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Tattoo247

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Posts posted by Tattoo247

  1. Koslans is just talking about how the DG4 used to do damage to players, all players. It counted as two zombie swipes, so it would negate juggernog for a little bit if you shot too close to your friends. This doesn't have anything to do with your problem but I just wanted to clear that up.

    My guess is like in some of my games, the shield doesn't block all incoming attacks, ESPECIALLY if you have it pulled in front of you. Ive had spiders attack me through it, as well as keepers, only in ZNS though.

     

    Next time it happens, just go into theater mode and pay attention to what is happening.

  2. I love this map.

    I've been playing it for a good week solid now and I can say I haven't felt so W@W-esque in a long time. It really feels like they made this map all those years ago and have just been sitting on it, waiting to release it. Of course that's not the case, but other than buildables and the plants, they've made the sounds, textures and ambiance of the map just reeks classic zombies.

    I'm actually a big fan of the plants, once you learn their recipes, having a crawler be held for a good period of time is perfect for all the small EE's they have scattered everywhere, and they even make it a crawler for you, how nice ^.^

    The story is there, the classic feel is there, I'm more at home with zombies than I've been since BO1!

    If I had to complain about anything (I usually do...) it would be the loading times of power ups, weapon skins, and sometimes doors that look open, but are just invisible and still need to be bought. It's beyond annoying when I'm in the heat of a hoard, low on ammo, see a green glow and run into it hoping for the best, and it was a nuke...

    And lastly, does anyone else get a total frame crash when you buy the ICR off the wall next to the green 115 water? I haven't bought it from the bunkers yet but EVERYTIME me or my buddies buy it, it makes the game pause for maybe half a second. Not cools.....

  3. I think by now most people have guessed monty, and at this moment I have to agree.

    The one thing that bothers me, is it's such an obvious choice, yet he keeps being referred to as "M". 

    One thing I do hope is they keep explaining how each perk is made, for fear of spoilers I'll leave it at that.

    We have definitely seen this time traveler feature in lots of lore since BO1, so to have this person be connected to "time/space travelling" perk machines would make sense to a degree, but it's all just so obvious, it almost makes me second guess.

    • Like 1
  4. Wish I were home to test this, so does this move with each game, as the paintings move?

    This could be a little more info on the wolf king's involvement, for some reason I love this little bit of info about him that we have, I'd love to figure out more!

    Maybe he has a kid, or a long descendant that will come into the story later ^.^

  5. I'm starting to believe there is no way to change the colors in Giant.

    These four test subjects have been removed from their chamber, thus the lights are red. Our job is not to put them back, but to collect their souls. To me the light lets us know they're gone, the Mexican allegedly dies at Giant (maybe der eisendrach in this universe?) Dempsey at der eisendrach, and I'm sure we'll kill off the rest of them soon enough.

  6. Did everything you asked except for ''jump from top'' dont know what you meant by that. Nothing worked...

    Granted I did it all before round 18, I tested LONG rounds on rounds 10-15, had an SVG and lightning bow, kept a good eye on the trams between my test rounds, no differences noticed on that either.

     

    I think I might actually let PaP eat my weapon and see if the trams change.

  7. 21 minutes ago, Ragdo11706 said:

    @Tattoo247

    Try my theory if you can, of never moving the Mystery Box. Similar to how you receive a RayGun from the "Purple Pods" in Shadows, as long as the Box has never been moved.

    You got it, taking my girlfriend to eat then I'm permitted to play lol.

    I actually haven't played SoE maybe 10 times (not a fan unfortunately) but I'll research that method for sure. Of course youre welcome to add me if you feel like joining in on the fun/frustration.

  8. I would say the images in the corner look more like a fluer de lis, which represents a lily flower, but was used for anything from war insignias, to religious symbolism.

    Also, I'm not seeing a warped monkey bomb head. That thing looks like a demon, with long sharp teeth. My guess is this could just be a early concept of a keeper, or something from their realm.

  9. 2 hours ago, anonymous said:

    Yeah, I dont think Samantha is dead.

    Nightmare Voyager made a theory of Samantha being in Shangri La and Maxis on moon in this universe.

    If thats true, Richthofen killed Maxis instead of Samantha (remember this is an other Maxis then the one from Origins for who is set up a beacon in The Giant).

    But was it Richthofens plan to kill Samantha?

    In W@W/BO1, Richtofen had been ordered to kill Maxis, for some reason Richtofen didn't like Sam, so he had the intention to kill her too. It wasnt until after he discovered Sam had taken "control" of the aethers powers, that he made it a mission to kill her by swapping souls and killing her and our 3 other heroes.

    I know Sam isnt dead, there is enough story and forshadowing to prove that. My question was, was all these events predestined by the Keepers when this whole time we just thought it all an unfortunate coincidence?

