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MonopolyMan

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Everything posted by MonopolyMan

  1. Just changed my entire post, new info and took out the irrelevant link to Dunkov. Hopefully I'll find out more about the hotel soon
  2. So doing some research on Die Rise and 22 Provinces (The location of Die Rise) I found the following So basically it's saying that SARS was a virus going around in china, but later a russian scientist found out it must have been man made. And later in the article the whole conspiracy theory suggests it was a bio weapon made by the US. You are probably wondering what this has to with Die Rise, well the majority of the outbreak took place in 22 Provinces, which is where Dir Rise is located according to the loading screen. As for the link to Green Run the article says Remember way back before zombies came out everyone was mentioning how the zombies were in a hospital, and now that has been disregarded in most cases... Until now. After reading this I remember that the Green Run zombies were hospital patients and maybe they are actually patients of the SARS virus. After doing some more research I found another article, it stated tha following Yep... A HOTEL... IN HONG KONG. So basically we all know that obviously Die Rise is a hotel in the 22 Provinces, and the hotel where first cases were reported was in the 22 provinces, this seems a bit too good to be a coincidence Finally also there may be some linkage to the EE. On the same page I read the following And there is a dragon on Die Rise, that most likely has to do with the EE (Thanks to SpierBite). So maybe the whole EE revolves around taking down the devil, AKA the dragon. I will update this post with more info, and hopefully find more info on that hotel Update: Just found out the hotel I was referring to was actually in Kowloon. Which was a map in Bo1 interestingly enough, maybe there may be some info on the map, but that seems to be a stretch. Also here is a possible address: But the building doesn't look like the one in Die Rise so IDK... 75 Waterloo Road, Mongkok, Kowloon, Hong Kong Sources: http://en.wikipedia.org/wiki/Severe_acu ... y_syndrome http://en.wikipedia.org/wiki/SARS_conspiracy_theory http://www.revelation13.net/SARS.html http://www.hotelhongkong.com/hong-kong- ... onmap.html
  3. Lately some DLC "Leaks" have been going around. Someone apparently posted this on the Wiki and now everyone thinks it's true. It has been proven that it's fake. But it is a good concept
  4. Unfortunately there is no way of telling when the coding comes into play, or what map it's for.
  5. Unfortunately there is no way of telling when the coding comes into play, or what map it's for.
  6. Oh sorry man, there should definitely be a sticky of threads that are good. Not like sticky the thread it self, but sticky a thread linking to all the threads. Also I am going to post this over on se7ensins if you don't mind, you will get fulll credit and I'll link back, just let me know if you don't want me to Honestly I've never heard that. Also pumphouses are used to move liguid from one place to another, therefore flushing the liquid, so maybe it is a pump house
  7. Interesting, if only I still had my Jtag to noclip over there. But the fact there is only 1 type of that car (Maybe 2) and it's on a poster, probably means it's important. Also isn't that the direction the bus comes from (Back Corner) I have a jtag, too bad there are no mods released that let you noclip As for the sedan being nades backwards thing is really clever, totally something treyarch wouldn't just put there randomly. Oh, Im actually surpised no one has been actually able to no-clip yet. But hopefully there is something for PC as I am building a Pc over Xmass. Eitherway it could have to do a lot with the EE, like in DerReise the whole button outside the map thing
  8. I see what you are saying, and maybe you are right. But personally I think there is more... way more. They said zombies is going to be like a story mode, and they never said this for other cods. Making me assume it will have more of a story than any other game. But maybe they are holding off on it until DLC, but that doesn't seem logical, then again it could be a way to get money :P
  9. Interesting, if only I still had my Jtag to noclip over there. But the fact there is only 1 type of that car (Maybe 2) and it's on a poster, probably means it's important. Also isn't that the direction the bus comes from (Back Corner)
  10. I think "BRAAIINS..." its there because its the weapon for the zombies, if they dont have it, they cant attack you Ah, true. Never thought of that.
