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Caddyman

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Posts posted by Caddyman

  1. i really dont care about my stats, im not a beast player either but im getting better.

    as fast paced as turned is, there is defo a strategy to it. if the human is camped up and ready let someone else take the first run at him and hang back under cover.

    example. if they are in front of diner back there, hang back behind the car at the base of the steps until someone gets their attention, then sprint and attack.

  2. Everyone plays different, I searched and didn't see a thread where you can just post your strategy if you want.

    I am still trying to figure out a solo strat....

    in 4 player though...first part is copied from the free perk thread...this is how we start though.

    we spawn-in first round

    we kill till round 2 or 3 in there, making sure to get all trample parts

    open spawn door and get other part(s) if we dont have them

    open the lower door to the pdw area, grab pdw's

    drop down from the bottom of the escalator to the trample table room

    build tramples by round 4

    hang in there till jumping jack round

    setup 3 tramples in the back corner of this room to the right of the elevator

    sit behind them and prosper, if one does get in all 4 knife knife knife

    one tip a friend pointed out last night, wherever you are if you want to trap the jumping jacks with the tramples, stand close to and behind the trample. this way the JJ's jump down and crawl toward you right onto it. otherwise if you are farther away from your trample they could jump on a wall/ceiling right over the trample and get to you.

    eta: once you get a few rounds in it is good to get the knuckles just for the JJ's. my team has an understanding, DO NOT shoot, ever, in a JJ round unless you are seriously about to go down. really though if you get in thick with them just run small circles and you can avoid going down and shooting.

    once we get through that round, we jump down to the mattresses, hang out a few rounds till we load up on points, grab the knuckles and AN usually. then we usually end up in the Buddha room, the back left corner as you walk in, up on the catwalk, you can camp there for a while and rack up points as there is no spawn back there so they have to walk/climb/jump up and run toward you.

    once that gets hairy we jump over to power building and turn power on, perk up, gun up, get set basically. you should have enough points to get fairly setup.

    this is the kicker here, this strat and camp room was shown to me by a member here, idk if he wants to me to name him, but it is legit. some of you probably already use it im sure but the remington room is where it's at. DO NOT open the buyable door across from the buildable window in the hall, leave it closed. Hope that you get a decent perk in the elevator in the back, there is also a window there. so you have a open hall door in the front and a window and a elevator and window in back.

    4 good players can hold this room till round 30 easy, we did last night till round 29. 2 bigger guns at the front by the couch, one person watching elevator and window, and 1 floater. every few rounds hold a zomb at the back window and go get ammo, perks, etc. this is SO easy to do, and IMO very legit.

    also of note, you have remington there! with double tap, speed, pap, and ammo on the wall, the pap remington is a 1 shot kill till round 27 i think.

    in the JJ rounds put 2 tramples in the front hall, one at elevator, one at window, and knuckle them for those free perks. the other great part of this strat is you have a semi emrgency exit should things get bad in there, just jump on the elevator and go up. what happened last night it was rounds 28 and the team was waiting on my to put the kids to bed lol, a team mate went down from a bad fall. i went down because i was AFK and the zombie took a bad spawn (he wasnt in the window, a team mate was holding him). so that was bad, then i get back and we were waiting for another team member, and like a HUGE N00B i accidently bought that side door i just told you not to by. FYI that is the door that you can see in the back of the sliq table room...lol

    so that started round 29 at a considerable disadvantage for us. i had no perks and another team member had no guns basically. they all got overrun in the remington room, too many zombies, i could not rescue, no monkeys. so i hopped on the elevator and spammed the an94 until it went up. i had a nice ride to the roof and managed to get over to the dragon train area. it was probably mid 29 and i thought i "had it" but i round out of ammo, cornered myself, went down, game over.

  3. in 4 player

    we spawn-in first round

    we kill till round 2 or 3 in there, making sure to get all trample parts

    open spawn door and get other part(s) if we dont have them

    open the lower door to the pdw area, grab pdw's

    drop down from the bottom of the escalator to the trample table room

    build tramples by round 4

    hang in there till jumping jack round

    setup 3 tramples in the back corner of this room to the right of the elevator

    sit behind them and prosper, if one does get in all 4 knife knife knife

    60% of the time it works every time....lol

    seriously though, this works very well and we always get the perk.

    one tip a freind pointed out last night, wherever you are if you want to trap the jumping jacks with the tramples, stand close to and behind the trample. this way the JJ's jump down and crawl toward you right onto it. otherwise if you are farther away from your trample they could jump on a wall/ceiling right over the trample and get to you.

    eta: once you get a few rounds in it is good to get the knuckles just for the JJ's. my team has an understanding, DO NOT shoot, ever, in a JJ round unless you are seriously about to go down. really though if you get in thick with them just run small circles and you can avoid going down and shooting.

  4. for some odd reason my work blocks google docs, sucks. i would edit it when i can, my main google account is delawarenews at gmail.com if you need to give me permissions

    someone here is working on a visual map for die rise and doing a real good job, you may just link to that?

    the svu i belive is semi-auto, not bolt action. i understand that was an example you gave, still just wanted to throw it in there.

  5. i cant access the doc,

    the pdw pap's are

    1. red dot

    2. target finder

    3. mms scanner

    4. back to target finder

    i hate everything but red dot but i was curious, we had lots of points coming up on round 29 so i kept punching it to see if i could get a red dot back.

    also i cant remember, is the first punch on a remington shotty a red dot? i know that if you punch it again it goes back to iron sights.

  6. MinnesotaBurns is hilarious. If you don't agree, you're probably one of those people who likes playing their games extremely seriously and uses the word "inappropriate"

    If you say what you just said.... your clearly not above the age of 12. That is the only age where its funny to be an @$$hole for no reason. Once you get older and you have some lil $hlt doing it to you, I bet my bottom dollar that your the kind of guy that will go on forums and rage AGAINST trolls too. With age comes wisdom, and apperently common sene.

    apparently not for everyone, I'm 30, been married 8 years, and have 2 kids. been a mechanical pipe and equipment designer for 10 years, and I'll say..... Minnesota burns is HIL-AR-I-OUS...

    my co-worker and I both get a huge kick out of some of his vids. if you watch he mainly only trolls people who really have it coming.

  7. I only skimmed but really noticed EMP mentions. there is also another way.

    In the cornfield near the pylon there are rings around the pylon in circles. I forget exactly which but am pretty sure its the outer circle. if you travel around in the outer circle of the cornfield you will come across a broken corn stalk on the ground. directly across the lane or isle (the route we walk in) if you stand croutched against the barrier, all zombies on map will freeze including denizens.

    Essentially stopping time on the map entirely.

    Hope this helps.

    Can anybody confirm this???

    I actually saw a video similar to this on youtube. I didn't think they were in the cornfield but rather running from power to town where the rail cars and cars are there. they guy had denizens on him as usual and went and sat in this corner and they stopped jumping on him and he explained he could just sit there and not be attacked.

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