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DeathBringerZen

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Posts posted by DeathBringerZen

  1. 2 minutes ago, AsG xTiMiDx said:

    Don't be such an asshole. Have some respect.

    Respect goes both ways, and your earlier attitude is not something we welcome here at CoDZ so please try and be more respectful towards other members in future.

     

    Regarding the OP, I agree that time is ticking on this one. I have seen the reddit posts but they are not 100% concrete on the still being photoshopped. You can call proof but I have scanned the picture myself through photo dectective and it came back inconclusive. As for the video, I am not denying that it's possible to edit the lighting but it looks pretty legitimate to me so I am willing to give the members the benefit of the doubt until confirmed otherwise. I do think the longer MadGaz stays silent the more chance there is of it being nothing though, that being said...

     

    You don't have to believe it, but be respectful nonetheless. If you are not interested then you don't have to comment on it.

  2. 19 hours ago, The Clay Bird said:

    And about the WW, i thought it was confirmed that it did the crawler thing only when  you had another gun re-packed with Dead Wire?   So i don't know if that wqas fixed, but if you ever are getting the WW crawler glitch just repack you other weapons to something other than deadwire 

    I was getting crawlers from the packed Wunderwaffe without having a secondary weapon packed so I am sure the bug was there regardless of the rest of your loadout. Hope it is fixed though because the Wunderwaffe was your get out of jail running weapon for high round runs and playing without it feels strange.

  3. Anyone else notice if the Wunderwaffe has been buffed? I tried it out a few times yesterday and it seemed to kill all zombies it chained instantly, albeit after a brief few seconds making the initial chain. Didn't see any crawlers or zombies continuing to beat me down.

     

    They definitely nerfed early round zombies though. The animation is as if they are caught up in the Widows Wine web. Pretty funny.

  4. 5 minutes ago, LiamFTWinter said:

    Who knows, I hope I'm wrong but it just seems like something that we would have made at least some progress with by now 

    Yep, that is what I am hoping for too. The slim chance someone out there has failed to figure out that one thing, but even then it's unlikely someone hasn't stumbled upon it by now. I do, as each day passes, show a lack of hope. I really hoped this map would be their most ambitious (as earlier reports stated) but already Origins has casts a massive shadow over this map in terms of features.

     

  5. 7 minutes ago, LiamFTWinter said:

    I honestly don't think there's any way to properly upgrade it and if there is its yet another easter egg with no direction for something so basic 

    Well I hear you on that front definitely, but remember how the retriever was upgraded or the Acid Gat. They had no narrative... just purely by chance they could be upgraded. I don't agree with how the campaign team execute their Easter egg's but no narrative doesn't always mean no secret.

     

    I am of the persuation though that if you or other affiliates don't report it then it doesn't exist. Only because no other major secret has ever been discovered within the first week of a map, so I doubt one ever will.

  6. 8 hours ago, LiamFTWinter said:

    gumball

    Yes, that one is known now but the real and most obvious question is, when you go to the effort of making and renaming a weapon for the purposes of being an upgraded version then surely it has more of a purpose than the gumballs.

     

    I am of the persuation that based on MotD and Origins then there HAS to be a way of upgrading this weapon legitimately. Not sure how yet but the fact that the upgraded version is a legitimate weapon in the weapon set cycle it has to be obtainable.

     

    Edit: An example being the Sliquifier in BO2. In the PC coding it was called the Sliquifier 2.0 and even had a place holder but the gun was not altered in anyway visually, only the ammo count. The gun in SoE is actually renamed and the portal effect is different with the ammo account raised. It has to be added purposfully.

  7. 8 minutes ago, Nightmare Voyager said:

     

    Dude I literally posted about saying you can get 100 from Stamin Up after just doing it. This is what I mean about some perks being selective, their must be a way to do it since I have done before and just did it. I don't understand why this functionality is so subjective. 

    Nah, only on Shadows of Evil. I don't think you get points on The Giant though don't quote me on that.

  8. 1 minute ago, Nightmare Voyager said:

     

    Dude I literally posted about saying you can get 100 from Stamin Up after just doing it. This is what I mean about some perks being selective, their must be a way to do it since I have done before and just did it. I don't understand why this functionality is so subjective. 

    I have always been able to get the points from all the other machines in every match I have played so those ones are not selective but I have never managed to get it from Stamina Up despite trying numerous times. Tried sliding towards it, going prone and crawling close to it then standing and going prone again and nothing, not even once. Definitely seems to be because it's on a platform.

