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Caddyman

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Posts posted by Caddyman

  1. i run in farm cause its easy, probably fast too, but easy. the front area is so wide open you can run big easy loops.

    1. i would prefer a Hamr in the frige.

    2. i don't use the jet gun, im not a pro either.

    3. i suppose get through your round, leave 3 or 4 walkers unharmed, loop the map and get set back up with a zombie on a window maybe, and return to farm.

  2. Running a circle is the better strategy for one reason only. Camping is terminal. If you are choosing to camp, you are choosing to do a strategy that strains your resources more and more every Round. Running a circle can go for as long as your skill does. You don't die due to lack of resources. You die due to a mistake. The only argument for camping is in the early rounds or for fun.

    i totally agree. not much to debate really. you can't really camp 4 players past 50 or so and survive. die rise gets tough for my friends and i around round 30 or so.

    on top of this, depending on your camp spot, you may not have a place to retreat to if you are overrun.

  3. i was using superjug/permajug whatever to start and downing myself getting it all the time.

    funny though when i tried to beat a friends die rise solo record i didn't want to go down and start over and all that so i went without it, new personal record of 39 lol...

    i also used my 3 QR's early, like before 25 hah

    you never know how a game will turn out!

  4. I noticed you just had a insta kill go away, did you shoot zombies during it? could it have been the red insta kill perk?

    I think if you get 2 insta kills in a row but don't kill zombies during them then the next one is a perma perk/ super insta kill

  5. if your all together on round 40 what do you do? camp? run 4 trains in one area?

    it is inevitable in later rounds you will have to split up to survive.

    in die rise though, when moving about the map, it is a good idea to travel in 2's in case someone misses a jump or something.

  6. good points matt, my preferred setup is...

    jugg, mule kick, double tap, who's who.

    pap'd PDW - i run the dragon room, i always have ammo.

    pap'd an-94 - awesome ammo capacity.

    pap'd hamr - in a perfect world i get this from the box, crazy ammo and decent reload time.

    strategy, use the an-94 and hamr first, always, leaving the PDW as a last resort should i run out of ammo. if i do, i use the pdw and get ammo if needed, this doesnt happen a lot.

    awesome players use the ray gun and mustang and sally, im not awesome, splash damage scares me lol, so i dont use them.

    if you run the buddha room you dont have a wall gun so you need to learn to use that trample steam to get up there and buy ammo....it sucks. :P

    With a packed AN94 & Double Tap, ONLY going for headshots you can camp in the no spawn corner of the buddah room going into the low 20's on solo and I did it going into the high 20's on multiplayer (with all other players alive) before I started to train.

    well pin a rose on your nose....heheh

    lol, really though, i don't think i have ever sat up there with a PAP's anything, ever. sounds doable though.

  7. i am not a pro but...

    play with people you have more confidence in.

    get who's who, learn the mechanics of how it works.

    just do it, the more your practice the more you learn and easier it gets.

    the thing that helped me the most with learning to train is realizing that there can only ever be 24 zombies behind you at one time. idk why but this really helped me calm down and focus and not freak out lol.

    you can camp with a big ammo weapon up in that no spawn corner, you better have speed cola at least cause you will need to reload fast. but camping alone will only get you so far, for me round 12-15 at max. then you are going to have to train if you're by yourself.*

    as far as camping though, with speed cola, get a pap hamr, rdp, and an-94 and blow through that ammo, learn to put the trample steam on the broken pillar to fling yourself back up and grab an94 ammo between rounds. these things will help.

    *depends on how many zombies you get as opposed to the other 3 players, you will have to train eventually though.

  8. DT2 doesn't use more ammo, it doesn't use 2 bullets per shot, it actually splits your 1 bullet into 2 as it comes out.

    so for all intents and purposes, it doubles your ammo/damage capability.

    to test buy a sniper rifle and ADS with DT2. shoot 1 bullet. you will have 1 less bullet but see 2 trails from the 1 bullet that left the rifle.

    see the updated emblem for DT2.0

    it actually splits the bullets.

  9. it works until your trample steam breaks. i don't like this method cause they will break and if you are not a pro player you will get over run not expecting the onslaught.

    for crawler rounds, IMHO, it is best to keep a fresh trample and drop it in the middle of your area and run around it. 4 people can do this anywhere, separate or apart, and it's easy.

    i have learned to not rely on tramples for cutting off routes cause they will break. best camp spot IMO is the remington room all day. 1 main access point with 3 people to cover, 1 person covers the back, have an escape route should things go bad.

    ETA: if you watch youtubers, like chopper or whoever you see where the good spots are. for 4 players you need to camp all 4, get around 25k points each, hold some walkers, everyone run around, get perks, gets guns, get everything, then go to your spot and kill zombies. then don't stop. then have a PLAN for when someone goes down, how to get them back in the game.

  10. if you run the dragon room the pdw or svu is the best cause you always have ammo.

    this thread is about the galil, mtar, and an.

    of the 3 i want the an, more ammo.

    the mtar is big and ugly, that matters to me haha.

    the galil is great, but not enough ammo.

    when im "setup" i have a packed an and a packed pdw in the dragon room. i use the an first until i run it dry should i not get max ammo's. then i switch to the pdw. somewhere in there i should get a max ammo, if not, it's not super hard to get a full train and go buy pdw ammo upstairs.

    off topic but one thing i have tried and started to notice maybe was i will not get a max ammo unless i really need it, i let them go away/avoid them when not needed. i feel like i get more max ammos later when i do this....probably in my head though.

  11. i think my first zombies was five at the end of the campaign or whatever. i have a bad memory lol.

    i played a few rounds of moon with friends too, i was much more into multiplayer then.

    when blops2 came out i was still into MP, I am in a clan with 50 people in it, and we play a lot of hardcore tdm.

    then i started playing zombies, and that is all she wrote, my clan members are pissed lol....no more mp for me, or very rarely.

  12. right, it would almost be worth it to get rid of your pdw, buy it again, and pack it again to avoid getting that annoying MMS sight...lol

    i hate that thing! i really don't need to see the zombies behind the walls.

  13. the most common way for it to go away, on xbox, is to get past round 15. once round 16 starts you will hear the "upgrade go away" noise and not have perma-jugg anymore.

    eta: it will persist through games though if you for whatever reason do not lose it. there may be other ways to lose it like going down X amount of times but the round 15 one is for sure.

    so really you can obtain perma-jugg in round 1 solo, then quit the game, and start a new game already having perma-jugg.

  14. Glitching is camping in a spot where you can't get hit. Hence, if you are somewhere where the zombies are unable to get to you, you are glitching, and should be beat with a sack of nickles.

    FTFY :lol:

    I do like camping a lot, especially in die rise. It's great for getting enough points to be setup and once it gets too bad you go to your "spots". That is what we tend to do. thedoubleglock showed my friends the "remington room" which is a great spot to camp with a good team you can go to round 30ish in there.

    once you are that high you should be setup and be able to go to your respective spots.

  15. whenever i get on a elevator i jump as much as i can, idk if it speeds it up but in my mind it does lol

    rounds 1-12ish i stack points in the dragon room, then leave and get setup.

    when i do this, i keep a bunch of zombies alive and unharmed to ensure they dont die off while im running around. by a few i mean like 3 full health zombies at least.

    also, as far as zombies dieing and such, the crawlers/jumping jacks will not die if you run away, so kill all but one and run all you want, they will just follow you.

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