  10. 3 hours ago, Nieno69 said:

    There are a few things that could be important:

    -Jump from the top

    -kill Zombies before Hit the gondola (maybe call and kill x in a sec)

    -kill on the spot about

    -storm bow on the machine where you Jump from 

    I can try those later.

    Also, building off your theories, instead of "charging" the gondola, perhaps we charge the divinium fuse itself, either through upgraded bows, or zombie souls.

    Lastly, try using the fuse WHILE the PaP is changing locations, I would need help testing this one.

  11. I doubt it has anything to do with Quick revive. Was the PaP built in this game? If it hands out PaP weapons, I'd start by toying around with building the PaP in different orders, or may not build it at all and test the gondola every 5 rounds. One more idea to try, dont pick up the powerups if you dont get the other one to work, remember the old myth if you dont pick up power ups they would spawn more in higher rounds? Its probably nothing but worth a try.

  12. So do we now think perhaps she doesn't accidentally run into the pyramid on moon? The keepers could talk to Richtofen, maybe they made him think he was killing her, just to get her close to the pyramid as it seems she was chosen by them in the first place.

  13. The only simularities I see, are they both have 3 heads, and they protect a sacred weapon.

    Other than that they are different beings from different realms. The dogs being from hell, either Cerebus, or Fluffy in her natural realm. And the dragons being from what I believe to be the side of the Apothicons. When we follow the keeper to his dwelling, there are three holes in the ceiling that tell me the dragon(s) were reaching to us from here, but ofcourse thats my own crackpot idea.

     

    Going outside the game, its pretty obvious this was a cookie-cutter "hey it worked the first time" kind of addition. I personally like the small challenge of filling souls in zombies but I hope they find newer ways to keep it fresh.

     

  14. I have a quick question about the events of Origin/Giant/Der Eisendrach universe.

    In the Giant, we heard Richtofen teleport Maxis and Samantha, presumably to Moon, as this happened in our first Universe in BO1 ([email protected]) so here is my question....Did we just kill Samantha???

    Or is she still in the Pyramid when we get the keepers to move it to Der Eisendrach?

    How is this a good thing? If she is still inside then she wants the players dead, if she still wants the players dead, then I doubt she is on the side of the keepers, being they seem to want Richtofen to fill the key.

    But if she isn't on the side of the keepers, why was she "chosen"?

    I doubt she is dead, and she keeps leaving hints and clues in this new map to help us, but originally she wanted us dead...maybe she actually will help the Origins crew?

    Sorry for the crappy structure, I am about 15 minutes to leaving work, just wanted to lay this down before I forget about it tomorrow.

  15. I hope they do Japan first....I know they probably wont because Takeo has some serious back story now, so he'll probably be the finale.

    It's ganna be hard seeing the summoning key get filled in those maps....

  16. Well now that you're all helped and have it down good, I'll build off my advice for using the storm bow.

    For one is has good trajectory, and you can see the shots easier. This makes catching those circle plates on fire way easier, and the splash damage from the electric bow will still trigger the circles even if you miss a little bit. Other things I've found to make this step easier:

    Throw down your trip mines in the circle to mark it, makes it a little easier to see, or if you have the DG4 then that's going to be much better.

    If you are in a 2-4 player match, have a player(s) stand in the circle to make it easier to see.

    DO NOT use the wolf bow for this step as the arrow has a short range, it will blow up sometimes before even hitting the ground. Also, the wolf bow has 0 trajectory, it flies perfectly straight so wherever you're aiming is where it will land. This messes with me hard as I've always had to plan for my mark to be a little off, with the wolf bow it's just too perfect, and having the short fuse is annoying when you're trying to light the circle next to the death ray.

    I've never tried doing the fire bow steps with the purple bow but it would seem to be either harder, or just the same as non upgraded bow.

    Wolf bow being my favorite weapon...I'll still say upgrade it third or last if you're going for the trophy to build all bows in one game, it will save you a lot of frustration.

    EDIT: The wolf bow only shoots straight on it's charge shot, it does bend some when you tap the trigger button, but even still, it's hard to hit those fire rings with a tap of the trigger.

  17. Yep look at the glow, and just nudge upward a little and you'll hit it.

    Not confirmed, but it seems if you miss the first try and hit the wrong spot it doesn't work until the next test launch.

    Another thing, if you want to make the electric bow first, it makes steps 2 and 3 of the fire bow a lot easier, for me at least.

  18. 6 hours ago, anonymous said:

    Ah, I understand, didn't know it was a portal.

    But I still dont understand why her room is in an 115-investigating base in a castle.

    Because her dad is, or was the leader of Group 935, there has been little mention of a mother so basically there was just no where for her to go. She was with him at Der Riese, Der Eisendrach and Moon (although that was technically accidental) and no telling where else considering we are dealing with different timelines/dimensions. We could even be dealing with multiple Samanthas. 

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