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rvnleaks

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  1. For many, Black Ops is the best Call of Duty Zombies game ever. It was the immediate follow-on from World at War's Nazi Zombies, and it expanded the game mode massively, introducing a story with characters that would become legendary.

  2. types flighty flighty zombies are the fastest among the standard zombies. they move with remarkable speed to begin our test let's start on The Pianist zombie unsurprisingly The Pianist zombie moves at a very slow speed. it takes approximately 8.4 seconds for a Pianist zombie to move across one square

  3. Call Of Duty Zombies: The Hardest And Easiest Maps In The Series

    1 Easiest: Buried.

    2 Easiest: IX. ...

    3 Easiest: Kino Der Toten. ...

    4 Easiest: Firebase Z. ...

    5 Easiest: Revelations. ...

    6 Easiest: Ascension. ...

    7 Easiest: Tag Der Toten. ...

    8 Easiest: Ancient Evil. ...

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  4. Call of Duty: Black Ops 4

    Voyage of Despair is the first Zombies map featured in Call of Duty: Black Ops 4, and the twenty-fifth map overall. Chronologically, it is the second map in the Chaos story. The map is set on the RMS Titanic, after an attempt to steal an ancient artifact known as the Sentinel Artifact goes wrong.

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  5. 10 Call Of Duty Games With The Best Zombies Modes
    • 8 World War 2.
    • 7 Infinite Warfare.
    • 6 Advanced Warfare.
    • 5 Black Ops 2.
    • 4 World At War.
    • 3 Black Ops.
    • 2 Black Ops Cold War.
    • 1 Black Ops 3.

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  6. Top Five Worst Call of Duty Zombies Maps
    1. 1 Number Five "Five"
    2. 2 Number Four Call of the Dead.
    3. 3 Number Three Buried.
    4. 4 Number Two TranZit.
    5. 5 Number One Nuketown Zombies.
    6. 6 Dishonorable Mention. 6.1 Zetsubou No Shima.
    7. 7 Conclusion.
    • 13 Hardest: Nacht Der Untoten.
    • 14 Hardest: Die Rise. ...
    • 15 Hardest: Shangri-La. ...
    • 16 Hardest: Call Of The Dead. ...
    • 17 Hardest: Verruckt. ...
    • 18 Hardest: Zetsubou No Shima. ...
    • 19 Hardest: TranZit. ...
    • 20 Hardest: Mob Of The Dead. ..
  7. The members of Group 935 were known as the world's top scientists, and for good reason. They were brilliant minds, eager to push the boundaries of what was possible and uncover new breakthroughs. Their latest project was a daring experiment with Element 115. It had only just been discovered, and they believed it had the potential to unlock incredible new technologies. When they began to meddle with Element 115, however, they had no idea they were causing ripples throughout the multiverse. One of the dimensions affected by this experimentation was Dimension 63, and it was a world where the people looked just like those from Group 935's world, but their history and future were slightly different. In this alternate dimension, the scientists had made a powerful breakthrough using Element 115. It allowed them to manipulate time and space, creating portals that could connect far-off parts of the universe. The ripple effect from Group 935’s experiment had caused an even bigger breakthrough in Dimension 63. The portals were too unstable and chaotic, and it seemed they didn’t know how to contain the power of Element 115. The members of Group 935 were horrified when they discovered the chaos their experiment had unleashed in Dimension 63. Fearing the consequences, they vowed to never interact with Element 115 ever again, and headed off to find a more stable way of unlocking its power. But their meddling had set something in motion that nobody could stop. What would happen when the portals in Dimension 63 got too powerful? Would it start to leak into other dimensions and cause even more chaos across the multiverse? All anyone could do was wait and see.
  8. [COD] Are there going to be COD Games up to 2026?

    So, I know Warzone is going to be the bread and butter of COD at the moment, and I know a lot of you just want COD to Die. But I have a theory going on in my head and I made a speculation document on Twitter.

    So with this year's COD game going to be a WWII Sequel, I had a theory about up to the year 2026.

    2022 will probably be a Modern Warfare Sequel, probably Modern Warfare:Subtitle.

