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KN1F3RJord

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About KN1F3RJord

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  1. Map name: Come die with me (Play on words with 'come fly with me' song) Theme: 935's American HQ Location: Amazon Rain forest - raining, nighttime) Time Period: ? Characters: Dempsey, Nikoli, Samantha, Takeo. Description: The group are sent back to a military airport, using the remaining power that Samantha possessed. The base is in a state of dis-repair and wild life (plants) are coming in through cracks in the walls. Some area's are waist deep in water and the wildlife has taken it's toll on the once thriving air port. Fight the un-dead in this new installment of Call Of Duty Zombies - Your teamwork skills will be tested. Options: Perk-o-holic - All perks are available in a start room survival along with the mystery box for a fun filled action packed disaster - no buy able doors - starting room only. The perks are on a luggage conveyor belt and rotate every minute. All perks included *No Tombstone as it would be too easy*. Turned - Turned is back in this new installment of Call Of Duty Zombies, once again the zombie virus has infected you and now you must eat the flesh you once were... Survival - Regular Day to day zombie apocalypse. Map Layout: A Verruckt style spawn with two separate spawns (This builds fear and tension in the two sides and makes it more scary) On both sides there is an M14 and an Olympia. Quick revive is available for both sides at the start as its on a conveyor belt that goes in a circle from side to side the back to the start etc. (On Perk-o-holic the door in-between is open and players are free to move to each side). There are two doors to open (One for each side) they cost 750 the door in between spawns needs power. Upon opening the door Richthofen says 'Good work - NOT!, You can never stop me - *Evil laugh*. The second room contains a PM63 on both sides, Double tap for one side and Dead shot for the other, there is a fountain in the middle which separates the two sides - a fountain of blood. In the fountain on one of the sides there is a part which helps make a power box (Important later). There are now 2 doors on each side. On one of the sides one of the doors leads to a restaurant with loads of perk bottles strewn across the tables and dead bodies in bags in the corner. This is the location of PhD Flopper. It's located in the **** please report this topic, post **** - in a walk in freezer in the restaurant, you need to open a door to get in there which costs 1000,you can't actually get to PhD Flopper unless you get a Pack A Punched AK-47 which has a flamethrower attachment that melts the ice that its encased in. In the freezer there is also a parts table where you can build the Winters Howl (Parts on opposite side of map). In the restaurant area there is and MP5 (1000) on one of the walls, there are no doors leading elsewhere. In the other door (1000) in the second room with the restaurant side there is a flight of stairs that leads on to the roof. This is the location of the Galva Knuckles (6000), its also the location of the radio tower (Easter egg) and a Nav Table, all parts of the Nav table are on the roof. On the roof there is Speed Cola and a loads of trees that have grown into the building (recycled texture from the map Drone?).It's also raining - rain is scary - trust me. The roof is up to your guys' imagination really but there is 1 door (Opened via the other side) leading down onto the lower floor (The floor you were on before). Heading back to the opposite side, in the second room there are two doors, they are both 1000 points, the first door leads into an abandoned ware house full of luggage, In this room there are two doors and an MP5 (1000) on the wall, it's dimly lit by moon light sneaking in through the broken skylights that have been taken over by tree growth. There is one of those security check things blinking on and off towards the far end of the mainly open room, creating eerie shadows on the walls. You can clear the debris blocking the security terminal (1500) where Stamin-up (Looking a bit sorry for itself) flickers away with sparks - also a teddy is found in the corner of the area -by Stamin-up. It needs parts (A wire found in that sides spawn room) and (a battery found in the power room)- this enables you to get Stamin-up before turning on the power (Maybe needed for Easter