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mralways1

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Posts posted by mralways1

  1. Speed runs have very little to do with luck rather then patience. When attempting one that needs the mystery box on either solo or co op, if you don't pull exactly what's needed like emps, time bomb, mark 2, shrink ray, within the first few hits, and in some cases the first box hit, it's already to late, your time has suffered to much. And when you don't get that rare box hit, you just end up quitting and restarting. So just the nature of quitting each game until you get the exact box hit needed, is rather growling. Also you need the map to fall perfect sometimes, or it's better to restart. But even after 1000 restarts, you may finally get exactly what you need, you still need to survive.  Speed runs have some comparison to nml, you need that perfect start, or it's better to restart.  And with 4 players that adds so many more elements to the picture. Some of the times are insane, transit maxi ee 10mins, rich 21mins... Origins ee 36mins.... MOTD ee 18mins... Ascension ee 34mins.... I personally been pursuing a solo rd30 speed run on origins for well over a year, and the handful of times the box gave me monkeys and the mark2, I died prior to rd30 anyway lol

  2. They set a goal, and accomplished it. They wanted to have the fastest completed EEs on all the maps that have a ranking/leaderboard for, which is 8 total. Some of their times are insanely low, which came from some nifty teamwork. I don't know them, or even ever heard of them, but they have definitely acheived something that could possibly be in discussion for "some of the all greatest all time zombie accomplishments". You normally see a lot  of solo feats, some that are atop that conversation "403 nml" (of course), but this 4 player world record ee run is pretty cool story nonetheless, but  Here's the link

  3. After you walk into the perk bottle, it enables 1 more perk slot. You then have to purchase a perk. Try it this way - do not get double tap from wonder fizz or the free double tap out of the challenge box, only have 4 perks when you dig up and get your perk bottle, then go get any perk besides double tap. If you always get your double tap as your 5th perk, seeing as its free, it uses up your first dig up, and limits your perk slot to only 8 total. If you want them all, dig up 4 perk bottles, and fill them all, so you now have 8 total. Then get your free double tap, and you will have 9. But if you go down, you'll still only have 8 total perk slots If on solo, 8 is enough seeing as cherry cola hurts your reviving/recovery chances.

  4. @Hells Warrrior

    Breaking buzzer rhythm and gaining it back, when to not keep trying to stab a dog, where to stand to spawn trap dogs depending on how you kill a hoard, when to revert to cage shots, when to go to the pad to cancel dog spawns, when to kill half hoards (rarely).....

    That right there, is what step I'm at. I cannot find anything online that talks about this. Feel free to share it if you'd happen to come across it, but my question is "which has more pages? Chops NML Guide or the Bible (Old Testament verison) lol

    @

    I'll need to get a guide put together for NML (video wise) breaking it down into sections.

    • How to start
    • When to use grenades
    • When to move to the teleporter, when to pap
    • when to jugg etc
    I've never mastered NML and I want to give it more of a shot tbh, but I have my reasons for guides ;)
    I didn't agree with it all, but I pulled 1 or 2 useful things from this guys dos and donts guide to nml. Chops are hands down the most helpful you will find online period. Seeing that's it's a tremendous amount of rapid advancing packed into that small map, for some odd reason seeing a "don't" video gave a shred of help. He had like 4 views when I first watched it, and I think I took it up to 28 total views. http://youtu.be/8choeyOhi_o
  5. That would be impressive, but..... It's a custom game on easy. I can maybe do rd8 on original settings. I do this strictly for money purposes. You can draw the svu, get your perma headshot and phd before rd1 ends and just flop in that spot for awhile. 1 flop kills all spawning Zombs when you start and remain in the bank. If you wanna see impressive flopping, check some videos out of the world record rd30 speed run on buried, insane flopping!

    150s come rare from flopping, mostly killing 5 with 1 bullet without instakill, but they do come at a rarity it seems

  6. I shall be watching from the shadows. A bit sad that the twitch community was against this (a lot of them) but it is what it is and I'm still sticking around here, lurking. Have fun people. And you will see me here. ;)

    For someone who's accomplished a MOTD reset and highest rd ever on black ops 1 & 2, you may need something that casts a big a** shadow lol

    post-135703-141920778303_thumb.jpg

  7. love the idea! personally i think zombie records is a pile of poo anyways.  they have set rules for some of the speed runs and they approve em regardless, for example "must have 2 spawn points"  but after watching some of the videos, the entire leaderboard is standing in-front of 1 window for 80% of the rounds.

    IMO you need to have 3 spawn points, across the board, every map.  

  8. I believe Buried is the easiest map simply because you can get many points, fly around the map, have everything open and have pap by round 1. The bank and fridges location is the main problem, in Tranzit the Fridge is in a perfect place but the bank itself is to me a game ruining feature.

    I've always thought that the custom game feature was formatted wrong. "Easy" custom games should all have a bank and locker, and perma perks, with spawn speeds remaining normal. Make challenges and achievements slightly easier. "Original" custom games have normal spawn speeds, no bank, no locker, no perma perks, and your game would count on the leaderboards. The 2, 3 player leaderboard ranks could be accomplished without as much hassle, extra controller gets annoying sometimes.

  9. E. Dr. Headpop

    This style has a little bit of Alpha Dog, Phyco, Man on a Mission, all mixed together. Your goals are preordained even if no one else knows yet. You will be to lead the team in headshots. Your main mission is to not let anyone die. Risking death for a revive is a Phyco style of play, but your doctorate degree will be used and you will try to revive, no matter the cost.

    That's pretty much how I like to play.