    2023 will be a sequel to Black Ops Cold War I Reckon.

    2024 will be the final game in the WWII Trilogy. If Sledgehammer are required to make a trilogy of WWII Games.

    2025 I reckon could be the final game in the Modern Warfare Trilogy. But I wish 2025 was Treyarch's year so they could create a Black Ops 2 Reimagining set in 2025.

    2026 If 2025 is Treyarch's year would be a Modern Warfare game, but if it's IW's year which is most likely it will be the last game in the new Black Ops Trilogy.

    I'm just wondering, is there anything that could cause this to change? Could any of them be Quadrologies like the original Black Ops games up to 2018? Will COD constantly evolve or even become a single game like Warzone? How will they handle different settings in the future and will COD Eventually die out?

    I just think that it's going to be three trilogies of games. And perhaps there will be some unexpected twists in the road. You never know. But I wish Activision phased Call Of Duty like Marvel does to their movies. It would be way more interesting. But maybe we simply don't know.

    Feel free to discuss, it would be interesting, if you are criticising though be constructive.

     

    RE: I should have updated the title to "Are these the cod games up to 2026". 

    Who Is Making CoD 2026?

    Filming and Release

    Black Ops III

    Black Ops III
    The Skull is a power-up in Call of Duty: Black Ops III Zombies on the map Dead Ops Arcade 2: Cyber's Avengening. It increases the damage and rate of fire on the player's curently held weapon. If the player collects a different weapon or drops the weapon they're currently holding, the power-up is lost.

    : A Call of Duty Story will be filmed on location in Los Angeles, Toronto, and Dubai. The film is set for a release sometime in June 2026 and was once again produced under Universal Studios.

  9. PlayStation has announced that the PlayStation Plus 12 month plan options will have their price increased.
     
     
    Details

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  10. UNCONFIRMED cod2024 leaks: -outbreak and onslaught coming back, with our brakes having 4+ players and being on one big map -first map is on a prison. No ray gun, WW is similar to staffs from origins. -want to bring back harder EEs. -treyarch wants to reimagine SOE... (Cont.)

  11. How many of you actually played Call of Duty 2? This game was WAY above the level of its competition at the time. (2005)
     
     
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  12. 10 Most Overpowered Weapons In Call of Duty History, Ranked
    • 8 Famas.
    • 7 MP40.
    • 6 ACR.
    • 5 M16A4.
    • 4 NV4 Flatline.
    • 3 Grenade Launcher.
    • 2 Akimbo Snakeshots.
    • 1 Akimbo Model 1887s.

    CoD-Weapons.avif

  13. Call Of Duty: Red Storm Is A 2026 First-person shooter game for PC, PS4, PS5, Xbox One, and Xbox Series X/S co-developed by Sledgehammer Games and MachineGames, with supporting studios including Infinity Ward, Treyarch, and Raven Software, and published by Activision Blizzard under the Xbox Game Studios family. 

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  14. Call of Duty 2024 NEWS: • Sequel to Cold War, set in the gulf war. • Multiplayer is planned just to be 6v6. • The TTK is similar to BO4. • Sliding is in the game… 

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  15. While rumors have suggested that Call of Duty 2023 could feature some form of Zombies, with a fresh take on Outbreak seeming to be the most likely scenario, Call of Duty 2024 is set to feature the gran

