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NaBrZHunter

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Posts posted by NaBrZHunter

  1. Griffin Station, 1945 could be very interesting. The bounce pads weren't even there at the time. Neither was the teleporter linked to NML, and who knows, any number of pieces of infrastructure probably weren't there either. We may have access to a whole nother area. Moon is still the greatest map ever IMO, and there is a whole area that we never have seen. So many questions unanswered. I think retro Griffin Station + would be epic. The Moon still holds some of the greatest mysteries in the story. 

  2. Is there anything else that people think should absolutely be added to Level One Knowledge for Verruckt?  If not, would you like to move to Level Two or Level One for Shi No Numa?

    You'll have to remind me what you mean by Level Two, though I have a feeling that Verruckt doesn't have much L2 as it is.

    As far as I'm concerned, we're clear to move on to Shi No Numa. Let the juicy discussions begin.

    https://soundcloud.com/nabrzhunter-online/snn-song

    Best references: http://callofduty.wikia.com/wiki/Roppenhttp://callofduty.wikia.com/wiki/Vbush

  3. I seem to have lots of difficulty with quotes on the new site.  

    Anyhow, @Nightmare Voyager, I was always under the impression they were different for some reason but after watching the series, those numbers are ingrained in my head haha.  Definitely the correct ones.

    @PINNAZ, I'm curious if the numbers signify anything more than that though, because I feel as though they do.  The entire is show is based on good vs. evil, light vs. dark, and time traveling to change the future is a common theme in later seasons.  There are multiple other themes as well that correspond, but I don't want to ruin the show for everyone.

    @PINNAZ yeah, they're the same, without a doubt. Thanks for sticking that link in here-always a good reference. 

    I had a feeling I needed to watch Lost...

    Okay, so we have a lot of absolute info now. Hm. We might establish that 'Power will reunite you," refers to the power opening the central door, and not anything else like YouTube view-hunter theorists *ahem*MrTLex*ahem* claim. 

    "Wish too often and your wishing well will run" = teddy bearing the box

    Running towards the morgue chambers on the American side of Verruckt causes a lightning/explosion sound. 

    Using the action button under the dentist's chair activates the screams of an unidentified victim, presumably the owner of the severed right hand. 

    The first three things you mention (power, teddy, and morgue) contain good information, but I'm unsure if they are relevant.  I can't think of any storyline connections to these, just simply gameplay mechanics (or at least with the first two).  Do you think they should be included?

    True, there is a lot of stuff, especially in later maps that could be misconstrued, so yeah, we can leave those out.

  4. @PINNAZ yeah, they're the same, without a doubt. Thanks for sticking that link in here-always a good reference. 

    I had a feeling I needed to watch Lost...

    Okay, so we have a lot of absolute info now. Hm. We might establish that 'Power will reunite you," refers to the power opening the central door, and not anything else like YouTube view-hunter theorists *ahem*MrTLex*ahem* claim. 

    "Wish too often and your wishing well will run" = teddy bearing the box

    Running towards the morgue chambers on the American side of Verruckt causes a lightning/explosion sound. 

    Using the action button under the dentist's chair activates the screams of an unidentified victim, presumably the owner of the severed right hand. 

  5. @Tac I am unafraid of being proved wrong. :-) I'll start a new thread, where, if you have time, I may have some more questions for you. 

    I want to note, however-great point about the date. I think we can include that in the dossier for Verruckt-that Group 935 captured Dempsey and abandoned Verruckt after 9/10/45, leaving set like a trap for the remaining members of the unit. 

    However, with that being said, are you convinced that the hand is Peter's? 

    Speaking of which, someone had mentioned that there is a second hand in the dentists' chair, but it is a right hand, so therefore, inconsequential. We might make note of that as well.

    @Kill_All_Monkeys I concur. I guess the question is, then, was anything from Verruckt integrated into later maps  in regards to Verruckt the way they did with CotD? That sort of retrospective inclusion/reference? 

  6. Back to Verruckt-I was reading back in some early early posts from the Rezurrection that there were two radios in Verruckt, but they may not have any audio. Still, something that we may want to point out. One was around Double Tap somewheres.

    The numbers recited by the automated voice in the power room are a nod to the TV show 'Lost.'

    Perks made their first appearance here, and this may be where the first four were concocted. 

    Can one of y'all confirm whether the chair in the USAF room from the Kino teleport sequence is indeed the same?

  7. THE BELOW IS A BREAKDOWN OF WHY THE HANGING BODY AT SSN IS NOT PROVEN TO BE PETER MCKAY, AND WHY THE HAND IS NOT PROVEN HIS.