     

    Either way, all the others pay out all the time, unless someone beats you to them in a co-op game that is.

  9. You get 100 points from all the perks on the map except from Stamina Up and that is only because it is sat on a plate so you cannot go prone in front of it.

     

    Also noticed you can no longer rubber band a zombie at a window on the map as the now hit quicker than before so you get downed after several seconds.

  10. 6 hours ago, Rissole25 said:

    It's kind of funny isn't it. Everyone (not literally everyone) wanted the Campaign team to take over, saying Mob and Origins were so much better than the rest (right in some aspects). They wanted Jimmy out. And now it seems like everyone is denouncing them and this map and want the old Zombies team back.

    If you interpreted that from my comments then you are mistaken. I love the map and think it is really well designed, looks fantastic and is generally just really good fun to play on. The only thing that bothers me is the side quest and forced rituals to open PaP.

     

    I also loved Mob of the Dead but absolutely loathed having to build and refuel the plane several times a game, every game we played and although Origins was also in the same mold at least opening PaP wasn't too bad. The zombie team did a terrible job with their BO2 maps for the most part and same with the EE reward system but the steps were at least fun in Die Rise and Buried and didn't involve much rinse & repeat of killing zombies. The campaign team make beautiful and interesting maps but their obsession with killing zombies during side quests is really starting to wear thin. They did well with Mob & Origins though so I expected better than this, but they have time to improve so here's hoping.

  11. 6 hours ago, TheBiggerMuff said:

    I still am not sold on the no Solo EE thing. Come on you can get 4 worms and do all 4 rituals and get 4 swords all on solo, but the last step doesn't work.. Retarded

    My feelings exactly. Such an absolute joke of a step. It's like the sharpshooter step on Buried all over again... a forced 4 player step that does not appeal to people who want to run a high round 2 or 3 player match. I just don't get the logic behind these side quests these days. They don't even understand their own community and seem to be obsessed with 4 people playing at all times.

  12. Yeah, it's pretty disappointing that the EE cannot be done on solo but if the reward is what people say it is then that would be pretty self explanatory. There is also no real need to do it solo as it does not have the same effect as Origins where it changes the map structure for easier training. Still disappointing though nonetheless. 

  13. 1 hour ago, LiamFTWinter said:

    Shadows is one of my least favourite maps ever, It feels like everything was made for your first playthrough, the rituals and complicated pack a punch are amazing the first 2 times but 20 times after you get really bored but it's something you're forced to do if you want to enjoy the rest of the game.

    I agree on that overly frustrating PaP method definitely. It's quite annoying having to do all of that on solo everytime I want to play, but thankfully I will never use the swords in a solo game so I only really have to do the sacrifices.

     

    Personally I think the main issue here is that the campaign team don't seem to engage with the community like the old zombie team did. They don't have proper channels to relay feedback and even with the channels they do have available, they don't seem to interact with people on them.

     

    I feel this seasons zombies is going to be put out no matter what we think of it and I also think that the EE's will carry on this same trend regardless of our feelings towards them. It was the same story with Exo-Zombies. Every EE was complete and utter garbage with meaningless rewards but as each DLC passed the EE's remained just as poor, in some cases poorer than the previous. Raven didn't listen or didn't seem to care and I expect this to be the same with BO3.

     

    What is it with Call of Duty developers refusing to interact with their community? Bungie talk to us all the time about Destiny whether it's their community managers or even Developers posting on the Bungie forum or reddit but CoD dev's just don't seem to care about anything other than daily hotfixes for MP.

     

    I thought zombies was helping to keep CoD afloat these days?

  14. 37 minutes ago, Stop Mocking Me0 said:

    Well we still don't know what the margwa masks are for, the special donut cart tripmines, the easter egg on the giant (the full one) and the many codes. 

     

    I doubt the Margwa masks are anything more than cosmetic, same with the silly and pointless donut tripmines. As for the Giant EE, there is already 2 small ones that offer side quest style rewards and with no first step in sight I cannot see there being a proper EE on The Giant to be honest. I always assumed it would be us waking the test subjects but I have seen nothing in-game that could start the process and no narrative from any of the characters suggesting we need to hurry and do so.