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  16. yess it was in 2020 there was going to be a game about it but sadly it got canceled
  17. Call of Duty: Finest Hour In the mission "Underground Passage", the easter egg "Ghostly Room" among different items found, on the right side of the room is a teddy bear. The next mission, "Surrender at Aachen", has a teddy bear in the beginning of the mission. Once the player gets upstairs and opens the door, on the left side is a smaller room that has an MP40 in the left corner, and a teddy bear on the right. Picking it up will refill the player's health similarly to a small medkit, and the message "The Bear is adorable" will show up. Call of Duty 2 The said bears in Call of Duty 2. Teddy bears are used for target practice in the training level of Call of Duty 2 by the Soviets. In the beginning of the level, the player is instructed to use their pistol to shoot two teddy bears. If they choose not to do so by shooting the plates and bottles behind them, the player will get killed eventually, sometimes being called a traitor. This is the first major use of teddy bears in the game, which is nonetheless minor. The teddy bear is also seen in many other missions, in semi-hidden locations. They are seen in "Downtown Assault", "The Silo" and "The Crossing Point". Call of Duty 4: Modern Warfare Several teddy bears are also seen in Call of Duty 4: Modern Warfare, in the levels "Blackout", "All Ghillied Up", "War Pig", "The Bog", "Mile High Club", "Heat", "One Shot, One Kill", "Safehouse","Ultimatum", and "Aftermath". In "Aftermath", it shows that there were also civilian lives taken by the explosion meaning the USMC's were operating in an inhabited city. In Pripyat they were presumably abandoned by children when the city was evacuated in 1986 after the Chernobyl disaster. In "Blackout" the player will see the teddy bear in an abandoned room just before finding Nikolai. In "Heat" it can be found in a drainage ditch. In "Mile High Club" it is among the luggage on the floor. In "Ultimatum" it is in the bottom floor of the building the player rescues Griggs from. The teddy also appears in several multiplayer maps; such as Bloc, Ambush, Overgrown, Crossfire, and Chinatown. Note that all the teddy bears are gone on the Wii version of this game, apart from the ones in "One Shot, One Kill", Mile High Club, Bloc, and Crossfire. Call of Duty: World at War The teddy bear makes its first Zombies appearance in the map Verrückt. If a player happens to come across a teddy bear from the Mystery Box, Samantha's laugh will be heard and the box will float to the ceiling before vanishing to another location in a flash of light, but when this happens the points used will be returned to the player. The locations are marked by a pile of rubble with a teddy bear on top of it. On the walls, writings such as "teddy is a liar" appear in blood near the kitchen and other places. The teddy bear makes its second appearance in Shi No Numa. Like in Verrückt its purpose is to relocate the Mystery Box. A possible mystery box location is marked by a few boxes with a teddy bear on top of it. However, it's much easier to find the relocated mystery box, as a beam of light shines above the hut it is located in. Hence the writing above the first Mystery Box spawn point saying, "Look up to see the light" then pointing to a drawn hut's roof. The teddy bear has unique cameos in the Der Riese map. In addition to the Mystery Box, there is an alley in the starting area where, if not in splitscreen, the player can see a shadow of a teddy bear standing around the corner (it has been proven by modders that a teddy bear is standing upright in mid-air behind a light, casting a shadow on to the wall). There is also a teddy bear holding the Bowie knife on a rooftop looking down at the player after the Fly Trap is activated, along with another teddy bear in a cage holding a bottle of Juggernog and the C-3000 b1atch-35 (upgraded Colt M1911) When the teddy bear appears in the mystery box, Samantha's laugh is heard (as well as a more demonic one) and the over-voice of the game says 'Bye bye'. Call of Duty: World at War The teddy bear makes its first Zombies appearance in the map Verrückt. If a player happens to come across a teddy bear from the Mystery Box, Samantha's laugh will be heard and the box will float to the ceiling before vanishing to another location in a flash of light, but when this happens the points used will be returned to the player. The locations are marked by a pile of rubble with a teddy bear on top of it. On the walls, writings such as "teddy is a liar" appear in blood near the kitchen and other places. The teddy bear makes its second appearance in Shi No Numa. Like in Verrückt its purpose is to relocate the Mystery Box. A possible mystery box location is marked by a few boxes with a teddy bear on top of it. However, it's much easier to find the relocated mystery box, as a beam of light shines above the hut it is located in. Hence the