  11. Yesterday I was looking at the real location of Green Run (Hanford) and I found some interesting things 1. I found a marked bank, the only reason I find this interesting is because it's relatively close to the bus route and it's labebled on Google Maps. Also it is in the Hanford test region. http://www.strangeusa.com/Viewlocation.aspx?id=58160 2. I found out there is 3 original Reactors at the Hanford site. I know the number 3 is mentioned often so I thought it's worth mentioning 3. Also I found there where 3 towns made when Euro-Americans first came to the Area White Bluffs (This is where the bank is), Richland, and Hanford http://en.wikipedia.org/wiki/Hanford_Site 4. I then searched all of these towns for relevant landmarks relating to Green Run, and for Richland when searching for a bus depot I found this picture And I think it looks a lot like the bus in zombies, and guess what service this is from... Transit. That's right the bus service that is located in Richland, close to Hanford, the location of Green Run is called Transit. Also it was founded is 1981, so the time fits. http://en.wikipedia.org/wiki/Ben_Franklin_Transit 5. On the White Bluffs page (Where the bank is located) I found that the only 2 standing structures are the bank and the pump house. I was unaware of what a pump house was so I looked it up and found this picture... Now to me that could pass as the power house if it had slightly altered dimensions. Note: This is not the powerhouse from White Bluffs just a random pump house. Also I am not sure what relevance any of this has to the story, just found it all very interesting
  12. Easter Egg is already over. Obvious troll is obvious, just wants to lead people on so users can worship him as some God. Reminds you of a certain incident that occurred not too long ago, hmm? I don't mean to sound condescending, but I am quite annoyed by these trolls. It's not fair on anyone who actually does try their best to find clues while some dignified poser thinks that they can wee the puppies into the pen for their own pleasure. Nothing on you, of course - it's just that we've seen a lot of this. Let's move on and pretend this is not happening again. It's practically confirmed that there is more to it
  13. In the latest interview they had with GTTV (before the game came out) he said that they initially wanted to, but they kept running into roadblocks in the creative process. Thus, they dropped it. However, doesn't mean we can't expect it eventually. To be honest it's probably been like that since WaW. I mean BRAAIINSs... has been in the game since then. Also if they said that, I'm sure we will see it eventually.
  14. http://www.blackops2forum.com/showthread.php?t=12616 To me it sounds like a load of bull, but there is so many other theories I thought I might as well have some hope. Anyways it sounds like he could be referring to either Nacht or the Bridge. Because the bridge is supposed to be higer, and nacht has been passed many times (In other CoDs)
  15. Wow sou sounds really interesting, most likely means something, somebody should get a team and toy around with the trains
  16. Interesting... I remember a while back there was discussion on moving the bus in a new way. I can't remember what it was on though. But there was a lot of discussion about EMPing or turbining the bus. Maybe we need to emp the bus then throw nades at it or something. I hate having a broken VGA cable, mine for xbox broke and they no longer sell them in stores I wish I could test all of this
  17. Ya, you never know, maybe there's something underneath the bridge and the collapsed bridge is blocking it I was referring to building a new bridge for 1000 points that might lead to a new map I think he was talking about what I said, since I said maybe we can repair the bridge ;)
  18. I assume I know you from somewhere Also I'm a bit puzzled on the DLC thing. Because you have to remember that this isn't just for zombies. And 3arc stated that there will be 4 DLCs in total. But since this is not zombies only, if you factor in Nuketown Zombies you'd have to count Nuketown 2025 making 6. And there was no sign of a DLC6 (But not DLC 1,2,3,or 4) and not other 3arc games had 5 DLC packs. Also it says pack, and 1 map doesn't make a pack. So either A) There is another DLC pack we don't know about We are missing some strings and therefore we can't see 6, this could be it since there is no DLC 1-4 Haha, perhaps. I don't go by "Flammenwerfer" there. And I'm not quite sure. I mean, Activision would see a rather large backlash if they counted a DLC pack out of the Season Pass. Maybe if treyarch wanted to make a secret DLC then I'm sure it would be free. Or maybe DLC 5 pack is all 4 packs combined, like the combo pack for Waw. Also what's your username over there? Oh, thanks for letting me know. Very interesting, hopefully chainsaws will finally come to zombies this game That would be awesome, and there is definitely coding support this. But BRAAAIINS... or whatever has been in the game since WaW
  19. Ya, I find this interesting, I never really noticed how odd it is. And the fact that they explode. I think something happened to the zombies while they were at the hospital/asylum. Also has anyone tried to see what real life hospitals and asylums are near Hanford, because maybe that's a big clue.