     

    On the topic of the SoE EE. I have several issues with it. First one being that it seems to be 4 players only. Why are we going down this road again Treyarch? After MotD and Origins I was hoping to see the end of these ridiculous 4 player EE's, and with Mob being possible with 2 players and Origins solo I had high hopes the campaign team were going to seriously deliver this time around but no, here we go again with the ridiculous player capping. I doubt I will ever do this EE more than one time despite the semi-decent reward because I don't play 4 player games very often.

     

    My second issue with it is the fact that the campaign team have literally just reused all the mechanics from MotD and Origins again. Is this the new EE trend? Killing zombies in multiple spots around the map with a little bit of trial and error thrown into the mix? More stupid steps that don't make sense and are not story driven? If this is going to be how EE's are throughout all the maps then this season is going to be just as bad as the BO2 season was. Stop making us fucking kill zombies in EE's steps. We do the side quests to get away from the killing them so why are you so lazy as to lack the imagination or creativity to make steps that don't require a zombie soul to power some random, stupid bloody artifact!?! Did the people who made all these artifacts back on ye olden times not figure out another method of powering mystical objects outwith using the souls of the undead? Jesus Christ...

     

    My last issue is the swords. They are absolutely terrible. Never try using one is higher rounds unless you can't be bothered playing anymore because it's ultimately going to cost you your game. I loved the idea of them before the map came out but having actually had a chance to properly mess with them I can safely day I doubt anyone will ever seriously use them in a high round game.

     

     

    All this aside I love the map. Easily one of the best zombie maps to date. Great visuals, brilliant atmosphere, fitting music and ambience. It's a fantastic map to get us started with only let down by the horrifically bad EE and rubbish sword. Also not a fan of the bizarre second PaP features. WTF are they all about!?!

     

    Garbage aside I give this map 8/10

  15. 5 minutes ago, LiamFTWinter said:

    this easter egg was easily the most disappointing ever 

     

    I would definitely put it above Tranzit but I do agree that it was a huge disappointment. This rinse & repeat with killing zombies here, there & everywhere lacks imagination and is boring. No narrative or guidance through the hit or miss steps was also a bit of a letdown.

     

    Shame. 

  16. I was told a while by by someone claiming to be "in the know" about the list of games to be included in the 100 games that would start the ball rolling so to speak and BO1, BO2 and MW2 were all a part of the list. Even when I told him that Activision were not going to be supporting the Backward Compatibility program he said "trust me... they definitely are." Guess he was right after all. Regardless, this is amazing news. Potentially getting ALL the zombie maps on one console is as good as it gets.

  17. Listen guys, let's not have yet another thread go off-topic over an argument we resolved a few weeks back. The title of the thread is pretty suggestive to the fact that there would be spoilers within, especially as it was hinting at more after the main EE was completed, so there would have almost definitely been some kind of possible steps or spoilers included within.

     

    Courtesy is one thing, but also show courtesy to the poster and read the title of the thread and what the thread may contain before coming into it. Let's not carry this on over multiple threads again please. If you don't want EE spoilers, don't open any EE related threads.

  18. On 18/07/2015 21:20:33, AlphaOmega said:

    The description for the map says that this will be a massive new world. Naturally, this can mean a few locations linked together like transhit (tranzit) or like origins, where each location has its own specific theme or function.

     

    I know this is not on-topic but can we just drop this petty name calling please? You may not like the map but many of us did and I think it is extremely disrespectful to carry this vile name going on 3 years now.

     

    We are better than this here on CoDZ.

  19. I have never believed Shi No Numa came before Der Riese and I never will. I can see why some think it might but it doesn't tie in to the storyline I have going in my head so I chose to dismiss the idea completely.

     

    The unique thing about zombies is that we can all determain the storyline from start to present and each idividual comes to a unique conclusion. That is the magic of this precious and wonderful storyline... it is far to vague to be conclusive so we all have our own interpretation. Unfortunately some sides of the community like BennDown try to force their own version on others as factual and refuse to take on other perspectives, instead claiming all other perceptions as false and deluded.

     

    This is why people should not follow these channels and should form their own opinions on the whole concept. Treyarch never meant for the story to be that of one man... it was for us all to make our own storyline to fit our own desires. Never take the opinion of others as fact, only as a way to re-mold our own story. There is not one idividual who has the correct version of events. We all make it up as we go along... ALL of us.

  20. It is very unlikely to be the end of the zombies storyline but with the addition of maps like SoE, it seems they are definitely intent on spreading it out and having these spin off storyline maps added to help add longevity to the current storyline.

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