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The Unofficial Green Run Reference Guide


CGZombies

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Here's is our second unofficial guide. Hope you enjoy this one as well.

-Ray Gun

-Ray Gun Mark II

-Jet Gun A.K.A Thrustodyne Aeronautics Model 23

-EMPs

-Monkeys

Same gun, explosive weapon be wary of close encounters as you will be damaged via splash i.e. don't shoot zombies up close you'll hurt yourself.

This gun is a tremendous upgrade. Works well on collateral kills.

This gun is a buildable and can be built from the following parts: Jet Engine, Gauges, Trigger Mechanism, and Wires. The instructions on how to build it can be found below.

Same as always, temporarily distracts zombies.

Cuts power, necessary for EE, and a quick way to destroy the Mini Boss.

-Grenades

-Raygun (Original, High Rounds)

-RPG (High Rounds)

-Mustang and Sally (High Rounds)

Note: Sometimes it is difficult to make crawlers when you don't have a Raygun, Especially when you are using Mark 2 it is impossible.

After leaving the bus station interior. If you follow the left side you should see a pit of lava and a zombies spawner. However, the wall has a narrow path which you can hug and follow. If you do in the open area you reach is a NavCard, which should be approximately centered on the ground.

There are 4 parts to a NavTable. The 4 parts are a Gem (Crystal), Wooden Board, Radio Box, and a Circuit Board. The locations of the items are as follows.

-Gem- The Gem is outside the Bus Depot. After leaving the interior of the Bus Depot on the left side is a hole in the wall (should be next to a zombies spawner) in there is a gem.

-Wooden Board- The Wooden Board is in one of two locations. The first possible location is in the tunnel between the Bus Depot and the Diner. It should be in front of the M16 Wall Weapon. However, if it is not there don't fret it is located in the Power Room. After turning on the power and the door opens (The door can also be manually opened with a Turbine) follow the catwalk until on your left side there is a hole in the railing if you look down there should be another catwalk. Drop down if you turn around there lying on the ground should be the Wooden Board.

-Radio Box- The Radio Box is in one of two locations. The first possible location is at the Diner. If you open the Auto Shop (Where the Mystery Box originally spawns) and go to the room with the car there should be a cabinet on top is the Radio Box (you will jump and have to press X to grab the part) If the Radio Box isn't there the other area that it can be spawned at is Nacht Der Untoten. This place can be found between the Farm and the Power Room i.e. Cornfield. Once you get off at the cornfield you will want to enter the right side (the side with lamppost on it) Follow the pat and hug the right side. Eventually you will come to a very narrow opening if you follow that path you will end up at Nacht Der Untoten. Inside typically on a shelf is the Radio Box.

-Circuit Box- The Circuit Box is in one of two locations. The first possible location is at the Farm. If you open the House, directly on the left next to the Refrigerator should be a Circuit Box. If it is not there it is in the Town. At the town head towards the very back where the Semtex Grenades are or where the Mystery Box spawns outside. To the left should be a dumpster, the Circuit Box will be laying against the dumpster.

-Building the NavTable- The NavTable is built under the Pylon, which is in the cornfield. Once you get to the cornfield area you will want to enter the side without the lamppost. I recommend entering the side closer to the lava pit. Enter the cornfield and take a Right as soon as possible followed by a Left, and then at the Fork take another Right. Once you reach this area the Denizens should stop attacking you. The NavTable is built alongside the fence.

Note: Once the NavTable is built it will never have to be built again as long as everyone in the game has it built. Secondly, the NavTable is a prerequisite for the Easter Egg i.e. you can't do the EE withouth it being built.

http://callofdutyzombies.com/forum/viewtopic.php?f=136&t=25073

First one is outside the Bus Depot on a Bench. Second one is at the Farm in the House laying on a mattress. Last one is at the Bar in Town in one of the booths (as you enter on the right side).

Bus Depot

Diner (Original Location)

Farm

Power Room

Town (2 Possible Locations)

Juggernog - Town above the Bookstore.

Speed Cola - Diner, building on the right side

Quick Revive - Bus Depot, interior.

Double Tap - Farm, Barn Upstairs (left building)

Stamin' Up - Town, Bar as you enter on the left side

Tombstone - Power Room, just before you drop down outside on the left side.