writing above the first Mystery Box spawn point saying, "Look up to see the light" then pointing to a drawn hut's roof. The teddy bear has unique cameos in the Der Riese map. In addition to the Mystery Box, there is an alley in the starting area where, if not in splitscreen, the player can see a shadow of a teddy bear standing around the corner (it has been proven by modders that a teddy bear is standing upright in mid-air behind a light, casting a shadow on to the wall). There is also a teddy bear holding the Bowie knife on a rooftop looking down at the player after the Fly Trap is activated, along with another teddy bear in a cage holding a bottle of Juggernog and the C-3000 b1atch-35 (upgraded Colt M1911) When the teddy bear appears in the mystery box, Samantha's laugh is heard (as well as a more demonic one) and the over-voice of the game says 'Bye bye'. Call of Duty: World at War The teddy bear makes its first Zombies appearance in the map Verrückt. If a player happens to come across a teddy bear from the Mystery Box, Samantha's laugh will be heard and the box will float to the ceiling before vanishing to another location in a flash of light, but when this happens the points used will be returned to the player. The locations are marked by a pile of rubble with a teddy bear on top of it. On the walls, writings such as "teddy is a liar" appear in blood near the kitchen and other places. The teddy bear makes its second appearance in Shi No Numa. Like in Verrückt its purpose is to relocate the Mystery Box. A possible mystery box location is marked by a few boxes with a teddy bear on top of it. However, it's much easier to find the relocated mystery box, as a beam of light shines above the hut it is located in. Hence the writing above the first Mystery Box spawn point saying, "Look up to see the light" then pointing to a drawn hut's roof. The teddy bear has unique cameos in the Der Riese map. In addition to the Mystery Box, there is an alley in the starting area where, if not in splitscreen, the player can see a shadow of a teddy bear standing around the corner (it has been proven by modders that a teddy bear is standing upright in mid-air behind a light, casting a shadow on to the wall). There is also a teddy bear holding the Bowie knife on a rooftop looking down at the player after the Fly Trap is activated, along with another teddy bear in a cage holding a bottle of Juggernog and the C-3000 b1atch-35 (upgraded Colt M1911) When the teddy bear appears in the mystery box, Samantha's laugh is heard (as well as a more demonic one) and the over-voice of the game says 'Bye bye'. Call of Duty: World at War The teddy bear makes its first Zombies appearance in the map Verrückt. If a player happens to come across a teddy bear from the Mystery Box, Samantha's laugh will be heard and the box will float to the ceiling before vanishing to another location in a flash of light, but when this happens the points used will be returned to the player. The locations are marked by a pile of rubble with a teddy bear on top of it. On the walls, writings such as "teddy is a liar" appear in blood near the kitchen and other places. The teddy bear makes its second appearance in Shi No Numa. Like in Verrückt its purpose is to relocate the Mystery Box. A possible mystery box location is marked by a few boxes with a teddy bear on top of it. However, it's much easier to find the relocated mystery box, as a beam of light shines above the hut it is located in. Hence the writing above the first Mystery Box spawn point saying, "Look up to see the light" then pointing to a drawn hut's roof. The teddy bear has unique cameos in the Der Riese map. In addition to the Mystery Box, there is an alley in the starting area where, if not in splitscreen, the player can see a shadow of a teddy bear standing around the corner (it has been proven by modders that a teddy bear is standing upright in mid-air behind a light, casting a shadow on to the wall). There is also a teddy bear holding the Bowie knife on a rooftop looking down at the player after the Fly Trap is activated, along with another teddy bear in a cage holding a bottle of Juggernog and the C-3000 b1atch-35 (upgraded Colt M1911) When the teddy bear appears in the mystery box, Samantha's laugh is heard (as well as a more demonic one) and the over-voice of the game says 'Bye bye'. Call of Duty: Black Ops Multiplayer A Teddy Bear makes an appearance in Call of Duty: Black Ops multiplayer in the map, Firing Range. It can be found in the buildings with a car on the bottom floor. It is located on the top floor, on the wooden planks above. Zombies It is seen in Kino der Toten and can appear in the Mystery Box and moves it. It also can be found at Mystery Box spawn locations. It is also seen on Samantha's bed in her undamaged bedroom. Also in that same room, there is a teddy bear along with action figures of the four characters. In Samantha's destroyed bedroom, there is a large pile of teddy bears with a much larger teddy bear on