egg?). To stop training there are random piles of luggage in the room. In the other door in the second room it leads down to the basement which is waist deep in water (like the campaign mission). This area has lights flickering on the roof and a new gun on the wall - Uzi (1250) and is the same as the one on Mob of the Dead. The basement is a long stretch of lockers and power cables with a door (1250) at the end, (Both zombies and the character are slow through the water). Upon opening the door you go into a small room (Security control room with loads of blank TV's) with a switch that opens up the other sides door for your team mates. The next door in the small room costs 1750 and leads to the power. On the other side once the door is opened via the opposite side the team can now progress into a larger room with an AK-74u on the wall and Juggernog on the parallel wall. This room also has a massive hole where you can see a plane docked in the terminal. It's un-accessible via walking, a bonfire sale is needed to reach it which powers a teleporter in the power room. There is a door in this room covered in overgrowth that costs 1250 to clear and leads into a generator room also contains Mule Kick and Who's Who on a conveyor belt that make only one accessible each minute before it rotates (requires power to rotate), in the center of the room there is a cage with a zombie in it, upon turning the power on the zombie is zapped, burned and extinguished with water (In a cut scene). It is heard screaming and splits off into three other zombies which disappears and leave behind a patch of smoke that disappears and shows nothing. - Avogadro, Napalm Zombie and (a new zombie) the 'water zombie' (you can probably think of a better name)In the corner of the room there is the 3rd musical teddy and the box is also located within this room. Every 5 rounds after the power is turned on 3 zombies spawn - (only one type every 5 rounds) which alternates. Each type has a distinguishable intro by Richthofen. Avogadro's - 'Face the wrath of the zappy ones! *Evil laugh*. Napalm Zombies - 'Is it a little hot in here or is it just me...' *Evil laugh*. Water Zombies - 'have you ever watched the movie with the BIG shark!?' (On this round the water fills all areas of the map about knee high. Water Zombie spawns randomly in the map (As do all the bosses) and sinks into the water, a dark patch of water moves towards the player and the zombie pops up and hits them immediately sinks down where it continues hitting 3 hits even with Juggernog and you die. Can only be killed with explosives. Other Features: Power-ups: -Double Points -Carpenter -Nuke -Insta-Kill -Max Ammo - Also dropped after defeating the boss rounds -Sale - Quite a few box locations that are not specified and are up to you. -Bonfire Sale - If the players managed to kill the bosses without getting downed. -Bonus Points - Same rate as double points -Zombie Flesh - Dropped Via Jugger-zombies (Take more bullets than regular zombies) -Death Machine - Same rate as Ascension.(If Easter egg is complete have a 50% chance of Wunderwaffe. -Random Perk bottle - Purple only - Awards a random player 2 perks if that player has all available perks (All 9) give all players 115 points. Purple perk bottle is dropped 2% before round 20 and after round 20 is a 5% chance. Pack-a-Punch: Upon getting a Bonfire sale the teleporter in the power room powers on (1 minute timer).This teleports the players into the plane where the pack-a-punch is at the far end only 1000 for 30 seconds and 5000 for the remaining 30. Being in the plane awards a grace period where no zombies can enter and lasts 1 minute until the players are teleported back to the spawn rooms (The door now open). Zombies: -Regular -(Blue eyed zombies) -Rouge Zombies - (spawn anytime they want - sprinters - only spawn past round 15) (Red eyes) -Jugger-Zombies - 1 a round - double health of the normal zombies (Only spawn past round 10) -Avogadro -Napalm Zombie -'Water Zombie' - (prototype name) *Zombies are American and German. -Weapons List Wall weapons: -M14 -Olympia -PM63 -Uzi -AK-74u -MP5 -Galva Knuckles -Bowie Knife - Not Specified -Claymores - Not Specified -Semtex - Not Specified -Frag Grenades - Not Specified Mystery Box Weapons: -LSAT -RPD -AUG -Scavenger -AK-47 -MP-40 -Quantum Entanglement Device -Ray Gun -SPAS-12 -Famas -Commando -M1216 -Executioner -Five-Seven -RPG -M72 LAW -Ballistic Knife
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