The Pack-a-Punch is located in the Bank at Town. Throw a Grenade a the Vault Door, and repeat for the other Vault Door inside. You should now see a Corner and one Wall should have a Power Label on it. To open this door someone must go to the Power Room and after they fall down from above ground behind them should be a door that reads you'll need a source of power. Someone must plant a Turbine there. Once done the door inside the bank vault should open. This leads to the Pack-a-Punch the items required to build can all be found inside, and the place to build it as well. This area will close once the Turbine powers off and everyone is out.

Semtex can be bought at the Town. IF you head towards the back where the Mystery Box spawns if it were outside on the right side is a door, it can be opened with a Turbine and inside are Semtex.

Claymores are found at the Farm in the shed which can be opened via Turbine.

The Bowie Knife can be found at a cabin just before town on the right side.

The Galvaknuckles can be found at the Diner and requires a Bus Part to access it. It requires the roof part and is inside the actual Diner on the right side, if you look up you will see a outline a possible roof escape. The Galvaknuckles are necessary to share points.

At the bank in the town if you throw a grenade at the vault door upon explosion it will open. Inside are two keys the first allows you to deposit money at the rate of 1000 and the second allows withdrawal at the same rate. Money is carried over maps and games. If you have Galvaknuckles just before you enter the vault on the ground are two keys. Melee them using Galvaknuckles and they become accessible. You can create a power-up to share points. You add 1000 each time and it costs an additional 100.

The electric guy as some of you may refer to him. He comes on rounds where the previous round ended had much thunder in the sky. If he shows up the way to defeat him is simple. You can toss an EMP and he will die instantly. If you're out of those then every time he attempts to shock you and takes on a human silhouette, melee him. After about 3-5 times he will die. Congrats!

  Persistent Upgrades A.K.A Perm-a-Perks

If you revive your teammates around 15-18 times, you will get a Green Mist and should receive Quick Revive. You will lose this upgrade if you attempt to revive someone and they die. If you attempt to revive someone and can't but another ally revives them you won't lose it either. This upgrade compounds with the actual Quick Revive perk and makes reviving near an instantaneous rate.

Good: If you hit the box and get a GOOD weapon (Ray Gun, Ray Gun Mark 2, HAMR, etc.) a bear will appear, and you will get an increased chance of getting GOOD weapons.

Bad: If you hit the box and get a BAD weapon (Snipers, SMR, Ballistics, etc.) a bear will appear, and you will get an increased chance of getting BAD weapons.

Juggernog is easiest obtained by going into solo, getting quick revive, downing and then downing shortly after being revived. This upgrade allows 4 hits to knock you down, with the actual Juggernog perk it will take 6 hits.

  Buildables:

The Turbine's parts are found in the Bus Depot, and is also built there. The first part is lying against the Map in the center and is a Mannequin. The second part is on the chairs across from the Buildable station and is a fan. The last part is by the Pay Phones on the ground and is a Fin.

The Zombie Shield's parts are found at the Diner, as well as it's buildable station. The first part is in the auto shop either on the car, or on the wall and is a car door. The second and final part is located in the other building with Speed Cola and is a Dolly.

The Turret parts are found at the Farm, as well as it's buildable station. The first part is in the House and is a gun, it can be found either on a couch upstairs or downstairs. The second part is the Ammo, and can be found in the House on a table or in the Barn on the Boxes. The last part is a battery and can be found in the Barn or in the House.

The switch is built at the Bus Stop after the Farm. There should be an outhouse buy it and the door should open, fall down. There are three parts, Board, Switch, and Zombie Hand. The parts are all spawned random, here are the possible the locations. As you fall down on the left side, before you go down the stairs towards the circle on the right side, after you head up the stairs on the right side and lastly on the computers in the room you build the switch.

There are four parts to the Jet Gun, there are as follows, Jet Engine, Gauges, Trigger Mechanism, and Wires. The buildable station is at the town inside of the Bar. The Jet Engine can be found in the Tunnel between the Bus Depot and the Diner, it is usually underneath the M16 however if it is not there it is on the other side of the tunnel by a car, by other side I don't mean further down I mean the left side.