top. This teddy bear wields a bowie knife (only on the wii version) and has red colored eyes. There is a rather large teddy bear in an opened crate towards the back part of the stage, to the left in a small alcove when the player walks out of the dressing room onto the stage. After opening the M.P.D. on the zombies map Moon, Samantha Maxis can be seen holding a teddy bear. It also appears in "Five" in the mystery box and on top of the mystery box spawns. A teddy bear power-up can be found in Dead Ops Arcade. It repels zombies away from the player, and lasts 20 seconds. The Teddy Bear also returns in Ascension, appearing in the Mystery Box like in the previous Zombies maps. Three teddy bears with sickles can be found around the map. Hitting the action button on all three of these will play "Abracadavre" by Kevin Sherwood and Elena Seigman. The locations for the teddy bears are: On the platform above the generator in the starting area, next to Olympia Near Lunar Lander F, behind a gate on the right of a possible Mystery Box spawn point Near Lunar Lander B, above a wall left of a possible Mystery Box spawn point Also, on the map "Call of the Dead" The teddy bear returns and takes away the Mystery Box as it has done in the previous Zombie maps (except Dead Ops Arcade and Nacht der Untoten). In Shangri-La, Teddy Bears only appear when a Mystery Box disappears, and on top of the remains of one. In Moon, some Teddy Bears wear space helmets and once the player activates all three, the hidden song Coming Home plays. A gamer picture for Xbox Live is a Teddy Bear with a Bowie Knife. Call of Duty: Modern Warfare 3 In the Special Ops mission Charges Set, a teddy bear can be found in the bushes behind the gun table. There is a giant teddy bear inside of the kitchen of Burger Town near the escalators in Arkaden. There is one around the hangings on Lockdown. Go to the green car and up to the top window to the right. There is another in the map Mission in a house at the spawn. There is also a ghost-like "dancing bear" in a building by opposite spawn. There is one in the satellite tower on the map Outpost. There are two in the map Village, one in the church beside C (Domination), and the other in the back near the overtime bomb (Demolition) on a stove. There is one in the well beside A (Domination) on Seatown. There is one in a cylindrical object on the map Carbon. There are several behind barrels in the Zaring building. On the map Dome there is one under the desk to the right of the entrance to the office building. On Bakaara, the bear is on the shelf in a building, although ripped in half. In Bootleg, there is a bear sitting in a black plastic chair watching TV in the top of the mall area, to the right of the stairs. There is a teddy bear inside a bell on one of the buildings in Piazza. In Black Box, there is a teddy bear located in a shallow pool near one of the condos. In Sanctuary, there is a teddy bear in the church, behind the curtain. In Getaway, there is a teddy bear laying on a bed in the house. The player must shoot a window in order to see it. In Boardwalk, there are tons of teddy bears stacked up as prizes for a water gun race game. Call of Duty: Black Ops II The teddy bear makes yet another appearance in Call of Duty: Black Ops II Zombies. Along with marking the box locations, in Green Run three teddy bears must be located to start the Easter egg song "Carrion" or "Imma Try It Out" (depending on what patch the player has). The locations of the bears include: On one of the benches outside the Bus Depot. Against the wall in the upstairs of the house in the Farm. In one of the booths to the right of the door when you enter the bar in the Town. There are also three teddy bears in Nuketown Zombies. When activated, Samantha's Lullaby (the loading screen music for Moon) will start playing. Their locations include: In the bus looking out a window on the right side. On the top bunk of the bunk beds in the upstairs of the yellow house. behind the fence in the "garden" area behind the blue house. Die Rise also contains three teddy bears. Activating these causes the song "We All Fall Down" to start playing. The teddy bear locations are: On a shelf in the shop under the starting room. On a sewing machine in the power room. On a ledge in the corner of the tilted red buddha room. In Green Run, Die Rise and Buried, if a player gets a teddy bear in a Mystery Box, the box will teleport and Edward Richtofen will say 'Bye Bye' as Samantha did. The teddy bear is replaced by a lock in Mob of the Dead. It is also used for the Der Wunderfizz machine to show that it is changing its location, just like the Mystery Box. Call of Duty: Ghosts There is one in Sovereign, wearing a construction helmet, holding a cellphone and a coffee mug. It can be seen through a window in one of the map's corners. There is one inside the pipe in Siege, which can be seen by going inside the pipe. There is one on the map Flooded, which can be seen by climbing the vent next to the bus that also acts like a ladder. There is one on the map Freight, it is located behind the crates at the far end of the map. It is holding a magazine and is beside a tape referencing/parodying the never releasing Ghost Busters™ 3 with Ghost Boaters 3 on the label. Call of Duty: Advanced Warfare Several are scattered around the map Perplex.