  10. Also: This is just a tip I like to use: ALWAYS go through the left door first: There are TWO spawn locations for the window shield piece there: (Down fire tunnel and in the shack with the stones) plus the B23R is here and it's a good weapon until round like… 7.

    From there one can fallow two paths:

    -If you DO find that piece, immediately turn around and head down the path to gen 2.

    -If you DON'T find the piece, open up the way to gen. 3 and enter the work shop, then buy the door in there to the tank station, chances are the piece you need is in one of those two spawn locations. If it isn't.. Well you'd still need to access the tank area for the ice disc and runestone. Course, this method costs 250 more points but it's worth the gamble as long as your game doesn't spawn the pieces in the MOST inconvenient locations.

    Have you ever tried not going towards gen2?

    Opening towards the fire tunnel, gen3, nml, has always been my route of choice. My reasoning is this -point hoarding- 90% of the time you will spend all of your points opening, jug, gen, stamina, church doors and so on. By taking the gen3 route entirely you will not need a single point to access the stone, staff, shield part, disk. Simply drop down from the tank path from gen5 towards gen2, and if your part isn't there, take the tank path from gen2 towards gen1 and drop down. You now have all the ice parts, shields ready to go, and at worst you may have to kill a couple zombies to open the door towards gen2. I also never open the spawn door towards gen 2, with your back towards that door, while facing the trench, this makes for an excellent solo camping spot til rd60ish.

  11. Wait, how did origins nerf flopper?

    It still takes away splash damage.

    It still causes massive explosions when one dolphin dives.

    What could be nerfed about that?

    It seems nerfed because it's really not useful. Mustang and Sally being gone takes away the best use for Flopper. The perk itself is mostly the same but considering the rareness of having to take fall damage or explosive damage on the map, it's not a very useful perk like it was in previous maps. Most players don't consider it a priority perk and go for most of the other perks before Flopper. The main reason to want it is for grenade or War Machine use on insta-kill. Go get yourself the fire staff, and phd........ Nerf away til 70ish

    High round strategy I think all they needed was to incorporate a trap to make it a less tedious chore to knuckle out high rounds. I think a true wonder weapon would make it too easy and too quick.

    Fast spawns, open areas. A wonder weapon would make it one of the easiest maps ever made. Even easier than die rise.

    If any of you are/were familiar with managing spawn control, and how easy it makes things, especially on farm, then after rd35, nuketown is just as easy, if not easier then farm....

  12. My tip for no perks is run a weaker gun, reason being you can spam points and kill zombies with a lesser spawn in. Reason being if you wipe out a horde you have 24 new ones spawn in as apposed to a constant readable flow of just a few zombies. Only until you get jug

    All honesty, I bet you 70% do not know about the magical number of -24-. I thought it was a "everybody knows this" but most either don't know, do not believe it, or think it's a lie! But that's some of the best advise you can ever get, thumbs up!

    There will never be more then 24 zombies on a map at once.

  13. They left a wide open area on the leaderboards, and from a players eyes, it's something that's an easy add.

    Add a separate leaderboard for "FIRST ROOM ONLY" for every map, just how they had it set up for NML. Of course eventually for all the maps, but whatever maps are released by treyarch next year will be sufficent.

    Just make it a separate gameplay, and none of the doors can be opened. Most, if not all of the smaller, truer maps (NML, nuketown, town, bus depot) don't have "glitch" spots so people cant spam up the leaderboards with bogus rounds. You would think this FIRST ROOM ONLY gameplay would be all but glitch free, seeing as it's literally only a small, confined area and easy to manage.

  14. If you don't open any doors on nuketown, the zombies keep spawning at their original places. Once you open either of the houses, they start to spawn from the ground and become more if a hassle to predict. If you keep them closed, it plays as if they only spawn from either side of nuketown, and not from middle. I'm 95% sure can open the trailer also, and that doesn't affect it.

    What's your sensitivity at? I've always been a believer in "higher the sensitivity, higher the elusiveness"

  15. I followed Choppers list of how to basically approach NML, and I think I was acting as if I was going to hit 300. Yea, that's not gonna happen overnight!

    Logically thinking, I set at 150 kills and took my time. Even with a bad spawn, I hit 160 after a few attempts... Thank god! And that was even without jug, which now just makes me angry!!!!!!!!

  16. I always play through jug/speed now, and I've got the spawns 2/7 are at least 2200k pts. But after 3hrs of attempts I'm stalling at 60 kills at 2:30. Just seems that I may not be understanding the dogs spawns period. I've been playing without much thought, or regard to them besides the theory of "kill what always kills you ASAP".

    Where can I read the NML Bible?

    How does the Strength increase of dogs work here?

    Do they recover health?

    Single kills like Knifing crawlers May or may not spawn a dog?

    I've asked around and those questions seem to get mixed answers from a few on xbox.

  17. I've been aiming for the dogs, trying to eliminate them as soon as I can so they are out of my way. Been ape shit crazy killing the dogs, which at times leaves me with more then 4 on the map when I go down.

    So I should leave 1 dog from the 2nd beep that's still 1 knife, and that will keep the dog numbers down until I'm pap n jugged.

    I will be attempting shortly, thanks [emoji4]

  18. At least jug spawns consistently now after re-downloading the DLC. Those speed cola spawns were rather comical.

    These are my initial goals

    1. 2k pts before the final buzzer

    2. First grenade wipes out entire hoard

    3. Collateral bullet pts

    4. Pray

    2,3 are consistent for me but I've never received the spawns for 2k pts. Even with shooting 2 bullets in a couple and knifing those even after the buzzer usually puts me at 1400-1600. The dogs are what end my game, everytime!

    What sound/beep spawns these dogs?

    Are there actual spawn spots for the dogs?

    Should I be aiming for em?

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