The Gauges are found between the Power Room and the Town as you walk towards the town hug the right side and you will find yourself at a cabin inside are the Gauges. The Trigger Mechanism is found between the Farm and Power Room in the cornfield at Nacht Der Untoten. Enter the cornfield on the right side (side with lamppost) and hug the right side eventually you will come across a very narrow opening follow it and you will end up at NDU. Once there inside typically on a shelf or on the destroyed stairs is the Trigger Mechanism. The last part is at the Power Room. Once you turn on the power and the door opens (also can be opened via Turbine) follow the catwalk until on your left side you see a opening. Fall down and follow the catwalk the wires should be on the left side or on the ground. If the wires are not there they will be found on the floor just to your right side where there is a Wooden Board used as a bridge, if not there either then the last place is on top of a barrel.

There are three parts to the Bus, the Train Grill, Roof, and Ladder. Each one is obtained using a Turbine. There are four possible locations for each part i.e. one place will not have a part. The places are every bus stop, the Bus Depot, Diner, Farm, and Town. The Bus Depot location is directly adjacent to the Turbine once you open those double doors on your right side. At the Diner it is the shed by the truck. At the Farm is also a shed between the two buildings. The location at the town is in the very back on the right side.

  Achievements

To complete this achievement start a game, and exit the bus depot. Once outside the bus depot run into one of the foggy areas. A denizen will eventually then latch onto you and you must melee it continuously and then the achievement will unlock.

To complete this achievement you can do one of two paths you can turn on the power and go to a green lamppost once at any green lamppost you must get a Denizen onto your head and walk under the green lamppost (the denizens will not jump onto you unless you walk away from the green lamppost so walk away get it on your head and walk back) the denizen will tunnel into the ground and create a teleporter then just jump onto it. The other method is to use a turbine to power up the green lamppost and then get the denizen to latch onto you and create the teleporter and jump through.

To get this achievement you must destroy the electric man (Avogadro A.K.A Him) without taking damage this achievement is easiest with an EMP grenade but if you don't have those you can simply melee Him when he takes on a human form. Just be sure to avoid the electric shocks.

To complete this you must upgrade the bus completely. There are three parts to the Bus, the Train Grill, Roof, and Ladder. Each one is obtained using a Turbine. There are four possible locations for each part i.e. one place will not have a part. The places are every bus stop, the Bus Depot, Diner, Farm, and Town. The Bus Depot location is directly adjacent to the Turbine once you open those double doors on your right side. At the Diner it is the shed by the truck. At the Farm is also a shed between the two buildings. The location at the town is in the very back on the right side.

To do this just build the turbine, and go to two random perk machines and buy the perks. The perks will not activate unless the turbine is next to the the machine or the power is on.

To unlock this achievement simply build every buildable and equip each one at lease once. To see where the parts are for each respective buildable simply look at the buildables section of this page.

  Strategies

Weapons: Any

Perks: Speed Cola, Stamin' Up, Juggernog, and Double-Tap

Location: Town

1. Open the Bar and the Area above the Bookstore.

2. Stay at the ledge of the Bar (Second Floor) and kill zombies until you become overwhelmed.

3. Fall down and run to the area above the Bookstore (Jug-Room) and stand at the ledge.

4. When you become overwhelmed head back to the Bar.

5. Rinse and Repeat

Strategy by: Unknown

If you have anything to add feel free to comment below, thank you.

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Nice job,I rarely play tranzit,But this is a very nice guide!Might need some buffs to the strategy section though ;)

If you want to put in a strategy (credit will be given) please post it below. We'd love the help. The achievements bit is just sooooo tiring to type but I plan to do it now. Thanks for the support to the both of you, means a lot!

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Nice job,I rarely play tranzit,But this is a very nice guide!Might need some buffs to the strategy section though ;)

If you want to put in a strategy (credit will be given) please post it below. We'd love the help. The achievements bit is just sooooo tiring to type but I plan to do it now. Thanks for the support to the both of you, means a lot!

Im not the person sorry,but u should mentiona jet gun strategy :)

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  • 2 weeks later...

Nice job,I rarely play tranzit,But this is a very nice guide!Might need some buffs to the strategy section though ;)

If you want to put in a strategy (credit will be given) please post it below. We'd love the help. The achievements bit is just sooooo tiring to type but I plan to do it now. Thanks for the support to the both of you, means a lot!

Im not the person sorry,but u should mentiona jet gun strategy :)

Well, personally Green Run is not my favorite map, and I only played it to complete the Easter Egg. However, if you know of any topics where a strategy is described link us to it and we'll post it. Especially the Jet Gun strategy.

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