[1] Call of Duty: Black Ops III The Teddy Bear makes another appearance in Call of Duty: Black Ops III Zombies. The Teddy Bear plays the same role as in the previous games. Der Eisendrache contains three Teddy Bears scattered around the map. Interacting with the Teddy Bears will make the song Dead Again begin to play. The locations of the Teddy Bears are: In Samantha's bedroom, sitting on a chair. In the cell opposite of the cell with Juggernog, sitting on a crate. On the right of the rocket launch pad (looking from the blast doors), in the passenger seat of one of the trucks. Call of Duty: Mobile Some Teddy Bears can be encountered in the Battle Royale map Isolated. They are mostly found in Sanitarium. Shooting these bears will not drop anything directly. However, shooting at least 8 bears in Sanitarium will open a secret room on the top floor. A bear or two can usually be found by its entrance. Call of Duty: Modern Warfare During the mission "Clean House" in Call of Duty: Modern Warfare, a teddy bear can be seen in a baby's crib. Another teddy is found in the mission "The Wolf's Den in one of the caves, should the player use for cover. Depending on the developer company of the particular game, all Teddy Bears models featured in Call of Duty games developed by Infinity Ward/Sledgehammer Games feature no blood stains, whilst all games developed by Treyarch beginning with Call of Duty: World at War and onward will always be stained with blood but each feature never appear in subsequent games of the other developer. This most likely due to creative rights. In Call of Duty: Modern Warfare: Reflex Edition, all teddy bears are absent except for one in Bloc, which is put next to a crib, and in Crossfire, which is lying on a small cot on the second floor of a building. A Mystery Box spawn location will be marked by a few crates with a teddy bear on top of it. There is a Persistent Upgrade, when the teddy bear is on the mystery box, then you will have a better chance of getting a better weapon from the mystery box. Shooting or knifing a teddy bear will cause fluff to come out of it; however, no visible wounds can be seen on the actual bear (With exception to the one hidden around the corner of the starting area and Der Riese. If you noclip out to reach it, knifing it or shooting it will leave an exit wound with fluff coming out,) In the Call of Duty Zombie Labs phase 2 video, a teddy bear can be seen in the trolley towards the end of the video, after the disposalist puts the zombie head in the incinerator. Sometimes, teddy bears at Mystery Box spawn points in Call of Duty: Black Ops II will look around the area for a few seconds, then will quickly drop its head as if it was spying on the characters, looking like it was not trying to be noticed, as seen in this video at 5:42.
  18. Modern Warfare 3 Campaign Gameplay Blasts Out, Killstreaks in Single-Player and Open-World Zombies Confirmed. Activision has unveiled nine minutes of Call of Duty: Modern Warfare 3 campaign gameplay at gamescom Opening Night Live, and this is from the game’s first mission in Operation 627! Related Reading: Modern Warfare 3 Different Editions Content, Pre-Order Grants Early Campaign and Beta Access Alongside the gameplay, Sledgehammer Creative Director David Swenson has confirmed that players will be able to use killstreaks in single-player, which is a first for the franchise!
  19. The curious (and sad) story of BO4: People still remember clearly what a trainwreck BO4 was. Promising at the reveal event, since it was promoted as a celebration of 10 years of Black Ops history. The fact that it had no campaign and it'd have a BR mode instead made people skeptical. And then, it released. Crashes/Blue Screens left and right, it took Treyarch more than a month to patch the game to a state where it didn't crash when you changed to Zombies from Blackout. Then the new Zombies storyline (Chaos) was "cancelled" after DLC2, and the original story (Aether) was given a (debatably) unsatisfying ending, where everyone just dies and it's implied the whole multiverse is rebooted. This will be relevant later on. Then, the monetization. BO4 was the first game in which ATVI tried to move away from the stigma lootboxes had and the increasing pressure for governments to regulate them. Keyword is tried. They implemented a 100% free battle pass system that made sure every player had access to game-changing content. One day, they just moved the new weapons onto reserves (loot boxes) and to "compensate" players, they brought back Weapon Bribes from BO3 to BO4, with the usual anti-consumer BS. The pay-to-win element they added to Blackout -one of BO4's few actually engaging