  20. I assume I know you from somewhere Also I'm a bit puzzled on the DLC thing. Because you have to remember that this isn't just for zombies. And 3arc stated that there will be 4 DLCs in total. But since this is not zombies only, if you factor in Nuketown Zombies you'd have to count Nuketown 2025 making 6. And there was no sign of a DLC6 (But not DLC 1,2,3,or 4) and not other 3arc games had 5 DLC packs. Also it says pack, and 1 map doesn't make a pack. So either A) There is another DLC pack we don't know about We are missing some strings and therefore we can't see 6, this could be it since there is no DLC 1-4
  21. I haven't seen this posted before here so I thought I'd share the string dump and some interesting finds. Anyways I don't know much about modding and the file structure as I no longer mod, so if I misinterperut some things I'm truly sorry. If you want to look at the strings yourself go here: http://easycaptu.re/pMUcm.txt If you find something cool I'll add it to the OP Also notice how many things return, maybe it's from old cods and not coming back, maybe the maps are coming back, or maybe new maps will feature some old features Also there is A LOT of weapons in here, so I won't post them all but below is a list of some interesting/good ones. Almost every gun you can buy according to the code, but I'm assuming that's just in there and you can't actually buy them, because a Wall Ray Gun sounds too OP The navcard was accepted successfully Bring back teammate Get to the Finish Line! Here's another possible part of it You Finished! Richtofen reviving you in Seconds As Human: Hold ^3[{+activate}]^7 To Open Hold ^3[{+activate}]^7 To Close Hold ^3[{+activate}]^7 To Climb To the Roof Hold ^3[{+activate}]^7 For Emergency Exit Hold ^3[{+activate}]^7 To enter bunker Press ^3[{+activate}]^7 to start the bus [Cost] Hold ^3[{+activate}]^7 To go up Hold ^3[{+activate}]^7 To go down Engine overheated, waiting for cooldown also here is some evidence of a elevator Hold ^3[{+activate}]^7 to Activate Lift [Cost] Hold ^3[{+activate}]^7 to buy back Barrier [Cost] Hold ^3[{+activate}]^7 to buy back Barrier [Cost] Hold ^3[{+activate}]^7 to buy back Barrier [Cost] Hold ^3[{+activate}]^7 to Clear Debris [Cost] Hold ^3[{+activate}]^7 to Clear Debris [Cost] Hold ^3[{+activate}]^7 to Clear Debris [Cost] Hold ^3[{+activate}]^7 to Clear Debris [Cost] Hold ^3[{+activate}]^7 to Clear Debris [Cost] Hold ^3[{+activate}]^7 to Clear Debris [Cost] Hold ^3[{+activate}]^7 to Clear Debris [Cost] Hold ^3[{+activate}]^7 to Clear Debris [Cost] Hold ^3[{+activate}]^7 to Clear Debris [Cost] Hold ^3[{+activate}]^7 to Clear Debris [Cost] Hold ^3[{+activate}]^7 to Close Door Hold ^3[{+activate}]^7 to Open Door [Cost] Hold ^3[{+activate}]^7 to Open Door [Cost] Hold ^3[{+activate}]^7 to Open Door [Cost] Hold ^3[{+activate}]^7 to Open Door [Cost] Hold ^3[{+activate}]^7 to Open Door [Cost] Hold ^3[{+activate}]^7 to Open Door [Cost] Hold ^3[{+activate}]^7 to Open Door [Cost] Hold ^3[{+activate}]^7 to Open Door [Cost] Hold ^3[{+activate}]^7 to Open Door [Cost] Hold ^3[{+activate}]^7 to Open Door [Cost] Hold ^3[{+activate}]^7 to Open Door [Cost] Hold ^3[{+activate}]^7 to Open Door [Cost] Hold ^3[{+activate}]^7 to Open Area [Cost] Hold ^3[{+activate}]^7 to Open Area [Cost] Hold ^3[{+activate}]^7 to