     

    @Tac I need to create a dedicated thread for this, but here was the outline I sent to my "review board" pals (Nightmare and Monkeys being two)

    After hours of study and wracking my brains today (stacked on years of study by myself and others)


    Investigation: The Identity of the Hanging Man of Shi No Numa
    Goal: Rattle What is Considered to be "Fact" (It is Peter)
    Theory to be Debunked: The body hanging at Shi No Numa is Dr. Peter McKay*
     
    MAIN POINT 1: Black Ops Terminal: Swamp.txt
    "The following is a transcript of a recording that originated at the Group 935 outpost dubbed "The Swamp." The voice heard in the recording belongs to the handler(1) of the operative "PETER" who went missing at an unknown time prior to the sending of this message. The operative is presumed dead and the location of Shi No Numa has yet to be resolved."
     
     
    MAJOR EV.2: Recording Originating at SNN
    AUTOMATED: R-408n 37 14 06 115 48 40 
    C. PERNELL: I hope that you are receiving this transmission, Peter; if you are not, then all is already lost. You must know by now that we(2) failed to contain the asylum, that we(2) had to move the experiment here.(2) Location. The numbers will guide you. The giant must remain...at all costs. Repeat: Der Riese must be contained at all costs. The DG-2 experiments continue(2). You may be our only advantage now. Find Doctor Richtofen and Doctor Maxis(2). They may know what’s going on. The use of Element 115 is dangerous at best. I’m not sure if we can continue here(3). We’ve lost most of our best...team. I hope you get this. I hope it hasn’t happened there too. But I’m almost all out of hope. 
    AUTOMATED: 60 54 06.96 101 55 44.94
     
    So clearly, C. Pernell was with group 935 as well. 
     
    So, in order of events as they occurred:
      
    P.McKay is transferred from Der Riese to Verruckt, final transmission to C.Pernell (source: terminal)
    August, or sometime before 10 September 1945 - Verruckt overrun, 935 personnel evacuate, experiments relocated (Source: CotD, SNN)
    September 10, 1945 - Marines arrive at Verruckt, there is already a severed hand on the power switch and the dentists' chair. (Source: Just the Beginning Trailer, Verruckt WAW)
    Dempsey captured, the others killed by the horde (Source: CotD, Verruckt WAW)
    Richtofen becomes suspicious of P.McKay (source: CotD)
    OSS intercepts transmission from secret 935 facility "The Swamp"  (source: terminal)
    Dempsey, Nikolai and Takeo arrive at SNN, find the hanging body.
    So two things of note:
    P.McKay was transferred to Verruckt
    C.Pernell implies that he (Pernell) may have been at Verruckt when it was overrun, "we failed to contain...we had to move the experiment here." If he was, he would have been there after McKay, as, following McKay's transfer, Pernell heard nothing more from him, increasing the likelihood that the severed hand may actually be his (Pernell's)
    He finishes, expressing dying hope.
    A body is found missing a hand at Shi No Numa.
     
      
    *Spelling based on Richtofen's log from CotD. Are there any KNOWN instances of his name being spelled one way or another in official material?
     
    1. Cornelius Pernell
     
    2. Group 935. Pernell knows Maxis and Richtofen, the DG-2 and the status of the tests
     
    3. "Here" may be SNN or may be the location given in coordinates (Siberia) (Source: CotD, all the empty shipping containers with restraints). The thing I cannot get over, however, is how the terminal directly states that the radios at SNN originated at SNN, and that they are the voice of C.Pernell, meaning C.Pernell would have been at SNN.

  8. Alright, I just caught up on the thread. So where are we at right now? Verruct still or SNN? I feel like this may take a while but it should be a fun time killer leading up to BO3.

    We're on Verruckt. What do we know to be absolutely true about Verruckt-could be anything. 

  9. Sounding good so far. I just want to emphasize, however, that the hand on the power switch is not confirmed to be Peter's, contrary to popular opinion. The evidence points to someone else. 

    Of course, the terminal talks about it a good deal. 

    Dempsey is the captured spy, confirmed by the CotD radios in conjunction with the terminal and Pernell's "Handler's Notes" in which Dempsey is named as commander, which may not seem to add up until we note that the marines were a recconasaince unit, aka, scouts, which are basically uniformed spies. Richtofen states that he is being brought to replace the Mexican, and when he arrives, you can clearly hear Dempsey, and he is eventually seen again at SNN. 

    We might note that Peter's handler, Cornelius Pernell was seemingly well informed, if not involved with Group 935 at Verruckt, and was responsible for the dispatching of the unit to Verruckt. 

    Also, contrary to popular opinion, Pernell, Yena, McKay, Dempsey and the others were OSS spies, not MKUltra spies, as MKUltra was not established until '53. 

    I have my own hesitations about assigning the hand to Peter, solely because the timeline of events during the Verruckt outbreak is too up-in-the-air to be certain of anything.  What evidence points to it being someone else, however?  As for the spies, I wasn't aware that it was popular opinion to think they were MKUltra spies.  The radio very distinctly mentions the OSS haha!