parts- didn't help, either. For all the good things BO4 did, such as a new Zombies storyline with interesting elements and the switch to a proyectile-based ballistic model, ATVI made sure to add at least two awful additions that actively screwed over their players, the people that gave the game a chance. Even with the Black Ops Pass, no campaign, the staggering amount of recycled content (because Blackout), and the fact some features they promised (Zombies Factions) were never released. It was truly one of the lowest points of the CoD franchise, and for Treyarch. The latter lost the trust of many fans, and some even speculate that's why Jason Blundell (a long-time Treyarch dev and figurehead of Zombies) left the company, similar to what happened to Condrey and Schofield. Treyarch eventually made some much-needed changes to the content unlocking system, allowing people to unlock weapons more easily, but it was too late for a not-so-small amount of the playerbase, since it was almost a year after the game was released. Especially given that it was recently exposed how Treyarch treated its QA staff, which in turn caused one of their tester to leak a lot of inside info on r/CoDZombies months before, creating a massive drama. Why all of this is relevant? What about the video? This seems to confirm the leaks that happened before the game was revealed and sometime after it released. Those leaks said that the game started its development as a direct sequel to BO3, and explored "time travel" to key events of the Black Ops universe. The last part cannot be truly verified just with this gameplay clip, but the fact that there was a campaign at all seems to be confirmed. Supposedly it had a Co-Op component, with "races to finish every mission" along the story. They also stated that BO4's dev cycle was a troubled one, as it came after the wrap-up of an unusual dev cycle for BO3, which received its last DLC -Zombies Chronicles- 2 years after the game's release, AND with a Treyarch unable to convince ATVI of the direction they wanted to take their new game on, particularly because of what (sadly) happened to Infinite Warfare and the hate it received for its futuristic setting, and the rise on popularity of the Battle Royale genre, spearheaded by PUBG and Fortnite. These factors combined were the reasoning for ATVI to tell Treyarch to scrap the campaign and start working on Battle Royale, which would become Blackout. Surprisingly, Treyarch devs (headed by David Vonderhaar) designed and implemented the mode in just 9 months before release. The leftover assets and some cutscenes from the cut campaign were repurpoused and put together to make the Specialist Training mode, a kind-of Campaign which consisted in somewhat scripted MP matches with bots. What about the future? The next game will be as divisive? The Vietnam-based game SHG and Raven Software were co-developing was allegedly mostly done SP-wise, the MP portion was less complete and was the main cause for both developers' friction -as reported by an article on Kotaku-, since they had different visions for the mode. That escalated, and ATVI put Treyarch at the helm of the development, with the aforementioned studios doing support roles, and reportedly restarted the development to make a Black Ops reboot, converting the work already done to fit on the Black Ops universe. Remember the point I told you would be important? With this reboot, they'll likely reboot the Zombies story too, guaranteeing themselves another possible 10 years of Zombies DLC revenue, if they go the reboot route implied by BO4's DLC4. My point with what I just wrote? That happened, according to the Kotaku article, mid-last year. Barely a year has passed, and CoD game reveals usually happen around this time of the year. Given that game development is no easy or simple task, how is this game gonna turn out? Especially considering this will be the first next-gen CoD game (similar to 2013's Ghosts, which was on six platforms) and they'll likely have to meet their usual October/November release window, and the pandemic surely made Treyarch/ATVI to migrate some of their workflow to be done from home, slowing the overall process further. We already have a precedent with BO4 to argue that CoD 2020 will be a disaster, and it MAY be. Some people have been asking to ATVI to release the MP portion of MW2 Remastered: to give the devs more time to properly finish the game and ATVI a chance to mantain their holiday revenue more or less the same. However, it's unlikely ATVI will opt to miss the huge revenue-maximizing opportunity the holiday season AND the next-gen consoles' release will signify, so people are stating that its really likely this year's CoD will be a shitshow. Hopefully they have learned from their mistakes, but with Treyarch's reputation being as affected as it is, it remains dubious for a section of the community if they can actually pull this off.
  20. Footage from Call of Duty: Black Ops 4's cancelled campaign has leaked online

