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Drills?


Angry_Sun

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Hack the terminals in the start room to get them to leave. If you are in the start area with no hacker, use a Gersch, QED or Spaceman zombie to teleport to its area. It sucks, I know, but its the only way I know (as of now)

Don't have the hacker (hence why trying to get to the lab), no Gersch. QED? Don't think we have that. Spaceman Zombie? But there goes all our perks... D:

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