    Only posting this because I am taking this video down, due to it being wrong about a couple things, and poorly edited, and my phone is about to die, so I can't go into detail yet, here I discussed it in detail. I'll be taking the vid down this evening. 

    I may be wrong about MKUltra. maybe I bumped into too many people who said that, because yeah, the radio is pretty exact about that. Hence me taking this video down.

    https://m.youtube.com/watch?v=Q8VAC8Dgq18

     

  10. Sounding good so far. I just want to emphasize, however, that the hand on the power switch is not confirmed to be Peter's, contrary to popular opinion. The evidence points to someone else. 

    Of course, the terminal talks about it a good deal. 

    Dempsey is the captured spy, confirmed by the CotD radios in conjunction with the terminal and Pernell's "Handler's Notes" in which Dempsey is named as commander, which may not seem to add up until we note that the marines were a recconasaince unit, aka, scouts, which are basically uniformed spies. Richtofen states that he is being brought to replace the Mexican, and when he arrives, you can clearly hear Dempsey, and he is eventually seen again at SNN. 

    We might note that Peter's handler, Cornelius Pernell was seemingly well informed, if not involved with Group 935 at Verruckt, and was responsible for the dispatching of the unit to Verruckt. 

    Also, contrary to popular opinion, Pernell, Yena, McKay, Dempsey and the others were OSS spies, not MKUltra spies, as MKUltra was not established until '53. 

  11. That's certainly the intention I had haha, so this is awesome that we'll have a bunch of people on board.  I think the beginning of the each map is everything we know is true and there's a broad consensus on with much evidence.  Then, like concentric rings, we move outbound into theories.  I'll do some editing to the OP to make it look nice.

    Nothing that bugs me more than a far-fetched theory that straight-up contradicts known fact. Let's do this thing. I think we concluded Nacht, right? I think we ought to include as a fact, however, that Treyarch, at the time had no plans for a zombies story-at least, none that they followed through with as they began listening to our community and were inspired. So although there are some fun little things there like the writing on the walls, the plane, and the radio, it has no confirmed relevance to the storyline aside from the fact that group 935 lost containment of the zombies at their research facilities and they may have found their way to Nacht.

    If so, then, let's start Verruckt.

     

  12. Anyone else feel like reviving this thread?

    This was a great thread. How do you propose to revive it however? 

    I'm unsure, to be honest.  Now that we know everything is canon, I'm able to get rid of the section in which we theorize about different facts depending on the state of Origins, so that's nice.  I may re-purpose the thread or make a new one, but into what is the question.  I want the goal of the thread to stay the same: get the core facts and branch out a little into theories.  Suggestions on how to do that?

    Okay, after going back and reviewing the thread so far, I think this should become a reference point. A separate thread (maybe call it "Zombies Canon Thread") should be created with finalized posts by map based on the info that we come to a positive conclusion on here. Either write them yourself, or assign one of us to a map, and we'll go into that thread and write ours in chronological order.

    Make sense? I think this could be invaluable. Heck, I tried to start a YouTube channel based on this kinda stuff. We need it.

     

    @Nightmare Voyager @PINNAZ @Kill_All_Monkeys GET IN HERE, you bloody buncha canon lawyers!

  13. The theory of a giant being in Der Riese has been around since Der Riese was first released. 

    People used to think that you could open (or wondered what was behind) the Garage door behind the furnace. There are probably a few threads about "What was the Garage door used for"

     

    Treyarch are bloody good setting seeds for us all to wonder if something will come into play. Like the message to Peter in Shi No Numa. He uses both "The Giant" & "Der Riese" in that sentence. 

     

    I really hope that they use all of the previous story like Peter & Cornelius & tie all of the other mysteries back in

     

    I'm pretty convinced at this point that the hanging body may be Pernell, based on the info I sent y'all a couple weeks ago. 

  14. Yes, The Giant occurs sometime after October 1945, based on the CotD radios. 

    Also, I am not convinced the Treyarch has used retrospective time travel, as that could cause a grandfather paradox. Besides, Richtofen straight up says in Origins that they powered it using 115, so it would seem that the giant was built in the second decade of the 20th century and perhaps Der Riese was attempting to restore it. 

  15. Anyone notice the Nazi symbols are now templar symbols?

    They are the iron cross symbols.

    And time does stop when Maxis and Sam are teleported, perhaps that has something to do with it. Time travel in Shangri La brought on an eclipse as I recall, so maybe the NO4 traveling here activated one too somehow. I think it's an indication of them being in a pocket universe, with teleportation being the only way out.

    The Iron Cross was actually used by Nazi Germany as well, it just doesn't stand out the way the swastica does. I'm thinking this is just a sensitive transition to less controversial symbolism.

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