Open Area [Cost] Hold ^3[{+activate}]^7 to Open Area [Cost] Hold ^3[{+activate}]^7 to Open Area [Cost] Hold ^3[{+activate}]^7 to Open Area [Cost] Hold ^3[{+activate}]^7 to Open Area [Cost] Hold ^3[{+activate}]^7 to Open Area [Cost] Hold ^3[{+activate}]^7 to Open Area [Cost] Hold ^3[{+activate}]^7 to Open Area [Cost] Hold ^3[{+activate}]^7 to Open Cabinet [Cost] Hold ^3[{+activate}]^7 to Open Cabinet [Cost] Hold ^3[{+activate}]^7 to Open Cabinet [Cost] Hold ^3[{+activate}]^7 to Open Cabinet [Cost] Hold ^3[{+activate}]^7 to buy back Barrier [Cost] Lunar Launch in Calling Lunar Lander to Location Lander touchdown, ready to use Chainsaw Mayhem!!! Extra life awarded Life lost, reviving player Onslaught Survived Let The Onslaught Begin Zombie down! Minigun! Hold ^3[{+activate}]^7 to activate the flame barrier [Cost] Hold ^3[{+activate}]^7 to buy Tesla Gun [Cost] Hold ^3[{+activate}]^7 to turn on the Zipline Hold ^3[{+activate}]^7 to activate the Zipline [Cost] Hold ^3[{+activate}]^7 to teleport to the mainframe [Cost] Hold ^3[{+activate}]^7 to link the teleport pad to the mainframe Link activated Need to activate teleport pad Get back to the core Teleporter is cooling down Hold ^3[{+activate}]^7 to initiate link to the mainframe Hold ^3[{+activate}]^7 to Rebuild Barrier [Reward] Hold ^3[{+activate}]^7 to Rebuild Barrier [Reward] Hold ^3[{+activate}]^7 to Rebuild Barrier [Reward] Hold ^3[{+activate}]^7 to Rebuild Barrier [Reward] Hold ^3[{+activate}]^7 for a Random Weapon [Cost] Hold ^3[{+activate}]^7 for a Random Weapon [Cost] Hold ^3[{+activate}]^7 for a Random Weapon [Cost] Hold ^3[{+activate}]^7 to activate automatic Turret [Cost] Hold ^3[{+activate}]^7 to Use Turret [Cost] Hold ^3[{+activate}]^7 to Build Bridge [Cost] Hold ^3[{+activate}]^7 to buy Can-dolier [Cost] Hold ^3[{+activate}]^7 to buy Damage-ade [Cost] Hold ^3[{+activate}]^7 to insert Power Cell Hold ^3[{+activate}]^7 to pick up Power Cell CONTAINMENT Description of containment game mode containment RACE Description of race game mode race DEAD POOL Description of dead pool game mode dead pool MEAT Description of meat game mode meat RETURNED Description of returned game mode Description of tunnel start location TUNNEL Description of cornfields start location CORNFIELD Description of the power station starting location DINER Description of the diner starting location POWER STATION TRANZIT 2 PLAYERS TRANZIT 3 PLAYERS TRANZIT 4 PLAYERS SURVIVAL TOWN 1 PLAYER SURVIVAL TOWN 2 PLAYERS SURVIVAL TOWN 3 PLAYERS SURVIVAL TOWN 4 PLAYERS Select game mode and location. CLEANSED CORNFIELD 1 PLAYER CLEANSED CORNFIELD 2 PLAYERS CLEANSED CORNFIELD 3 PLAYERS CLEANSED CORNFIELD 4 PLAYERS CLEANSED DINER 1 PLAYER CLEANSED DINER 2 PLAYERS CLEANSED DINER 3 PLAYERS CLEANSED DINER 4 PLAYERS CLEANSED FARM 1 PLAYER CLEANSED FARM 2 PLAYERS CLEANSED FARM 3 PLAYERS CLEANSED FARM 4 PLAYERS CLEANSED TOWN 1 PLAYER CLEANSED TOWN 2 PLAYERS CLEANSED TOWN 3 PLAYERS CLEANSED TOWN 4 PLAYERS SURVIVAL FARM 1 PLAYER SURVIVAL FARM 2 PLAYERS SURVIVAL FARM 3 PLAYERS SURVIVAL FARM 4 PLAYERS SURVIVAL BUS DEPOT 1 PLAYER SURVIVAL BUS DEPOT 2 PLAYERS SURVIVAL BUS DEPOT 3 PLAYERS SURVIVAL BUS DEPOT 4 PLAYERS TRANZIT 1 PLAYER GRIEF GREEN RUN Press ^3[{+actionslot 1}]^7 to activate P.E.S. Hold ^3[{+activate}]^7 to trade equipment for P.E.S. Hold ^3[{+activate}]^7 to trade equipment for Hacker Press ^3[{+actionslot 1}]^7 to use Hacker Hold ^3[{+activate}]^7 to Hack Hold ^3[{+activate}]^7 to Hack [Cost] Hacking Hacker NO MAN'S LAND NO MAN'S LAND No Man's Land Discovering the Room Of Fate in Dead Ops Arcade will greatly enhance your chances of defeating the Cosmic Silverback. In Dead Ops Arcade, chickens will make valuable companions. You can use explosive rounds to blow cows up in Dead Ops Arcade. Collecting treasure in Dead Ops Arcade increases your score multiplier. In Dead Ops Arcade, you are given an extra life every 200,000 points. Dead Ops Arcade supports up to 4 players. The Cosmic Silverback awaits your challenge in Dead Ops Arcade. Discovering The Armory in Dead Ops Arcade can equip your player with up to 5 chickens. In Dead Ops Arcade, being awarded the Fate Of Firepower will permanently upgrade your player's weapon. In Dead Ops Arcade, being awarded the Fate Of Friendship will give your player a permanent companion and chickens will last longer. In Dead Ops Arcade, being awarded the Fate Of Furious Feet will permanently give your player faster mobility and 3 speed boosts every round. In Dead Ops Arcade, being awarded the Fate Of Fortitude will make all pickups last longer and give your player a minimum 2x score bonus. The Cosmic Silverback has many brothers. In Dead Ops Arcade, gems are a rare find. The larger the gem, the bigger the increase to your score multiplier! Hack the terminal to gain access to Dead Ops Arcade. Survival Race Meat No Man's Land Turned Returned Grief Classic Nacht Der Untoten (Containment) NACHT DER UNTOTEN (CONTAINMENT) NACHT DER UNTOTEN MEAT ON THE TARMAC (DEAD POOL) Meat on the Tarmac (Dead Pool) DLC5 Pack DLC4 Pack Note: Yes, I know it's suspicious that this is my first post and all, and it does look like I copy and pasted, but I originally made this thread over on se7ensins
  22. Hey guys, I'm MonopolyMan. Some, but few, may recognize me from some other sites as I have been staff on somewhat "big" sites. But I am probably most known (If known at all ) from 7s. Over on se7ensins I have so many zombies topics and I love zombies conspiracies. I hope to be posting all of them here, and share them with this community. For those wondering I have been playing Zombies sense WaW. But back then I had it for the wii so it had no zombies , so I had to go over friends houses to play. I never really was into it at that time since I did not have it. But after awhile I got an xbox and started playing a low of WaW zombies. I then waited fro BO1 and 2 and played zombies frequently. I was never into the story as much as I am now so I may be a bit shakey on some things but it never hurts to learn. Other than xbox I also game on my PC. Currently I have a pretty bad Pc but I am building one for christmass Also I thought I'd share my favorite zombies maps and such My favorite all time map is Verruckt. I remember the day it came out me and my friend stayed up late to play it, not only was it a really good map but it gave a really creepy side to zombies. On Black Ops I my favorite map would have to Kino or Acension. And Black Ops II is obviously TranZit. I also really Zombies Realism on PC and I love Comosea. Hope to see you all around ;)
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