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My strategy for high rounds (solo)


Stop Mocking Me0

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Ok let's just jump right in and do this:

Round 1:

Activate generator, get shovel, maxis brain Ect. and knife kill the zombies, do not shoot! Get Quick revive if you want...

Round two-three: If you haven't already grabbed a double points, now would be the time to take the one from the chest, feel free to shoot and knife as much as you can for points.

-If it's snowing check outside the everywhere if it isn't, still check everywhere, you're not coming back to these trenches for a while, I suggest heading towards generator 3 (Right foot), as that first room has A: Two spawn locations for the zombie shield, and B: Has the b23r wall buy get that and turn on gen. 2. Buy the workshop and then buy the second exit to the workshop, chances are the 2nd shield piece will be in this area (as there are 2 spaces for it to spawn.) If it isn't, just open up the door to the last spawn location. Turn on gen. 3 and take your stone-relic thing... At any time if you see Thor coming feel free to get inside and grab that piece!

Hit the box once, if you don't approve of your weapon sorry, just take the Shotgun from the ground or buy the Mp-40 or 5-7 for security in weapons...

Turn on jugg (Obviously) And then build the shield either in the church or the workshop, those are the two best places I have found to put it... By now you should have the Ice, maybe the fire if you went to the church and it was next to the tank, and the lightning records, as well as the blank one if it's not in the dig site's wheelbarrow.

Lastly make sure Ogden has just passed through and kill the last zombie by a chest of your choice (near jug)

With the shield, and as long as you're comfortable, train around the box-zone until you A: Have the money for jug or B: It gets filled. Wait until you get a zombie blood, the round ends, or a nuke drops to get jug, you do NOT want the aggravation of going down because you were drinking it....

Now with Jug, a b23r. a back-up weapon and (About 1) filled chest, save a zombie at round 7 and hit the mystery box for a panzer-defeating weapon: Scorpion, Hammer, Raygun, Mg08, Ect. There are a LOT in the box so it shouldn't be too hard.

When you're ready kill the zombie near the (2nd) Chest, as you MAY be able to finish it this round if you can do this right... When the big guy comes in, don't bother with circling the quick-spawning locations of the excavation site, simply stick to the middle of the tank path and drag the soldat through the trenches, shooting him as you go, you should be fine. When he's dead simply remember where he was and head to the 2nd box again.

Not many people know this but the zombies killed by the robot's feet actually do count towards the chests, so if you need just a couple more, try to stay for the last second, you may get lucky.

Save a zombie and open up the last three areas: The mound, the staminup area, and the upper church, you should have enough to build the fire staff at round 10 (remember to shoot that plane if you can). As for the ice staff heres an important note:

The head of the staff I've only seen spawn near the church side of the map, the handle just the opposite in the trenches, but the actual stick I've found just about anywhere....

The wind staff is a pain to build in solo, utilize shields to stop zombies in their paths! Should be simple.

By now you should have just enough excess cash to turn on the tank, remember you can squeeze a free ride from it AND still grab the last part by calling it from the tank station.

Jump from the back of the tank where there's no rails for best results.

Any money you have left over can go towards weapons, or perks, I recommend getting speed and Mule kick on top of what you have.. (Jug and Quick) Next perk would be PHD if you have a ray gun, and electric cherry if you don't plan on getting the ray gun. Note: PHD does eliminate fall damage that may be provoked by the hole near the water fountain.

Once you have the staffs, go ahead and do everything to upgrade the ice, wind, and lighting staffs. The fire staff comes later, and you will keep it on you...

Now:Kill zombies in the fire area with the fire staff, until you get at least one staff upgraded(round 12 at most if you're starting on 10) and the fire step done, then take the upgraded staff to the church and fill the pensive with melee attacks (which are enhanced by the upgraded staff)

When you're done, grab your stone and run from the stairs, through freya's left foot print (stay on safe ground), up through the mound, down through the workshop and place it in the tank station and continue to melee-kill, awarding you the gernades by round 13 at most.

Proceed to fill the last two chests by round 15ish, I've found using the staves may actually increase the "worth" of the souls taken, making you job easier.

You should have the golden shovel sometime now, and if you can get zombie blood, feel free to check areas for the orange mounds, remember you can get a zombie blood from the fire-carts.

once you power up the final staff (fire) You can complete the easter egg (not explaining that, but that ice-cart zombie blood is REALLY useful when the winged beast shows, as well as when the soldats come.)

By completing the easter egg you will now have: Beast training room ever: The non-crushing walled-crazy place, even BETTER punching ability, a place to put each of your staffs and grab another if you need amo. Beacons, the maxis drone, and everything else you need :D Train until you just cant anymore and leave through the portal, giving you well over 1000 kills and zero downs if done properly!

Tips: The most mound spots are found in the trenches, so start your quest down there. Most of them are above ground except the one in the fire tunnel, so only check there if you just can't find it!

The boxes are really tight zones, i do not recommend filling them without a shield, jug or not, that shield does a helluva lot better job protecting your spine.

Don't just put the maxis drone anywhere, he's actually quite useful to be put next to jug.

Once you've been through all the tunnels, leave the gramophone in the wind tunnel. It's accessible from most parts of the map and one can grab a build when they enter it, DO NOT attempt to leave the tunnel where you placed your gramophone though... It can be quite hazardous and crowd your tunnel, try leaving through the lighting tunnel if you can....

While in freya, do NOT forget to spam X or Square all over that radio! You do NOT want to have to return to the insides of those things just to activate shepherd of fire...

REMEMBER: Just because a robot is coming your way does NOT mean it has an openable foot, the game DOES glitch and in other cases there may be 3 robots in which only 1-2 feet may be open!

Hope this helps ^_^!

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