    A sneak peek at the COD campaign that never was. 

    You can now get a glimpse of what Call of Duty: Black Ops 4’s campaign could have been thanks to a short bit of footage posted on Reddit.

    Back during the run up to 2018's Call of Duty: Black Ops 4, the COD fanbase was sent into a bit of frenzy after Treyarch announced that they had no plans to include a campaign with the title. Call of Duty may be famous for its multiplayer matches, but there’s still a large audience who only pick up the games for the single player. The news wasn’t received all too well, and it was quickly discovered that a campaign had been in the works, but appeared to be cancelled in favor of developing the battle royale Blackout mode. 

    The footage was posted to Reddit by user ForeverDexus — click here to see it in action —  and shows off troops moving through streets to secure a CEO. It’s clearly unfinished, with stock blue outfits and basic voiceovers, but the Black Ops 4 multiplayer HUD is clearly recognizable.

    Interestingly, we see a message reading “5 Lives Remaining” at the start of the footage. It appears the campaign — had it every been finished — would have taken the design in a vastly different, and potentially replayable direction.

    ForeverDexus followed the initial post with further footage — click here for that — showing off different particle effects from what’s listed as “pre-alpha Black Ops 4 engine footage.” There’s no explanation of where the footage came from, but the poster has followed up with several messages in the comments talking about what they’d hoped to see from the game.

    What do you make of the Black Ops 4 footage? Feeling any sense of loss for the campaign you never got to play? Let us know down in the comments below.

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  21. Activision would usually have announced the next annual Call Of Duty game by this point of the year, but seem thrown by the cancellation of E3. They've been camped outside the Los Angeles Convention Center since May, waiting for the doors to open, but no one comes. Please, Ian 3, let Activision in - they're down to their last crate of MREs. We're hearing about it anyway, mind. According to leaks, this year's game will be Call Of Duty: Black Ops CIA and will trip across Germany, Russia, and Vietnam during the Cold War. Bits and pieces have been leaking around for ages. The Microsoft Store has a listing for 'The Red Door' from Activision, which is not currently publicly available. "There is more than one truth, it says. "If you go looking for answers, be ready to question everything and accept that nothing will ever be the same. The Red Door awaits, do you dare step through it?" Earlier listings in the PlayStation Network database linked The Red Door to a mysterious thing called "COD2020". So, it seems pretty likely The Red Door is this year's CoD. The Red Door fits thematically, with all the weird MKUltra and digital hallucinations and other oddness that Black Ops has increasingly fallen into. In Black Ops 3 it turns out we died and have been in a simulation in someone else's body, or something? And Black Ops 4 maybe didn't happen and was about resurrecting the dead and brainwashing? Activision's lawyers reportedly also sent a copyright takedown notice to a CoD fansite which posted a Red Door image. On Friday, TheGamingRevolution posted photos from folks who managed to make The Red Door launch on Xbox, revealing that Black Ops CIA name. Then over the weekend, the leakfreaks at Prototype Warehouse tweeted datamined bits and pieces supposedly from a Red Door build they've been poking at. These included what seem to be campaign map names and multiplayer map names, along with mentions of Warzone and Zombies mode. None of this is confirmed, these could be hoaxes from the Internet or even from Activision, and officially we know nothing. But Treyarch are probably making summat about the Cold War and CIA antics and that. To be announced... probably soon? CoD games tend to launch in the first week of November.
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