 

 

 

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Dr. Ludvig Maxis' Quotes

 

Transcripts ~

 

 

 

 

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Griffin Station P.A.

 

Transcripts ~

 

 

 

  • 4 months later...
Posted

Here are all -If Im not missing one- the Der Riese Data Servant Files.
I don't know how to use the spoiler function, lol, but as soon as I find out, I'll edit this post. 

 

  Spoiler, click to open contents
  Quote
***TOP SECRET***
 
***LEVEL 1 CLEARANCE EYES ONLY***
 
***DER RIESE “SERVANT” SAMPLE A00115
 
What follows is the chronological primary sample from the Der Riese project “Datenbediensteter” (translated: DATA SERVANT). 
 
Sample was aquired from CIA asset based out of Vorrozhdeniya in the Soviet Union and is translated from its original German below:
 
***SERVANT ENTRY A00115***
 
*Element 115 overview:
 
*Sources in clued meteors found in
 
*Shi No Numa
 
*Tunguska
 
*Groom Lake
 
*Der Riese
 
*Moon (confirmed via astronomical team)
 
*Applications include”
 
*Transporter teachnology
 
*Power source for DG-2
 
*General weapon upgrades via CWZIMQJZDUMIMMPJZEHWZQJZEXZ
 
*Side effects include:
 
*Reanimation of dead cells
 
*Via inherit electrical properties.
 
 
***END FILE***

 

  Spoiler, click to open contents

  Spoiler, click to open contents

  Spoiler, click to open contents

  Spoiler, click to open contents

  Spoiler, click to open contents
  Quote
***TOP SECRET***
 
***LEVEL 1 CLEARANCE EYES ONLY***
 
***DER RIESE “SERVANT” SAMPLE A91374***
 
What follows is the chronological primary sample from the Der Riese project “Datenbediensteter” (translated: DATA SERVANT). 
 
Sample was aquired from CIA asset based out of Vorrozhdeniya in the Soviet Union and is translated from its original German below:
 
*DATA SERVENT ENTRY A91374***
 
*Ludwig Maxis
 
*Personal file.
 
*The experiments continue
 
*And the Reichstag call it
 
*A success.
 
*But these creatures
 
*Cannot be controlled.
 
*Their minds are lost.
 
*They are automatons.
 
*This is what the Reichstag
 
*Wanted.
 
*Between the teleporters
 
*And our Armeeuntoten
 
*They believe the world
 
*Will be theirs.
 
*But the untoten cannot
 
*Be contained.
 
*It spreads far worse than
 
*Ever imagined.
 
*It will be the death
 
*Of us all.
 
***END FILE***

 

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