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Naitrax

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Posts posted by Naitrax

  1. To be honest, I'm fine with having to pay 130 a month to keep this place running. Between us all, we can get it paid. We've nearly got this month's in under 24 hours.

    However, if there is a better, freezer option available, why not take it?

    This is a plea to whoever is the true ruler of the forum. Please. Assess your options.

  2. I say give him a chance.

    Hells, I remember back when you first joined, you claimed you could fix all the downtime and all that. You know what? I, personally, thought you were just being crazy. Then, when you proved yourself, look where it got you.

    At least set up a test site for him and see if it meets your standards.

  3. I hate this change. Makes the thread names so hard to read with a blast of colour under it. Also makes the UOTM, Donor and Staff colours seem less important.

    I also dislike the fact how if you look at the top left of a post it is coloured too.

    Members should not be orange, members should be white.

     

    Please don't think I'm thinking down on everyone who isn't normally a coloured name, but I just go mad with that colour and how bright it is.

  4. Thanks.

     

    Swappingspit and I have also devised a 2p variant of this.

     

    Same spot.

     

    Player 1 (Slippery Tank):
    Perks: Juggernog, Quick Revive, Mule Kick, Speed Cola

    Tacticals: Monkeys

    Weapon 1: Sliquifier

    Weapon 2: Mustang & Sally/Ray Gun Mark 2/1 (PaP'ed)

    Weapon 3: AN-94/PDW/RPD/HAMR for Insta-Kill, Pack-A-Punched or not (preference on weapon and PaP)

     

    Player 2 (Suppressing Fire):
    Perks: Juggernog, Quick Revive, Double Tap 2, Speed Cola

    Tacticals: Monkeys

    Weapon 1: AN-94/HAMR/RPD/PDW PaP'ed

    Weapon 2: Mustang & Sally/RGM2/1

     

    Player 1 is going to play the role of the Solo player, just chaining the zombies over and over. He will switch to Weapon 2 if running low on ammo (try to have at least 5 shots left to save yourself if trapped) and Weapon 3 during Insta-Kill. Player 2 will lay fire into the hordes while they are being Sliquified. Once he runs out of ammo, he will be the explosion master while P1 is reloading or switching weapons.

     

    Something else I forgot to add to the OP was how to pick up drops. Simply run parallel to the ledge where you dropped from and jump while holding left and you will pop right back up. This will let you get all the Max Ammos and Insta-Kills + Nukes that you could ever want.

     

    This is a recipe for a fast and easy Co-op 50+ on this map.

     

    Updated OP with this info.

  5. Hello guys, it's Naitrax here. 

    I'm not actually known at all for doing anything on the strategy front. I'm a theorist, and this is something I most definitely would not do normally.

    However, I have found a nice little camping spot here on Die Rise, and it's insanely easy and simple. If I had been smarter about going for drops and shot times, I would have accomplished this with 0 downs.

     

    It is simple. Head to the Galvaknuckle shaft, and drop down to the slight little ledge just before the slide that was death when the map was first released (the slide that drops you at the AN-94). From here, face the wall closest to the little room (have it to your left, and the shaft to your right) and push up against the wall.

    Zombies will only drop down from the ledge on the wall you are facing, so if you fire a Sliquifier shot just before they drop (observe one or two zombies at an early round to get a feel for how this is to work), 95% of zombies will not survive long enough to drop. One you hit about round 20, the spawns begin to quicken and you will use less ammo for each round. Make sure you watch the zombies however, because if there is an unlucky amount of goo in just the wrong places, they will form a chain right down to you.

    If caught in a pickle, simply jump off the ledge to your left and make a circle of the map. Once you reach the ledge again, kill the few that spawn and wait for the rest to despawn upstairs. (NOTE: Try to take as little escapes as possible. Waiting for them to respawn takes a while, and can really detract from the speed of this strategy. A good little tip I have for you is to only drop if you have taken 2 hits and are quite surrounded, or are red screened)

    To pick up drops, simply run parallel to the ledge where you dropped from and jump while holding left and you will pop right back up. This will let you get all the Max Ammos and Insta-Kills + Nukes that you could ever want.

     

     

    My loadout which I used for this was:

    Guns
    Sliquifier: Rounds 1-43

    Mustang & Sally: Rounds 1-10(?)

    Ray Gun Mark II: Rounds 10-43

    B23R (Insta-Kill weapon if Mule Kick is obtained from Jumping Jacks)

     

    Perks

    Quick Revive

    Juggernog

    Who's Who

    Speed Cola

    Mule Kick (Optional, I received it from the Jumping Jacks and used it to carry a B23R as a weapon for use during Insta-Kill)

     

    After 1 hour and 10 minutes, I was on Round 43 with 4 downs and an unlucky straggler double-slapped me while I was trying to revive myself from Who's Who.

     

    Here is a quick little video to just show you what this strategy looks like if you just want to see some key aspects.

    [space reserved for YouTube video of strategy - Short Version]

     

    However, if you are looking for a full on video with absolutely all the gameplay, then watch this one here. This is footage from my Twitch stream where I did this.

    [space reserved for video when it is done uploading]

     

    If you really want me too, I can do a round by round guide on this strategy.

     

    2P VARIANT (CAN BE ADJUSTED FOR ANY NUMBER OF PLAYERS):

    Swappingspit and I have also devised a 2p variant of this.

     

    Same spot.

     

    Player 1 (Slippery Tank):
    Perks: Juggernog, Quick Revive, Mule Kick, Speed Cola

    Tacticals: Monkeys

    Weapon 1: Sliquifier

    Weapon 2: Mustang & Sally/Ray Gun Mark 2/1 (PaP'ed)

    Weapon 3: AN-94/PDW/RPD/HAMR for Insta-Kill, Pack-A-Punched or not (preference on weapon and PaP)

     

    Player 2 (Suppressing Fire):
    Perks: Juggernog, Quick Revive, Double Tap 2, Speed Cola

    Tacticals: Monkeys

    Weapon 1: AN-94/HAMR/RPD/PDW PaP'ed

    Weapon 2: Mustang & Sally/RGM2/1

     

    Player 1 is going to play the role of the Solo player, just chaining the zombies over and over. He will switch to Weapon 2 if running low on ammo (try to have at least 5 shots left to save yourself if trapped) and Weapon 3 during Insta-Kill. Player 2 will lay fire into the hordes while they are being Sliquified. Once he runs out of ammo, he will be the explosion master while P1 is reloading or switching weapons.

     

    This is a recipe for a fast and easy Co-op 50+ on this map.

     

    Thanks for reading this.

    ~Naitrax

  6. Wow, this hate is a bit too much to be honest.

    It's a remake of my personal favourite Gen. of all time. 

    I've literally already begun to earn money for this. I had Emerald as my first ever Pokémon game, so you can tell that there will be a nostalgia factor to this as well as an honest opinion of the game.

     

    Remakes happen. Get over it.

  7. If you select all the text, then change the colour to automatic, it will be white on the site and black on Tapatalk.

    Just a tip.

     

    On this topic, I think you should go have a word with Treyarch's marketing department. You could get a nice little job in this.

     

    If I may suggest a few changes to the Historia description? I just don't think it flows too well, and even at a first glance I can see some things which could be replaced.

     

    This brand-new zombies experience takes place in the ruins of New York City in a distant future. New York is a frozen wasteland and huge piles of snow line the icy streets of this once beautiful city. Players will need to move quickly through the Big Apple if they wish to survive, all the while looking out for the myriad of secrets that await you. However, you must be on high alert not just for the undead, but for the hidden traps which require an element of teamwork to avoid. In this chapter, we reintroduced buildables and bring you a brand new wonder weapon to contrast the icy terrain of New York. Did we mention the underground bunker? Players will now have to alternate between the surface and underground version of the city if they wish to unravel the secrets behind this vision of the icy future. Navigating this labyrinth will not be easy, and you can try to find a guide if you dare to meet the horrors which await you below the surface. Featuring the 4 brand new characters you helped awaken during the events of Awakening, this Zombies experience is set to be a chilling hit.

     

    Overall, I loved it. Brains to you friend.

  8. I'm against this. It clearly worked much differently whenever this was active before. Things have changed now and the change should be respected, in my opinion.

     

    I agree with this. Back then, Brains were enforced completely differently, as evidenced by the fact that you even said when someone gave you Brains, you gave them some too. 

  9. -A custom weapon of your creation (balanced of course to not be too OP)
    -A custom class selection that allows one to change some of the weapons in the mystery box, your starter pistol, and allow you to bring in 3 perma perks of your choice, each one with different effects on your rank.
    -A fair, un-dirrectly-purchasable way to upgrade perks that aren't juggernog.

    -Maps that react to IRL time: 2:30 am? Nighttime atmosphere. 12:00 noon? Bright and sunny.

     

    To quote Mocking's post, these are the things I would not like.

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